/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_INC_HEADLESS_SVPGDI_HXX #define INCLUDED_VCL_INC_HEADLESS_SVPGDI_HXX #include #include #include #include "salgdi.hxx" #include "sallayout.hxx" #ifdef IOS #include "quartz/salgdi.h" #include #include #include #include #endif class ServerFont; #ifdef IOS // To keep changes to the CoreText code shared with AOO to a minimum, // let's continue calling the SalGraphics subclass "AquaSalGraphics" even if it // is used by us also on iOS, where of course the term "Aqua" has no meaning at all. // (Note that even on OS X, using the term "Aqua" is a misunderstanding or obsolete.) #define SvpSalGraphics AquaSalGraphics #endif class SvpSalGraphics : public SalGraphics { #ifndef IOS basebmp::BitmapDeviceSharedPtr m_aDevice; basebmp::BitmapDeviceSharedPtr m_aOrigDevice; basebmp::BitmapDeviceSharedPtr m_aClipMap; bool m_bUseLineColor; basebmp::Color m_aLineColor; bool m_bUseFillColor; basebmp::Color m_aFillColor; basebmp::DrawMode m_aDrawMode; // These fields are used only when we use FreeType to draw into a // headless backend, i.e. not on iOS. basebmp::Color m_aTextColor; ServerFont* m_pServerFont[ MAX_FALLBACK ]; basebmp::Format m_eTextFmt; protected: basegfx::B2IVector GetSize() { return m_aOrigDevice->getSize(); } private: bool m_bClipSetup; struct ClipUndoHandle { SvpSalGraphics &m_rGfx; basebmp::BitmapDeviceSharedPtr m_aDevice; ClipUndoHandle( SvpSalGraphics *pGfx ) : m_rGfx( *pGfx ) {} ~ClipUndoHandle(); }; bool isClippedSetup( const basegfx::B2IBox &aRange, ClipUndoHandle &rUndo ); void ensureClip(); public: void setDevice( basebmp::BitmapDeviceSharedPtr& rDevice ); #else friend class CTLayout; CGLayerRef mxLayer; // mirror AquaSalVirtualDevice::mbForeignContext for SvpSalGraphics objects related to such bool mbForeignContext; CGContextRef mrContext; int mnContextStackDepth; class XorEmulation* mpXorEmulation; int mnXorMode; // 0: off 1: on 2: invert only int mnWidth; int mnHeight; int mnBitmapDepth; // zero unless bitmap /// path representing current clip region CGMutablePathRef mxClipPath; /// Drawing colors /// pen color RGBA RGBAColor maLineColor; /// brush color RGBA RGBAColor maFillColor; // Device Font settings const CoreTextFontData* mpFontData; CoreTextStyle* mpTextStyle; RGBAColor maTextColor; /// allows text to be rendered without antialiasing bool mbNonAntialiasedText; /// is this a printer graphics bool mbPrinter; /// is this a virtual device graphics bool mbVirDev; #endif protected: Region m_aClipRegion; protected: virtual bool drawAlphaBitmap( const SalTwoRect&, const SalBitmap& rSourceBitmap, const SalBitmap& rAlphaBitmap ) SAL_OVERRIDE; virtual bool drawTransformedBitmap( const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY, const SalBitmap& rSourceBitmap, const SalBitmap* pAlphaBitmap) SAL_OVERRIDE; virtual bool drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency ) SAL_OVERRIDE; public: SvpSalGraphics(); virtual ~SvpSalGraphics(); virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ) SAL_OVERRIDE; virtual sal_uInt16 GetBitCount() const SAL_OVERRIDE; virtual long GetGraphicsWidth() const SAL_OVERRIDE; virtual void ResetClipRegion() SAL_OVERRIDE; virtual bool setClipRegion( const Region& ) SAL_OVERRIDE; virtual void SetLineColor() SAL_OVERRIDE; virtual void SetLineColor( SalColor nSalColor ) SAL_OVERRIDE; virtual void SetFillColor() SAL_OVERRIDE; virtual void SetFillColor( SalColor nSalColor ) SAL_OVERRIDE; virtual void SetXORMode( bool bSet, bool ) SAL_OVERRIDE; virtual void SetROPLineColor( SalROPColor nROPColor ) SAL_OVERRIDE; virtual void SetROPFillColor( SalROPColor nROPColor ) SAL_OVERRIDE; virtual void SetTextColor( SalColor nSalColor ) SAL_OVERRIDE; virtual sal_uInt16 SetFont( FontSelectPattern*, int nFallbackLevel ) SAL_OVERRIDE; virtual void GetFontMetric( ImplFontMetricData*, int nFallbackLevel ) SAL_OVERRIDE; virtual const ImplFontCharMap* GetImplFontCharMap() const SAL_OVERRIDE; virtual bool GetImplFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const SAL_OVERRIDE; virtual void GetDevFontList( PhysicalFontCollection* ) SAL_OVERRIDE; virtual void ClearDevFontCache() SAL_OVERRIDE; virtual bool AddTempDevFont( PhysicalFontCollection*, const OUString& rFileURL, const OUString& rFontName ) SAL_OVERRIDE; virtual bool CreateFontSubset( const OUString& rToFile, const PhysicalFontFace*, sal_GlyphId* pGlyphIds, sal_uInt8* pEncoding, sal_Int32* pWidths, int nGlyphs, FontSubsetInfo& rInfo ) SAL_OVERRIDE; virtual const Ucs2SIntMap* GetFontEncodingVector( const PhysicalFontFace*, const Ucs2OStrMap** ppNonEncoded ) SAL_OVERRIDE; virtual const void* GetEmbedFontData( const PhysicalFontFace*, const sal_Ucs* pUnicodes, sal_Int32* pWidths, FontSubsetInfo& rInfo, long* pDataLen ) SAL_OVERRIDE; virtual void FreeEmbedFontData( const void* pData, long nDataLen ) SAL_OVERRIDE; virtual void GetGlyphWidths( const PhysicalFontFace*, bool bVertical, Int32Vector& rWidths, Ucs2UIntMap& rUnicodeEnc ) SAL_OVERRIDE; virtual bool GetGlyphBoundRect( sal_GlyphId nIndex, Rectangle& ) SAL_OVERRIDE; virtual bool GetGlyphOutline( sal_GlyphId nIndex, ::basegfx::B2DPolyPolygon& ) SAL_OVERRIDE; virtual SalLayout* GetTextLayout( ImplLayoutArgs&, int nFallbackLevel ) SAL_OVERRIDE; virtual void DrawServerFontLayout( const ServerFontLayout& ) SAL_OVERRIDE; virtual bool supportsOperation( OutDevSupportType ) const SAL_OVERRIDE; virtual void drawPixel( long nX, long nY ) SAL_OVERRIDE; virtual void drawPixel( long nX, long nY, SalColor nSalColor ) SAL_OVERRIDE; virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) SAL_OVERRIDE; virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) SAL_OVERRIDE; virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ) SAL_OVERRIDE; virtual bool drawPolyLine( const ::basegfx::B2DPolygon&, double fTransparency, const ::basegfx::B2DVector& rLineWidths, basegfx::B2DLineJoin, com::sun::star::drawing::LineCap) SAL_OVERRIDE; virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) SAL_OVERRIDE; virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) SAL_OVERRIDE; virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) SAL_OVERRIDE; virtual bool drawPolyLineBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ) SAL_OVERRIDE; virtual bool drawPolygonBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ) SAL_OVERRIDE; virtual bool drawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const sal_uInt8* const* pFlgAry ) SAL_OVERRIDE; virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth, long nSrcHeight, sal_uInt16 nFlags ) SAL_OVERRIDE; virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) SAL_OVERRIDE; virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) SAL_OVERRIDE; virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, SalColor nTransparentColor ) SAL_OVERRIDE; virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, const SalBitmap& rTransparentBitmap ) SAL_OVERRIDE; virtual void drawMask( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, SalColor nMaskColor ) SAL_OVERRIDE; virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ) SAL_OVERRIDE; virtual SalColor getPixel( long nX, long nY ) SAL_OVERRIDE; virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags ) SAL_OVERRIDE; virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) SAL_OVERRIDE; virtual bool drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uLong nSize ) SAL_OVERRIDE; virtual SystemGraphicsData GetGraphicsData() const SAL_OVERRIDE; virtual SystemFontData GetSysFontData( int nFallbacklevel ) const SAL_OVERRIDE; #ifdef IOS void SetVirDevGraphics( CGLayerRef xLayer, CGContextRef xContext, int = 0 ); bool CheckContext(); CGContextRef GetContext(); bool GetRawFontData( const PhysicalFontFace* pFontData, std::vector& rBuffer, bool* pJustCFF ); void RefreshRect( const CGRect& ) { }; void RefreshRect(float lX, float lY, float lWidth, float lHeight); void SetState(); void UnsetState(); void InvalidateContext(); bool IsPenVisible() const { return maLineColor.IsVisible(); } bool IsBrushVisible() const { return maFillColor.IsVisible(); } void ImplDrawPixel( long nX, long nY, const RGBAColor& ); // helper to draw single pixels CGPoint* makeCGptArray(sal_uInt32 nPoints, const SalPoint* pPtAry); bool IsFlipped() const { return false; } void ApplyXorContext(); void Pattern50Fill(); #endif }; #endif // INCLUDED_VCL_INC_HEADLESS_SVPGDI_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */