# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*- module_directory:=$(dir $(realpath $(firstword $(MAKEFILE_LIST)))) include $(module_directory)/../solenv/gbuild/partial_build.mk # vim: set noet sw=4 ts=4: k?h=feature/skia' type='application/atom+xml'/>
summaryrefslogtreecommitdiff
path: root/sdext/CppunitTest_sdext_pdfimport.mk
diff options
context:
space:
mode:
authorLuboš Luňák <l.lunak@collabora.com>2019-11-26 15:49:07 +0100
committerLuboš Luňák <l.lunak@collabora.com>2019-11-27 09:53:07 +0100
commit3de02c68cd9a3bcfe7cc4c6c526f6c9d853651b2 (patch)
tree81597a707a89876c1f1c8feff59764229a4f6252 /sdext/CppunitTest_sdext_pdfimport.mk
parent8557650ca474410f632c8cfe6468a656c97579bc (diff)
use idle priority in visualbackendtest feature/skia
At least Skia and OpenGL use POST_PAINT priority for flushing drawn contents to the screen. Using the higher REPAINT priority here could mean that actually showing the contents would not happen. Also, at least with Skia+Vulkan, it seems that Skia could queue commands indefinitely, eventually running out of resources. Change-Id: Ia3969bad18d710b006325a0fba11dc318ff93786