/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include "gradtrns.hxx" #include #include #include #include #include #include void GradTransformer::GradToVec(GradTransGradient const & rG, GradTransVector& rV, const SdrObject* pObj) { // handle start color rV.aCol1 = rG.aGradient.GetStartColor(); if(100 != rG.aGradient.GetStartIntens()) { const double fFact(static_cast(rG.aGradient.GetStartIntens()) / 100.0); rV.aCol1 = Color(rV.aCol1.getBColor() * fFact); } // handle end color rV.aCol2 = rG.aGradient.GetEndColor(); if(100 != rG.aGradient.GetEndIntens()) { const double fFact(static_cast(rG.aGradient.GetEndIntens()) / 100.0); rV.aCol2 = Color(rV.aCol2.getBColor() * fFact); } // calc the basic positions const tools::Rectangle aObjectSnapRectangle(pObj->GetSnapRect()); const basegfx::B2DRange aRange(aObjectSnapRectangle.Left(), aObjectSnapRectangle.Top(), aObjectSnapRectangle.Right(), aObjectSnapRectangle.Bottom()); const basegfx::B2DPoint aCenter(aRange.getCenter()); basegfx::B2DPoint aStartPos, aEndPos; switch(rG.aGradient.GetGradientStyle()) { case css::awt::GradientStyle_LINEAR : { aStartPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMinY()); aEndPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY()); if(rG.aGradient.GetBorder()) { basegfx::B2DVector aFullVec(aStartPos - aEndPos); const double fLen = (aFullVec.getLength() * (100.0 - static_cast(rG.aGradient.GetBorder()))) / 100.0; aFullVec.normalize(); aStartPos = aEndPos + (aFullVec * fLen); } if(rG.aGradient.GetAngle()) { const double fAngle = basegfx::deg2rad(rG.aGradient.GetAngle() / 10.0); const basegfx::B2DHomMatrix aTransformation(basegfx::utils::createRotateAroundPoint(aCenter, -fAngle)); aStartPos *= aTransformation; aEndPos *= aTransformation; } break; } case css::awt::GradientStyle_AXIAL : { aStartPos = aCenter; aEndPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY()); if(rG.aGradient.GetBorder()) { basegfx::B2DVector aFullVec(aEndPos - aStartPos); const double fLen = (aFullVec.getLength() * (100.0 - static_cast(rG.aGradient.GetBorder()))) / 100.0; aFullVec.normalize(); aEndPos = aStartPos + (aFullVec * fLen); } if(rG.aGradient.GetAngle()) { const double fAngle = basegfx::deg2rad(rG.aGradient.GetAngle() / 10.0); const basegfx::B2DHomMatrix aTransformation(basegfx::utils::createRotateAroundPoint(aCenter, -fAngle)); aStartPos *= aTransformation; aEndPos *= aTransformation; } break; } case css::awt::GradientStyle_RADIAL : case css::awt::GradientStyle_SQUARE : { aStartPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMaximum().getY()); aEndPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY()); if(rG.aGradient.GetBorder()) { basegfx::B2DVector aFullVec(aStartPos - aEndPos); const double fLen = (aFullVec.getLength() * (100.0 - static_cast(rG.aGradient.GetBorder()))) / 100.0; aFullVec.normalize(); aStartPos = aEndPos + (aFullVec * fLen); } if(rG.aGradient.GetAngle()) { const double fAngle = basegfx::deg2rad(rG.aGradient.GetAngle() / 10.0); const basegfx::B2DHomMatrix aTransformation(basegfx::utils::createRotateAroundPoint(aEndPos, -fAngle)); aStartPos *= aTransformation; aEndPos *= aTransformation; } if(rG.aGradient.GetXOffset() || rG.aGradient.GetYOffset()) { basegfx::B2DPoint aOffset( (aRange.getWidth() * rG.aGradient.GetXOffset()) / 100.0, (aRange.getHeight() * rG.aGradient.GetYOffset()) / 100.0); aStartPos += aOffset; aEndPos += aOffset; } break; } case css::awt::GradientStyle_ELLIPTICAL : case css::awt::GradientStyle_RECT : { aStartPos = basegfx::B2DPoint(aRange.getMinX(), aCenter.getY()); aEndPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY()); if(rG.aGradient.GetBorder()) { basegfx::B2DVector aFullVec(aStartPos - aEndPos); const double fLen = (aFullVec.getLength() * (100.0 - static_cast(rG.aGradient.GetBorder()))) / 100.0; aFullVec.normalize(); aStartPos = aEndPos + (aFullVec * fLen); } if(rG.aGradient.GetAngle()) { const double fAngle = basegfx::deg2rad(rG.aGradient.GetAngle() / 10.0); const basegfx::B2DHomMatrix aTransformation(basegfx::utils::createRotateAroundPoint(aEndPos, -fAngle)); aStartPos *= aTransformation; aEndPos *= aTransformation; } if(rG.aGradient.GetXOffset() || rG.aGradient.GetYOffset()) { basegfx::B2DPoint aOffset( (aRange.getWidth() * rG.aGradient.GetXOffset()) / 100.0, (aRange.getHeight() * rG.aGradient.GetYOffset()) / 100.0); aStartPos += aOffset; aEndPos += aOffset; } break; } default: break; } // set values for vector positions now rV.maPositionA = aStartPos; rV.maPositionB = aEndPos; } void GradTransformer::VecToGrad(GradTransVector const & rV, GradTransGradient& rG, GradTransGradient const & rGOld, const SdrObject* pObj, bool bMoveSingle, bool bMoveFirst) { // fill old gradient to new gradient to have a base rG = rGOld; // handle color changes if(rV.aCol1 != rGOld.aGradient.GetStartColor()) { rG.aGradient.SetStartColor(rV.aCol1); rG.aGradient.SetStartIntens(100); } if(rV.aCol2 != rGOld.aGradient.GetEndColor()) { rG.aGradient.SetEndColor(rV.aCol2); rG.aGradient.SetEndIntens(100); } // calc the basic positions const tools::Rectangle aObjectSnapRectangle(pObj->GetSnapRect()); const basegfx::B2DRange aRange(aObjectSnapRectangle.Left(), aObjectSnapRectangle.Top(), aObjectSnapRectangle.Right(), aObjectSnapRectangle.Bottom()); const basegfx::B2DPoint aCenter(aRange.getCenter()); basegfx::B2DPoint aStartPos(rV.maPositionA); basegfx::B2DPoint aEndPos(rV.maPositionB); switch(rG.aGradient.GetGradientStyle()) { case css::awt::GradientStyle_LINEAR : { if(!bMoveSingle || !bMoveFirst) { basegfx::B2DVector aFullVec(aEndPos - aStartPos); if(bMoveSingle) { aFullVec = aEndPos - aCenter; } aFullVec.normalize(); double fNewFullAngle(basegfx::rad2deg(atan2(aFullVec.getY(), aFullVec.getX()))); fNewFullAngle *= -10.0; fNewFullAngle += 900.0; // clip while(fNewFullAngle < 0.0) { fNewFullAngle += 3600.0; } while(fNewFullAngle >= 3600.0) { fNewFullAngle -= 3600.0; } // to int and set sal_Int32 nNewAngle = FRound(fNewFullAngle); if(nNewAngle != rGOld.aGradient.GetAngle()) { rG.aGradient.SetAngle(nNewAngle); } } if(!bMoveSingle || bMoveFirst) { const basegfx::B2DVector aFullVec(aEndPos - aStartPos); const basegfx::B2DPoint aBottomLeft(aRange.getMinX(), aRange.getMaximum().getY()); const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY()); const basegfx::B2DVector aOldVec(aBottomLeft - aTopLeft); const double fFullLen(aFullVec.getLength()); const double fOldLen(aOldVec.getLength()); const double fNewBorder((fFullLen * 100.0) / fOldLen); sal_Int32 nNewBorder(100 - FRound(fNewBorder)); // clip if(nNewBorder < 0) { nNewBorder = 0; } if(nNewBorder > 100) { nNewBorder = 100; } // set if(nNewBorder != rG.aGradient.GetBorder()) { rG.aGradient.SetBorder(static_cast(nNewBorder)); } } break; } case css::awt::GradientStyle_AXIAL : { if(!bMoveSingle || !bMoveFirst) { basegfx::B2DVector aFullVec(aEndPos - aCenter); const basegfx::B2DVector aOldVec(basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY()) - aCenter); const double fFullLen(aFullVec.getLength()); const double fOldLen(aOldVec.getLength()); const double fNewBorder((fFullLen * 100.0) / fOldLen); sal_Int32 nNewBorder = 100 - FRound(fNewBorder); // clip if(nNewBorder < 0) { nNewBorder = 0; } if(nNewBorder > 100) { nNewBorder = 100; } // set if(nNewBorder != rG.aGradient.GetBorder()) { rG.aGradient.SetBorder(static_cast(nNewBorder)); } aFullVec.normalize(); double fNewFullAngle(basegfx::rad2deg(atan2(aFullVec.getY(), aFullVec.getX()))); fNewFullAngle *= -10.0; fNewFullAngle += 900.0; // clip while(fNewFullAngle < 0.0) { fNewFullAngle += 3600.0; } while(fNewFullAngle >= 3600.0) { fNewFullAngle -= 3600.0; } // to int and set const sal_Int32 nNewAngle(FRound(fNewFullAngle)); if(nNewAngle != rGOld.aGradient.GetAngle()) { rG.aGradient.SetAngle(nNewAngle); } } break; } case css::awt::GradientStyle_RADIAL : case css::awt::GradientStyle_SQUARE : { if(!bMoveSingle || !bMoveFirst) { const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY()); const basegfx::B2DPoint aOffset(aEndPos - aTopLeft); sal_Int32 nNewXOffset(FRound((aOffset.getX() * 100.0) / aRange.getWidth())); sal_Int32 nNewYOffset(FRound((aOffset.getY() * 100.0) / aRange.getHeight())); // clip if(nNewXOffset < 0) { nNewXOffset = 0; } if(nNewXOffset > 100) { nNewXOffset = 100; } if(nNewYOffset < 0) { nNewYOffset = 0; } if(nNewYOffset > 100) { nNewYOffset = 100; } rG.aGradient.SetXOffset(static_cast(nNewXOffset)); rG.aGradient.SetYOffset(static_cast(nNewYOffset)); aStartPos -= aOffset; aEndPos -= aOffset; } if(!bMoveSingle || bMoveFirst) { basegfx::B2DVector aFullVec(aStartPos - aEndPos); const basegfx::B2DPoint aBottomLeft(aRange.getMinX(), aRange.getMaximum().getY()); const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY()); const basegfx::B2DVector aOldVec(aBottomLeft - aTopLeft); const double fFullLen(aFullVec.getLength()); const double fOldLen(aOldVec.getLength()); const double fNewBorder((fFullLen * 100.0) / fOldLen); sal_Int32 nNewBorder(100 - FRound(fNewBorder)); // clip if(nNewBorder < 0) { nNewBorder = 0; } if(nNewBorder > 100) { nNewBorder = 100; } // set if(nNewBorder != rG.aGradient.GetBorder()) { rG.aGradient.SetBorder(static_cast(nNewBorder)); } // angle is not definitely necessary for these modes, but it makes // controlling more fun for the user aFullVec.normalize(); double fNewFullAngle(basegfx::rad2deg(atan2(aFullVec.getY(), aFullVec.getX()))); fNewFullAngle *= -10.0; fNewFullAngle += 900.0; // clip while(fNewFullAngle < 0.0) { fNewFullAngle += 3600.0; } while(fNewFullAngle >= 3600.0) { fNewFullAngle -= 3600.0; } // to int and set const sal_Int32 nNewAngle(FRound(fNewFullAngle)); if(nNewAngle != rGOld.aGradient.GetAngle()) { rG.aGradient.SetAngle(nNewAngle); } } break; } case css::awt::GradientStyle_ELLIPTICAL : case css::awt::GradientStyle_RECT : { if(!bMoveSingle || !bMoveFirst) { const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY()); const basegfx::B2DPoint aOffset(aEndPos - aTopLeft); sal_Int32 nNewXOffset(FRound((aOffset.getX() * 100.0) / aRange.getWidth())); sal_Int32 nNewYOffset(FRound((aOffset.getY() * 100.0) / aRange.getHeight())); // clip if(nNewXOffset < 0) { nNewXOffset = 0; } if(nNewXOffset > 100) { nNewXOffset = 100; } if(nNewYOffset < 0) { nNewYOffset = 0; } if(nNewYOffset > 100) { nNewYOffset = 100; } rG.aGradient.SetXOffset(static_cast(nNewXOffset)); rG.aGradient.SetYOffset(static_cast(nNewYOffset)); aStartPos -= aOffset; aEndPos -= aOffset; } if(!bMoveSingle || bMoveFirst) { basegfx::B2DVector aFullVec(aStartPos - aEndPos); const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY()); const basegfx::B2DPoint aCenterLeft(aRange.getMinX(), aCenter.getY()); const basegfx::B2DVector aOldVec(aCenterLeft - aTopLeft); const double fFullLen(aFullVec.getLength()); const double fOldLen(aOldVec.getLength()); const double fNewBorder((fFullLen * 100.0) / fOldLen); sal_Int32 nNewBorder(100 - FRound(fNewBorder)); // clip if(nNewBorder < 0) { nNewBorder = 0; } if(nNewBorder > 100) { nNewBorder = 100; } // set if(nNewBorder != rG.aGradient.GetBorder()) { rG.aGradient.SetBorder(static_cast(nNewBorder)); } // angle is not definitely necessary for these modes, but it makes // controlling more fun for the user aFullVec.normalize(); double fNewFullAngle(basegfx::rad2deg(atan2(aFullVec.getY(), aFullVec.getX()))); fNewFullAngle *= -10.0; fNewFullAngle += 900.0; // clip while(fNewFullAngle < 0.0) { fNewFullAngle += 3600.0; } while(fNewFullAngle >= 3600.0) { fNewFullAngle -= 3600.0; } // to int and set const sal_Int32 nNewAngle(FRound(fNewFullAngle)); if(nNewAngle != rGOld.aGradient.GetAngle()) { rG.aGradient.SetAngle(nNewAngle); } } break; } default: break; } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */