/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: viewcontactofvirtobj.cxx,v $ * $Revision: 1.7 $ * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace contact { SdrVirtObj& ViewContactOfVirtObj::GetVirtObj() const { return (SdrVirtObj&)mrObject; } ViewContactOfVirtObj::ViewContactOfVirtObj(SdrVirtObj& rObj) : ViewContactOfSdrObj(rObj) { } ViewContactOfVirtObj::~ViewContactOfVirtObj() { } // Access to possible sub-hierarchy sal_uInt32 ViewContactOfVirtObj::GetObjectCount() const { // Here, SdrVirtObj's need to return 0L to show that they have no // sub-hierarchy, even when they are group objects. This is necessary // to avoid that the same VOCs will be added to the draw hierarchy // twice which leads to problems. // // This solution is only a first solution to get things running. Later // this needs to be replaced with creating real VOCs for the objects // referenced by virtual objects to avoid the 'trick' of setting the // offset for painting at the destination OutputDevive. // // As can be seen, with primitives, the problem will be solved using // a transformPrimitive, so this solution can stay with primitives. return 0L; } drawinglayer::primitive2d::Primitive2DSequence ViewContactOfVirtObj::createViewIndependentPrimitive2DSequence() const { drawinglayer::primitive2d::Primitive2DSequence xRetval; // use method from referenced object to get the Primitive2DSequence const drawinglayer::primitive2d::Primitive2DSequence xSequenceVirtual(GetVirtObj().GetReferencedObj().GetViewContact().getViewIndependentPrimitive2DSequence()); if(xSequenceVirtual.hasElements()) { // create displacement transformation if we have content ::basegfx::B2DHomMatrix aObjectMatrix; Point aAnchor(GetVirtObj().GetAnchorPos()); if(aAnchor.X() || aAnchor.Y()) { aObjectMatrix.set(0, 2, aAnchor.X()); aObjectMatrix.set(1, 2, aAnchor.Y()); } // create transform primitive const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::TransformPrimitive2D(aObjectMatrix, xSequenceVirtual)); xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); } return xRetval; } } // end of namespace contact } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eof