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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _ATRHNDL_HXX #define _ATRHNDL_HXX #define INITIAL_NUM_ATTR 3 #define NUM_ATTRIBUTE_STACKS 40 #include #include class SwAttrSet; class IDocumentSettingAccess; class ViewShell; class SfxPoolItem; extern const BYTE StackPos[]; /************************************************************************* * class SwAttrHandler * * Used by Attribute Iterators to organize attributes on stacks to * find the valid attribute in each category *************************************************************************/ class SwAttrHandler { private: /************************************************************************* * class SwAttrStack * * Container for SwTxtAttr Objects *************************************************************************/ class SwAttrStack { private: SwTxtAttr* pInitialArray[ INITIAL_NUM_ATTR ]; SwTxtAttr** pArray; USHORT nCount; // number of elements on stack USHORT nSize; // number of positions in Array public: // Ctor, Dtor inline SwAttrStack(); inline ~SwAttrStack() { if ( nSize > INITIAL_NUM_ATTR ) delete [] pArray; } // reset stack inline void Reset() { nCount = 0; }; // insert on top inline void Push( const SwTxtAttr& rAttr ) { Insert( rAttr, nCount ); }; // insert at specified position, take care for not inserting behind // the value returned by Count() void Insert( const SwTxtAttr& rAttr, const USHORT nPos ); // remove specified attribute void Remove( const SwTxtAttr& rAttr ); // get attribute from top if exists, otherwise 0 const SwTxtAttr* Top() const; // number of elements on stack inline USHORT Count() const { return nCount; }; // returns position of rAttr on Stack if found, otherwise USHRT_MAX // can be used for Remove of an attribute USHORT Pos( const SwTxtAttr& rAttr ) const; }; SwAttrStack aAttrStack[ NUM_ATTRIBUTE_STACKS ]; // stack collection const SfxPoolItem* pDefaultArray[ NUM_DEFAULT_VALUES ]; const IDocumentSettingAccess* mpIDocumentSettingAccess; const ViewShell* mpShell; // This is the base font for the paragraph. It is stored in order to have // a template, if we have to restart the attribute evaluation SwFont* pFnt; sal_Bool bVertLayout; // change font according to pool item void FontChg(const SfxPoolItem& rItem, SwFont& rFnt, sal_Bool bPush ); // push attribute to specified stack, returns true, if attribute has // been pushed on top of stack (important for stacks containing different // attributes with different priority and redlining) sal_Bool Push( const SwTxtAttr& rAttr, const SfxPoolItem& rItem ); // apply top attribute on stack to font void ActivateTop( SwFont& rFnt, USHORT nStackPos ); public: // Ctor SwAttrHandler(); ~SwAttrHandler(); // set default attributes to values in rAttrSet or from cache void Init( const SwAttrSet& rAttrSet, const IDocumentSettingAccess& rIDocumentSettingAccess, const ViewShell* pShell ); void Init( const SfxPoolItem** pPoolItem, const SwAttrSet* pAttrSet, const IDocumentSettingAccess& rIDocumentSettingAccess, const ViewShell* pShell, SwFont& rFnt, sal_Bool bVertLayout ); // remove everything from internal stacks, keep default data void Reset( ); // insert specified attribute and change font void PushAndChg( const SwTxtAttr& rAttr, SwFont& rFnt ); // remove specified attribute and reset font void PopAndChg( const SwTxtAttr& rAttr, SwFont& rFnt ); void Pop( const SwTxtAttr& rAttr ); // apply script dependent attributes // void ChangeScript( SwFont& rFnt, const BYTE nScr ); // returns the default value for stack nStack inline const SfxPoolItem& GetDefault( const USHORT nAttribID ) const; // do not call these if you only used the small init function inline void ResetFont( SwFont& rFnt ) const; inline const SwFont* GetFont() const; void GetDefaultAscentAndHeight(ViewShell* pShell, OutputDevice& rOut, USHORT& nAscent, USHORT& nHeight) const; }; inline const SfxPoolItem& SwAttrHandler::GetDefault( const USHORT nAttribID ) const { ASSERT( nAttribID < RES_TXTATR_END, "this attrib does not ex." ); ASSERT( pDefaultArray[ StackPos[ nAttribID ] ], "array not initialized" ); return *pDefaultArray[ StackPos[ nAttribID ] ]; } inline void SwAttrHandler::ResetFont( SwFont& rFnt ) const { ASSERT( pFnt, "ResetFont without a font" ); if ( pFnt ) rFnt = *pFnt; }; inline const SwFont* SwAttrHandler::GetFont() const { return pFnt; }; #endif