/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef _VCL_AQUA_SALGDICOMMON_H #define _VCL_AQUA_SALGDICOMMON_H #include // abstracting quartz color instead of having to use an CGFloat[] array class RGBAColor { public: RGBAColor( SalColor ); RGBAColor( float fRed, float fGreen, float fBlue, float fAlpha ); //NOTUSEDYET const CGFloat* AsArray() const { return m_fRGBA; } bool IsVisible() const { return m_fRGBA[3] > 0; } void SetAlpha( float fAlpha ) { m_fRGBA[3] = fAlpha; } private: CGFloat m_fRGBA[4]; // red, green, blue, alpha }; inline RGBAColor::RGBAColor( SalColor nSalColor ) { m_fRGBA[0] = SALCOLOR_RED(nSalColor) * (1.0/255); m_fRGBA[1] = SALCOLOR_GREEN(nSalColor) * (1.0/255); m_fRGBA[2] = SALCOLOR_BLUE(nSalColor) * (1.0/255); m_fRGBA[3] = 1.0; // opaque } inline RGBAColor::RGBAColor( float fRed, float fGreen, float fBlue, float fAlpha ) { m_fRGBA[0] = fRed; m_fRGBA[1] = fGreen; m_fRGBA[2] = fBlue; m_fRGBA[3] = fAlpha; } class XorEmulation { public: XorEmulation(); ~XorEmulation(); void SetTarget( int nWidth, int nHeight, int nBitmapDepth, CGContextRef, CGLayerRef ); bool UpdateTarget(); void Enable() { m_bIsEnabled = true; } void Disable() { m_bIsEnabled = false; } bool IsEnabled() const { return m_bIsEnabled; } CGContextRef GetTargetContext() const { return m_xTargetContext; } CGContextRef GetMaskContext() const { return (m_bIsEnabled ? m_xMaskContext : NULL); } private: CGLayerRef m_xTargetLayer; CGContextRef m_xTargetContext; CGContextRef m_xMaskContext; CGContextRef m_xTempContext; sal_uLong* m_pMaskBuffer; sal_uLong* m_pTempBuffer; int m_nBufferLongs; bool m_bIsEnabled; }; #endif /* _VCL_AQUA_SALGDICOMMON_H */