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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include "svditer.hxx" #include #include #include #include // NotPersistItems #include // #32383# Die Verbinder nach Move nochmal anbroadcasten #include "svdglob.hxx" // StringCache #include "svdstr.hrc" // Objektname #include #include #include #include // #110094# #include #include #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// // // @@@@ @@@@@ @@@@@@ @@@@ @@@@@ @@@@ @@ @@ @@@@@ // @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ // @@ @@ @@@@@ @@ @@ @@@ @@@@@ @@ @@ @@ @@ @@@@@ // @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ // @@@@ @@@@@ @@@@ @@@@@ @@ @@ @@@@ @@@@ @@ // //////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// // BaseProperties section sdr::properties::BaseProperties* SdrObjGroup::CreateObjectSpecificProperties() { return new sdr::properties::GroupProperties(*this); } ////////////////////////////////////////////////////////////////////////////// // #110094# DrawContact section sdr::contact::ViewContact* SdrObjGroup::CreateObjectSpecificViewContact() { return new sdr::contact::ViewContactOfGroup(*this); } ////////////////////////////////////////////////////////////////////////////// TYPEINIT1(SdrObjGroup,SdrObject); SdrObjGroup::SdrObjGroup() { pSub=new SdrObjList(NULL,NULL); pSub->SetOwnerObj(this); pSub->SetListKind(SDROBJLIST_GROUPOBJ); bRefPoint=FALSE; nDrehWink=0; nShearWink=0; bClosedObj=FALSE; } SdrObjGroup::~SdrObjGroup() { delete pSub; } void SdrObjGroup::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const { rInfo.bNoContortion=FALSE; SdrObjList* pOL=pSub; ULONG nObjAnz=pOL->GetObjCount(); for (ULONG i=0; iGetObj(i); SdrObjTransformInfoRec aInfo; pObj->TakeObjInfo(aInfo); if (!aInfo.bMoveAllowed ) rInfo.bMoveAllowed =FALSE; if (!aInfo.bResizeFreeAllowed ) rInfo.bResizeFreeAllowed =FALSE; if (!aInfo.bResizePropAllowed ) rInfo.bResizePropAllowed =FALSE; if (!aInfo.bRotateFreeAllowed ) rInfo.bRotateFreeAllowed =FALSE; if (!aInfo.bRotate90Allowed ) rInfo.bRotate90Allowed =FALSE; if (!aInfo.bMirrorFreeAllowed ) rInfo.bMirrorFreeAllowed =FALSE; if (!aInfo.bMirror45Allowed ) rInfo.bMirror45Allowed =FALSE; if (!aInfo.bMirror90Allowed ) rInfo.bMirror90Allowed =FALSE; if (!aInfo.bShearAllowed ) rInfo.bShearAllowed =FALSE; if (!aInfo.bEdgeRadiusAllowed ) rInfo.bEdgeRadiusAllowed =FALSE; if (!aInfo.bNoOrthoDesired ) rInfo.bNoOrthoDesired =FALSE; if (aInfo.bNoContortion ) rInfo.bNoContortion =TRUE; if (!aInfo.bCanConvToPath ) rInfo.bCanConvToPath =FALSE; if(!aInfo.bCanConvToContour) rInfo.bCanConvToContour = FALSE; if (!aInfo.bCanConvToPoly ) rInfo.bCanConvToPoly =FALSE; if (!aInfo.bCanConvToPathLineToArea) rInfo.bCanConvToPathLineToArea=FALSE; if (!aInfo.bCanConvToPolyLineToArea) rInfo.bCanConvToPolyLineToArea=FALSE; } if (nObjAnz==0) { rInfo.bRotateFreeAllowed=FALSE; rInfo.bRotate90Allowed =FALSE; rInfo.bMirrorFreeAllowed=FALSE; rInfo.bMirror45Allowed =FALSE; rInfo.bMirror90Allowed =FALSE; rInfo.bTransparenceAllowed = FALSE; rInfo.bGradientAllowed = FALSE; rInfo.bShearAllowed =FALSE; rInfo.bEdgeRadiusAllowed=FALSE; rInfo.bNoContortion =TRUE; } if(nObjAnz != 1) { // only allowed if single object selected rInfo.bTransparenceAllowed = FALSE; rInfo.bGradientAllowed = FALSE; } } void SdrObjGroup::SetBoundRectDirty() { // avoid resetting aOutRect which in case of this object is model data, // not re-creatable view data } UINT16 SdrObjGroup::GetObjIdentifier() const { return UINT16(OBJ_GRUP); } SdrLayerID SdrObjGroup::GetLayer() const { bool b1st = true; SdrLayerID nLay=SdrLayerID(SdrObject::GetLayer()); SdrObjList* pOL=pSub; ULONG nObjAnz=pOL->GetObjCount(); for (ULONG i=0; iGetObj(i)->GetLayer(); if (b1st) { nLay=nLay1; b1st = false; } else if (nLay1!=nLay) return 0; } return nLay; } void SdrObjGroup::NbcSetLayer(SdrLayerID nLayer) { SdrObject::NbcSetLayer(nLayer); SdrObjList* pOL=pSub; ULONG nObjAnz=pOL->GetObjCount(); for (ULONG i=0; iGetObj(i)->NbcSetLayer(nLayer); } } void SdrObjGroup::SetObjList(SdrObjList* pNewObjList) { SdrObject::SetObjList(pNewObjList); pSub->SetUpList(pNewObjList); } void SdrObjGroup::SetPage(SdrPage* pNewPage) { SdrObject::SetPage(pNewPage); pSub->SetPage(pNewPage); } void SdrObjGroup::SetModel(SdrModel* pNewModel) { if(pNewModel!=pModel) { // #i30648# // This method also needs to migrate the used ItemSet // when the destination model uses a different pool // than the current one. Else it is possible to create // SdrObjGroups which reference the old pool which might // be destroyed (as the bug shows). SdrModel* pOldModel = pModel; // test for correct pool in ItemSet; move to new pool if necessary if(pNewModel && GetObjectItemPool() && GetObjectItemPool() != &pNewModel->GetItemPool()) { MigrateItemPool(GetObjectItemPool(), &pNewModel->GetItemPool(), pNewModel); } // call parent SdrObject::SetModel(pNewModel); // set new model at content pSub->SetModel(pNewModel); // modify properties GetProperties().SetModel(pOldModel, pNewModel); } } bool SdrObjGroup::HasRefPoint() const { return bRefPoint; } Point SdrObjGroup::GetRefPoint() const { return aRefPoint; } void SdrObjGroup::SetRefPoint(const Point& rPnt) { bRefPoint=TRUE; aRefPoint=rPnt; } SdrObjList* SdrObjGroup::GetSubList() const { return pSub; } const Rectangle& SdrObjGroup::GetCurrentBoundRect() const { // --> OD 2007-02-01 #144962# // has to contain the bounding rectangle if ( pSub->GetObjCount()!=0 ) { const_cast(this)->aOutRect = pSub->GetAllObjBoundRect(); } return aOutRect; // <-- } const Rectangle& SdrObjGroup::GetSnapRect() const { // --> OD 2007-02-01 #144962# // has to contain the bounding rectangle if ( pSub->GetObjCount()!=0 ) { return pSub->GetAllObjSnapRect(); } else { return aOutRect; } // <-- } void SdrObjGroup::operator=(const SdrObject& rObj) { if(rObj.IsGroupObject()) { // copy SdrObject stuff SdrObject::operator=(rObj); // #i36404# // copy SubList, init model and page first SdrObjList& rSourceSubList = *rObj.GetSubList(); pSub->SetPage(rSourceSubList.GetPage()); pSub->SetModel(rSourceSubList.GetModel()); pSub->CopyObjects(*rObj.GetSubList()); // copy local paremeters nDrehWink =((SdrObjGroup&)rObj).nDrehWink; nShearWink =((SdrObjGroup&)rObj).nShearWink; aRefPoint =((SdrObjGroup&)rObj).aRefPoint; bRefPoint =((SdrObjGroup&)rObj).bRefPoint; } } void SdrObjGroup::TakeObjNameSingul(XubString& rName) const { if(!pSub->GetObjCount()) { rName = ImpGetResStr(STR_ObjNameSingulGRUPEMPTY); } else { rName = ImpGetResStr(STR_ObjNameSingulGRUP); } const String aName(GetName()); if(aName.Len()) { rName += sal_Unicode(' '); rName += sal_Unicode('\''); rName += aName; rName += sal_Unicode('\''); } } void SdrObjGroup::TakeObjNamePlural(XubString& rName) const { if (pSub->GetObjCount()==0) { rName=ImpGetResStr(STR_ObjNamePluralGRUPEMPTY); } else { rName=ImpGetResStr(STR_ObjNamePluralGRUP); } } void SdrObjGroup::RecalcSnapRect() { // nicht erforderlich, da die Rects von der SubList verwendet werden. } basegfx::B2DPolyPolygon SdrObjGroup::TakeXorPoly() const { basegfx::B2DPolyPolygon aRetval; const sal_uInt32 nObjCount(pSub->GetObjCount()); for(sal_uInt32 a(0L); a < nObjCount; a++) { SdrObject* pObj = pSub->GetObj(a); aRetval.append(pObj->TakeXorPoly()); } if(!aRetval.count()) { const basegfx::B2DRange aRange(aOutRect.Left(), aOutRect.Top(), aOutRect.Right(), aOutRect.Bottom()); aRetval.append(basegfx::tools::createPolygonFromRect(aRange)); } return aRetval; } bool SdrObjGroup::beginSpecialDrag(SdrDragStat& /*rDrag*/) const { return false; } bool SdrObjGroup::BegCreate(SdrDragStat& /*rStat*/) { return FALSE; } long SdrObjGroup::GetRotateAngle() const { return nDrehWink; } long SdrObjGroup::GetShearAngle(bool /*bVertical*/) const { return nShearWink; } void SdrObjGroup::NbcSetSnapRect(const Rectangle& rRect) { Rectangle aOld(GetSnapRect()); long nMulX=rRect.Right()-rRect.Left(); long nDivX=aOld.Right()-aOld.Left(); long nMulY=rRect.Bottom()-rRect.Top(); long nDivY=aOld.Bottom()-aOld.Top(); if (nDivX==0) { nMulX=1; nDivX=1; } if (nDivY==0) { nMulY=1; nDivY=1; } if (nMulX!=nDivX || nMulY!=nDivY) { Fraction aX(nMulX,nDivX); Fraction aY(nMulY,nDivY); NbcResize(aOld.TopLeft(),aX,aY); } if (rRect.Left()!=aOld.Left() || rRect.Top()!=aOld.Top()) { NbcMove(Size(rRect.Left()-aOld.Left(),rRect.Top()-aOld.Top())); } } void SdrObjGroup::NbcSetLogicRect(const Rectangle& rRect) { NbcSetSnapRect(rRect); } void SdrObjGroup::NbcMove(const Size& rSiz) { MovePoint(aRefPoint,rSiz); if (pSub->GetObjCount()!=0) { SdrObjList* pOL=pSub; ULONG nObjAnz=pOL->GetObjCount(); for (ULONG i=0; iGetObj(i); pObj->NbcMove(rSiz); } } else { MoveRect(aOutRect,rSiz); SetRectsDirty(); } } void SdrObjGroup::NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact) { bool bXMirr=(xFact.GetNumerator()<0) != (xFact.GetDenominator()<0); bool bYMirr=(yFact.GetNumerator()<0) != (yFact.GetDenominator()<0); if (bXMirr || bYMirr) { Point aRef1(GetSnapRect().Center()); if (bXMirr) { Point aRef2(aRef1); aRef2.Y()++; NbcMirrorGluePoints(aRef1,aRef2); } if (bYMirr) { Point aRef2(aRef1); aRef2.X()++; NbcMirrorGluePoints(aRef1,aRef2); } } ResizePoint(aRefPoint,rRef,xFact,yFact); if (pSub->GetObjCount()!=0) { SdrObjList* pOL=pSub; ULONG nObjAnz=pOL->GetObjCount(); for (ULONG i=0; iGetObj(i); pObj->NbcResize(rRef,xFact,yFact); } } else { ResizeRect(aOutRect,rRef,xFact,yFact); SetRectsDirty(); } } void SdrObjGroup::NbcRotate(const Point& rRef, long nWink, double sn, double cs) { SetGlueReallyAbsolute(TRUE); nDrehWink=NormAngle360(nDrehWink+nWink); RotatePoint(aRefPoint,rRef,sn,cs); SdrObjList* pOL=pSub; ULONG nObjAnz=pOL->GetObjCount(); for (ULONG i=0; iGetObj(i); pObj->NbcRotate(rRef,nWink,sn,cs); } NbcRotateGluePoints(rRef,nWink,sn,cs); SetGlueReallyAbsolute(FALSE); } void SdrObjGroup::NbcMirror(const Point& rRef1, const Point& rRef2) { SetGlueReallyAbsolute(TRUE); MirrorPoint(aRefPoint,rRef1,rRef2); // fehlende Implementation in SvdEtc !!! SdrObjList* pOL=pSub; ULONG nObjAnz=pOL->GetObjCount(); for (ULONG i=0; iGetObj(i); pObj->NbcMirror(rRef1,rRef2); } NbcMirrorGluePoints(rRef1,rRef2); SetGlueReallyAbsolute(FALSE); } void SdrObjGroup::NbcShear(const Point& rRef, long nWink, double tn, bool bVShear) { SetGlueReallyAbsolute(TRUE); nShearWink+=nWink; ShearPoint(aRefPoint,rRef,tn); SdrObjList* pOL=pSub; ULONG nObjAnz=pOL->GetObjCount(); for (ULONG i=0; iGetObj(i); pObj->NbcShear(rRef,nWink,tn,bVShear); } NbcShearGluePoints(rRef,nWink,tn,bVShear); SetGlueReallyAbsolute(FALSE); } void SdrObjGroup::NbcSetAnchorPos(const Point& rPnt) { aAnchor=rPnt; Size aSiz(rPnt.X()-aAnchor.X(),rPnt.Y()-aAnchor.Y()); MovePoint(aRefPoint,aSiz); SdrObjList* pOL=pSub; ULONG nObjAnz=pOL->GetObjCount(); for (ULONG i=0; iGetObj(i); pObj->NbcSetAnchorPos(rPnt); } } void SdrObjGroup::SetSnapRect(const Rectangle& rRect) { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); Rectangle aOld(GetSnapRect()); long nMulX=rRect.Right()-rRect.Left(); long nDivX=aOld.Right()-aOld.Left(); long nMulY=rRect.Bottom()-rRect.Top(); long nDivY=aOld.Bottom()-aOld.Top(); if (nDivX==0) { nMulX=1; nDivX=1; } if (nDivY==0) { nMulY=1; nDivY=1; } if (nMulX!=nDivX || nMulY!=nDivY) { Fraction aX(nMulX,nDivX); Fraction aY(nMulY,nDivY); Resize(aOld.TopLeft(),aX,aY); } if (rRect.Left()!=aOld.Left() || rRect.Top()!=aOld.Top()) { Move(Size(rRect.Left()-aOld.Left(),rRect.Top()-aOld.Top())); } SetChanged(); BroadcastObjectChange(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } void SdrObjGroup::SetLogicRect(const Rectangle& rRect) { SetSnapRect(rRect); } void SdrObjGroup::Move(const Size& rSiz) { if (rSiz.Width()!=0 || rSiz.Height()!=0) { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); MovePoint(aRefPoint,rSiz); if (pSub->GetObjCount()!=0) { // #32383# Erst die Verbinder verschieben, dann den Rest SdrObjList* pOL=pSub; ULONG nObjAnz=pOL->GetObjCount(); ULONG i; for (i=0; iGetObj(i); if (pObj->IsEdgeObj()) pObj->Move(rSiz); } for (i=0; iGetObj(i); if (!pObj->IsEdgeObj()) pObj->Move(rSiz); } } else { // #110094#-14 SendRepaintBroadcast(); MoveRect(aOutRect,rSiz); SetRectsDirty(); } SetChanged(); BroadcastObjectChange(); SendUserCall(SDRUSERCALL_MOVEONLY,aBoundRect0); } } void SdrObjGroup::Resize(const Point& rRef, const Fraction& xFact, const Fraction& yFact) { if (xFact.GetNumerator()!=xFact.GetDenominator() || yFact.GetNumerator()!=yFact.GetDenominator()) { bool bXMirr=(xFact.GetNumerator()<0) != (xFact.GetDenominator()<0); bool bYMirr=(yFact.GetNumerator()<0) != (yFact.GetDenominator()<0); if (bXMirr || bYMirr) { Point aRef1(GetSnapRect().Center()); if (bXMirr) { Point aRef2(aRef1); aRef2.Y()++; NbcMirrorGluePoints(aRef1,aRef2); } if (bYMirr) { Point aRef2(aRef1); aRef2.X()++; NbcMirrorGluePoints(aRef1,aRef2); } } Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); ResizePoint(aRefPoint,rRef,xFact,yFact); if (pSub->GetObjCount()!=0) { // #32383# Erst die Verbinder verschieben, dann den Rest SdrObjList* pOL=pSub; ULONG nObjAnz=pOL->GetObjCount(); ULONG i; for (i=0; iGetObj(i); if (pObj->IsEdgeObj()) pObj->Resize(rRef,xFact,yFact); } for (i=0; iGetObj(i); if (!pObj->IsEdgeObj()) pObj->Resize(rRef,xFact,yFact); } } else { // #110094#-14 SendRepaintBroadcast(); ResizeRect(aOutRect,rRef,xFact,yFact); SetRectsDirty(); } SetChanged(); BroadcastObjectChange(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } } void SdrObjGroup::Rotate(const Point& rRef, long nWink, double sn, double cs) { if (nWink!=0) { SetGlueReallyAbsolute(TRUE); Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); nDrehWink=NormAngle360(nDrehWink+nWink); RotatePoint(aRefPoint,rRef,sn,cs); // #32383# Erst die Verbinder verschieben, dann den Rest SdrObjList* pOL=pSub; ULONG nObjAnz=pOL->GetObjCount(); ULONG i; for (i=0; iGetObj(i); if (pObj->IsEdgeObj()) pObj->Rotate(rRef,nWink,sn,cs); } for (i=0; iGetObj(i); if (!pObj->IsEdgeObj()) pObj->Rotate(rRef,nWink,sn,cs); } NbcRotateGluePoints(rRef,nWink,sn,cs); SetGlueReallyAbsolute(FALSE); SetChanged(); BroadcastObjectChange(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } } void SdrObjGroup::Mirror(const Point& rRef1, const Point& rRef2) { SetGlueReallyAbsolute(TRUE); Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); MirrorPoint(aRefPoint,rRef1,rRef2); // fehlende Implementation in SvdEtc !!! // #32383# Erst die Verbinder verschieben, dann den Rest SdrObjList* pOL=pSub; ULONG nObjAnz=pOL->GetObjCount(); ULONG i; for (i=0; iGetObj(i); if (pObj->IsEdgeObj()) pObj->Mirror(rRef1,rRef2); } for (i=0; iGetObj(i); if (!pObj->IsEdgeObj()) pObj->Mirror(rRef1,rRef2); } NbcMirrorGluePoints(rRef1,rRef2); SetGlueReallyAbsolute(FALSE); SetChanged(); BroadcastObjectChange(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } void SdrObjGroup::Shear(const Point& rRef, long nWink, double tn, bool bVShear) { if (nWink!=0) { SetGlueReallyAbsolute(TRUE); Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); nShearWink+=nWink; ShearPoint(aRefPoint,rRef,tn); // #32383# Erst die Verbinder verschieben, dann den Rest SdrObjList* pOL=pSub; ULONG nObjAnz=pOL->GetObjCount(); ULONG i; for (i=0; iGetObj(i); if (pObj->IsEdgeObj()) pObj->Shear(rRef,nWink,tn,bVShear); } for (i=0; iGetObj(i); if (!pObj->IsEdgeObj()) pObj->Shear(rRef,nWink,tn,bVShear); } NbcShearGluePoints(rRef,nWink,tn,bVShear); SetGlueReallyAbsolute(FALSE); SetChanged(); BroadcastObjectChange(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } } void SdrObjGroup::SetAnchorPos(const Point& rPnt) { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); bool bChg=aAnchor!=rPnt; aAnchor=rPnt; Size aSiz(rPnt.X()-aAnchor.X(),rPnt.Y()-aAnchor.Y()); MovePoint(aRefPoint,aSiz); // #32383# Erst die Verbinder verschieben, dann den Rest SdrObjList* pOL=pSub; ULONG nObjAnz=pOL->GetObjCount(); ULONG i; for (i=0; iGetObj(i); if (pObj->IsEdgeObj()) pObj->SetAnchorPos(rPnt); } for (i=0; iGetObj(i); if (!pObj->IsEdgeObj()) pObj->SetAnchorPos(rPnt); } if (bChg) { SetChanged(); BroadcastObjectChange(); SendUserCall(SDRUSERCALL_MOVEONLY,aBoundRect0); } } void SdrObjGroup::NbcSetRelativePos(const Point& rPnt) { Point aRelPos0(GetSnapRect().TopLeft()-aAnchor); Size aSiz(rPnt.X()-aRelPos0.X(),rPnt.Y()-aRelPos0.Y()); NbcMove(aSiz); // Der ruft auch das SetRectsDirty() } void SdrObjGroup::SetRelativePos(const Point& rPnt) { Point aRelPos0(GetSnapRect().TopLeft()-aAnchor); Size aSiz(rPnt.X()-aRelPos0.X(),rPnt.Y()-aRelPos0.Y()); if (aSiz.Width()!=0 || aSiz.Height()!=0) Move(aSiz); // Der ruft auch das SetRectsDirty() und Broadcast, ... } void SdrObjGroup::NbcReformatText() { pSub->NbcReformatAllTextObjects(); } void SdrObjGroup::ReformatText() { pSub->ReformatAllTextObjects(); } SdrObject* SdrObjGroup::DoConvertToPolyObj(BOOL bBezier) const { SdrObject* pGroup = new SdrObjGroup; pGroup->SetModel(GetModel()); for(UINT32 a=0;aGetObjCount();a++) { SdrObject* pIterObj = pSub->GetObj(a); SdrObject* pResult = pIterObj->DoConvertToPolyObj(bBezier); // pResult can be NULL e.g. for empty objects if( pResult ) pGroup->GetSubList()->NbcInsertObject(pResult); } return pGroup; } // eof