/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define EDGE_LEFT 1 #define EDGE_TOP 2 #define EDGE_RIGHT 4 #define EDGE_BOTTOM 8 #define EDGE_HORZ (EDGE_RIGHT | EDGE_LEFT) #define EDGE_VERT (EDGE_TOP | EDGE_BOTTOM) #define SMALL_DVALUE 0.0000001 #define FSQRT2 1.4142135623730950488016887242097 inline double ImplGetParameter( const Point& rCenter, const Point& rPt, double fWR, double fHR ) { const long nDX = rPt.X() - rCenter.X(); double fAngle = atan2( -rPt.Y() + rCenter.Y(), ( ( nDX == 0 ) ? 0.000000001 : nDX ) ); return atan2(fWR*sin(fAngle), fHR*cos(fAngle)); } ImplPolygon::ImplPolygon( sal_uInt16 nInitSize, bool bFlags ) { ImplInitSize(nInitSize, bFlags); } ImplPolygon::ImplPolygon( const ImplPolygon& rImpPoly ) { if ( rImpPoly.mnPoints ) { mxPointAry.reset(new Point[rImpPoly.mnPoints]); memcpy(mxPointAry.get(), rImpPoly.mxPointAry.get(), rImpPoly.mnPoints * sizeof(Point)); if( rImpPoly.mxFlagAry ) { mxFlagAry.reset(new PolyFlags[rImpPoly.mnPoints]); memcpy(mxFlagAry.get(), rImpPoly.mxFlagAry.get(), rImpPoly.mnPoints); } } mnPoints = rImpPoly.mnPoints; } ImplPolygon::ImplPolygon( sal_uInt16 nInitSize, const Point* pInitAry, const PolyFlags* pInitFlags ) { if ( nInitSize ) { mxPointAry.reset(new Point[nInitSize]); memcpy(mxPointAry.get(), pInitAry, nInitSize * sizeof(Point)); if( pInitFlags ) { mxFlagAry.reset(new PolyFlags[nInitSize]); memcpy(mxFlagAry.get(), pInitFlags, nInitSize); } } mnPoints = nInitSize; } ImplPolygon::ImplPolygon( const tools::Rectangle& rRect ) { if ( !rRect.IsEmpty() ) { ImplInitSize(5); mxPointAry[0] = rRect.TopLeft(); mxPointAry[1] = rRect.TopRight(); mxPointAry[2] = rRect.BottomRight(); mxPointAry[3] = rRect.BottomLeft(); mxPointAry[4] = rRect.TopLeft(); } else mnPoints = 0; } ImplPolygon::ImplPolygon( const tools::Rectangle& rRect, sal_uInt32 nHorzRound, sal_uInt32 nVertRound ) { if ( !rRect.IsEmpty() ) { tools::Rectangle aRect( rRect ); aRect.Justify(); // SJ: i9140 nHorzRound = std::min( nHorzRound, static_cast(labs( aRect.GetWidth() >> 1 )) ); nVertRound = std::min( nVertRound, static_cast(labs( aRect.GetHeight() >> 1 )) ); if( !nHorzRound && !nVertRound ) { ImplInitSize(5); mxPointAry[0] = aRect.TopLeft(); mxPointAry[1] = aRect.TopRight(); mxPointAry[2] = aRect.BottomRight(); mxPointAry[3] = aRect.BottomLeft(); mxPointAry[4] = aRect.TopLeft(); } else { const Point aTL( aRect.Left() + nHorzRound, aRect.Top() + nVertRound ); const Point aTR( aRect.Right() - nHorzRound, aRect.Top() + nVertRound ); const Point aBR( aRect.Right() - nHorzRound, aRect.Bottom() - nVertRound ); const Point aBL( aRect.Left() + nHorzRound, aRect.Bottom() - nVertRound ); std::unique_ptr pEllipsePoly( new tools::Polygon( Point(), nHorzRound, nVertRound ) ); sal_uInt16 i, nEnd, nSize4 = pEllipsePoly->GetSize() >> 2; ImplInitSize((pEllipsePoly->GetSize() + 1)); const Point* pSrcAry = pEllipsePoly->GetConstPointAry(); Point* pDstAry = mxPointAry.get(); for( i = 0, nEnd = nSize4; i < nEnd; i++ ) ( pDstAry[ i ] = pSrcAry[ i ] ) += aTR; for( nEnd = nEnd + nSize4; i < nEnd; i++ ) ( pDstAry[ i ] = pSrcAry[ i ] ) += aTL; for( nEnd = nEnd + nSize4; i < nEnd; i++ ) ( pDstAry[ i ] = pSrcAry[ i ] ) += aBL; for( nEnd = nEnd + nSize4; i < nEnd; i++ ) ( pDstAry[ i ] = pSrcAry[ i ] ) += aBR; pDstAry[ nEnd ] = pDstAry[ 0 ]; } } else mnPoints = 0; } ImplPolygon::ImplPolygon( const Point& rCenter, long nRadX, long nRadY ) { if( nRadX && nRadY ) { sal_uInt16 nPoints; // Compute default (depends on size) long nRadXY; const bool bOverflow = o3tl::checked_multiply(nRadX, nRadY, nRadXY); if (!bOverflow) { nPoints = static_cast(MinMax( ( F_PI * ( 1.5 * ( nRadX + nRadY ) - sqrt( static_cast(labs(nRadXY)) ) ) ), 32, 256 )); } else { nPoints = 256; } if( ( nRadX > 32 ) && ( nRadY > 32 ) && ( nRadX + nRadY ) < 8192 ) nPoints >>= 1; // Ceil number of points until divisible by four nPoints = (nPoints + 3) & ~3; ImplInitSize(nPoints); sal_uInt16 i; sal_uInt16 nPoints2 = nPoints >> 1; sal_uInt16 nPoints4 = nPoints >> 2; double nAngle; double nAngleStep = F_PI2 / ( nPoints4 - 1 ); for( i=0, nAngle = 0.0; i < nPoints4; i++, nAngle += nAngleStep ) { long nX = FRound( nRadX * cos( nAngle ) ); long nY = FRound( -nRadY * sin( nAngle ) ); Point* pPt = &(mxPointAry[i]); pPt->X() = nX + rCenter.X(); pPt->Y() = nY + rCenter.Y(); pPt = &(mxPointAry[nPoints2-i-1]); pPt->X() = -nX + rCenter.X(); pPt->Y() = nY + rCenter.Y(); pPt = &(mxPointAry[i+nPoints2]); pPt->X() = -nX + rCenter.X(); pPt->Y() = -nY + rCenter.Y(); pPt = &(mxPointAry[nPoints-i-1]); pPt->X() = nX + rCenter.X(); pPt->Y() = -nY + rCenter.Y(); } } else mnPoints = 0; } ImplPolygon::ImplPolygon( const tools::Rectangle& rBound, const Point& rStart, const Point& rEnd, PolyStyle eStyle, bool bFullCircle ) { const long nWidth = rBound.GetWidth(); const long nHeight = rBound.GetHeight(); if( ( nWidth > 1 ) && ( nHeight > 1 ) ) { const Point aCenter( rBound.Center() ); const long nRadX = aCenter.X() - rBound.Left(); const long nRadY = aCenter.Y() - rBound.Top(); sal_uInt16 nPoints; long nRadXY; const bool bOverflow = o3tl::checked_multiply(nRadX, nRadY, nRadXY); if (!bOverflow) { nPoints = static_cast(MinMax( ( F_PI * ( 1.5 * ( nRadX + nRadY ) - sqrt( static_cast(labs(nRadXY)) ) ) ), 32, 256 )); } else { nPoints = 256; } if( ( nRadX > 32 ) && ( nRadY > 32 ) && ( nRadX + nRadY ) < 8192 ) nPoints >>= 1; // compute threshold const double fRadX = nRadX; const double fRadY = nRadY; const double fCenterX = aCenter.X(); const double fCenterY = aCenter.Y(); double fStart = ImplGetParameter( aCenter, rStart, fRadX, fRadY ); double fEnd = ImplGetParameter( aCenter, rEnd, fRadX, fRadY ); double fDiff = fEnd - fStart; double fStep; sal_uInt16 nStart; sal_uInt16 nEnd; if( fDiff < 0. ) fDiff += F_2PI; if ( bFullCircle ) fDiff = F_2PI; // Proportionally shrink number of points( fDiff / (2PI) ); nPoints = std::max( static_cast( ( fDiff * 0.1591549 ) * nPoints ), sal_uInt16(16) ); fStep = fDiff / ( nPoints - 1 ); if( PolyStyle::Pie == eStyle ) { const Point aCenter2( FRound( fCenterX ), FRound( fCenterY ) ); nStart = 1; nEnd = nPoints + 1; ImplInitSize((nPoints + 2)); mxPointAry[0] = aCenter2; mxPointAry[nEnd] = aCenter2; } else { ImplInitSize( ( PolyStyle::Chord == eStyle ) ? ( nPoints + 1 ) : nPoints ); nStart = 0; nEnd = nPoints; } for(; nStart < nEnd; nStart++, fStart += fStep ) { Point& rPt = mxPointAry[nStart]; rPt.X() = FRound( fCenterX + fRadX * cos( fStart ) ); rPt.Y() = FRound( fCenterY - fRadY * sin( fStart ) ); } if( PolyStyle::Chord == eStyle ) mxPointAry[nPoints] = mxPointAry[0]; } else mnPoints = 0; } ImplPolygon::ImplPolygon( const Point& rBezPt1, const Point& rCtrlPt1, const Point& rBezPt2, const Point& rCtrlPt2, sal_uInt16 nPoints ) { nPoints = ( 0 == nPoints ) ? 25 : ( ( nPoints < 2 ) ? 2 : nPoints ); const double fInc = 1.0 / ( nPoints - 1 ); double fK_1 = 0.0, fK1_1 = 1.0; double fK_2, fK_3, fK1_2, fK1_3; const double fX0 = rBezPt1.X(); const double fY0 = rBezPt1.Y(); const double fX1 = 3.0 * rCtrlPt1.X(); const double fY1 = 3.0 * rCtrlPt1.Y(); const double fX2 = 3.0 * rCtrlPt2.X(); const double fY2 = 3.0 * rCtrlPt2.Y(); const double fX3 = rBezPt2.X(); const double fY3 = rBezPt2.Y(); ImplInitSize(nPoints); for( sal_uInt16 i = 0; i < nPoints; i++, fK_1 += fInc, fK1_1 -= fInc ) { Point& rPt = mxPointAry[i]; fK_2 = fK_1; fK_3 = ( fK_2 *= fK_1 ); fK_3 *= fK_1; fK1_2 = fK1_1; fK1_3 = ( fK1_2 *= fK1_1 ); fK1_3 *= fK1_1; double fK12 = fK_1 * fK1_2; double fK21 = fK_2 * fK1_1; rPt.X() = FRound( fK1_3 * fX0 + fK12 * fX1 + fK21 * fX2 + fK_3 * fX3 ); rPt.Y() = FRound( fK1_3 * fY0 + fK12 * fY1 + fK21 * fY2 + fK_3 * fY3 ); } } // constructor to convert from basegfx::B2DPolygon // #i76891# Needed to change from adding all control points (even for unused // edges) and creating a fixed-size Polygon in the first run to creating the // minimal Polygon. This requires a temporary Point- and Flag-Array for curves // and a memcopy at ImplPolygon creation, but contains no zero-controlpoints // for straight edges. ImplPolygon::ImplPolygon(const basegfx::B2DPolygon& rPolygon) : mnPoints(0) { const bool bCurve(rPolygon.areControlPointsUsed()); const bool bClosed(rPolygon.isClosed()); sal_uInt32 nB2DLocalCount(rPolygon.count()); if(bCurve) { // #127979# Reduce source point count hard to the limit of the tools Polygon if(nB2DLocalCount > ((0x0000ffff / 3) - 1)) { OSL_FAIL("Polygon::Polygon: Too many points in given B2DPolygon, need to reduce hard to maximum of tools Polygon (!)"); nB2DLocalCount = ((0x0000ffff / 3) - 1); } // calculate target point count const sal_uInt32 nLoopCount(bClosed ? nB2DLocalCount : (nB2DLocalCount ? nB2DLocalCount - 1 : 0 )); if(nLoopCount) { // calculate maximum array size and allocate; prepare insert index const sal_uInt32 nMaxTargetCount((nLoopCount * 3) + 1); ImplInitSize(static_cast< sal_uInt16 >(nMaxTargetCount), true); // prepare insert index and current point sal_uInt32 nArrayInsert(0); basegfx::B2DCubicBezier aBezier; aBezier.setStartPoint(rPolygon.getB2DPoint(0)); for(sal_uInt32 a(0); a < nLoopCount; a++) { // add current point (always) and remember StartPointIndex for evtl. later corrections const Point aStartPoint(FRound(aBezier.getStartPoint().getX()), FRound(aBezier.getStartPoint().getY())); const sal_uInt32 nStartPointIndex(nArrayInsert); mxPointAry[nStartPointIndex] = aStartPoint; mxFlagAry[nStartPointIndex] = PolyFlags::Normal; nArrayInsert++; // prepare next segment const sal_uInt32 nNextIndex((a + 1) % nB2DLocalCount); aBezier.setEndPoint(rPolygon.getB2DPoint(nNextIndex)); aBezier.setControlPointA(rPolygon.getNextControlPoint(a)); aBezier.setControlPointB(rPolygon.getPrevControlPoint(nNextIndex)); if(aBezier.isBezier()) { // if one is used, add always two control points due to the old schema mxPointAry[nArrayInsert] = Point(FRound(aBezier.getControlPointA().getX()), FRound(aBezier.getControlPointA().getY())); mxFlagAry[nArrayInsert] = PolyFlags::Control; nArrayInsert++; mxPointAry[nArrayInsert] = Point(FRound(aBezier.getControlPointB().getX()), FRound(aBezier.getControlPointB().getY())); mxFlagAry[nArrayInsert] = PolyFlags::Control; nArrayInsert++; } // test continuity with previous control point to set flag value if(aBezier.getControlPointA() != aBezier.getStartPoint() && (bClosed || a)) { const basegfx::B2VectorContinuity eCont(rPolygon.getContinuityInPoint(a)); if(basegfx::B2VectorContinuity::C1 == eCont) { mxFlagAry[nStartPointIndex] = PolyFlags::Smooth; } else if(basegfx::B2VectorContinuity::C2 == eCont) { mxFlagAry[nStartPointIndex] = PolyFlags::Symmetric; } } // prepare next polygon step aBezier.setStartPoint(aBezier.getEndPoint()); } if(bClosed) { // add first point again as closing point due to old definition mxPointAry[nArrayInsert] = mxPointAry[0]; mxFlagAry[nArrayInsert] = PolyFlags::Normal; nArrayInsert++; } else { // add last point as closing point const basegfx::B2DPoint aClosingPoint(rPolygon.getB2DPoint(nB2DLocalCount - 1)); const Point aEnd(FRound(aClosingPoint.getX()), FRound(aClosingPoint.getY())); mxPointAry[nArrayInsert] = aEnd; mxFlagAry[nArrayInsert] = PolyFlags::Normal; nArrayInsert++; } DBG_ASSERT(nArrayInsert <= nMaxTargetCount, "Polygon::Polygon from basegfx::B2DPolygon: wrong max point count estimation (!)"); if(nArrayInsert != nMaxTargetCount) { ImplSetSize(static_cast< sal_uInt16 >(nArrayInsert)); } } } else { // #127979# Reduce source point count hard to the limit of the tools Polygon if(nB2DLocalCount > (0x0000ffff - 1)) { OSL_FAIL("Polygon::Polygon: Too many points in given B2DPolygon, need to reduce hard to maximum of tools Polygon (!)"); nB2DLocalCount = (0x0000ffff - 1); } if(nB2DLocalCount) { // point list creation const sal_uInt32 nTargetCount(nB2DLocalCount + (bClosed ? 1 : 0)); ImplInitSize(static_cast< sal_uInt16 >(nTargetCount)); sal_uInt16 nIndex(0); for(sal_uInt32 a(0); a < nB2DLocalCount; a++) { basegfx::B2DPoint aB2DPoint(rPolygon.getB2DPoint(a)); Point aPoint(FRound(aB2DPoint.getX()), FRound(aB2DPoint.getY())); mxPointAry[nIndex++] = aPoint; } if(bClosed) { // add first point as closing point mxPointAry[nIndex] = mxPointAry[0]; } } } } bool ImplPolygon::operator==( const ImplPolygon& rCandidate) const { return mnPoints == rCandidate.mnPoints && mxFlagAry.get() == rCandidate.mxFlagAry.get() && mxPointAry.get() == rCandidate.mxPointAry.get(); } void ImplPolygon::ImplInitSize(sal_uInt16 nInitSize, bool bFlags) { if (nInitSize) { mxPointAry.reset(new Point[nInitSize]); } if (bFlags) { mxFlagAry.reset(new PolyFlags[nInitSize]); memset(mxFlagAry.get(), 0, nInitSize); } mnPoints = nInitSize; } void ImplPolygon::ImplSetSize( sal_uInt16 nNewSize, bool bResize ) { if( mnPoints == nNewSize ) return; std::unique_ptr xNewAry; if (nNewSize) { const std::size_t nNewSz(static_cast(nNewSize)*sizeof(Point)); xNewAry.reset(new Point[nNewSize]); if ( bResize ) { // Copy the old points if ( mnPoints < nNewSize ) { // New points are already implicitly initialized to zero const std::size_t nOldSz(mnPoints * sizeof(Point)); if (mxPointAry) memcpy(xNewAry.get(), mxPointAry.get(), nOldSz); } else { if (mxPointAry) memcpy(xNewAry.get(), mxPointAry.get(), nNewSz); } } } mxPointAry = std::move(xNewAry); // take FlagArray into account, if applicable if( mxFlagAry ) { std::unique_ptr xNewFlagAry; if( nNewSize ) { xNewFlagAry.reset(new PolyFlags[nNewSize]); if( bResize ) { // copy the old flags if ( mnPoints < nNewSize ) { // initialize new flags to zero memset(xNewFlagAry.get() + mnPoints, 0, nNewSize-mnPoints); memcpy(xNewFlagAry.get(), mxFlagAry.get(), mnPoints); } else memcpy(xNewFlagAry.get(), mxFlagAry.get(), nNewSize); } } mxFlagAry = std::move(xNewFlagAry); } mnPoints = nNewSize; } bool ImplPolygon::ImplSplit( sal_uInt16 nPos, sal_uInt16 nSpace, ImplPolygon const * pInitPoly ) { //Can't fit this in :-(, throw ? if (mnPoints + nSpace > USHRT_MAX) { SAL_WARN("tools", "Polygon needs " << mnPoints + nSpace << " points, but only " << USHRT_MAX << " possible"); return false; } const sal_uInt16 nNewSize = mnPoints + nSpace; const std::size_t nSpaceSize = static_cast(nSpace) * sizeof(Point); if( nPos >= mnPoints ) { // Append at the back nPos = mnPoints; ImplSetSize( nNewSize ); if( pInitPoly ) { memcpy(mxPointAry.get() + nPos, pInitPoly->mxPointAry.get(), nSpaceSize); if (pInitPoly->mxFlagAry) memcpy(mxFlagAry.get() + nPos, pInitPoly->mxFlagAry.get(), nSpace); } } else { const sal_uInt16 nSecPos = nPos + nSpace; const sal_uInt16 nRest = mnPoints - nPos; std::unique_ptr xNewAry(new Point[nNewSize]); memcpy(xNewAry.get(), mxPointAry.get(), nPos * sizeof(Point)); if( pInitPoly ) memcpy(xNewAry.get() + nPos, pInitPoly->mxPointAry.get(), nSpaceSize); memcpy(xNewAry.get() + nSecPos, mxPointAry.get() + nPos, nRest * sizeof(Point)); mxPointAry = std::move(xNewAry); // consider FlagArray if (mxFlagAry) { std::unique_ptr xNewFlagAry(new PolyFlags[nNewSize]); memcpy(xNewFlagAry.get(), mxFlagAry.get(), nPos); if (pInitPoly && pInitPoly->mxFlagAry) memcpy(xNewFlagAry.get() + nPos, pInitPoly->mxFlagAry.get(), nSpace); else memset(xNewFlagAry.get() + nPos, 0, nSpace); memcpy(xNewFlagAry.get() + nSecPos, mxFlagAry.get() + nPos, nRest); mxFlagAry = std::move(xNewFlagAry); } mnPoints = nNewSize; } return true; } void ImplPolygon::ImplCreateFlagArray() { if (!mxFlagAry) { mxFlagAry.reset(new PolyFlags[mnPoints]); memset(mxFlagAry.get(), 0, mnPoints); } } class ImplPointFilter { public: virtual void LastPoint() = 0; virtual void Input( const Point& rPoint ) = 0; protected: ~ImplPointFilter() {} }; class ImplPolygonPointFilter : public ImplPointFilter { ImplPolygon maPoly; sal_uInt16 mnSize; public: explicit ImplPolygonPointFilter(sal_uInt16 nDestSize) : maPoly(nDestSize) , mnSize(0) { } virtual ~ImplPolygonPointFilter() { } virtual void LastPoint() override; virtual void Input( const Point& rPoint ) override; ImplPolygon& get() { return maPoly; } }; void ImplPolygonPointFilter::Input( const Point& rPoint ) { if ( !mnSize || (rPoint != maPoly.mxPointAry[mnSize-1]) ) { mnSize++; if ( mnSize > maPoly.mnPoints ) maPoly.ImplSetSize( mnSize ); maPoly.mxPointAry[mnSize-1] = rPoint; } } void ImplPolygonPointFilter::LastPoint() { if ( mnSize < maPoly.mnPoints ) maPoly.ImplSetSize( mnSize ); }; class ImplEdgePointFilter : public ImplPointFilter { Point maFirstPoint; Point maLastPoint; ImplPointFilter& mrNextFilter; const long mnLow; const long mnHigh; const int mnEdge; int mnLastOutside; bool mbFirst; public: ImplEdgePointFilter( int nEdge, long nLow, long nHigh, ImplPointFilter& rNextFilter ) : mrNextFilter( rNextFilter ), mnLow( nLow ), mnHigh( nHigh ), mnEdge( nEdge ), mnLastOutside( 0 ), mbFirst( true ) { } virtual ~ImplEdgePointFilter() {} Point EdgeSection( const Point& rPoint, int nEdge ) const; int VisibleSide( const Point& rPoint ) const; bool IsPolygon() const { return maFirstPoint == maLastPoint; } virtual void Input( const Point& rPoint ) override; virtual void LastPoint() override; }; inline int ImplEdgePointFilter::VisibleSide( const Point& rPoint ) const { if ( mnEdge & EDGE_HORZ ) { return rPoint.X() < mnLow ? EDGE_LEFT : rPoint.X() > mnHigh ? EDGE_RIGHT : 0; } else { return rPoint.Y() < mnLow ? EDGE_TOP : rPoint.Y() > mnHigh ? EDGE_BOTTOM : 0; } } Point ImplEdgePointFilter::EdgeSection( const Point& rPoint, int nEdge ) const { long lx = maLastPoint.X(); long ly = maLastPoint.Y(); long md = rPoint.X() - lx; long mn = rPoint.Y() - ly; long nNewX; long nNewY; if ( nEdge & EDGE_VERT ) { nNewY = (nEdge == EDGE_TOP) ? mnLow : mnHigh; long dy = nNewY - ly; if ( !md ) nNewX = lx; else if ( (LONG_MAX / std::abs(md)) >= std::abs(dy) ) nNewX = (dy * md) / mn + lx; else { BigInt ady = dy; ady *= md; if( ady.IsNeg() ) if( mn < 0 ) ady += mn/2; else ady -= (mn-1)/2; else if( mn < 0 ) ady -= (mn+1)/2; else ady += mn/2; ady /= mn; nNewX = static_cast(ady) + lx; } } else { nNewX = (nEdge == EDGE_LEFT) ? mnLow : mnHigh; long dx = nNewX - lx; if ( !mn ) nNewY = ly; else if ( (LONG_MAX / std::abs(mn)) >= std::abs(dx) ) nNewY = (dx * mn) / md + ly; else { BigInt adx = dx; adx *= mn; if( adx.IsNeg() ) if( md < 0 ) adx += md/2; else adx -= (md-1)/2; else if( md < 0 ) adx -= (md+1)/2; else adx += md/2; adx /= md; nNewY = static_cast(adx) + ly; } } return Point( nNewX, nNewY ); } void ImplEdgePointFilter::Input( const Point& rPoint ) { int nOutside = VisibleSide( rPoint ); if ( mbFirst ) { maFirstPoint = rPoint; mbFirst = false; if ( !nOutside ) mrNextFilter.Input( rPoint ); } else if ( rPoint == maLastPoint ) return; else if ( !nOutside ) { if ( mnLastOutside ) mrNextFilter.Input( EdgeSection( rPoint, mnLastOutside ) ); mrNextFilter.Input( rPoint ); } else if ( !mnLastOutside ) mrNextFilter.Input( EdgeSection( rPoint, nOutside ) ); else if ( nOutside != mnLastOutside ) { mrNextFilter.Input( EdgeSection( rPoint, mnLastOutside ) ); mrNextFilter.Input( EdgeSection( rPoint, nOutside ) ); } maLastPoint = rPoint; mnLastOutside = nOutside; } void ImplEdgePointFilter::LastPoint() { if ( !mbFirst ) { int nOutside = VisibleSide( maFirstPoint ); if ( nOutside != mnLastOutside ) Input( maFirstPoint ); mrNextFilter.LastPoint(); } } namespace tools { tools::Polygon Polygon::SubdivideBezier( const tools::Polygon& rPoly ) { tools::Polygon aPoly; // #100127# Use adaptive subdivide instead of fixed 25 segments rPoly.AdaptiveSubdivide( aPoly ); return aPoly; } Polygon::Polygon() : mpImplPolygon(ImplPolygon()) { } Polygon::Polygon( sal_uInt16 nSize ) : mpImplPolygon(ImplPolygon(nSize)) { } Polygon::Polygon( sal_uInt16 nPoints, const Point* pPtAry, const PolyFlags* pFlagAry ) : mpImplPolygon(ImplPolygon(nPoints, pPtAry, pFlagAry)) { } Polygon::Polygon( const tools::Polygon& rPoly ) : mpImplPolygon(rPoly.mpImplPolygon) { } Polygon::Polygon( tools::Polygon&& rPoly) : mpImplPolygon(std::move(rPoly.mpImplPolygon)) { } Polygon::Polygon( const tools::Rectangle& rRect ) : mpImplPolygon(ImplPolygon(rRect)) { } Polygon::Polygon( const tools::Rectangle& rRect, sal_uInt32 nHorzRound, sal_uInt32 nVertRound ) : mpImplPolygon(ImplPolygon(rRect, nHorzRound, nVertRound)) { } Polygon::Polygon( const Point& rCenter, long nRadX, long nRadY ) : mpImplPolygon(ImplPolygon(rCenter, nRadX, nRadY)) { } Polygon::Polygon( const tools::Rectangle& rBound, const Point& rStart, const Point& rEnd, PolyStyle eStyle, bool bFullCircle ) : mpImplPolygon(ImplPolygon(rBound, rStart, rEnd, eStyle, bFullCircle)) { } Polygon::Polygon( const Point& rBezPt1, const Point& rCtrlPt1, const Point& rBezPt2, const Point& rCtrlPt2, sal_uInt16 nPoints ) : mpImplPolygon(ImplPolygon(rBezPt1, rCtrlPt1, rBezPt2, rCtrlPt2, nPoints)) { } Polygon::~Polygon() { } Point * Polygon::GetPointAry() { return mpImplPolygon->mxPointAry.get(); } const Point* Polygon::GetConstPointAry() const { return mpImplPolygon->mxPointAry.get(); } const PolyFlags* Polygon::GetConstFlagAry() const { return mpImplPolygon->mxFlagAry.get(); } void Polygon::SetPoint( const Point& rPt, sal_uInt16 nPos ) { DBG_ASSERT( nPos < mpImplPolygon->mnPoints, "Polygon::SetPoint(): nPos >= nPoints" ); mpImplPolygon->mxPointAry[nPos] = rPt; } void Polygon::SetFlags( sal_uInt16 nPos, PolyFlags eFlags ) { DBG_ASSERT( nPos < mpImplPolygon->mnPoints, "Polygon::SetFlags(): nPos >= nPoints" ); // we do only want to create the flag array if there // is at least one flag different to PolyFlags::Normal if ( eFlags != PolyFlags::Normal ) { mpImplPolygon->ImplCreateFlagArray(); mpImplPolygon->mxFlagAry[ nPos ] = eFlags; } } const Point& Polygon::GetPoint( sal_uInt16 nPos ) const { DBG_ASSERT( nPos < mpImplPolygon->mnPoints, "Polygon::GetPoint(): nPos >= nPoints" ); return mpImplPolygon->mxPointAry[nPos]; } PolyFlags Polygon::GetFlags( sal_uInt16 nPos ) const { DBG_ASSERT( nPos < mpImplPolygon->mnPoints, "Polygon::GetFlags(): nPos >= nPoints" ); return mpImplPolygon->mxFlagAry ? mpImplPolygon->mxFlagAry[ nPos ] : PolyFlags::Normal; } bool Polygon::HasFlags() const { return bool(mpImplPolygon->mxFlagAry); } bool Polygon::IsRect() const { bool bIsRect = false; if (!mpImplPolygon->mxFlagAry) { if ( ( ( mpImplPolygon->mnPoints == 5 ) && ( mpImplPolygon->mxPointAry[ 0 ] == mpImplPolygon->mxPointAry[ 4 ] ) ) || ( mpImplPolygon->mnPoints == 4 ) ) { if ( ( mpImplPolygon->mxPointAry[ 0 ].X() == mpImplPolygon->mxPointAry[ 3 ].X() ) && ( mpImplPolygon->mxPointAry[ 0 ].Y() == mpImplPolygon->mxPointAry[ 1 ].Y() ) && ( mpImplPolygon->mxPointAry[ 1 ].X() == mpImplPolygon->mxPointAry[ 2 ].X() ) && ( mpImplPolygon->mxPointAry[ 2 ].Y() == mpImplPolygon->mxPointAry[ 3 ].Y() ) ) bIsRect = true; } } return bIsRect; } void Polygon::SetSize( sal_uInt16 nNewSize ) { if( nNewSize != mpImplPolygon->mnPoints ) { mpImplPolygon->ImplSetSize( nNewSize ); } } sal_uInt16 Polygon::GetSize() const { return mpImplPolygon->mnPoints; } void Polygon::Clear() { mpImplPolygon = ImplType(ImplPolygon()); } double Polygon::CalcDistance( sal_uInt16 nP1, sal_uInt16 nP2 ) const { DBG_ASSERT( nP1 < mpImplPolygon->mnPoints, "Polygon::CalcDistance(): nPos1 >= nPoints" ); DBG_ASSERT( nP2 < mpImplPolygon->mnPoints, "Polygon::CalcDistance(): nPos2 >= nPoints" ); const Point& rP1 = mpImplPolygon->mxPointAry[ nP1 ]; const Point& rP2 = mpImplPolygon->mxPointAry[ nP2 ]; const double fDx = rP2.X() - rP1.X(); const double fDy = rP2.Y() - rP1.Y(); return sqrt( fDx * fDx + fDy * fDy ); } void Polygon::Optimize( PolyOptimizeFlags nOptimizeFlags ) { DBG_ASSERT( !mpImplPolygon->mxFlagAry.get(), "Optimizing could fail with beziers!" ); sal_uInt16 nSize = mpImplPolygon->mnPoints; if( bool(nOptimizeFlags) && nSize ) { if( nOptimizeFlags & PolyOptimizeFlags::EDGES ) { const tools::Rectangle aBound( GetBoundRect() ); const double fArea = ( aBound.GetWidth() + aBound.GetHeight() ) * 0.5; const sal_uInt16 nPercent = 50; Optimize( PolyOptimizeFlags::NO_SAME ); ImplReduceEdges( *this, fArea, nPercent ); } else if( nOptimizeFlags & ( PolyOptimizeFlags::REDUCE | PolyOptimizeFlags::NO_SAME ) ) { tools::Polygon aNewPoly; const Point& rFirst = mpImplPolygon->mxPointAry[ 0 ]; const int nReduce = ( nOptimizeFlags & PolyOptimizeFlags::REDUCE ) ? 4 : 0; while( nSize && ( mpImplPolygon->mxPointAry[ nSize - 1 ] == rFirst ) ) nSize--; if( nSize > 1 ) { sal_uInt16 nLast = 0, nNewCount = 1; aNewPoly.SetSize( nSize ); aNewPoly[ 0 ] = rFirst; for( sal_uInt16 i = 1; i < nSize; i++ ) { if( ( mpImplPolygon->mxPointAry[ i ] != mpImplPolygon->mxPointAry[ nLast ] ) && ( !nReduce || ( nReduce < FRound( CalcDistance( nLast, i ) ) ) ) ) { aNewPoly[ nNewCount++ ] = mpImplPolygon->mxPointAry[ nLast = i ]; } } if( nNewCount == 1 ) aNewPoly.Clear(); else aNewPoly.SetSize( nNewCount ); } *this = aNewPoly; } nSize = mpImplPolygon->mnPoints; if( nSize > 1 ) { if( ( nOptimizeFlags & PolyOptimizeFlags::CLOSE ) && ( mpImplPolygon->mxPointAry[ 0 ] != mpImplPolygon->mxPointAry[ nSize - 1 ] ) ) { SetSize( mpImplPolygon->mnPoints + 1 ); mpImplPolygon->mxPointAry[ mpImplPolygon->mnPoints - 1 ] = mpImplPolygon->mxPointAry[ 0 ]; } else if( ( nOptimizeFlags & PolyOptimizeFlags::OPEN ) && ( mpImplPolygon->mxPointAry[ 0 ] == mpImplPolygon->mxPointAry[ nSize - 1 ] ) ) { const Point& rFirst = mpImplPolygon->mxPointAry[ 0 ]; while( nSize && ( mpImplPolygon->mxPointAry[ nSize - 1 ] == rFirst ) ) nSize--; SetSize( nSize ); } } } } /** Recursively subdivide cubic bezier curve via deCasteljau. @param rPointIter Output iterator, where the subdivided polylines are written to. @param d Squared difference of curve to a straight line @param P* Exactly four points, interpreted as support and control points of a cubic bezier curve. Must be in device coordinates, since stop criterion is based on the following assumption: the device has a finite resolution, it is thus sufficient to stop subdivision if the curve does not deviate more than one pixel from a straight line. */ static void ImplAdaptiveSubdivide( ::std::back_insert_iterator< ::std::vector< Point > >& rPointIter, const double old_d2, int recursionDepth, const double d2, const double P1x, const double P1y, const double P2x, const double P2y, const double P3x, const double P3y, const double P4x, const double P4y ) { // Hard limit on recursion depth, empiric number. enum {maxRecursionDepth=128}; // Perform bezier flatness test (lecture notes from R. Schaback, // Mathematics of Computer-Aided Design, Uni Goettingen, 2000) // ||P(t) - L(t)|| <= max ||b_j - b_0 - j/n(b_n - b_0)|| // 0<=j<=n // What is calculated here is an upper bound to the distance from // a line through b_0 and b_3 (P1 and P4 in our notation) and the // curve. We can drop 0 and n from the running indices, since the // argument of max becomes zero for those cases. const double fJ1x( P2x - P1x - 1.0/3.0*(P4x - P1x) ); const double fJ1y( P2y - P1y - 1.0/3.0*(P4y - P1y) ); const double fJ2x( P3x - P1x - 2.0/3.0*(P4x - P1x) ); const double fJ2y( P3y - P1y - 2.0/3.0*(P4y - P1y) ); const double distance2( ::std::max( fJ1x*fJ1x + fJ1y*fJ1y, fJ2x*fJ2x + fJ2y*fJ2y) ); // stop if error measure does not improve anymore. This is a // safety guard against floating point inaccuracies. // stop at recursion level 128. This is a safety guard against // floating point inaccuracies. // stop if distance from line is guaranteed to be bounded by d if( old_d2 > d2 && recursionDepth < maxRecursionDepth && distance2 >= d2 ) { // deCasteljau bezier arc, split at t=0.5 // Foley/vanDam, p. 508 const double L1x( P1x ), L1y( P1y ); const double L2x( (P1x + P2x)*0.5 ), L2y( (P1y + P2y)*0.5 ); const double Hx ( (P2x + P3x)*0.5 ), Hy ( (P2y + P3y)*0.5 ); const double L3x( (L2x + Hx)*0.5 ), L3y( (L2y + Hy)*0.5 ); const double R4x( P4x ), R4y( P4y ); const double R3x( (P3x + P4x)*0.5 ), R3y( (P3y + P4y)*0.5 ); const double R2x( (Hx + R3x)*0.5 ), R2y( (Hy + R3y)*0.5 ); const double R1x( (L3x + R2x)*0.5 ), R1y( (L3y + R2y)*0.5 ); const double L4x( R1x ), L4y( R1y ); // subdivide further ++recursionDepth; ImplAdaptiveSubdivide(rPointIter, distance2, recursionDepth, d2, L1x, L1y, L2x, L2y, L3x, L3y, L4x, L4y); ImplAdaptiveSubdivide(rPointIter, distance2, recursionDepth, d2, R1x, R1y, R2x, R2y, R3x, R3y, R4x, R4y); } else { // requested resolution reached. // Add end points to output iterator. // order is preserved, since this is so to say depth first traversal. *rPointIter++ = Point( FRound(P1x), FRound(P1y) ); } } void Polygon::AdaptiveSubdivide( Polygon& rResult, const double d ) const { if (!mpImplPolygon->mxFlagAry) { rResult = *this; } else { sal_uInt16 i; sal_uInt16 nPts( GetSize() ); ::std::vector< Point > aPoints; aPoints.reserve( nPts ); ::std::back_insert_iterator< ::std::vector< Point > > aPointIter( aPoints ); for(i=0; imxFlagAry[ i ] ); PolyFlags P4( mpImplPolygon->mxFlagAry[ i + 3 ] ); if( ( PolyFlags::Normal == P1 || PolyFlags::Smooth == P1 || PolyFlags::Symmetric == P1 ) && ( PolyFlags::Control == mpImplPolygon->mxFlagAry[ i + 1 ] ) && ( PolyFlags::Control == mpImplPolygon->mxFlagAry[ i + 2 ] ) && ( PolyFlags::Normal == P4 || PolyFlags::Smooth == P4 || PolyFlags::Symmetric == P4 ) ) { ImplAdaptiveSubdivide( aPointIter, d*d+1.0, 0, d*d, mpImplPolygon->mxPointAry[ i ].X(), mpImplPolygon->mxPointAry[ i ].Y(), mpImplPolygon->mxPointAry[ i+1 ].X(), mpImplPolygon->mxPointAry[ i+1 ].Y(), mpImplPolygon->mxPointAry[ i+2 ].X(), mpImplPolygon->mxPointAry[ i+2 ].Y(), mpImplPolygon->mxPointAry[ i+3 ].X(), mpImplPolygon->mxPointAry[ i+3 ].Y() ); i += 3; continue; } } *aPointIter++ = mpImplPolygon->mxPointAry[ i++ ]; if (aPoints.size() >= SAL_MAX_UINT16) { OSL_ENSURE(aPoints.size() < SAL_MAX_UINT16, "Polygon::AdaptiveSubdivision created polygon too many points;" " using original polygon instead"); // The resulting polygon can not hold all the points // that we have created so far. Stop the subdivision // and return a copy of the unmodified polygon. rResult = *this; return; } } // fill result polygon rResult = tools::Polygon( static_cast(aPoints.size()) ); // ensure sufficient size for copy ::std::copy(aPoints.begin(), aPoints.end(), rResult.mpImplPolygon->mxPointAry.get()); } } class Vector2D { private: double mfX; double mfY; public: explicit Vector2D( const Point& rPoint ) : mfX( rPoint.X() ), mfY( rPoint.Y() ) {}; double GetLength() const { return hypot( mfX, mfY ); } Vector2D& operator-=( const Vector2D& rVec ) { mfX -= rVec.mfX; mfY -= rVec.mfY; return *this; } double Scalar( const Vector2D& rVec ) const { return mfX * rVec.mfX + mfY * rVec.mfY ; } Vector2D& Normalize(); bool IsPositive( Vector2D const & rVec ) const { return ( mfX * rVec.mfY - mfY * rVec.mfX ) >= 0.0; } bool IsNegative( Vector2D const & rVec ) const { return !IsPositive( rVec ); } }; Vector2D& Vector2D::Normalize() { double fLen = Scalar( *this ); if( ( fLen != 0.0 ) && ( fLen != 1.0 ) && ( ( fLen = sqrt( fLen ) ) != 0.0 ) ) { mfX /= fLen; mfY /= fLen; } return *this; } void Polygon::ImplReduceEdges( tools::Polygon& rPoly, const double& rArea, sal_uInt16 nPercent ) { const double fBound = 2000.0 * ( 100 - nPercent ) * 0.01; sal_uInt16 nNumNoChange = 0, nNumRuns = 0; while( nNumNoChange < 2 ) { sal_uInt16 nPntCnt = rPoly.GetSize(), nNewPos = 0; tools::Polygon aNewPoly( nPntCnt ); bool bChangeInThisRun = false; for( sal_uInt16 n = 0; n < nPntCnt; n++ ) { bool bDeletePoint = false; if( ( n + nNumRuns ) % 2 ) { sal_uInt16 nIndPrev = !n ? nPntCnt - 1 : n - 1; sal_uInt16 nIndPrevPrev = !nIndPrev ? nPntCnt - 1 : nIndPrev - 1; sal_uInt16 nIndNext = ( n == nPntCnt-1 ) ? 0 : n + 1; sal_uInt16 nIndNextNext = ( nIndNext == nPntCnt - 1 ) ? 0 : nIndNext + 1; Vector2D aVec1( rPoly[ nIndPrev ] ); aVec1 -= Vector2D(rPoly[ nIndPrevPrev ]); Vector2D aVec2( rPoly[ n ] ); aVec2 -= Vector2D(rPoly[ nIndPrev ]); Vector2D aVec3( rPoly[ nIndNext ] ); aVec3 -= Vector2D(rPoly[ n ]); Vector2D aVec4( rPoly[ nIndNextNext ] ); aVec4 -= Vector2D(rPoly[ nIndNext ]); double fDist1 = aVec1.GetLength(), fDist2 = aVec2.GetLength(); double fDist3 = aVec3.GetLength(), fDist4 = aVec4.GetLength(); double fTurnB = aVec2.Normalize().Scalar( aVec3.Normalize() ); if( fabs( fTurnB ) < ( 1.0 + SMALL_DVALUE ) && fabs( fTurnB ) > ( 1.0 - SMALL_DVALUE ) ) bDeletePoint = true; else { Vector2D aVecB( rPoly[ nIndNext ] ); double fDistB = ( aVecB -= Vector2D(rPoly[ nIndPrev ] )).GetLength(); double fLenWithB = fDist2 + fDist3; double fLenFact = ( fDistB != 0.0 ) ? fLenWithB / fDistB : 1.0; double fTurnPrev = aVec1.Normalize().Scalar( aVec2 ); double fTurnNext = aVec3.Scalar( aVec4.Normalize() ); double fGradPrev, fGradB, fGradNext; if( fabs( fTurnPrev ) < ( 1.0 + SMALL_DVALUE ) && fabs( fTurnPrev ) > ( 1.0 - SMALL_DVALUE ) ) fGradPrev = 0.0; else fGradPrev = acos( fTurnPrev ) / ( aVec1.IsNegative( aVec2 ) ? -F_PI180 : F_PI180 ); fGradB = acos( fTurnB ) / ( aVec2.IsNegative( aVec3 ) ? -F_PI180 : F_PI180 ); if( fabs( fTurnNext ) < ( 1.0 + SMALL_DVALUE ) && fabs( fTurnNext ) > ( 1.0 - SMALL_DVALUE ) ) fGradNext = 0.0; else fGradNext = acos( fTurnNext ) / ( aVec3.IsNegative( aVec4 ) ? -F_PI180 : F_PI180 ); if( ( fGradPrev > 0.0 && fGradB < 0.0 && fGradNext > 0.0 ) || ( fGradPrev < 0.0 && fGradB > 0.0 && fGradNext < 0.0 ) ) { if( ( fLenFact < ( FSQRT2 + SMALL_DVALUE ) ) && ( ( ( fDist1 + fDist4 ) / ( fDist2 + fDist3 ) ) * 2000.0 ) > fBound ) { bDeletePoint = true; } } else { double fRelLen = 1.0 - sqrt( fDistB / rArea ); if( fRelLen < 0.0 ) fRelLen = 0.0; else if( fRelLen > 1.0 ) fRelLen = 1.0; if( ( static_cast( ( ( fLenFact - 1.0 ) * 1000000.0 ) + 0.5 ) < fBound ) && ( fabs( fGradB ) <= ( fRelLen * fBound * 0.01 ) ) ) { bDeletePoint = true; } } } } if( !bDeletePoint ) aNewPoly[ nNewPos++ ] = rPoly[ n ]; else bChangeInThisRun = true; } if( bChangeInThisRun && nNewPos ) { aNewPoly.SetSize( nNewPos ); rPoly = aNewPoly; nNumNoChange = 0; } else nNumNoChange++; nNumRuns++; } } void Polygon::Move( long nHorzMove, long nVertMove ) { // This check is required for DrawEngine if ( !nHorzMove && !nVertMove ) return; // Move points sal_uInt16 nCount = mpImplPolygon->mnPoints; for ( sal_uInt16 i = 0; i < nCount; i++ ) { Point& rPt = mpImplPolygon->mxPointAry[i]; rPt.X() += nHorzMove; rPt.Y() += nVertMove; } } void Polygon::Translate(const Point& rTrans) { for ( sal_uInt16 i = 0, nCount = mpImplPolygon->mnPoints; i < nCount; i++ ) mpImplPolygon->mxPointAry[ i ] += rTrans; } void Polygon::Scale( double fScaleX, double fScaleY ) { for ( sal_uInt16 i = 0, nCount = mpImplPolygon->mnPoints; i < nCount; i++ ) { Point& rPnt = mpImplPolygon->mxPointAry[i]; rPnt.X() = static_cast( fScaleX * rPnt.X() ); rPnt.Y() = static_cast( fScaleY * rPnt.Y() ); } } void Polygon::Rotate( const Point& rCenter, sal_uInt16 nAngle10 ) { nAngle10 %= 3600; if( nAngle10 ) { const double fAngle = F_PI1800 * nAngle10; Rotate( rCenter, sin( fAngle ), cos( fAngle ) ); } } void Polygon::Rotate( const Point& rCenter, double fSin, double fCos ) { long nCenterX = rCenter.X(); long nCenterY = rCenter.Y(); for( sal_uInt16 i = 0, nCount = mpImplPolygon->mnPoints; i < nCount; i++ ) { Point& rPt = mpImplPolygon->mxPointAry[ i ]; const long nX = rPt.X() - nCenterX; const long nY = rPt.Y() - nCenterY; rPt.X() = FRound( fCos * nX + fSin * nY ) + nCenterX; rPt.Y() = - FRound( fSin * nX - fCos * nY ) + nCenterY; } } void Polygon::Clip( const tools::Rectangle& rRect ) { // #105251# Justify rect before edge filtering tools::Rectangle aJustifiedRect( rRect ); aJustifiedRect.Justify(); sal_uInt16 nSourceSize = mpImplPolygon->mnPoints; ImplPolygonPointFilter aPolygon( nSourceSize ); ImplEdgePointFilter aHorzFilter( EDGE_HORZ, aJustifiedRect.Left(), aJustifiedRect.Right(), aPolygon ); ImplEdgePointFilter aVertFilter( EDGE_VERT, aJustifiedRect.Top(), aJustifiedRect.Bottom(), aHorzFilter ); for ( sal_uInt16 i = 0; i < nSourceSize; i++ ) aVertFilter.Input( mpImplPolygon->mxPointAry[i] ); if ( aVertFilter.IsPolygon() ) aVertFilter.LastPoint(); else aPolygon.LastPoint(); mpImplPolygon = ImplType(aPolygon.get()); } tools::Rectangle Polygon::GetBoundRect() const { // Removing the assert. Bezier curves have the attribute that each single // curve segment defined by four points can not exit the four-point polygon // defined by that points. This allows to say that the curve segment can also // never leave the Range of its defining points. // The result is that Polygon::GetBoundRect() may not create the minimal // BoundRect of the Polygon (to get that, use basegfx::B2DPolygon classes), // but will always create a valid BoundRect, at least as long as this method // 'blindly' travels over all points, including control points. // DBG_ASSERT( !mpImplPolygon->mxFlagAry.get(), "GetBoundRect could fail with beziers!" ); sal_uInt16 nCount = mpImplPolygon->mnPoints; if( ! nCount ) return tools::Rectangle(); long nXMin, nXMax, nYMin, nYMax; const Point& pFirstPt = mpImplPolygon->mxPointAry[0]; nXMin = nXMax = pFirstPt.X(); nYMin = nYMax = pFirstPt.Y(); for ( sal_uInt16 i = 0; i < nCount; i++ ) { const Point& rPt = mpImplPolygon->mxPointAry[i]; if (rPt.X() < nXMin) nXMin = rPt.X(); if (rPt.X() > nXMax) nXMax = rPt.X(); if (rPt.Y() < nYMin) nYMin = rPt.Y(); if (rPt.Y() > nYMax) nYMax = rPt.Y(); } return tools::Rectangle( nXMin, nYMin, nXMax, nYMax ); } bool Polygon::IsInside( const Point& rPoint ) const { DBG_ASSERT( !mpImplPolygon->mxFlagAry.get(), "IsInside could fail with beziers!" ); const tools::Rectangle aBound( GetBoundRect() ); const Line aLine( rPoint, Point( aBound.Right() + 100, rPoint.Y() ) ); sal_uInt16 nCount = mpImplPolygon->mnPoints; sal_uInt16 nPCounter = 0; if ( ( nCount > 2 ) && aBound.IsInside( rPoint ) ) { Point aPt1( mpImplPolygon->mxPointAry[ 0 ] ); Point aIntersection; Point aLastIntersection; while ( ( aPt1 == mpImplPolygon->mxPointAry[ nCount - 1 ] ) && ( nCount > 3 ) ) nCount--; for ( sal_uInt16 i = 1; i <= nCount; i++ ) { const Point& rPt2 = mpImplPolygon->mxPointAry[ ( i < nCount ) ? i : 0 ]; if ( aLine.Intersection( Line( aPt1, rPt2 ), aIntersection ) ) { // This avoids insertion of double intersections if ( nPCounter ) { if ( aIntersection != aLastIntersection ) { aLastIntersection = aIntersection; nPCounter++; } } else { aLastIntersection = aIntersection; nPCounter++; } } aPt1 = rPt2; } } // is inside, if number of intersection points is odd return ( ( nPCounter & 1 ) == 1 ); } void Polygon::Insert( sal_uInt16 nPos, const Point& rPt ) { if( nPos >= mpImplPolygon->mnPoints ) nPos = mpImplPolygon->mnPoints; if (mpImplPolygon->ImplSplit(nPos, 1)) mpImplPolygon->mxPointAry[ nPos ] = rPt; } void Polygon::Insert( sal_uInt16 nPos, const tools::Polygon& rPoly ) { const sal_uInt16 nInsertCount = rPoly.mpImplPolygon->mnPoints; if( nInsertCount ) { if( nPos >= mpImplPolygon->mnPoints ) nPos = mpImplPolygon->mnPoints; if (rPoly.mpImplPolygon->mxFlagAry) mpImplPolygon->ImplCreateFlagArray(); mpImplPolygon->ImplSplit( nPos, nInsertCount, rPoly.mpImplPolygon.get() ); } } Point& Polygon::operator[]( sal_uInt16 nPos ) { DBG_ASSERT( nPos < mpImplPolygon->mnPoints, "Polygon::[]: nPos >= nPoints" ); return mpImplPolygon->mxPointAry[nPos]; } tools::Polygon& Polygon::operator=( const tools::Polygon& rPoly ) { mpImplPolygon = rPoly.mpImplPolygon; return *this; } tools::Polygon& Polygon::operator=( tools::Polygon&& rPoly ) { mpImplPolygon = std::move(rPoly.mpImplPolygon); return *this; } bool Polygon::operator==( const tools::Polygon& rPoly ) const { return (mpImplPolygon == rPoly.mpImplPolygon); } bool Polygon::IsEqual( const tools::Polygon& rPoly ) const { bool bIsEqual = true; sal_uInt16 i; if ( GetSize() != rPoly.GetSize() ) bIsEqual = false; else { for ( i = 0; i < GetSize(); i++ ) { if ( ( GetPoint( i ) != rPoly.GetPoint( i ) ) || ( GetFlags( i ) != rPoly.GetFlags( i ) ) ) { bIsEqual = false; break; } } } return bIsEqual; } SvStream& ReadPolygon( SvStream& rIStream, tools::Polygon& rPoly ) { sal_uInt16 i; sal_uInt16 nPoints(0); // read all points and create array rIStream.ReadUInt16( nPoints ); const size_t nMaxRecordsPossible = rIStream.remainingSize() / (2 * sizeof(sal_Int32)); if (nPoints > nMaxRecordsPossible) { SAL_WARN("tools", "Polygon claims " << nPoints << " records, but only " << nMaxRecordsPossible << " possible"); nPoints = nMaxRecordsPossible; } rPoly.mpImplPolygon->ImplSetSize( nPoints, false ); // Determine whether we need to write through operators #if (SAL_TYPES_SIZEOFLONG) == 4 #ifdef OSL_BIGENDIAN if ( rIStream.GetEndian() == SvStreamEndian::BIG ) #else if ( rIStream.GetEndian() == SvStreamEndian::LITTLE ) #endif rIStream.ReadBytes(rPoly.mpImplPolygon->mxPointAry.get(), nPoints*sizeof(Point)); else #endif { for( i = 0; i < nPoints; i++ ) { sal_Int32 nTmpX(0), nTmpY(0); rIStream.ReadInt32( nTmpX ).ReadInt32( nTmpY ); rPoly.mpImplPolygon->mxPointAry[i].X() = nTmpX; rPoly.mpImplPolygon->mxPointAry[i].Y() = nTmpY; } } return rIStream; } SvStream& WritePolygon( SvStream& rOStream, const tools::Polygon& rPoly ) { sal_uInt16 i; sal_uInt16 nPoints = rPoly.GetSize(); // Write number of points rOStream.WriteUInt16( nPoints ); // Determine whether we need to write through operators #if (SAL_TYPES_SIZEOFLONG) == 4 #ifdef OSL_BIGENDIAN if ( rOStream.GetEndian() == SvStreamEndian::BIG ) #else if ( rOStream.GetEndian() == SvStreamEndian::LITTLE ) #endif { if ( nPoints ) rOStream.WriteBytes(rPoly.mpImplPolygon->mxPointAry.get(), nPoints*sizeof(Point)); } else #endif { for( i = 0; i < nPoints; i++ ) { rOStream.WriteInt32( rPoly.mpImplPolygon->mxPointAry[i].X() ) .WriteInt32( rPoly.mpImplPolygon->mxPointAry[i].Y() ); } } return rOStream; } void Polygon::ImplRead( SvStream& rIStream ) { sal_uInt8 bHasPolyFlags(0); ReadPolygon( rIStream, *this ); rIStream.ReadUChar( bHasPolyFlags ); if ( bHasPolyFlags ) { mpImplPolygon->mxFlagAry.reset(new PolyFlags[mpImplPolygon->mnPoints]); rIStream.ReadBytes(mpImplPolygon->mxFlagAry.get(), mpImplPolygon->mnPoints); } } void Polygon::Read( SvStream& rIStream ) { VersionCompat aCompat( rIStream, StreamMode::READ ); ImplRead( rIStream ); } void Polygon::ImplWrite( SvStream& rOStream ) const { bool bHasPolyFlags(mpImplPolygon->mxFlagAry); WritePolygon( rOStream, *this ); rOStream.WriteBool(bHasPolyFlags); if ( bHasPolyFlags ) rOStream.WriteBytes(mpImplPolygon->mxFlagAry.get(), mpImplPolygon->mnPoints); } void Polygon::Write( SvStream& rOStream ) const { VersionCompat aCompat( rOStream, StreamMode::WRITE, 1 ); ImplWrite( rOStream ); } // #i74631#/#i115917# numerical correction method for B2DPolygon void impCorrectContinuity(basegfx::B2DPolygon& roPolygon, sal_uInt32 nIndex, PolyFlags nCFlag) { const sal_uInt32 nPointCount(roPolygon.count()); OSL_ENSURE(nIndex < nPointCount, "impCorrectContinuity: index access out of range (!)"); if(nIndex < nPointCount && (PolyFlags::Smooth == nCFlag || PolyFlags::Symmetric == nCFlag)) { if(roPolygon.isPrevControlPointUsed(nIndex) && roPolygon.isNextControlPointUsed(nIndex)) { // #i115917# Patch from osnola (modified, thanks for showing the problem) // The correction is needed because an integer polygon with control points // is converted to double precision. When C1 or C2 is used the involved vectors // may not have the same directions/lengths since these come from integer coordinates // and may have been snapped to different nearest integer coordinates. The snap error // is in the range of +-1 in y and y, thus 0.0 <= error <= sqrt(2.0). Nonetheless, // it needs to be corrected to be able to detect the continuity in this points // correctly. // We only have the integer data here (already in double precision form, but no mantisse // used), so the best correction is to use: // for C1: The longest vector since it potentially has best preserved the original vector. // Even better the sum of the vectors, weighted by their length. This gives the // normal vector addition to get the vector itself, lengths need to be preserved. // for C2: The mediated vector(s) since both should be the same, but mirrored // extract the point and vectors const basegfx::B2DPoint aPoint(roPolygon.getB2DPoint(nIndex)); const basegfx::B2DVector aNext(roPolygon.getNextControlPoint(nIndex) - aPoint); const basegfx::B2DVector aPrev(aPoint - roPolygon.getPrevControlPoint(nIndex)); // calculate common direction vector, normalize const basegfx::B2DVector aDirection(aNext + aPrev); const double fDirectionLen = aDirection.getLength(); if (fDirectionLen == 0.0) return; if (PolyFlags::Smooth == nCFlag) { // C1: apply common direction vector, preserve individual lengths const double fInvDirectionLen(1.0 / fDirectionLen); roPolygon.setNextControlPoint(nIndex, basegfx::B2DPoint(aPoint + (aDirection * (aNext.getLength() * fInvDirectionLen)))); roPolygon.setPrevControlPoint(nIndex, basegfx::B2DPoint(aPoint - (aDirection * (aPrev.getLength() * fInvDirectionLen)))); } else // PolyFlags::Symmetric { // C2: get mediated length. Taking half of the unnormalized direction would be // an approximation, but not correct. const double fMedLength((aNext.getLength() + aPrev.getLength()) * (0.5 / fDirectionLen)); const basegfx::B2DVector aScaledDirection(aDirection * fMedLength); // Bring Direction to correct length and apply roPolygon.setNextControlPoint(nIndex, basegfx::B2DPoint(aPoint + aScaledDirection)); roPolygon.setPrevControlPoint(nIndex, basegfx::B2DPoint(aPoint - aScaledDirection)); } } } } // convert to basegfx::B2DPolygon and return basegfx::B2DPolygon Polygon::getB2DPolygon() const { basegfx::B2DPolygon aRetval; const sal_uInt16 nCount(mpImplPolygon->mnPoints); if (nCount) { if (mpImplPolygon->mxFlagAry) { // handling for curves. Add start point const Point aStartPoint(mpImplPolygon->mxPointAry[0]); PolyFlags nPointFlag(mpImplPolygon->mxFlagAry[0]); aRetval.append(basegfx::B2DPoint(aStartPoint.X(), aStartPoint.Y())); Point aControlA, aControlB; for(sal_uInt16 a(1); a < nCount;) { bool bControlA(false); bool bControlB(false); if(PolyFlags::Control == mpImplPolygon->mxFlagAry[a]) { aControlA = mpImplPolygon->mxPointAry[a++]; bControlA = true; } if(a < nCount && PolyFlags::Control == mpImplPolygon->mxFlagAry[a]) { aControlB = mpImplPolygon->mxPointAry[a++]; bControlB = true; } // assert invalid polygons OSL_ENSURE(bControlA == bControlB, "Polygon::getB2DPolygon: Invalid source polygon (!)"); if(a < nCount) { const Point aEndPoint(mpImplPolygon->mxPointAry[a]); if(bControlA) { // bezier edge, add aRetval.appendBezierSegment( basegfx::B2DPoint(aControlA.X(), aControlA.Y()), basegfx::B2DPoint(aControlB.X(), aControlB.Y()), basegfx::B2DPoint(aEndPoint.X(), aEndPoint.Y())); impCorrectContinuity(aRetval, aRetval.count() - 2, nPointFlag); } else { // no bezier edge, add end point aRetval.append(basegfx::B2DPoint(aEndPoint.X(), aEndPoint.Y())); } nPointFlag = mpImplPolygon->mxFlagAry[a++]; } } // if exist, remove double first/last points, set closed and correct control points basegfx::utils::checkClosed(aRetval); if(aRetval.isClosed()) { // closeWithGeometryChange did really close, so last point(s) were removed. // Correct the continuity in the changed point impCorrectContinuity(aRetval, 0, mpImplPolygon->mxFlagAry[0]); } } else { // extra handling for non-curves (most-used case) for speedup for(sal_uInt16 a(0); a < nCount; a++) { // get point and add const Point aPoint(mpImplPolygon->mxPointAry[a]); aRetval.append(basegfx::B2DPoint(aPoint.X(), aPoint.Y())); } // set closed flag basegfx::utils::checkClosed(aRetval); } } return aRetval; } Polygon::Polygon(const basegfx::B2DPolygon& rPolygon) : mpImplPolygon(ImplPolygon(rPolygon)) { } } // namespace tools /* vim:set shiftwidth=4 softtabstop=4 expandtab: */