/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_INC_HEADLESS_SVPGDI_HXX #define INCLUDED_VCL_INC_HEADLESS_SVPGDI_HXX #include #include #include #include "salgdi.hxx" #include "sallayout.hxx" #ifdef IOS #include "quartz/salgdi.h" #include #include #include #endif class ServerFont; #ifdef IOS // To keep changes to the CoreText code shared with AOO to a minimum, // let's continue calling the SalGraphics subclass "AquaSalGraphics" even if it // is used by us also on iOS, where of course the term "Aqua" has no meaning at all. // (Note that even on OS X, using the term "Aqua" is a misunderstanding or obsolete.) #define SvpSalGraphics AquaSalGraphics #endif class SvpSalGraphics : public SalGraphics { basebmp::BitmapDeviceSharedPtr m_aDevice; basebmp::BitmapDeviceSharedPtr m_aOrigDevice; #ifndef IOS bool m_bUseLineColor; basebmp::Color m_aLineColor; bool m_bUseFillColor; basebmp::Color m_aFillColor; basebmp::DrawMode m_aDrawMode; // These fields are used only when we use FreeType to draw into a // headless backend, i.e. not on iOS. basebmp::Color m_aTextColor; ServerFont* m_pServerFont[ MAX_FALLBACK ]; basebmp::Format m_eTextFmt; #else friend class CTLayout; CGLayerRef mxLayer; // mirror AquaSalVirtualDevice::mbForeignContext for SvpSalGraphics objects related to such bool mbForeignContext; CGContextRef mrContext; class XorEmulation* mpXorEmulation; int mnXorMode; // 0: off 1: on 2: invert only int mnWidth; int mnHeight; int mnBitmapDepth; // zero unless bitmap /// path representing current clip region CGMutablePathRef mxClipPath; /// Drawing colors /// pen color RGBA RGBAColor maLineColor; /// brush color RGBA RGBAColor maFillColor; // Device Font settings const CoreTextFontData* mpFontData; CoreTextStyle* mpTextStyle; RGBAColor maTextColor; /// allows text to be rendered without antialiasing bool mbNonAntialiasedText; /// is this a printer graphics bool mbPrinter; /// is this a virtual device graphics bool mbVirDev; #endif basebmp::BitmapDeviceSharedPtr m_aClipMap; protected: Region m_aClipRegion; basegfx::B2IVector GetSize() { return m_aOrigDevice->getSize(); } private: bool m_bClipSetup; struct ClipUndoHandle { SvpSalGraphics &m_rGfx; basebmp::BitmapDeviceSharedPtr m_aDevice; ClipUndoHandle( SvpSalGraphics *pGfx ) : m_rGfx( *pGfx ) {} ~ClipUndoHandle(); }; bool isClippedSetup( const basegfx::B2IBox &aRange, ClipUndoHandle &rUndo ); void ensureClip(); protected: virtual bool drawAlphaBitmap( const SalTwoRect&, const SalBitmap& rSourceBitmap, const SalBitmap& rAlphaBitmap ); virtual bool drawTransformedBitmap( const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY, const SalBitmap& rSourceBitmap, const SalBitmap* pAlphaBitmap); virtual bool drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency ); public: SvpSalGraphics(); virtual ~SvpSalGraphics(); void setDevice( basebmp::BitmapDeviceSharedPtr& rDevice ); virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ); virtual sal_uInt16 GetBitCount() const; virtual long GetGraphicsWidth() const; virtual void ResetClipRegion(); virtual bool setClipRegion( const Region& ); virtual void SetLineColor(); virtual void SetLineColor( SalColor nSalColor ); virtual void SetFillColor(); virtual void SetFillColor( SalColor nSalColor ); virtual void SetXORMode( bool bSet, bool ); virtual void SetROPLineColor( SalROPColor nROPColor ); virtual void SetROPFillColor( SalROPColor nROPColor ); virtual void SetTextColor( SalColor nSalColor ); virtual sal_uInt16 SetFont( FontSelectPattern*, int nFallbackLevel ); virtual void GetFontMetric( ImplFontMetricData*, int nFallbackLevel ); virtual const ImplFontCharMap* GetImplFontCharMap() const; virtual bool GetImplFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const; virtual void GetDevFontList( ImplDevFontList* ); virtual void ClearDevFontCache(); virtual bool AddTempDevFont( ImplDevFontList*, const OUString& rFileURL, const OUString& rFontName ); virtual sal_Bool CreateFontSubset( const OUString& rToFile, const PhysicalFontFace*, sal_GlyphId* pGlyphIds, sal_uInt8* pEncoding, sal_Int32* pWidths, int nGlyphs, FontSubsetInfo& rInfo ); virtual const Ucs2SIntMap* GetFontEncodingVector( const PhysicalFontFace*, const Ucs2OStrMap** ppNonEncoded ); virtual const void* GetEmbedFontData( const PhysicalFontFace*, const sal_Ucs* pUnicodes, sal_Int32* pWidths, FontSubsetInfo& rInfo, long* pDataLen ); virtual void FreeEmbedFontData( const void* pData, long nDataLen ); virtual void GetGlyphWidths( const PhysicalFontFace*, bool bVertical, Int32Vector& rWidths, Ucs2UIntMap& rUnicodeEnc ); virtual bool GetGlyphBoundRect( sal_GlyphId nIndex, Rectangle& ); virtual bool GetGlyphOutline( sal_GlyphId nIndex, ::basegfx::B2DPolyPolygon& ); virtual SalLayout* GetTextLayout( ImplLayoutArgs&, int nFallbackLevel ); virtual void DrawServerFontLayout( const ServerFontLayout& ); virtual bool supportsOperation( OutDevSupportType ) const; virtual void drawPixel( long nX, long nY ); virtual void drawPixel( long nX, long nY, SalColor nSalColor ); virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ); virtual void drawRect( long nX, long nY, long nWidth, long nHeight ); virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ); virtual bool drawPolyLine( const ::basegfx::B2DPolygon&, double fTransparency, const ::basegfx::B2DVector& rLineWidths, basegfx::B2DLineJoin, com::sun::star::drawing::LineCap); virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ); virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ); virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ); virtual sal_Bool drawPolyLineBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ); virtual sal_Bool drawPolygonBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ); virtual sal_Bool drawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const sal_uInt8* const* pFlgAry ); virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth, long nSrcHeight, sal_uInt16 nFlags ); virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ); virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ); virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, SalColor nTransparentColor ); virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, const SalBitmap& rTransparentBitmap ); virtual void drawMask( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, SalColor nMaskColor ); virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ); virtual SalColor getPixel( long nX, long nY ); virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags ); virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ); virtual sal_Bool drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uLong nSize ); virtual SystemGraphicsData GetGraphicsData() const; virtual SystemFontData GetSysFontData( int nFallbacklevel ) const; #ifdef IOS void SetVirDevGraphics( CGLayerRef xLayer, CGContextRef xContext, int = 0 ); bool CheckContext(); CGContextRef GetContext(); bool GetRawFontData( const PhysicalFontFace* pFontData, std::vector& rBuffer, bool* pJustCFF ); void RefreshRect( const CGRect& ) { }; void RefreshRect(float /* lX */, float /* lY */, float /* lWidth */, float /* lHeight */) { }; void SetState(); void UnsetState(); void InvalidateContext(); bool IsPenVisible() const { return maLineColor.IsVisible(); } bool IsBrushVisible() const { return maFillColor.IsVisible(); } void ImplDrawPixel( long nX, long nY, const RGBAColor& ); // helper to draw single pixels CGPoint* makeCGptArray(sal_uLong nPoints, const SalPoint* pPtAry); bool IsFlipped() const { return false; } void ApplyXorContext(); void Pattern50Fill(); #endif }; #endif // INCLUDED_VCL_INC_HEADLESS_SVPGDI_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */