/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include #include #include #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// // #i101872# new Object HitTest as View-tooling SdrObject* SdrObjectPrimitiveHit( const SdrObject& rObject, const Point& rPnt, sal_uInt16 nTol, const SdrPageView& rSdrPageView, const SetOfByte* pVisiLayer, bool bTextOnly) { SdrObject* pResult = 0; if(rObject.GetSubList() && rObject.GetSubList()->GetObjCount()) { // group or scene with content. Single 3D objects also have a // true == rObject.GetSubList(), but no content pResult = SdrObjListPrimitiveHit(*rObject.GetSubList(), rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly); } else { if( rObject.IsVisible() && (!pVisiLayer || pVisiLayer->IsSet(rObject.GetLayer()))) { // single object, 3d object, empty scene or empty group. Check if // it's a single 3D object const E3dCompoundObject* pE3dCompoundObject = dynamic_cast< const E3dCompoundObject* >(&rObject); if(pE3dCompoundObject) { const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y()); if(checkHitSingle3DObject(aHitPosition, *pE3dCompoundObject)) { pResult = const_cast< E3dCompoundObject* >(pE3dCompoundObject); } } else { // not a single 3D object; Check in first PageWindow using prmitives (only SC // with split views uses multiple PageWindows nowadays) if(rSdrPageView.PageWindowCount()) { const double fLogicTolerance(nTol); const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y()); const sdr::contact::ViewObjectContact& rVOC = rObject.GetViewContact().GetViewObjectContact( rSdrPageView.GetPageWindow(0)->GetObjectContact()); if(ViewObjectContactPrimitiveHit(rVOC, aHitPosition, fLogicTolerance, bTextOnly)) { pResult = const_cast< SdrObject* >(&rObject); } } } } } return pResult; } ///////////////////////////////////////////////////////////////////// SdrObject* SdrObjListPrimitiveHit( const SdrObjList& rList, const Point& rPnt, sal_uInt16 nTol, const SdrPageView& rSdrPageView, const SetOfByte* pVisiLayer, bool bTextOnly) { sal_uInt32 nObjNum(rList.GetObjCount()); SdrObject* pRetval = 0; while(!pRetval && nObjNum > 0) { nObjNum--; SdrObject* pObj = rList.GetObj(nObjNum); pRetval = SdrObjectPrimitiveHit(*pObj, rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly); } return pRetval; } ///////////////////////////////////////////////////////////////////// bool ViewObjectContactPrimitiveHit( const sdr::contact::ViewObjectContact& rVOC, const basegfx::B2DPoint& rHitPosition, double fLogicHitTolerance, bool bTextOnly) { basegfx::B2DRange aObjectRange(rVOC.getObjectRange()); if(!aObjectRange.isEmpty()) { // first do a rough B2DRange based HitTest; do not forget to // include the HitTolerance if given if(basegfx::fTools::more(fLogicHitTolerance, 0.0)) { aObjectRange.grow(fLogicHitTolerance); } if(aObjectRange.isInside(rHitPosition)) { // get primitive sequence sdr::contact::DisplayInfo aDisplayInfo; const drawinglayer::primitive2d::Primitive2DSequence& rSequence(rVOC.getPrimitive2DSequence(aDisplayInfo)); if(rSequence.hasElements()) { // create a HitTest processor const drawinglayer::geometry::ViewInformation2D& rViewInformation2D = rVOC.GetObjectContact().getViewInformation2D(); drawinglayer::processor2d::HitTestProcessor2D aHitTestProcessor2D( rViewInformation2D, rHitPosition, fLogicHitTolerance, bTextOnly); // feed it with the primitives aHitTestProcessor2D.process(rSequence); // deliver result return aHitTestProcessor2D.getHit(); } } } return false; } //////////////////////////////////////////////////////////////////////////////////////////////////// // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */