/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_OPENGLGDIIMPL_HXX #define INCLUDED_VCL_OPENGLGDIIMPL_HXX #include #include #include "regionband.hxx" #include "salgeom.hxx" #include "salgdiimpl.hxx" #include "opengl/framebuffer.hxx" #include "opengl/program.hxx" #include "opengl/texture.hxx" #include class SalFrame; class SalVirtualDevice; class OpenGLTests; namespace basegfx { class B2DTrapezoid; }; namespace tools { class Polygon; class PolyPolygon; } struct TextureCombo { std::unique_ptr mpTexture; std::unique_ptr mpMask; }; class OpenGLFlushIdle; class VCL_DLLPUBLIC OpenGLSalGraphicsImpl : public SalGraphicsImpl { friend class OpenGLTests; protected: /// This context is solely for blitting maOffscreenTex rtl::Reference mpWindowContext; /// This context is whatever is most convenient to render /// to maOffscreenTex with. rtl::Reference mpContext; SalGraphics& mrParent; /// Pointer to the SalFrame or SalVirtualDevice SalGeometryProvider* mpProvider; OpenGLProgram* mpProgram; /// This idle handler is used to swap buffers after rendering. OpenGLFlushIdle *mpFlush; // clipping vcl::Region maClipRegion; bool mbUseScissor; bool mbUseStencil; bool mbXORMode; /** * All rendering happens to this off-screen texture. For * non-virtual devices, ie. windows - we will blit it and * swapBuffers later. */ OpenGLTexture maOffscreenTex; SalColor mnLineColor; SalColor mnFillColor; #ifdef DBG_UTIL bool mProgramIsSolidColor; #endif sal_uInt32 mnDrawCount; sal_uInt32 mnDrawCountAtFlush; SalColor mProgramSolidColor; double mProgramSolidTransparency; void ImplInitClipRegion(); void ImplSetClipBit( const vcl::Region& rClip, GLuint nMask ); void ImplDrawLineAA( double nX1, double nY1, double nX2, double nY2, bool edge = false ); bool CheckOffscreenTexture(); void ApplyProgramMatrices(float fPixelOffset = 0.0); public: bool UseProgram( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble = "" ); bool UseSolid( SalColor nColor, sal_uInt8 nTransparency ); bool UseSolid( SalColor nColor, double fTransparency ); bool UseSolid( SalColor nColor ); bool UseSolidAA( SalColor nColor, double fTransparency ); bool UseSolidAA( SalColor nColor ); bool UseInvert50(); bool UseInvert(SalInvert nFlags); void DrawPoint( long nX, long nY ); void DrawLine( double nX1, double nY1, double nX2, double nY2 ); void DrawLineAA( double nX1, double nY1, double nX2, double nY2 ); void DrawLinesAA( sal_uInt32 nPoints, const SalPoint* pPtAry, bool bClose ); void DrawEdgeAA( double nX1, double nY1, double nX2, double nY2 ); void DrawConvexPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry, bool blockAA = false ); void DrawConvexPolygon( const tools::Polygon& rPolygon, bool blockAA = false ); void DrawTrapezoid( const basegfx::B2DTrapezoid& trapezoid, bool blockAA = false ); void DrawRect( long nX, long nY, long nWidth, long nHeight ); void DrawRect( const Rectangle& rRect ); void DrawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ); void DrawPolyPolygon( const basegfx::B2DPolyPolygon& rPolyPolygon, bool blockAA = false ); void DrawRegionBand( const RegionBand& rRegion ); void DrawTextureRect( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted = false ); void DrawTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted = false ); void DrawTransformedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY ); void DrawAlphaTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted = false, bool pPremultiplied = false ); void DrawTextureDiff( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry, bool bInverted = false ); void DrawTextureWithMask( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry ); void DrawBlendedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, OpenGLTexture& rAlpha, const SalTwoRect& rPosAry ); void DrawMask( OpenGLTexture& rTexture, SalColor nMaskColor, const SalTwoRect& rPosAry ); void DrawLinearGradient( const Gradient& rGradient, const Rectangle& rRect ); void DrawAxialGradient( const Gradient& rGradient, const Rectangle& rRect ); void DrawRadialGradient( const Gradient& rGradient, const Rectangle& rRect ); public: // get the width of the device GLfloat GetWidth() const { return mpProvider ? mpProvider->GetWidth() : 1; } // get the height of the device GLfloat GetHeight() const { return mpProvider ? mpProvider->GetHeight() : 1; } /** * check whether this instance is used for offscreen (Virtual Device) * rendering ie. does it need its own context. */ bool IsOffscreen() const { return mpProvider == nullptr || mpProvider->IsOffScreen(); } /// Oddly not all operations obey the XOR option. enum XOROption { IGNORE_XOR, IMPLEMENT_XOR }; // operations to do before painting void PreDraw(XOROption eOpt = IGNORE_XOR); // operations to do after painting void PostDraw(); protected: bool AcquireContext(bool bForceCreate = false); bool ReleaseContext(); /// create a new context for rendering to the underlying window virtual rtl::Reference CreateWinContext() = 0; /// check whether the given context can be used for off-screen rendering static bool UseContext( const rtl::Reference &pContext ) { return pContext->isInitialized() && // not released by the OS etc. pContext->isVCLOnly(); } public: OpenGLSalGraphicsImpl(SalGraphics& pParent, SalGeometryProvider *pProvider); virtual ~OpenGLSalGraphicsImpl (); rtl::Reference GetOpenGLContext(); virtual void Init() override; virtual void DeInit() override; virtual void freeResources() override; const vcl::Region& getClipRegion() const; virtual bool setClipRegion( const vcl::Region& ) override; // // get the depth of the device virtual sal_uInt16 GetBitCount() const override; // get the width of the device virtual long GetGraphicsWidth() const override; // set the clip region to empty virtual void ResetClipRegion() override; // set the line color to transparent (= don't draw lines) virtual void SetLineColor() override; // set the line color to a specific color virtual void SetLineColor( SalColor nSalColor ) override; // set the fill color to transparent (= don't fill) virtual void SetFillColor() override; // set the fill color to a specific color, shapes will be // filled accordingly virtual void SetFillColor( SalColor nSalColor ) override; // enable/disable XOR drawing virtual void SetXORMode( bool bSet, bool bInvertOnly ) override; // set line color for raster operations virtual void SetROPLineColor( SalROPColor nROPColor ) override; // set fill color for raster operations virtual void SetROPFillColor( SalROPColor nROPColor ) override; // draw --> LineColor and FillColor and RasterOp and ClipRegion virtual void drawPixel( long nX, long nY ) override; virtual void drawPixel( long nX, long nY, SalColor nSalColor ) override; virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) override; virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) override; virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) override; virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) override; virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) override; virtual bool drawPolyPolygon( const basegfx::B2DPolyPolygon&, double fTransparency ) override; virtual bool drawPolyLine( const basegfx::B2DPolygon&, double fTransparency, const basegfx::B2DVector& rLineWidths, basegfx::B2DLineJoin, css::drawing::LineCap) override; virtual bool drawPolyLineBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ) override; virtual bool drawPolygonBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ) override; virtual bool drawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const sal_uInt8* const* pFlgAry ) override; // CopyArea --> No RasterOp, but ClipRegion virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth, long nSrcHeight, sal_uInt16 nFlags ) override; // CopyBits and DrawBitmap --> RasterOp and ClipRegion // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics void DoCopyBits(const SalTwoRect& rPosAry, OpenGLSalGraphicsImpl &rSrcImpl); virtual bool blendBitmap( const SalTwoRect&, const SalBitmap& rBitmap ) override; virtual bool blendAlphaBitmap( const SalTwoRect&, const SalBitmap& rSrcBitmap, const SalBitmap& rMaskBitmap, const SalBitmap& rAlphaBitmap ) override; virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) override; virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, const SalBitmap& rMaskBitmap ) override; virtual void drawMask( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, SalColor nMaskColor ) override; virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ) override; virtual SalColor getPixel( long nX, long nY ) override; // invert --> ClipRegion (only Windows or VirDevs) virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags) override; virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) override; virtual bool drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uLong nSize ) override; /** Render bitmap with alpha channel @param rSourceBitmap Source bitmap to blit @param rAlphaBitmap Alpha channel to use for blitting @return true, if the operation succeeded, and false otherwise. In this case, clients should try to emulate alpha compositing themselves */ virtual bool drawAlphaBitmap( const SalTwoRect&, const SalBitmap& rSourceBitmap, const SalBitmap& rAlphaBitmap ) override; /** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */ virtual bool drawTransformedBitmap( const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY, const SalBitmap& rSourceBitmap, const SalBitmap* pAlphaBitmap) override; /** Render solid rectangle with given transparency @param nX Top left coordinate of rectangle @param nY Bottom right coordinate of rectangle @param nWidth Width of rectangle @param nHeight Height of rectangle @param nTransparency Transparency value (0-255) to use. 0 blits and opaque, 255 a fully transparent rectangle @returns true if successfully drawn, false if not able to draw rectangle */ virtual bool drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency ) override; virtual bool drawGradient(const tools::PolyPolygon& rPolygon, const Gradient& rGradient) override; /// queue an idle flush of contents of the back-buffer to the screen void flush(); public: /// do flush of contents of the back-buffer to the screen & swap. void doFlush(); }; #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */