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See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { attribute::Sdr3DObjectAttribute* createNewSdr3DObjectAttribute(const SfxItemSet& rSet) { // get NormalsKind ::com::sun::star::drawing::NormalsKind aNormalsKind(::com::sun::star::drawing::NormalsKind_SPECIFIC); const sal_uInt16 nNormalsValue(((const Svx3DNormalsKindItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue()); if(1L == nNormalsValue) { aNormalsKind = ::com::sun::star::drawing::NormalsKind_FLAT; } else if(2L == nNormalsValue) { aNormalsKind = ::com::sun::star::drawing::NormalsKind_SPHERE; } // get NoermalsInvert flag const bool bInvertNormals(((const Svx3DNormalsInvertItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue()); // get TextureProjectionX ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC); const sal_uInt16 nTextureValueX(((const Svx3DTextureProjectionXItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue()); if(1L == nTextureValueX) { aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL; } else if(2L == nTextureValueX) { aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_SPHERE; } // get TextureProjectionY ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC); const sal_uInt16 nTextureValueY(((const Svx3DTextureProjectionYItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue()); if(1L == nTextureValueY) { aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL; } else if(2L == nTextureValueY) { aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_SPHERE; } // get DoubleSided flag const bool bDoubleSided(((const Svx3DDoubleSidedItem&)rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue()); // get Shadow3D flag const bool bShadow3D(((const Svx3DShadow3DItem&)rSet.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue()); // get TextureFilter flag const bool bTextureFilter(((const Svx3DTextureFilterItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue()); // get texture kind // TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor ::com::sun::star::drawing::TextureKind2 aTextureKind(::com::sun::star::drawing::TextureKind2_LUMINANCE); const sal_uInt16 nTextureKind(((const Svx3DTextureKindItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue()); if(2 == nTextureKind) { aTextureKind = ::com::sun::star::drawing::TextureKind2_INTENSITY; } else if(3 == nTextureKind) { aTextureKind = ::com::sun::star::drawing::TextureKind2_COLOR; } // get texture mode // TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend ::com::sun::star::drawing::TextureMode aTextureMode(::com::sun::star::drawing::TextureMode_REPLACE); const sal_uInt16 nTextureMode(((const Svx3DTextureModeItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue()); if(2 == nTextureMode) { aTextureMode = ::com::sun::star::drawing::TextureMode_MODULATE; } else if(3 == nTextureMode) { aTextureMode = ::com::sun::star::drawing::TextureMode_BLEND; } // get object color const ::basegfx::BColor aObjectColor(((const XFillColorItem&)rSet.Get(XATTR_FILLCOLOR)).GetColorValue().getBColor()); // get specular color const ::basegfx::BColor aSpecular(((const Svx3DMaterialSpecularItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue().getBColor()); // get emissive color const ::basegfx::BColor aEmission(((const Svx3DMaterialEmissionItem&)rSet.Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue().getBColor()); // get specular intensity sal_uInt16 nSpecularIntensity(((const Svx3DMaterialSpecularIntensityItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue()); if(nSpecularIntensity > 128) { nSpecularIntensity = 128; } // get reduced line geometry const bool bReducedLineGeometry(((const Svx3DReducedLineGeometryItem&)rSet.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue()); // prepare material attribute::MaterialAttribute3D aMaterial(aObjectColor, aSpecular, aEmission, nSpecularIntensity); return new attribute::Sdr3DObjectAttribute( aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode, aMaterial, bInvertNormals, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry); } } // end of namespace primitive2d } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eof