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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _WW8ATTRIBUTEOUTPUT_HXX_ #define _WW8ATTRIBUTEOUTPUT_HXX_ #include "attributeoutputbase.hxx" #include "wrtww8.hxx" class WW8AttributeOutput : public AttributeOutputBase { public: /// Export the state of RTL/CJK. virtual void RTLAndCJKState( bool bIsRTL, sal_uInt16 nScript ); /// Start of the paragraph. virtual void StartParagraph( ww8::WW8TableNodeInfo::Pointer_t /*pTextNodeInfo*/ ) {} /// End of the paragraph. virtual void EndParagraph( ww8::WW8TableNodeInfoInner::Pointer_t pTextNodeInfoInner ); /// Called before we start outputting the attributes. virtual void StartParagraphProperties( const SwTxtNode& /*rNode*/ ) {} /// Called after we end outputting the attributes. virtual void EndParagraphProperties() {} /// Empty paragraph. virtual void EmptyParagraph(); /// Start of the text run. /// virtual void StartRun( const SwRedlineData* pRedlineData ); /// End of the text run. /// /// No-op for binary filters. virtual void EndRun() {} /// Before we start outputting the attributes. virtual void StartRunProperties(); /// After we end outputting the attributes. virtual void EndRunProperties( const SwRedlineData* pRedlineData ); /// Output text. virtual void RunText( const String& rText, rtl_TextEncoding eCharSet ); /// Output text (without markup). virtual void RawText( const String& rText, bool bForceUnicode, rtl_TextEncoding eCharSet ); /// Output ruby start. virtual void StartRuby( const SwTxtNode& rNode, const SwFmtRuby& rRuby ); /// Output ruby end. virtual void EndRuby(); /// Output URL start. virtual bool StartURL( const String &rUrl, const String &rTarget ); /// Output URL end. virtual bool EndURL(); virtual void FieldVanish( const String& rTxt, ww::eField eType ); /// Output redlining. virtual void Redline( const SwRedlineData* pRedline ); virtual void FormatDrop( const SwTxtNode& rNode, const SwFmtDrop &rSwFmtDrop, USHORT nStyle, ww8::WW8TableNodeInfo::Pointer_t pTextNodeInfo, ww8::WW8TableNodeInfoInner::Pointer_t pTextNodeInfoInner ); /// Output FKP (Formatted disK Page) - necessary for binary formats only. /// FIXME having it in AttributeOutputBase is probably a hack, it /// should be in WW8AttributeOutput only... virtual void OutputFKP(); /// Output style. virtual void ParagraphStyle( USHORT nStyle ); virtual void TableInfoCell( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo ); virtual void TableInfoRow( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo ); virtual void TableDefinition( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo ); virtual void TableDefaultBorders( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo ); virtual void TableBackgrounds( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo ); virtual void TableHeight( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo ); virtual void TableCanSplit( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo ); virtual void TableBidi( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo ); virtual void TableVerticalCell( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfo ); virtual void TableNodeInfo( ww8::WW8TableNodeInfo::Pointer_t pNodeInfo ); virtual void TableNodeInfoInner( ww8::WW8TableNodeInfoInner::Pointer_t pNodeInfoInner ); virtual void TableOrientation( ww8::WW8TableNodeInfoInner::Pointer_t pTableTextNodeInfoInner ); virtual void TableRowEnd( sal_uInt32 nDepth = 1 ); /// Start of the styles table. virtual void StartStyles(); /// End of the styles table. virtual void EndStyles( USHORT nNumberOfStyles ); /// Write default style. virtual void DefaultStyle( USHORT nStyle ); /// Start of a style in the styles table. virtual void StartStyle( const String& rName, bool bPapFmt, USHORT nBase, USHORT nNext, USHORT nWwIdi, USHORT nId ); /// End of a style in the styles table. virtual void EndStyle(); /// Start of (paragraph or run) properties of a style. virtual void StartStyleProperties( bool bParProp, USHORT nStyle ); /// End of (paragraph or run) properties of a style. virtual void EndStyleProperties( bool bParProp ); /// Numbering rule and Id. virtual void OutlineNumbering( BYTE nLvl, const SwNumFmt &rNFmt, const SwFmt &rFmt ); /// Page break /// As a paragraph property - the paragraph should be on the next page. virtual void PageBreakBefore( bool bBreak ); /// Write a section break /// msword::ColumnBreak or msword::PageBreak virtual void SectionBreak( BYTE nC, const WW8_SepInfo* pSectionInfo = NULL ); /// Start of the section properties. virtual void StartSection(); /// End of the section properties. /// /// No-op for binary filters. virtual void EndSection() {} /// Protection of forms. virtual void SectionFormProtection( bool bProtected ); /// Numbering of the lines in the document. virtual void SectionLineNumbering( ULONG nRestartNo, const SwLineNumberInfo& rLnNumInfo ); /// Has different headers/footers for the title page. virtual void SectionTitlePage(); /// Description of the page borders. virtual void SectionPageBorders( const SwFrmFmt* pFmt, const SwFrmFmt* pFirstPageFmt ); /// Columns populated from right/numbers on the right side? virtual void SectionBiDi( bool bBiDi ); /// The style of the page numbers. /// /// nPageRestartNumberr being 0 means no restart. virtual void SectionPageNumbering( USHORT nNumType, USHORT nPageRestartNumber ); /// The type of breaking. virtual void SectionType( BYTE nBreakCode ); /// Special header/footer flags, needed for old versions only. virtual void SectionWW6HeaderFooterFlags( BYTE nHeadFootFlags ); /// Definition of a numbering instance. virtual void NumberingDefinition( USHORT nId, const SwNumRule &rRule ); /// All the numbering level information. virtual void NumberingLevel( BYTE nLevel, USHORT nStart, USHORT nNumberingType, SvxAdjust eAdjust, const BYTE *pNumLvlPos, BYTE nFollow, const wwFont *pFont, const SfxItemSet *pOutSet, sal_Int16 nIndentAt, sal_Int16 nFirstLineIndex, sal_Int16 nListTabPos, const String &rNumberingString ); protected: /// Output frames - the implementation. void OutputFlyFrame_Impl( const sw::Frame& rFmt, const Point& rNdTopLeft ); /// Sfx item Sfx item RES_CHRATR_CASEMAP virtual void CharCaseMap( const SvxCaseMapItem& ); /// Sfx item Sfx item RES_CHRATR_COLOR virtual void CharColor( const SvxColorItem& ); /// Sfx item Sfx item RES_CHRATR_CONTOUR virtual void CharContour( const SvxContourItem& ); /// Sfx item RES_CHRATR_CROSSEDOUT virtual void CharCrossedOut( const SvxCrossedOutItem& rHt ); /// Sfx item RES_CHRATR_ESCAPEMENT virtual void CharEscapement( const SvxEscapementItem& ); /// Sfx item RES_CHRATR_FONT virtual void CharFont( const SvxFontItem& ); /// Sfx item RES_CHRATR_FONTSIZE virtual void CharFontSize( const SvxFontHeightItem& ); /// Sfx item RES_CHRATR_KERNING virtual void CharKerning( const SvxKerningItem& ); /// Sfx item RES_CHRATR_LANGUAGE virtual void CharLanguage( const SvxLanguageItem& ); /// Sfx item RES_CHRATR_POSTURE virtual void CharPosture( const SvxPostureItem& ); /// Sfx item RES_CHRATR_SHADOWED virtual void CharShadow( const SvxShadowedItem& ); /// Sfx item RES_CHRATR_UNDERLINE virtual void CharUnderline( const SvxUnderlineItem& ); /// Sfx item RES_CHRATR_WEIGHT virtual void CharWeight( const SvxWeightItem& ); /// Sfx item RES_CHRATR_AUTOKERN virtual void CharAutoKern( const SvxAutoKernItem& ); /// Sfx item RES_CHRATR_BLINK virtual void CharAnimatedText( const SvxBlinkItem& ); /// Sfx item RES_CHRATR_BACKGROUND virtual void CharBackground( const SvxBrushItem& ); /// Sfx item RES_CHRATR_CJK_FONT virtual void CharFontCJK( const SvxFontItem& ); /// Sfx item RES_CHRATR_CJK_FONTSIZE virtual void CharFontSizeCJK( const SvxFontHeightItem& rHt ) { CharFontSize( rHt ); } /// Sfx item RES_CHRATR_CJK_LANGUAGE virtual void CharLanguageCJK( const SvxLanguageItem& rHt ) { CharLanguage( rHt ); } /// Sfx item RES_CHRATR_CJK_POSTURE virtual void CharPostureCJK( const SvxPostureItem& rHt ) { CharPosture( rHt ); } /// Sfx item RES_CHRATR_CJK_WEIGHT virtual void CharWeightCJK( const SvxWeightItem& rHt ) { CharWeight( rHt ); } /// Sfx item RES_CHRATR_CTL_FONT virtual void CharFontCTL( const SvxFontItem& ); /// Sfx item RES_CHRATR_CTL_FONTSIZE virtual void CharFontSizeCTL( const SvxFontHeightItem& rHt ) { CharFontSize( rHt ); } /// Sfx item RES_CHRATR_CTL_LANGUAGE virtual void CharLanguageCTL( const SvxLanguageItem& rHt ) { CharLanguage( rHt ); } /// Sfx item RES_CHRATR_CTL_POSTURE virtual void CharPostureCTL( const SvxPostureItem& ); /// Sfx item RES_CHRATR_CTL_WEIGHT virtual void CharWeightCTL( const SvxWeightItem& ); /// Sfx item RES_CHRATR_ROTATE virtual void CharRotate( const SvxCharRotateItem& ); /// Sfx item RES_CHRATR_EMPHASIS_MARK virtual void CharEmphasisMark( const SvxEmphasisMarkItem& rHt ); /// Sfx item RES_CHRATR_TWO_LINES virtual void CharTwoLines( const SvxTwoLinesItem& ); /// Sfx item RES_CHRATR_SCALEW virtual void CharScaleWidth( const SvxCharScaleWidthItem& ); /// Sfx item RES_CHRATR_RELIEF virtual void CharRelief( const SvxCharReliefItem& ); /// Sfx item RES_CHRATR_HIDDEN virtual void CharHidden( const SvxCharHiddenItem& ); /// Sfx item RES_TXTATR_INETFMT virtual void TextINetFormat( const SwFmtINetFmt& ); /// Sfx item RES_TXTATR_CHARFMT virtual void TextCharFormat( const SwFmtCharFmt& ); /// Sfx item RES_TXTATR_FTN virtual void TextFootnote_Impl( const SwFmtFtn& ); /// Sfx item RES_PARATR_LINESPACING virtual void ParaLineSpacing_Impl( short nSpace, short nMulti ); /// Sfx item RES_PARATR_ADJUST virtual void ParaAdjust( const SvxAdjustItem& rHt ); /// Sfx item RES_PARATR_SPLIT virtual void ParaSplit( const SvxFmtSplitItem& ); /// Sfx item RES_PARATR_WIDOWS virtual void ParaWidows( const SvxWidowsItem& rHt ); /// Sfx item RES_PARATR_TABSTOP virtual void ParaTabStop( const SvxTabStopItem& rHt ); /// Sfx item RES_PARATR_HYPHENZONE virtual void ParaHyphenZone( const SvxHyphenZoneItem& ); /// Sfx item RES_PARATR_NUMRULE virtual void ParaNumRule_Impl( const SwTxtNode *pTxtNd, sal_Int32 nLvl, sal_Int32 nNumId ); /// Sfx item RES_PARATR_SCRIPTSPACE virtual void ParaScriptSpace( const SfxBoolItem& ); /// Sfx item RES_PARATR_VERTALIGN virtual void ParaVerticalAlign( const SvxParaVertAlignItem& ); /// Sfx item RES_PARATR_SNAPTOGRID virtual void ParaSnapToGrid( const SvxParaGridItem& ); /// Sfx item RES_FRM_SIZE virtual void FormatFrameSize( const SwFmtFrmSize& ); /// Sfx item RES_PAPER_BIN virtual void FormatPaperBin( const SvxPaperBinItem& ); /// Sfx item RES_LR_SPACE virtual void FormatLRSpace( const SvxLRSpaceItem& ); /// Sfx item RES_UL_SPACE virtual void FormatULSpace( const SvxULSpaceItem& rHt ); /// Sfx item RES_SURROUND virtual void FormatSurround( const SwFmtSurround& ); /// Sfx item RES_VERT_ORIENT virtual void FormatVertOrientation( const SwFmtVertOrient& ); /// Sfx item RES_HORI_ORIENT virtual void FormatHorizOrientation( const SwFmtHoriOrient& ); /// Sfx item RES_ANCHOR virtual void FormatAnchor( const SwFmtAnchor& ); /// Sfx item RES_BACKGROUND virtual void FormatBackground( const SvxBrushItem& ); /// Sfx item RES_BOX virtual void FormatBox( const SvxBoxItem& ); /// Sfx item RES_COL virtual void FormatColumns_Impl( USHORT nCols, const SwFmtCol & rCol, bool bEven, SwTwips nPageSize ); /// Sfx item RES_KEEP virtual void FormatKeep( const SvxFmtKeepItem& ); /// Sfx item RES_TEXTGRID virtual void FormatTextGrid( const SwTextGridItem& ); /// Sfx item RES_LINENUMBER virtual void FormatLineNumbering( const SwFmtLineNumber& ); /// Sfx item RES_FRAMEDIR virtual void FormatFrameDirection( const SvxFrameDirectionItem& ); /// Write the expanded field virtual void WriteExpand( const SwField* pFld ); virtual void RefField ( const SwField& rFld, const String& rRef ); virtual void HiddenField( const SwField& rFld ); virtual void SetField( const SwField& rFld, ww::eField eType, const String& rCmd ); virtual void PostitField( const SwField* pFld ); virtual bool DropdownField( const SwField* pFld ); virtual bool AnalyzeURL( const String& rURL, const String& rTarget, String* pLinkURL, String* pMark ); /// Reference to the export, where to get the data from WW8Export &m_rWW8Export; /// For output of styles. /// /// We have to remember these positions between the StartStyle() and /// EndStyle(). USHORT nPOPosStdLen1, nPOPosStdLen2; /// For output of styles. /// /// We have to remember this position between StartStyleProperties() and /// EndStyleProperties(). USHORT m_nStyleStartSize, m_nStyleLenPos; /// For output of styles. /// /// Used between StartStyles() and EndStyles(). ULONG m_nStyAnzPos; /// For output of run properties. /// /// We have to remember the number of field results, and do not export end /// of the field results if we were forced to split text. USHORT m_nFieldResults; public: WW8AttributeOutput( WW8Export &rWW8Export ) : AttributeOutputBase(), m_rWW8Export( rWW8Export ) {} virtual ~WW8AttributeOutput() {} /// Return the right export class. virtual MSWordExportBase& GetExport() { return m_rWW8Export; } protected: /// Output the bold etc. attributes void OutputWW8Attribute( BYTE nId, bool bVal ); /// Output the bold etc. attributes, the Complex Text Layout version void OutputWW8AttributeCTL( BYTE nId, bool bVal ); }; #endif // _WW8ATTRIBUTEOUTPUT_HXX_ /* vi:set tabstop=4 shiftwidth=4 expandtab: */