/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * */ #ifndef INCLUDED_VCL_INC_OPENGL_PACKEDTEXTUREATLAS_HXX #define INCLUDED_VCL_INC_OPENGL_PACKEDTEXTUREATLAS_HXX #include #include struct PackedTexture; /** * Pack textures into one texture atlas. * * This is based on algorithm described in [1] and is an * adaptation of "texture atlas generator" from [2]. * * [1]: http://www.blackpawn.com/texts/lightmaps/ * [2]: https://github.com/lukaszdk/texture-atlas-generator * */ class VCL_DLLPUBLIC PackedTextureAtlasManager final { std::vector> maPackedTextures; int const mnTextureWidth; int const mnTextureHeight; void CreateNewTexture(); PackedTextureAtlasManager( const PackedTextureAtlasManager& ) = delete; PackedTextureAtlasManager& operator=( const PackedTextureAtlasManager& ) = delete; public: /** * nTextureWidth and nTextureHeight are the dimensions of the common texture(s) * nTextureLimit is the maximum limit of that a texture atlas can have (0 or less - unlimited) */ PackedTextureAtlasManager(int nTextureWidth, int nTextureHeight); ~PackedTextureAtlasManager(); OpenGLTexture InsertBuffer(int nWidth, int nHeight, int nFormat, int nType, sal_uInt8 const * pData); OpenGLTexture Reserve(int nWidth, int nHeight); std::vector ReduceTextureNumber(int nMaxNumberOfTextures); }; #endif // INCLUDED_VCL_INC_OPENGL_PACKEDTEXTUREATLAS_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */