/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include "viewcontactoftableobj.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "tablelayouter.hxx" using editeng::SvxBorderLine; using namespace com::sun::star; namespace drawinglayer::primitive2d { namespace { class SdrCellPrimitive2D : public BufferedDecompositionPrimitive2D { private: basegfx::B2DHomMatrix maTransform; attribute::SdrFillTextAttribute maSdrFTAttribute; protected: // local decomposition. virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& aViewInformation) const override; public: SdrCellPrimitive2D( const basegfx::B2DHomMatrix& rTransform, const attribute::SdrFillTextAttribute& rSdrFTAttribute) : maTransform(rTransform), maSdrFTAttribute(rSdrFTAttribute) { } // data access const basegfx::B2DHomMatrix& getTransform() const { return maTransform; } const attribute::SdrFillTextAttribute& getSdrFTAttribute() const { return maSdrFTAttribute; } // compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; // provide unique ID virtual sal_uInt32 getPrimitive2DID() const override; }; } void SdrCellPrimitive2D::create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& /*aViewInformation*/) const { // prepare unit polygon const basegfx::B2DPolyPolygon aUnitPolyPolygon(basegfx::utils::createUnitPolygon()); // add fill if(!getSdrFTAttribute().getFill().isDefault()) { basegfx::B2DPolyPolygon aTransformed(aUnitPolyPolygon); aTransformed.transform(getTransform()); rContainer.push_back( createPolyPolygonFillPrimitive( aTransformed, getSdrFTAttribute().getFill(), getSdrFTAttribute().getFillFloatTransGradient())); } else { // if no fill create one for HitTest and BoundRect fallback rContainer.push_back( createHiddenGeometryPrimitives2D( true, aUnitPolyPolygon, getTransform())); } // add text if(!getSdrFTAttribute().getText().isDefault()) { rContainer.push_back( createTextPrimitive( aUnitPolyPolygon, getTransform(), getSdrFTAttribute().getText(), attribute::SdrLineAttribute(), true, false)); } } bool SdrCellPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if(BufferedDecompositionPrimitive2D::operator==(rPrimitive)) { const SdrCellPrimitive2D& rCompare = static_cast(rPrimitive); return (getTransform() == rCompare.getTransform() && getSdrFTAttribute() == rCompare.getSdrFTAttribute()); } return false; } // provide unique ID sal_uInt32 SdrCellPrimitive2D::getPrimitive2DID() const { return PRIMITIVE2D_ID_SDRCELLPRIMITIVE2D; } } // end of namespace namespace sdr::contact { static svx::frame::Style impGetLineStyle( const sdr::table::TableLayouter& rLayouter, sal_Int32 nX, sal_Int32 nY, bool bHorizontal, sal_Int32 nColCount, sal_Int32 nRowCount, bool bIsRTL) { if(nX >= 0 && nX <= nColCount && nY >= 0 && nY <= nRowCount) { const SvxBorderLine* pLine = rLayouter.getBorderLine(nX, nY, bHorizontal); if(pLine) { // copy line content SvxBorderLine aLine(*pLine); // check for mirroring. This shall always be done when it is // not a top- or rightmost line bool bMirror(aLine.isDouble()); if(bMirror) { if(bHorizontal) { // mirror all bottom lines bMirror = (0 != nY); } else { // mirror all left lines bMirror = (bIsRTL ? 0 != nX : nX != nColCount); } } if(bMirror) { aLine.SetMirrorWidths( ); } constexpr double fTwipsToMM( o3tl::convert(1.0, o3tl::Length::twip, o3tl::Length::mm100)); return svx::frame::Style(&aLine, fTwipsToMM); } } // no success, copy empty line return svx::frame::Style(); } void ViewContactOfTableObj::createViewIndependentPrimitive2DSequence(drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const { const sdr::table::SdrTableObj& rTableObj = static_cast(GetSdrObject()); const uno::Reference< css::table::XTable > xTable = rTableObj.getTable(); if(xTable.is()) { // create primitive representation for table. Cell info goes // directly to aRetval, Border info to aBorderSequence and added // later to get the correct overlapping drawinglayer::primitive2d::Primitive2DContainer aRetval; drawinglayer::primitive2d::Primitive2DContainer aRetvalForShadow; const sal_Int32 nRowCount(xTable->getRowCount()); const sal_Int32 nColCount(xTable->getColumnCount()); const sal_Int32 nAllCount(nRowCount * nColCount); if(nAllCount) { const sdr::table::TableLayouter& rTableLayouter(rTableObj.getTableLayouter()); const bool bIsRTL(css::text::WritingMode_RL_TB == rTableObj.GetWritingMode()); sdr::table::CellPos aCellPos; sdr::table::CellRef xCurrentCell; basegfx::B2IRectangle aCellArea; // create range using the model data directly. This is in SdrTextObj::aRect which i will access using // GetGeoRect() to not trigger any calculations. It's the unrotated geometry. const basegfx::B2DRange aObjectRange = vcl::unotools::b2DRectangleFromRectangle(rTableObj.GetGeoRect()); // To create the CellBorderPrimitives, use the tolling from svx::frame::Array // which is capable of creating the needed visualization. Fill it during the // anyways needed run over the table. svx::frame::Array aArray; // initialize CellBorderArray for primitive creation aArray.Initialize(nColCount, nRowCount); // create single primitives per cell for(aCellPos.mnRow = 0; aCellPos.mnRow < nRowCount; aCellPos.mnRow++) { // add RowHeight to CellBorderArray for primitive creation aArray.SetRowHeight(aCellPos.mnRow, rTableLayouter.getRowHeight(aCellPos.mnRow)); for(aCellPos.mnCol = 0; aCellPos.mnCol < nColCount; aCellPos.mnCol++) { // add ColWidth to CellBorderArray for primitive creation, only // needs to be done in the 1st run if(0 == aCellPos.mnRow) { aArray.SetColWidth(aCellPos.mnCol, rTableLayouter.getColumnWidth(aCellPos.mnCol)); } // access the cell xCurrentCell.set(dynamic_cast< sdr::table::Cell* >(xTable->getCellByPosition(aCellPos.mnCol, aCellPos.mnRow).get())); if(xCurrentCell.is()) { // copy styles for current cell to CellBorderArray for primitive creation aArray.SetCellStyleLeft(aCellPos.mnCol, aCellPos.mnRow, impGetLineStyle(rTableLayouter, aCellPos.mnCol, aCellPos.mnRow, false, nColCount, nRowCount, bIsRTL)); aArray.SetCellStyleRight(aCellPos.mnCol, aCellPos.mnRow, impGetLineStyle(rTableLayouter, aCellPos.mnCol + 1, aCellPos.mnRow, false, nColCount, nRowCount, bIsRTL)); aArray.SetCellStyleTop(aCellPos.mnCol, aCellPos.mnRow, impGetLineStyle(rTableLayouter, aCellPos.mnCol, aCellPos.mnRow, true, nColCount, nRowCount, bIsRTL)); aArray.SetCellStyleBottom(aCellPos.mnCol, aCellPos.mnRow, impGetLineStyle(rTableLayouter, aCellPos.mnCol, aCellPos.mnRow + 1, true, nColCount, nRowCount, bIsRTL)); // ignore merged cells (all except the top-left of a merged cell) if(!xCurrentCell->isMerged()) { // check if we are the top-left of a merged cell const sal_Int32 nXSpan(xCurrentCell->getColumnSpan()); const sal_Int32 nYSpan(xCurrentCell->getRowSpan()); if(nXSpan > 1 || nYSpan > 1) { // if merged, set so at CellBorderArray for primitive creation aArray.SetMergedRange(aCellPos.mnCol, aCellPos.mnRow, aCellPos.mnCol + nXSpan - 1, aCellPos.mnRow + nYSpan - 1); } } } if(xCurrentCell.is() && !xCurrentCell->isMerged()) { if(rTableLayouter.getCellArea(xCurrentCell, aCellPos, aCellArea)) { // create cell transformation matrix basegfx::B2DHomMatrix aCellMatrix; aCellMatrix.set(0, 0, static_cast(aCellArea.getWidth())); aCellMatrix.set(1, 1, static_cast(aCellArea.getHeight())); aCellMatrix.set(0, 2, static_cast(aCellArea.getMinX()) + aObjectRange.getMinX()); aCellMatrix.set(1, 2, static_cast(aCellArea.getMinY()) + aObjectRange.getMinY()); // handle cell fillings and text const SfxItemSet& rCellItemSet = xCurrentCell->GetItemSet(); const sal_uInt32 nTextIndex(nColCount * aCellPos.mnRow + aCellPos.mnCol); const SdrText* pSdrText = rTableObj.getText(nTextIndex); drawinglayer::attribute::SdrFillTextAttribute aAttribute; if(pSdrText) { // #i101508# take cell's local text frame distances into account const sal_Int32 nLeft(xCurrentCell->GetTextLeftDistance()); const sal_Int32 nRight(xCurrentCell->GetTextRightDistance()); const sal_Int32 nUpper(xCurrentCell->GetTextUpperDistance()); const sal_Int32 nLower(xCurrentCell->GetTextLowerDistance()); aAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute( rCellItemSet, pSdrText, &nLeft, &nUpper, &nRight, &nLower); } else { aAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute( rCellItemSet, pSdrText); } // always create cell primitives for BoundRect and HitTest { const drawinglayer::primitive2d::Primitive2DReference xCellReference( new drawinglayer::primitive2d::SdrCellPrimitive2D( aCellMatrix, aAttribute)); aRetval.append(xCellReference); } // Create cell primitive without text. aAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute( rCellItemSet, nullptr); rtl::Reference pCellReference = new drawinglayer::primitive2d::SdrCellPrimitive2D( aCellMatrix, aAttribute); sal_uInt16 nTransparence( rCellItemSet.Get(XATTR_FILLTRANSPARENCE).GetValue()); if (nTransparence != 0) { pCellReference->setTransparenceForShadow(nTransparence); } const drawinglayer::primitive2d::Primitive2DReference xCellReference(pCellReference); aRetvalForShadow.append(xCellReference); } } } } // now create all CellBorderPrimitives drawinglayer::primitive2d::Primitive2DContainer aCellBorderPrimitives(aArray.CreateB2DPrimitiveArray()); if(!aCellBorderPrimitives.empty()) { // this is already scaled (due to Table in non-uniform coordinates), so // first transform removing scale basegfx::B2DHomMatrix aTransform( basegfx::utils::createScaleB2DHomMatrix( 1.0 / aObjectRange.getWidth(), 1.0 / aObjectRange.getHeight())); // If RTL, mirror the whole unified table in X and move right. // This is much easier than taking this into account for the whole // index calculations if(bIsRTL) { aTransform.scale(-1.0, 1.0); aTransform.translate(1.0, 0.0); } // create object matrix const GeoStat& rGeoStat(rTableObj.GetGeoStat()); const double fShearX(-rGeoStat.mfTanShearAngle); const double fRotate(rGeoStat.nRotationAngle ? toRadians(36000_deg100 - rGeoStat.nRotationAngle) : 0.0); const basegfx::B2DHomMatrix aObjectMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix( aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate, aObjectRange.getMinX(), aObjectRange.getMinY())); // add object matrix to transform. By doing so theoretically // CellBorders could be also rotated/sheared for the first time ever. // To completely make that work, the primitives already created in // aRetval would also have to be based on ObjectMatrix, not only on // ObjectRange as it currently is. aTransform *= aObjectMatrix; // create a transform primitive with this and embed CellBorders // and append to retval aRetval.append( new drawinglayer::primitive2d::TransformPrimitive2D( aTransform, drawinglayer::primitive2d::Primitive2DContainer(aCellBorderPrimitives))); // Borders are always the same for shadow as well. aRetvalForShadow.append(new drawinglayer::primitive2d::TransformPrimitive2D( aTransform, std::move(aCellBorderPrimitives))); } } if(!aRetval.empty()) { // check and create evtl. shadow for created content const SfxItemSet& rObjectItemSet = rTableObj.GetMergedItemSet(); const drawinglayer::attribute::SdrShadowAttribute aNewShadowAttribute( drawinglayer::primitive2d::createNewSdrShadowAttribute(rObjectItemSet)); if(!aNewShadowAttribute.isDefault()) { bool bDirectShadow = rObjectItemSet.Get(SDRATTR_SHADOW, /*bSrchInParent=*/false) .GetValue(); if (bDirectShadow) { // Shadow as direct formatting: no shadow for text, to be compatible // with PowerPoint. basegfx::B2DHomMatrix aMatrix; aRetval = drawinglayer::primitive2d::createEmbeddedShadowPrimitive( std::move(aRetval), aNewShadowAttribute, aMatrix, &aRetvalForShadow); } else { // Shadow as style: shadow for text, to be backwards-compatible. aRetval = drawinglayer::primitive2d::createEmbeddedShadowPrimitive( std::move(aRetval), aNewShadowAttribute); } } } rVisitor.visit(std::move(aRetval)); } else { // take unrotated snap rect (direct model data) for position and size const basegfx::B2DRange aObjectRange = vcl::unotools::b2DRectangleFromRectangle(rTableObj.GetGeoRect()); // create object matrix const GeoStat& rGeoStat(rTableObj.GetGeoStat()); const double fShearX(-rGeoStat.mfTanShearAngle); const double fRotate(rGeoStat.nRotationAngle ? toRadians(36000_deg100 - rGeoStat.nRotationAngle) : 0.0); const basegfx::B2DHomMatrix aObjectMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix( aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate, aObjectRange.getMinX(), aObjectRange.getMinY())); // created an invisible outline for the cases where no visible content exists const drawinglayer::primitive2d::Primitive2DReference xReference( drawinglayer::primitive2d::createHiddenGeometryPrimitives2D( aObjectMatrix)); rVisitor.visit(xReference); } } ViewContactOfTableObj::ViewContactOfTableObj(sdr::table::SdrTableObj& rTableObj) : ViewContactOfSdrObj(rTableObj) { } ViewContactOfTableObj::~ViewContactOfTableObj() { } } // end of namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */