/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: salgdi.h,v $ * * $Revision: 1.32 $ * * last change: $Author: hr $ $Date: 2007-08-03 13:58:36 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef _SV_SALGDI_H #define _SV_SALGDI_H #include <premac.h> #include <ApplicationServices/ApplicationServices.h> #include <postmac.h> #ifndef _SV_SV_H #include <vcl/sv.h> #endif #ifndef _SV_OUTFONT_HXX #include <vcl/outfont.hxx> #endif #ifndef _SV_SALGDI_HXX #include <vcl/salgdi.hxx> #endif #ifndef _AQUAVCLTYPES_H #include <aquavcltypes.h> #endif #include <vector> #include <basebmp/bitmapdevice.hxx> #include <salsys.h> class AquaSalBitmap; class ImplDevFontAttributes; // mac specific physically available font face class ImplMacFontData : public ImplFontData { public: ImplMacFontData( const ImplDevFontAttributes&, ATSUFontID ); virtual ~ImplMacFontData(); virtual ImplFontData* Clone() const; virtual ImplFontEntry* CreateFontInstance( ImplFontSelectData& ) const; virtual sal_IntPtr GetFontId() const; ImplFontCharMap* GetImplFontCharMap() const; bool HasChar( sal_uInt32 cChar ) const; void ReadOs2Table() const; void ReadMacCmapEncoding() const; bool HasCJKSupport() const; private: const ATSUFontID mnFontId; mutable ImplFontCharMap* mpCharMap; mutable bool mbOs2Read; // true if OS2-table related info is valid mutable bool mbHasOs2Table; mutable bool mbCmapEncodingRead; // true if cmap encoding of Mac font is read mutable bool mbHasCJKSupport; // #i78970# CJK fonts need extra leading }; // ------------------- // - AquaSalGraphics - // ------------------- class AquaSalGraphics : public SalGraphics { friend class ATSLayout; protected: /// VCLVIEW CarbonViewRef mrView; /// graphics context for Quartz 2D CGContextRef mrContext; /// Window if this is a Window graphics CarbonWindowRef mrWindow; /// resolution of this graphics (72 on window and virdev, device dependent on printer) long mnDPIX; long mnDPIY; /// memory for graphics bitmap context (window or virdev) boost::shared_array< sal_uInt8 > maContextMemory; /// basebmp::BitmapDevice used for XOR rendering basebmp::BitmapDeviceSharedPtr maXORDevice; basebmp::BitmapDeviceSharedPtr maXORClipMask; /// path representing current clip region CGMutablePathRef mrClippingPath; std::vector< CGRect > maClippingRects; /// Drawing colors /// pen color RGBA float mpLineColor[4]; /// brush color RGBA float mpFillColor[4]; /// is XOR mode enabled ? bool mbXORMode; // Device Font settings const ImplMacFontData* mpMacFontData; /// style object which carries all font attributes ATSUStyle maATSUStyle; /// text rotation as ATSU angle Fixed mnATSUIRotation; /// allows text measurements for huge font sizes float mfFontScale; /// allows text to be rendered without antialiasing bool mbNonAntialiasedText; // Graphics types /// is this a printer graphics bool mbPrinter; /// is this a virtual device graphics bool mbVirDev; /// is this a window graphics bool mbWindow; /// is this graphics screen compatible bool mbScreen; private: /** returns the display id this window is mostly visible on */ CGDirectDisplayID GetWindowDisplayID() const; public: AquaSalGraphics(); virtual ~AquaSalGraphics(); bool IsPenTransparent() const { return (mpLineColor[3] == 0.0); } bool IsBrushTransparent() const { return (mpFillColor[3] == 0.0); } void SetWindowGraphics( CarbonViewRef rView, CarbonWindowRef rWindow, bool bScreenCompatible ); void SetPrinterGraphics( CGContextRef xContext, long nDPIX, long nDPIY ); void SetVirDevGraphics( CGContextRef xContext, bool bSCreenCompatible ); bool IsWindowGraphics() const { return mbWindow; } bool IsPrinterGraphics() const { return mbPrinter; } bool IsVirDevGraphics() const { return mbVirDev; } bool IsScreenCompatible() const { return mbScreen; } void ImplDrawPixel( long nX, long nY, float pColor[] ); // helper to draw single pixels void Flush(); bool CheckContext(); void UpdateWindow(); void RefreshRect(float lX, float lY, float lWidth, float lHeight); void SetState(); virtual BOOL unionClipRegion( long nX, long nY, long nWidth, long nHeight ); // draw --> LineColor and FillColor and RasterOp and ClipRegion virtual void drawPixel( long nX, long nY ); virtual void drawPixel( long nX, long nY, SalColor nSalColor ); virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ); virtual void drawRect( long nX, long nY, long nWidth, long nHeight ); virtual void drawPolyLine( ULONG nPoints, const SalPoint* pPtAry ); virtual void drawPolygon( ULONG nPoints, const SalPoint* pPtAry ); virtual void drawPolyPolygon( ULONG nPoly, const ULONG* pPoints, PCONSTSALPOINT* pPtAry ); virtual sal_Bool drawPolyLineBezier( ULONG nPoints, const SalPoint* pPtAry, const BYTE* pFlgAry ); virtual sal_Bool drawPolygonBezier( ULONG nPoints, const SalPoint* pPtAry, const BYTE* pFlgAry ); virtual sal_Bool drawPolyPolygonBezier( ULONG nPoly, const ULONG* pPoints, const SalPoint* const* pPtAry, const BYTE* const* pFlgAry ); // CopyArea --> No RasterOp, but ClipRegion virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth, long nSrcHeight, USHORT nFlags ); // CopyBits and DrawBitmap --> RasterOp and ClipRegion // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics virtual void copyBits( const SalTwoRect* pPosAry, SalGraphics* pSrcGraphics ); virtual void drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap ); virtual void drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap, SalColor nTransparentColor ); virtual void drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap, const SalBitmap& rTransparentBitmap ); virtual void drawMask( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap, SalColor nMaskColor ); virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ); virtual SalColor getPixel( long nX, long nY ); // invert --> ClipRegion (only Windows or VirDevs) virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags); virtual void invert( ULONG nPoints, const SalPoint* pPtAry, SalInvert nFlags ); virtual BOOL drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, ULONG nSize ); virtual bool drawAlphaBitmap( const SalTwoRect&, const SalBitmap& rSourceBitmap, const SalBitmap& rAlphaBitmap ); virtual bool drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency ); CGPoint* makeCGptArray(ULONG nPoints, const SalPoint* pPtAry); // native widget rendering methods that require mirroring virtual BOOL hitTestNativeControl( ControlType nType, ControlPart nPart, const Region& rControlRegion, const Point& aPos, SalControlHandle& rControlHandle, BOOL& rIsInside ); virtual BOOL drawNativeControl( ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState, const ImplControlValue& aValue, SalControlHandle& rControlHandle, const rtl::OUString& aCaption ); virtual BOOL drawNativeControlText( ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState, const ImplControlValue& aValue, SalControlHandle& rControlHandle, const rtl::OUString& aCaption ); virtual BOOL getNativeControlRegion( ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState, const ImplControlValue& aValue, SalControlHandle& rControlHandle, const rtl::OUString& aCaption, Region &rNativeBoundingRegion, Region &rNativeContentRegion ); public: // public SalGraphics methods, the interface to teh independent vcl part // get device resolution virtual void GetResolution( long& rDPIX, long& rDPIY ); // get resolution for fonts (an implementations specific adjustment, // ideally would be the same as the Resolution) virtual void GetScreenFontResolution( long& rDPIX, long& rDPIY ); // get the depth of the device virtual USHORT GetBitCount(); // get the width of the device virtual long GetGraphicsWidth() const; // set the clip region to empty virtual void ResetClipRegion(); // begin setting the clip region, add rectangles to the // region with the UnionClipRegion call virtual void BeginSetClipRegion( ULONG nCount ); // all rectangles were added and the clip region should be set now virtual void EndSetClipRegion(); // set the line color to transparent (= don't draw lines) virtual void SetLineColor(); // set the line color to a specific color virtual void SetLineColor( SalColor nSalColor ); // set the fill color to transparent (= don't fill) virtual void SetFillColor(); // set the fill color to a specific color, shapes will be // filled accordingly virtual void SetFillColor( SalColor nSalColor ); // enable/disable XOR drawing virtual void SetXORMode( BOOL bSet ); // set line color for raster operations virtual void SetROPLineColor( SalROPColor nROPColor ); // set fill color for raster operations virtual void SetROPFillColor( SalROPColor nROPColor ); // set the text color to a specific color virtual void SetTextColor( SalColor nSalColor ); // set the font virtual USHORT SetFont( ImplFontSelectData*, int nFallbackLevel ); // get the current font's etrics virtual void GetFontMetric( ImplFontMetricData* ); // get kernign pairs of the current font // return only PairCount if (pKernPairs == NULL) virtual ULONG GetKernPairs( ULONG nPairs, ImplKernPairData* pKernPairs ); // get the repertoire of the current font virtual ImplFontCharMap* GetImplFontCharMap() const; // graphics must fill supplied font list virtual void GetDevFontList( ImplDevFontList* ); // graphics should call ImplAddDevFontSubstitute on supplied // OutputDevice for all its device specific preferred font substitutions virtual void GetDevFontSubstList( OutputDevice* ); virtual bool AddTempDevFont( ImplDevFontList*, const String& rFileURL, const String& rFontName ); // CreateFontSubset: a method to get a subset of glyhps of a font // inside a new valid font file // returns TRUE if creation of subset was successfull // parameters: rToFile: contains a osl file URL to write the subset to // pFont: describes from which font to create a subset // pGlyphIDs: the glyph ids to be extracted // pEncoding: the character code corresponding to each glyph // pWidths: the advance widths of the correspoding glyphs (in PS font units) // nGlyphs: the number of glyphs // rInfo: additional outgoing information // implementation note: encoding 0 with glyph id 0 should be added implicitly // as "undefined character" virtual BOOL CreateFontSubset( const rtl::OUString& rToFile, ImplFontData* pFont, long* pGlyphIDs, sal_uInt8* pEncoding, sal_Int32* pWidths, int nGlyphs, FontSubsetInfo& rInfo // out parameter ); // GetFontEncodingVector: a method to get the encoding map Unicode // to font encoded character; this is only used for type1 fonts and // may return NULL in case of unknown encoding vector // if ppNonEncoded is set and non encoded characters (that is type1 // glyphs with only a name) exist it is set to the corresponding // map for non encoded glyphs; the encoding vector contains -1 // as encoding for these cases virtual const std::map< sal_Unicode, sal_Int32 >* GetFontEncodingVector( ImplFontData* pFont, const std::map< sal_Unicode, rtl::OString >** ppNonEncoded ); // GetEmbedFontData: gets the font data for a font marked // embeddable by GetDevFontList or NULL in case of error // parameters: pFont: describes the font in question // pWidths: the widths of all glyphs from char code 0 to 255 // pWidths MUST support at least 256 members; // rInfo: additional outgoing information // pDataLen: out parameter, contains the byte length of the returned buffer virtual const void* GetEmbedFontData( ImplFontData* pFont, const sal_Unicode* pUnicodes, sal_Int32* pWidths, FontSubsetInfo& rInfo, long* pDataLen ); // frees the font data again virtual void FreeEmbedFontData( const void* pData, long nDataLen ); virtual void GetGlyphWidths( ImplFontData* pFont, bool bVertical, std::vector< sal_Int32 >& rWidths, std::map< sal_Unicode, sal_uInt32 >& rUnicodeEnc ); virtual BOOL GetGlyphBoundRect( long nIndex, Rectangle& ); virtual BOOL GetGlyphOutline( long nIndex, basegfx::B2DPolyPolygon& ); virtual SalLayout* GetTextLayout( ImplLayoutArgs&, int nFallbackLevel ); virtual void DrawServerFontLayout( const ServerFontLayout& ); // Query the platform layer for control support virtual BOOL IsNativeControlSupported( ControlType nType, ControlPart nPart ); }; #endif // _SV_SALGDI_H