/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */
#ifndef INCLUDED_SW_INC_ANCHOREDOBJECT_HXX
#define INCLUDED_SW_INC_ANCHOREDOBJECT_HXX

#include "swtypes.hxx"
#include "swrect.hxx"
#include <svx/svdobj.hxx>
#include <libxml/xmlwriter.h>

struct SwPosition;
class SwFrame;
class SwLayoutFrame;
class SwTextFrame;
class SwFlyFrame;
class SwPageFrame;

class SwFrameFormat;
class SwFormatAnchor;
enum class RndStdIds;

/** wrapper class for the positioning of Writer fly frames and drawing objects

    Purpose of this class is to provide a unified interface for the positioning
    of Writer fly frames (derived classes of <SwFlyFrame>) and of drawing objects
    (derived classes of <SwAnchoredDrawObject>).
*/
class SW_DLLPUBLIC SwAnchoredObject
{
    private:
        // drawing object representing the anchored object in the drawing layer
        rtl::Reference<SdrObject> mpDrawObj;
        /// Frame the object is anchored at.
        /// For at-char/at-para anchor, this is always the master SwTextFrame.
        SwFrame* mpAnchorFrame;
        // #i28701 - page frame the object is registered at
        // note: no page frame for as-character anchored objects
        SwPageFrame* mpPageFrame;
        // current relative position (relative to anchor position of anchor frame)
        Point maRelPos;

        // for to-character anchored objects:
        // Last known anchor character rectangle.
        // Used to decide, if invalidation has to been performed, if anchor position
        // has changed, and used to position object.
        SwRect maLastCharRect;

        // for to-character anchored objects:
        // Last known top of line, in which the anchor character is in.
        // Used to decide, if invalidation has to been performed, if anchor position
        // has changed, and used to position object.
        SwTwips mnLastTopOfLine;

        // for to-paragraph and to-character anchored objects:
        // Layout frame vertical position is orient at - typically it's the upper
        // of the anchor frame, but it could also by the upper of a follow or
        // a following layout frame in the text flow.
        const SwLayoutFrame* mpVertPosOrientFrame;

        // i#i28701 boolean, indicating that the object
        // positioning algorithm is in progress.
        bool mbPositioningInProgress;

        // Booleans needed for the layout process.
        // Values only of relevance for to-paragraph and to-character anchored
        // floating screen object, for whose the 'straight-forward positioning
        // process are applied
        // Otherwise value of <mbConsiderForTextWrap> is treated as <true>,
        // value of <mbPositionLocked> is treated as <false> and
        // value of <mbRestartLayoutProcess> is treated as <false>.
        // i#35911 - add boolean <mbClearEnvironment>
        // Indicates that due to its position and wrapping style its layout
        // environment is cleared - all content is moved forward.
        // Treated as <false>, if not the 'straight-forward positioning process"
        // is applied.
        bool mbConsiderForTextWrap;
        bool mbPositionLocked;
        // boolean needed to keep position of
        // anchored object locked due to special object positioning for sections.
        bool mbKeepPositionLockedForSection;

        bool mbRestartLayoutProcess;
        bool mbClearedEnvironment;

        // i#i3317 - boolean, indicating that temporarily
        // the wrapping style influence of the anchored object has to be
        // considered during its positioning.
        // This boolean is used, if compatibility option 'Consider wrapping style
        // influence on object positioning' is OFF and a positioning loop is
        // detected in method <SwFlyAtContentFrame::MakeAll()> or method
        // <SwAnchoredDrawObject::MakeObjPosAnchoredAtPara()>.
        // The boolean is reset to <false>, when the layout process for a
        // page frame starts.
        bool mbTmpConsiderWrapInfluence;

        bool mbForceNotifyNewBackground = false;

        mutable SwRect maObjRectWithSpaces;
        mutable bool mbObjRectWithSpacesValid;
        mutable SwRect maLastObjRect;

        /** method to indicate, that positioning of anchored object is in progress

            note: method is implemented empty
        */
        friend class SwObjPositioningInProgress;
        void SetPositioningInProgress( const bool _bPosInProgress )
        {
            mbPositioningInProgress = _bPosInProgress;
        }

        /** check anchor character rectangle

            helper method for method <CheckCharRectAndTopOfLine()>
            For to-character anchored Writer fly frames the member <maLastCharRect>
            is updated. This is checked for change and depending on the applied
            positioning, it's decided, if the Writer fly frame has to be invalidated.
            improvement - add second parameter <_rAnchorCharFrame>

            @param _rAnch
            input parameter - reference to anchor position

            @param _rAnchorCharFrame
            input parameter - reference to the text frame containing the anchor
            character.
        */
        void CheckCharRect( const SwFormatAnchor& _rAnch,
                             const SwTextFrame& _rAnchorCharFrame );

        /** check top of line

            helper method for method <CheckCharRectAndTopOfLine()>
            For to-character anchored Writer fly frames the member <mnLastTopOfLine>
            is updated. This is checked for change and depending on the applied
            positioning, it's decided, if the Writer fly frame has to be invalidated.

            @param _rAnch
            input parameter - reference to anchor position

            @param _rAnchorCharFrame
            input parameter - reference to the text frame containing the anchor
            character.
        */
        void CheckTopOfLine( const SwFormatAnchor& _rAnch,
                              const SwTextFrame& _rAnchorCharFrame );

        // method <sw_HideObj(..)> sets needed data structure values for the
        // object positioning
        friend bool sw_HideObj( const SwTextFrame& _rFrame,
                                 const RndStdIds _eAnchorType,
                                 SwFormatAnchor const& rFormatAnchor,
                                 SwAnchoredObject* _pAnchoredObj );
    protected:
        SwAnchoredObject();

        void SetVertPosOrientFrame( const SwLayoutFrame& _rVertPosOrientFrame );

        /** method to assure that anchored object is registered at the correct
            page frame
        */
        virtual void RegisterAtCorrectPage() = 0;

        /** method to indicate, that anchored object is attached to an anchor frame */
        virtual void ObjectAttachedToAnchorFrame();

        /** method to determine, if other anchored objects, also attached at
            to the anchor frame, have to consider its wrap influence.
        */
        bool ConsiderObjWrapInfluenceOfOtherObjs() const;

        /** method to apply temporary consideration of wrapping style influence
            to the anchored objects, which are anchored at the same anchor frame
        */
        void SetTmpConsiderWrapInfluenceOfOtherObjs();

        virtual bool SetObjTop_( const SwTwips _nTop) = 0;
        virtual bool SetObjLeft_( const SwTwips _nLeft) = 0;

        virtual SwRect GetObjBoundRect() const = 0;
    public:

        virtual ~SwAnchoredObject();

        // accessors to member <mpDrawObj>
        void SetDrawObj( SdrObject& _rDrawObj );
        const SdrObject* GetDrawObj() const { return mpDrawObj.get(); }
        SdrObject* DrawObj() { return mpDrawObj.get(); }
        void ClearDrawObj() { mpDrawObj.clear(); }

        // accessors to member <mpAnchorFrame>
        const SwFrame* GetAnchorFrame() const { return mpAnchorFrame; }
        SwFrame* AnchorFrame() { return mpAnchorFrame; }
        void ChgAnchorFrame( SwFrame* _pNewAnchorFrame );
        /** determine anchor frame containing the anchor position

            the anchor frame, which is determined, is <mpAnchorFrame>
            for an at-page, at-frame or at-paragraph anchored object
            and the anchor character frame for an at-character and as-character
            anchored object.
        */
        SwFrame* GetAnchorFrameContainingAnchPos();

        SwPageFrame* GetPageFrame() { return mpPageFrame; }
        const SwPageFrame* GetPageFrame() const { return mpPageFrame; }
        void SetPageFrame( SwPageFrame* _pNewPageFrame );

        /** method to determine the page frame, on which the 'anchor' of
            the given anchored object is.

            Adjust meaning of method and thus its name: If the anchored object
            or its anchor isn't correctly inserted in the layout, no page frame
            can be found. Thus, the return type changed to be a pointer and can
            be NULL.

            @param _rAnchoredObj
            input parameter - anchored object, for which the page frame of its
            'anchor' has to be determined.

            @return SwPageFrame&
            page frame, the 'anchor' of the given anchored object is on
        */
        SwPageFrame* FindPageFrameOfAnchor();

        /** get frame, which contains the anchor character, if the object
            is anchored at-character or as-character.

            @return SwTextFrame*
            text frame containing the anchor character. It's NULL, if the object
            isn't anchored at-character resp. as-character.
        */
        SwTextFrame* FindAnchorCharFrame();

        // accessors to data of position calculation:
        // frame vertical position is orient at
        const SwLayoutFrame* GetVertPosOrientFrame() const
        {
            return mpVertPosOrientFrame;
        }
        // method to clear member <mpVertPosOrientFrame>
        void ClearVertPosOrientFrame();

        /** check anchor character rectangle and top of line

            For to-character anchored Writer fly frames the members <maLastCharRect>
            and <maLastTopOfLine> are updated. These are checked for change and
            depending on the applied positioning, it's decided, if the Writer fly
            frame has to be invalidated.

            @param _bCheckForParaPorInf
            input parameter - boolean indicating, if check on paragraph portion
            information has to be done.
        */
        void CheckCharRectAndTopOfLine( const bool _bCheckForParaPorInf );

        // accessors to member <maLastCharRect>
        const SwRect& GetLastCharRect() const { return maLastCharRect;}
        SwTwips GetRelCharX( const SwFrame* pFrame ) const;
        SwTwips GetRelCharY( const SwFrame* pFrame ) const;
        void AddLastCharY( tools::Long nDiff );
        void ResetLastCharRectHeight();

        // accessor to member <nmLastTopOfLine>
        SwTwips GetLastTopOfLine() const { return mnLastTopOfLine;}
        void AddLastTopOfLineY( SwTwips _nDiff );

        /** reset members <maLastCharRect> and <mnLastTopOfLine> */
        void ClearCharRectAndTopOfLine();

        /** method to determine position for the object and set the position
            at the object
        */
        virtual void MakeObjPos() = 0;

        /** is positioning of anchored object in progress */
        bool IsPositioningInProgress() const
        {
            return mbPositioningInProgress;
        }

        /** method to determine, if invalidation of position is allowed */
        bool InvalidationOfPosAllowed() const;

        /** method to invalidate position of the anchored object */
        virtual void InvalidateObjPos() = 0;

        virtual void RegisterAtPage(SwPageFrame &) = 0;

        /** method to perform necessary invalidations for the positioning of
            objects, for whose the wrapping style influence has to be considered
            on the object positioning.
        */
        void InvalidateObjPosForConsiderWrapInfluence();

        /** method to trigger notification of 'background' */
        virtual void NotifyBackground( SwPageFrame* _pPageFrame,
                                       const SwRect& _rRect,
                                       PrepareHint _eHint ) = 0;

        // accessors to the current relative position (relative to anchor
        // position of anchor frame)
        const Point& GetCurrRelPos() const { return maRelPos;}
        void SetCurrRelPos( Point _aRelPos );

        // accessors to the format
        virtual SwFrameFormat& GetFrameFormat() = 0;
        virtual const SwFrameFormat& GetFrameFormat() const = 0;

        // accessors to the object area and its position
        virtual SwRect GetObjRect() const = 0;

        void SetObjTop( const SwTwips _nTop);
        void SetObjLeft( const SwTwips _nLeft);

        /** method update layout direction the layout direction, the anchored
            object is assigned to

            method has typically to be called, if the anchored object gets its
            anchor frame assigned and if the anchor frame changes its layout direction
        */
        virtual void UpdateLayoutDir();

        /** method to determine object area inclusive its spacing */
        const SwRect& GetObjRectWithSpaces() const;

        void InvalidateObjRectWithSpaces() const
        {
            mbObjRectWithSpacesValid = false;
        }

        /** method to determine, if wrapping style influence of the anchored
            object has to be considered on the object positioning

            Note: result of this method also decides, if the boolean for the
            layout process are of relevance.
        */
        bool ConsiderObjWrapInfluenceOnObjPos() const;

        // accessors to booleans for layout process
        bool ConsiderForTextWrap() const;
        void SetConsiderForTextWrap( const bool _bConsiderForTextWrap );
        bool PositionLocked() const;
        void LockPosition()
        {
            mbPositionLocked = true;
        }
        void UnlockPosition()
        {
            if ( !mbKeepPositionLockedForSection )
            {
                mbPositionLocked = false;
            }
        }

        void SetKeepPosLocked( const bool _bKeepPosLocked )
        {
            mbKeepPositionLockedForSection = _bKeepPosLocked;
        }

        bool RestartLayoutProcess() const;
        void SetRestartLayoutProcess( const bool _bRestartLayoutProcess );
        // accessors for <mbClearedEnvironment>
        bool ClearedEnvironment() const;
        void SetClearedEnvironment( const bool _bClearedEnvironment );

        // reset booleans for layout process
        void ResetLayoutProcessBools()
        {
            mbPositioningInProgress = false;
            mbConsiderForTextWrap = false;
            mbPositionLocked = false;
            mbKeepPositionLockedForSection = false;
            mbRestartLayoutProcess = false;
            mbClearedEnvironment = false;
            mbTmpConsiderWrapInfluence = false;
        }

        /** method to determine, if due to anchored object size and wrapping
            style, its layout environment is cleared.
        */
        bool HasClearedEnvironment() const;

        /** method to update anchored object in the <SwSortedObjs> lists

            Method is not proposed to be called during a layout process is
            running. It has been used on the change of the anchored object
            attributes, which belongs the sort criteria of <SwSortedObjs>.
            If document compatibility option 'Consider wrapping style influence
            on object positioning' is ON, additionally all anchored objects
            at the anchor frame and all following anchored objects on the page
            frame are invalidated.
        */
        void UpdateObjInSortedList();

        /** method to determine, if a format on the anchored object is possible

            A format isn't possible, if anchored object is in an invisible layer.
            Note: method is virtual to refine the conditions for the sub-classes.
        */
        virtual bool IsFormatPossible() const;

        /** method to determine if dragging objects off page is allowed

            Returns true if editor objects can be dragged off page, false otherwise
        */
        static bool IsDraggingOffPageAllowed(const SwFrameFormat*);

        // accessors to member <mbTmpConsiderWrapInfluence>
        void SetTmpConsiderWrapInfluence( const bool _bTmpConsiderWrapInfluence );
        bool IsTmpConsiderWrapInfluence() const { return mbTmpConsiderWrapInfluence;}
        void ClearTmpConsiderWrapInfluence();

        bool IsForceNotifyNewBackground() { return mbForceNotifyNewBackground; }
        void SetForceNotifyNewBackground(bool const b) { mbForceNotifyNewBackground = b; }

        /** method to determine, if the anchored object is overlapping with a
            previous column

            overlapping with a previous column means, that the object overlaps
            with a column, which is a previous one of the column its anchor
            frame is in.
            Only applied for at-paragraph and at-character anchored objects.
        */
        bool OverlapsPrevColumn() const;

        /** method to determine position of anchored object relative to
            anchor frame

            Usage: Needed layout information for WW8 export

            @return Point - determined relative position
        */
        Point GetRelPosToAnchorFrame() const;

        /** method to determine position of anchored object relative to
            page frame

            Usage: Needed layout information for WW8 export

            If <_bFollowTextFlow> is set and object is anchored inside table,
            the position relative to the table cell is determined. Output
            parameter <_obRelToTableCell> reflects this situation

            @param _bFollowTextFlow
            input parameter - boolean indicating, if the anchored object has to
            follow the text flow.

            @param _obRelToTableCell
            output parameter - boolean indicating, the determine position is
            relative to the table cell

            @return Point - determined relative position
        */
        Point GetRelPosToPageFrame( const bool _bFollowTextFlow,
                                  bool& _obRelToTableCell ) const;

        /** method to determine position of anchored object relative to
            anchor character

            Usage: Needed layout information for WW8 export

            @return Point - determined relative position
        */
        Point GetRelPosToChar() const;

        /** method to determine position of anchored object relative to
            top of line

            Usage: Needed layout information for WW8 export

            @return Point - determined relative position
        */
        Point GetRelPosToLine() const;

        /** Dump a bunch of useful data to an XML representation to ease
            layout understanding, debugging and testing.
          */
        virtual void dumpAsXml( xmlTextWriterPtr pWriter = nullptr ) const;

        /** The element name to show in the XML dump. */
        virtual const char* getElementName( ) const { return "SwAnchoredObject"; }

        virtual const SwFlyFrame* DynCastFlyFrame() const;
        virtual SwFlyFrame* DynCastFlyFrame();
};

/// Helper class for notify that positioning of an anchored object is in progress.
class SwObjPositioningInProgress
{
    private:
        SwAnchoredObject* mpAnchoredObj;
        // boolean indicating old state
        // of anchored object regarding positioning in progress in order to
        // consider nested usage of class <SwObjPositioningInProgress>
        bool mbOldObjPositioningInProgress;

    public:
        SwObjPositioningInProgress( SdrObject& _rSdrObj );
        SwObjPositioningInProgress( SwAnchoredObject& _rAnchoredObj );
        ~SwObjPositioningInProgress();
};

#endif

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