/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include using namespace com::sun::star; namespace drawinglayer::primitive2d { Primitive2DReference SdrRectanglePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const { Primitive2DContainer aRetval; // create unit outline polygon const basegfx::B2DPolygon aUnitOutline(basegfx::utils::createPolygonFromRect( basegfx::B2DRange(0.0, 0.0, 1.0, 1.0), getCornerRadiusX(), getCornerRadiusY())); // add fill if(!getSdrLFSTAttribute().getFill().isDefault()) { basegfx::B2DPolyPolygon aTransformed(aUnitOutline); aTransformed.transform(getTransform()); aRetval.push_back( createPolyPolygonFillPrimitive( aTransformed, getSdrLFSTAttribute().getFill(), getSdrLFSTAttribute().getFillFloatTransGradient())); } else if(getForceFillForHitTest()) { // if no fill and it's a text frame, create a fill for HitTest and // BoundRect fallback aRetval.push_back( createHiddenGeometryPrimitives2D( true, basegfx::B2DPolyPolygon(aUnitOutline), getTransform())); } // add line if(!getSdrLFSTAttribute().getLine().isDefault()) { basegfx::B2DPolygon aTransformed(aUnitOutline); aTransformed.transform(getTransform()); aRetval.push_back( createPolygonLinePrimitive( aTransformed, getSdrLFSTAttribute().getLine(), attribute::SdrLineStartEndAttribute())); } else if(!getForceFillForHitTest()) { // if initially no line is defined and it's not a text frame, create // a line for HitTest and BoundRect aRetval.push_back( createHiddenGeometryPrimitives2D( false, basegfx::B2DPolyPolygon(aUnitOutline), getTransform())); } // Soft edges should be before text, since text is not affected by soft edges if (!aRetval.empty() && getSdrLFSTAttribute().getSoftEdgeRadius()) { aRetval = createEmbeddedSoftEdgePrimitive(std::move(aRetval), getSdrLFSTAttribute().getSoftEdgeRadius()); } // tdf#132199: put glow before shadow, to have shadow of the glow, not the opposite if (!aRetval.empty() && !getSdrLFSTAttribute().getGlow().isDefault()) { // glow aRetval = createEmbeddedGlowPrimitive(std::move(aRetval), getSdrLFSTAttribute().getGlow()); } // add text if(!getSdrLFSTAttribute().getText().isDefault()) { Primitive2DContainer aTempContentText; aTempContentText.push_back( createTextPrimitive( basegfx::B2DPolyPolygon(aUnitOutline), getTransform(), getSdrLFSTAttribute().getText(), getSdrLFSTAttribute().getLine(), false, false)); // put text glow before, shape glow and shadow if (!getSdrLFSTAttribute().getGlowText().isDefault()) { // add text glow aTempContentText = createEmbeddedTextGlowPrimitive(std::move(aTempContentText), getSdrLFSTAttribute().getGlowText()); } aRetval.append(std::move(aTempContentText)); } // add shadow if(!getSdrLFSTAttribute().getShadow().isDefault()) { aRetval = createEmbeddedShadowPrimitive( std::move(aRetval), getSdrLFSTAttribute().getShadow()); } return new GroupPrimitive2D(std::move(aRetval)); } SdrRectanglePrimitive2D::SdrRectanglePrimitive2D( basegfx::B2DHomMatrix aTransform, const attribute::SdrLineFillEffectsTextAttribute& rSdrLFSTAttribute, double fCornerRadiusX, double fCornerRadiusY, bool bForceFillForHitTest) : maTransform(std::move(aTransform)), maSdrLFSTAttribute(rSdrLFSTAttribute), mfCornerRadiusX(fCornerRadiusX), mfCornerRadiusY(fCornerRadiusY), mbForceFillForHitTest(bForceFillForHitTest) { } bool SdrRectanglePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if(BufferedDecompositionPrimitive2D::operator==(rPrimitive)) { const SdrRectanglePrimitive2D& rCompare = static_cast(rPrimitive); return (getCornerRadiusX() == rCompare.getCornerRadiusX() && getCornerRadiusY() == rCompare.getCornerRadiusY() && getTransform() == rCompare.getTransform() && getSdrLFSTAttribute() == rCompare.getSdrLFSTAttribute() && getForceFillForHitTest() == rCompare.getForceFillForHitTest()); } return false; } // provide unique ID sal_uInt32 SdrRectanglePrimitive2D::getPrimitive2DID() const { return PRIMITIVE2D_ID_SDRRECTANGLEPRIMITIVE2D; } } // end of namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */