/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_INC_OSX_SALFRAME_H #define INCLUDED_VCL_INC_OSX_SALFRAME_H #include #include #include #include #include #include #include #include #include #include #include #include #include class AquaSalGraphics; class AquaSalFrame; class AquaSalTimer; class AquaSalInstance; class AquaSalMenu; class AquaSalFrame : public SalFrame { public: NSWindow* mpNSWindow; // Cocoa window NSView* mpNSView; // Cocoa view (actually a custom view) NSMenuItem* mpDockMenuEntry; // entry in the dynamic dock menu NSRect maScreenRect; // for mirroring purposes AquaSalGraphics* mpGraphics; // current frame graphics AquaSalFrame* mpParent; // pointer to parent frame SystemEnvData maSysData; // system data int mnMinWidth; // min. client width in pixels int mnMinHeight; // min. client height in pixels int mnMaxWidth; // max. client width in pixels int mnMaxHeight; // max. client height in pixels NSRect maFullScreenRect; // old window size when in FullScreen bool mbGraphics; // is Graphics used? bool mbFullScreen; // is Window in FullScreen? bool mbShown; bool mbInitShow; bool mbPositioned; bool mbSized; bool mbPresentation; SalFrameStyleFlags mnStyle; unsigned int mnStyleMask; // our style mask from NSWindow creation sal_uInt64 mnLastEventTime; unsigned int mnLastModifierFlags; AquaSalMenu* mpMenu; SalExtStyle mnExtStyle; // currently document frames are marked this way PointerStyle mePointerStyle; // currently active pointer style NSTrackingRectTag mnTrackingRectTag; // used to get enter/leave messages NSRect maTrackingRect; CGMutablePathRef mrClippingPath; // used for "shaping" std::vector< CGRect > maClippingRects; tools::Rectangle maInvalidRect; InputContextFlags mnICOptions; // To prevent display sleep during presentation IOPMAssertionID mnAssertionID; NSRect maFrameRect; NSRect maContentRect; bool mbGeometryDidChange; int mnBlinkCursorDelay; public: /** Constructor Creates a system window and connects this frame with it. @throws std::runtime_error in case window creation fails */ AquaSalFrame( SalFrame* pParent, SalFrameStyleFlags salFrameStyle ); virtual ~AquaSalFrame() override; virtual SalGraphics* AcquireGraphics() override; virtual void ReleaseGraphics( SalGraphics* pGraphics ) override; virtual bool PostEvent(std::unique_ptr pData) override; virtual void SetTitle( const OUString& rTitle ) override; virtual void SetIcon( sal_uInt16 nIcon ) override; virtual void SetRepresentedURL( const OUString& ) override; virtual void SetMenu( SalMenu* pSalMenu ) override; virtual void Show( bool bVisible, bool bNoActivate = false ) override; virtual void SetMinClientSize( tools::Long nWidth, tools::Long nHeight ) override; virtual void SetMaxClientSize( tools::Long nWidth, tools::Long nHeight ) override; virtual void SetPosSize( tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight, sal_uInt16 nFlags ) override; virtual void GetClientSize( tools::Long& rWidth, tools::Long& rHeight ) override; virtual void GetWorkArea( tools::Rectangle& rRect ) override; virtual SalFrame* GetParent() const override; virtual void SetWindowState(const vcl::WindowData*) override; virtual bool GetWindowState(vcl::WindowData*) override; virtual void ShowFullScreen( bool bFullScreen, sal_Int32 nDisplay ) override; virtual void StartPresentation( bool bStart ) override; virtual void SetAlwaysOnTop( bool bOnTop ) override; virtual void ToTop( SalFrameToTop nFlags ) override; virtual void SetPointer( PointerStyle ePointerStyle ) override; virtual void CaptureMouse( bool bMouse ) override; virtual void SetPointerPos( tools::Long nX, tools::Long nY ) override; virtual void Flush( void ) override; virtual void Flush( const tools::Rectangle& ) override; virtual void SetInputContext( SalInputContext* pContext ) override; virtual void EndExtTextInput( EndExtTextInputFlags nFlags ) override; virtual OUString GetKeyName( sal_uInt16 nKeyCode ) override; virtual bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, vcl::KeyCode& rKeyCode ) override; virtual LanguageType GetInputLanguage() override; virtual void UpdateSettings( AllSettings& rSettings ) override; virtual void Beep() override; virtual const SystemEnvData* GetSystemData() const override; virtual SalPointerState GetPointerState() override; virtual KeyIndicatorState GetIndicatorState() override; virtual void SimulateKeyPress( sal_uInt16 nKeyCode ) override; virtual void SetParent( SalFrame* pNewParent ) override; virtual void SetPluginParent( SystemParentData* pNewParent ) override; virtual void SetExtendedFrameStyle( SalExtStyle ) override; virtual void SetScreenNumber(unsigned int) override; virtual void SetApplicationID( const OUString &rApplicationID ) override; // shaped system windows // set clip region to none (-> rectangular windows, normal state) virtual void ResetClipRegion() override; // start setting the clipregion consisting of nRects rectangles virtual void BeginSetClipRegion( sal_uInt32 nRects ) override; // add a rectangle to the clip region virtual void UnionClipRegion( tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight ) override; // done setting up the clipregion virtual void EndSetClipRegion() override; virtual void UpdateDarkMode() override; void UpdateFrameGeometry(); // trigger painting of the window void SendPaintEvent( const tools::Rectangle* pRect = nullptr ); static inline bool isAlive( const AquaSalFrame* pFrame ); static AquaSalFrame* GetCaptureFrame() { return s_pCaptureFrame; } NSWindow* getNSWindow() const { return mpNSWindow; } NSView* getNSView() const { return mpNSView; } unsigned int getStyleMask() const { return mnStyleMask; } void getResolution( sal_Int32& o_rDPIX, sal_Int32& o_rDPIY ); // actually the following methods do the same thing: flipping y coordinates // but having two of them makes clearer what the coordinate system // is supposed to be before and after void VCLToCocoa( NSRect& io_rRect, bool bRelativeToScreen = true ); void CocoaToVCL( NSRect& io_rRect, bool bRelativeToScreen = true ); void VCLToCocoa( NSPoint& io_rPoint, bool bRelativeToScreen = true ); void CocoaToVCL( NSPoint& io_Point, bool bRelativeToScreen = true ); NSCursor* getCurrentCursor(); CGMutablePathRef getClipPath() const { return mrClippingPath; } // called by VCL_NSApplication to indicate screen settings have changed void screenParametersChanged(); protected: SalEvent PreparePosSize( tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight, sal_uInt16 nFlags); private: // methods /** do things on initial show (like centering on parent or on screen) */ void initShow(); void initWindowAndView(); void doShowFullScreen( bool bFullScreen, sal_Int32 nDisplay ); void doResetClipRegion(); private: // data static AquaSalFrame* s_pCaptureFrame; AquaSalFrame( const AquaSalFrame& ) = delete; AquaSalFrame& operator=(const AquaSalFrame&) = delete; }; inline bool AquaSalFrame::isAlive( const AquaSalFrame* pFrame ) { AquaSalInstance *pInst = GetSalData()->mpInstance; return pInst && pInst->isFrameAlive( pFrame ); } #endif // INCLUDED_VCL_INC_OSX_SALFRAME_H /* vim:set shiftwidth=4 softtabstop=4 expandtab: */