/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: salframe.h,v $ * $Revision: 1.26 $ * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SV_SALFRAME_H #define _SV_SALFRAME_H #include "vcl/sv.h" #include "vcl/salframe.hxx" #include "vcl/sysdata.hxx" #include "salmenu.h" #include "saldata.hxx" #include "aquavcltypes.h" #include #include #include #include class AquaSalGraphics; class AquaSalFrame; class AquaSalTimer; class AquaSalInstance; class AquaSalMenu; class AquaBlinker; typedef struct SalFrame::SalPointerState SalPointerState; // ---------------- // - AquaSalFrame - // ---------------- class AquaSalFrame : public SalFrame { public: NSWindow* mpWindow; // Cocoa window NSView* mpView; // Cocoa view (actually a custom view, see below NSMenuItem* mpDockMenuEntry; // entry in the dynamic dock menu NSRect maScreenRect; // for mirroring purposes AquaSalGraphics* mpGraphics; // current frame graphics AquaSalFrame* mpParent; // pointer to parent frame SystemEnvData maSysData; // system data int mnMinWidth; // min. client width in pixels int mnMinHeight; // min. client height in pixels int mnMaxWidth; // max. client width in pixels int mnMaxHeight; // max. client height in pixels NSRect maFullScreenRect; // old window size when in FullScreen bool mbGraphics:1; // is Graphics used? bool mbFullScreen:1; // is Window in FullScreen? bool mbShown:1; bool mbInitShow:1; bool mbPositioned:1; bool mbSized:1; bool mbPresentation:1; ULONG mnStyle; unsigned int mnStyleMask; // our style mask from NSWindow creation ULONG mnLastEventTime; unsigned int mnLastModifierFlags; AquaSalMenu* mpMenu; SalExtStyle mnExtStyle; // currently document frames are marked this way PointerStyle mePointerStyle; // currently active pointer style NSTrackingRectTag mnTrackingRectTag; // used to get enter/leave messages CGMutablePathRef mrClippingPath; // used for "shaping" std::vector< CGRect > maClippingRects; std::list maBlinkers; Rectangle maInvalidRect; ULONG mnICOptions; boost::shared_ptr< Timer > mpActivityTimer; // Timer to prevent system sleep during presentation public: /** Constructor Creates a system window and connects this frame with it. @throws std::runtime_error in case window creation fails */ AquaSalFrame( SalFrame* pParent, ULONG salFrameStyle ); virtual ~AquaSalFrame(); virtual SalGraphics* GetGraphics(); virtual void ReleaseGraphics( SalGraphics* pGraphics ); virtual BOOL PostEvent( void* pData ); virtual void SetTitle( const XubString& rTitle ); virtual void SetIcon( USHORT nIcon ); virtual void SetRepresentedURL( const rtl::OUString& ); virtual void SetMenu( SalMenu* pSalMenu ); virtual void DrawMenuBar(); virtual void Show( BOOL bVisible, BOOL bNoActivate = FALSE ); virtual void Enable( BOOL bEnable ); virtual void SetMinClientSize( long nWidth, long nHeight ); virtual void SetMaxClientSize( long nWidth, long nHeight ); virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, USHORT nFlags ); virtual void GetClientSize( long& rWidth, long& rHeight ); virtual void GetWorkArea( Rectangle& rRect ); virtual SalFrame* GetParent() const; virtual void SetWindowState( const SalFrameState* pState ); virtual BOOL GetWindowState( SalFrameState* pState ); virtual void ShowFullScreen( BOOL bFullScreen, sal_Int32 nDisplay ); virtual void StartPresentation( BOOL bStart ); virtual void SetAlwaysOnTop( BOOL bOnTop ); virtual void ToTop( USHORT nFlags ); virtual void SetPointer( PointerStyle ePointerStyle ); virtual void CaptureMouse( BOOL bMouse ); virtual void SetPointerPos( long nX, long nY ); virtual void Flush( void ); virtual void Flush( const Rectangle& ); virtual void Sync(); virtual void SetInputContext( SalInputContext* pContext ); virtual void EndExtTextInput( USHORT nFlags ); virtual String GetKeyName( USHORT nKeyCode ); virtual String GetSymbolKeyName( const XubString& rFontName, USHORT nKeyCode ); virtual BOOL MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode ); virtual LanguageType GetInputLanguage(); virtual SalBitmap* SnapShot(); virtual void UpdateSettings( AllSettings& rSettings ); virtual void Beep( SoundType eSoundType ); virtual const SystemEnvData* GetSystemData() const; virtual SalPointerState GetPointerState(); virtual void SetParent( SalFrame* pNewParent ); virtual bool SetPluginParent( SystemParentData* pNewParent ); virtual void SetExtendedFrameStyle( SalExtStyle ); virtual void SetBackgroundBitmap( SalBitmap* ); virtual void SetScreenNumber(unsigned int); // shaped system windows // set clip region to none (-> rectangular windows, normal state) virtual void ResetClipRegion(); // start setting the clipregion consisting of nRects rectangles virtual void BeginSetClipRegion( ULONG nRects ); // add a rectangle to the clip region virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ); // done setting up the clipregion virtual void EndSetClipRegion(); virtual void SetClientSize( long nWidth, long nHeight ); void UpdateFrameGeometry(); // trigger painting of the window void SendPaintEvent( const Rectangle* pRect = NULL ); static bool isAlive( const AquaSalFrame* pFrame ) { return GetSalData()->maFrameCheck.find( pFrame ) != GetSalData()->maFrameCheck.end(); } static AquaSalFrame* GetCaptureFrame() { return s_pCaptureFrame; } NSWindow* getWindow() const { return mpWindow; } NSView* getView() const { return mpView; } unsigned int getStyleMask() const { return mnStyleMask; } // actually the follwing methods do the same thing: flipping y coordinates // but having two of them makes clearer what the coordinate system // is supposed to be before and after void VCLToCocoa( NSRect& io_rRect, bool bRelativeToScreen = true ); void CocoaToVCL( NSRect& io_rRect, bool bRelativeToScreen = true ); void VCLToCocoa( NSPoint& io_rPoint, bool bRelativeToScreen = true ); void CocoaToVCL( NSPoint& io_Point, bool bRelativeToScreen = true ); NSCursor* getCurrentCursor() const; CGMutablePathRef getClipPath() const { return mrClippingPath; } // called by VCL_NSApplication to indicate screen settings have changed void screenParametersChanged(); private: // methods /** do things on initial show (like centering on parent or on screen) */ void initShow(); void initWindowAndView(); private: // data static AquaSalFrame* s_pCaptureFrame; // make AquaSalFrame non copyable AquaSalFrame( const AquaSalFrame& ); AquaSalFrame& operator=(const AquaSalFrame&); }; #endif // _SV_SALFRAME_H