/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_INC_QUARTZ_SALGDI_H #define INCLUDED_VCL_INC_QUARTZ_SALGDI_H #include #include "basegfx/polygon/b2dpolypolygon.hxx" #include "premac.h" #ifdef MACOSX #include #include "osx/osxvcltypes.h" #include "osx/salframe.h" #if MAC_OS_X_VERSION_MAX_ALLOWED < 1060 // The following symbols are SPI (System Programming Interface) in 10.5. extern "C" { void CTRunGetAdvances(CTRunRef run, CFRange range, CGSize buffer[]); const CGSize* CTRunGetAdvancesPtr(CTRunRef run); extern const CFStringRef kCTTypesetterOptionForcedEmbeddingLevel; } #endif #else #include #include #endif #include "postmac.h" #include #include "outfont.hxx" #include "PhysicalFontFace.hxx" #include "salgdi.hxx" #include "quartz/salgdicommon.hxx" class AquaSalFrame; class ImplDevFontAttributes; class CoreTextStyle; typedef sal_uInt32 sal_GlyphId; typedef std::vector ByteVector; // CoreText-specific physically available font face class CoreTextFontData : public PhysicalFontFace { public: CoreTextFontData( const ImplDevFontAttributes&, sal_IntPtr nFontID ); virtual ~CoreTextFontData(); PhysicalFontFace* Clone() const SAL_OVERRIDE; ImplFontEntry* CreateFontInstance( FontSelectPattern& ) const SAL_OVERRIDE; sal_IntPtr GetFontId() const SAL_OVERRIDE; CoreTextStyle* CreateTextStyle( const FontSelectPattern& ) const; int GetFontTable( const char pTagName[5], unsigned char* ) const; const ImplFontCharMap* GetImplFontCharMap() const; bool GetImplFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const; bool HasChar( sal_uInt32 cChar ) const; void ReadOs2Table() const; void ReadMacCmapEncoding() const; protected: CoreTextFontData( const CoreTextFontData&); private: const sal_IntPtr mnFontId; mutable const ImplFontCharMap* mpCharMap; mutable vcl::FontCapabilities maFontCapabilities; mutable bool mbOs2Read; // true if OS2-table related info is valid mutable bool mbHasOs2Table; mutable bool mbCmapEncodingRead; // true if cmap encoding of Mac font is read mutable bool mbFontCapabilitiesRead; }; class CoreTextStyle { public: CoreTextStyle( const FontSelectPattern& ); ~CoreTextStyle( void ); SalLayout* GetTextLayout( void ) const; void GetFontMetric( ImplFontMetricData& ) const; bool GetGlyphBoundRect( sal_GlyphId, Rectangle& ) const; bool GetGlyphOutline( sal_GlyphId, basegfx::B2DPolyPolygon& ) const; void SetTextColor( const RGBAColor& ); const CoreTextFontData* mpFontData; /// <1.0: font is squeezed, >1.0 font is stretched, else 1.0 float mfFontStretch; /// text rotation in radian float mfFontRotation; private: /// CoreText text style object CFMutableDictionaryRef mpStyleDict; friend class CTLayout; CFMutableDictionaryRef GetStyleDict( void ) const { return mpStyleDict; } }; // - SystemFontList - // TODO: move into cross-platform headers class SystemFontList { public: SystemFontList( void ); ~SystemFontList( void ); bool Init( void ); void AddFont( CoreTextFontData* ); void AnnounceFonts( PhysicalFontCollection& ) const; CoreTextFontData* GetFontDataFromId( sal_IntPtr nFontId ) const; private: CTFontCollectionRef mpCTFontCollection; CFArrayRef mpCTFontArray; typedef boost::unordered_map CTFontContainer; CTFontContainer maFontContainer; }; #ifdef MACOSX // - AquaSalGraphics - class AquaSalGraphics : public SalGraphics { friend class CTLayout; protected: AquaSalFrame* mpFrame; CGLayerRef mxLayer; // Quartz graphics layer CGContextRef mrContext; // Quartz drawing context int mnContextStackDepth; class XorEmulation* mpXorEmulation; int mnXorMode; // 0: off 1: on 2: invert only int mnWidth; int mnHeight; int mnBitmapDepth; // zero unless bitmap /// device resolution of this graphics long mnRealDPIX; long mnRealDPIY; /// path representing current clip region CGMutablePathRef mxClipPath; /// Drawing colors /// pen color RGBA RGBAColor maLineColor; /// brush color RGBA RGBAColor maFillColor; // Device Font settings const CoreTextFontData* mpFontData; CoreTextStyle* mpTextStyle; RGBAColor maTextColor; /// allows text to be rendered without antialiasing bool mbNonAntialiasedText; // Graphics types /// is this a printer graphics bool mbPrinter; /// is this a virtual device graphics bool mbVirDev; /// is this a window graphics bool mbWindow; public: AquaSalGraphics(); virtual ~AquaSalGraphics(); bool IsPenVisible() const { return maLineColor.IsVisible(); } bool IsBrushVisible() const { return maFillColor.IsVisible(); } void SetWindowGraphics( AquaSalFrame* pFrame ); void SetPrinterGraphics( CGContextRef, long nRealDPIX, long nRealDPIY ); void SetVirDevGraphics( CGLayerRef, CGContextRef, int nBitDepth = 0 ); void initResolution( NSWindow* ); void copyResolution( AquaSalGraphics& ); void updateResolution(); bool IsWindowGraphics() const { return mbWindow; } AquaSalFrame* getGraphicsFrame() const { return mpFrame; } void setGraphicsFrame( AquaSalFrame* pFrame ) { mpFrame = pFrame; } void ImplDrawPixel( long nX, long nY, const RGBAColor& ); // helper to draw single pixels bool CheckContext(); CGContextRef GetContext(); void UpdateWindow( NSRect& ); // delivered in NSView coordinates #if !defined(__LP64__) && !defined(NS_BUILD_32_LIKE_64) void RefreshRect( const CGRect& ); #endif void RefreshRect( const NSRect& ); void RefreshRect(float lX, float lY, float lWidth, float lHeight); void SetState(); void UnsetState(); // InvalidateContext does an UnsetState and sets mrContext to 0 void InvalidateContext(); virtual bool setClipRegion( const Region& ) SAL_OVERRIDE; // draw --> LineColor and FillColor and RasterOp and ClipRegion virtual void drawPixel( long nX, long nY ) SAL_OVERRIDE; virtual void drawPixel( long nX, long nY, SalColor nSalColor ) SAL_OVERRIDE; virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) SAL_OVERRIDE; virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) SAL_OVERRIDE; virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) SAL_OVERRIDE; virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) SAL_OVERRIDE; virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) SAL_OVERRIDE; virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ) SAL_OVERRIDE; virtual bool drawPolyLineBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ) SAL_OVERRIDE; virtual bool drawPolygonBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ) SAL_OVERRIDE; virtual bool drawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const sal_uInt8* const* pFlgAry ) SAL_OVERRIDE; virtual bool drawPolyLine( const ::basegfx::B2DPolygon&, double fTransparency, const ::basegfx::B2DVector& rLineWidths, basegfx::B2DLineJoin, com::sun::star::drawing::LineCap eLineCap) SAL_OVERRIDE; // CopyArea --> No RasterOp, but ClipRegion virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth, long nSrcHeight, sal_uInt16 nFlags ) SAL_OVERRIDE; // CopyBits and DrawBitmap --> RasterOp and ClipRegion // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) SAL_OVERRIDE; virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) SAL_OVERRIDE; virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, SalColor nTransparentColor ) SAL_OVERRIDE; virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, const SalBitmap& rTransparentBitmap ) SAL_OVERRIDE; virtual void drawMask( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, SalColor nMaskColor ) SAL_OVERRIDE; virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ) SAL_OVERRIDE; virtual SalColor getPixel( long nX, long nY ) SAL_OVERRIDE; // invert --> ClipRegion (only Windows or VirDevs) virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags) SAL_OVERRIDE; virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) SAL_OVERRIDE; virtual bool drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uLong nSize ) SAL_OVERRIDE; virtual bool drawAlphaBitmap( const SalTwoRect&, const SalBitmap& rSourceBitmap, const SalBitmap& rAlphaBitmap ) SAL_OVERRIDE; bool drawTransformedBitmap( const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY, const SalBitmap& rSourceBitmap, const SalBitmap* pAlphaBitmap) SAL_OVERRIDE; virtual bool drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency ) SAL_OVERRIDE; CGPoint* makeCGptArray(sal_uInt32 nPoints, const SalPoint* pPtAry); // native widget rendering methods that require mirroring virtual bool hitTestNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, const Point& aPos, bool& rIsInside ) SAL_OVERRIDE; virtual bool drawNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, ControlState nState, const ImplControlValue& aValue, const OUString& aCaption ) SAL_OVERRIDE; virtual bool getNativeControlRegion( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, ControlState nState, const ImplControlValue& aValue, const OUString& aCaption, Rectangle &rNativeBoundingRegion, Rectangle &rNativeContentRegion ) SAL_OVERRIDE; // get device resolution virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ) SAL_OVERRIDE; // get the depth of the device virtual sal_uInt16 GetBitCount() const SAL_OVERRIDE; // get the width of the device virtual long GetGraphicsWidth() const SAL_OVERRIDE; // set the clip region to empty virtual void ResetClipRegion() SAL_OVERRIDE; // set the line color to transparent (= don't draw lines) virtual void SetLineColor() SAL_OVERRIDE; // set the line color to a specific color virtual void SetLineColor( SalColor nSalColor ) SAL_OVERRIDE; // set the fill color to transparent (= don't fill) virtual void SetFillColor() SAL_OVERRIDE; // set the fill color to a specific color, shapes will be // filled accordingly virtual void SetFillColor( SalColor nSalColor ) SAL_OVERRIDE; // enable/disable XOR drawing virtual void SetXORMode( bool bSet, bool bInvertOnly ) SAL_OVERRIDE; // set line color for raster operations virtual void SetROPLineColor( SalROPColor nROPColor ) SAL_OVERRIDE; // set fill color for raster operations virtual void SetROPFillColor( SalROPColor nROPColor ) SAL_OVERRIDE; // set the text color to a specific color virtual void SetTextColor( SalColor nSalColor ) SAL_OVERRIDE; // set the font virtual sal_uInt16 SetFont( FontSelectPattern*, int nFallbackLevel ) SAL_OVERRIDE; // get the current font's metrics virtual void GetFontMetric( ImplFontMetricData*, int nFallbackLevel ) SAL_OVERRIDE; // get the repertoire of the current font virtual const ImplFontCharMap* GetImplFontCharMap() const SAL_OVERRIDE; virtual bool GetImplFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const SAL_OVERRIDE; // graphics must fill supplied font list virtual void GetDevFontList( PhysicalFontCollection* ) SAL_OVERRIDE; // graphics must drop any cached font info virtual void ClearDevFontCache() SAL_OVERRIDE; virtual bool AddTempDevFont( PhysicalFontCollection*, const OUString& rFileURL, const OUString& rFontName ) SAL_OVERRIDE; // CreateFontSubset: a method to get a subset of glyhps of a font // inside a new valid font file // returns TRUE if creation of subset was successful // parameters: rToFile: contains a osl file URL to write the subset to // pFont: describes from which font to create a subset // pGlyphIDs: the glyph ids to be extracted // pEncoding: the character code corresponding to each glyph // pWidths: the advance widths of the correspoding glyphs (in PS font units) // nGlyphs: the number of glyphs // rInfo: additional outgoing information // implementation note: encoding 0 with glyph id 0 should be added implicitly // as "undefined character" virtual bool CreateFontSubset( const OUString& rToFile, const PhysicalFontFace* pFont, sal_GlyphId* pGlyphIds, sal_uInt8* pEncoding, sal_Int32* pWidths, int nGlyphs, FontSubsetInfo& rInfo // out parameter ) SAL_OVERRIDE; // GetFontEncodingVector: a method to get the encoding map Unicode // to font encoded character; this is only used for type1 fonts and // may return NULL in case of unknown encoding vector // if ppNonEncoded is set and non encoded characters (that is type1 // glyphs with only a name) exist it is set to the corresponding // map for non encoded glyphs; the encoding vector contains -1 // as encoding for these cases virtual const Ucs2SIntMap* GetFontEncodingVector( const PhysicalFontFace*, const Ucs2OStrMap** ppNonEncoded ) SAL_OVERRIDE; // GetEmbedFontData: gets the font data for a font marked // embeddable by GetDevFontList or NULL in case of error // parameters: pFont: describes the font in question // pWidths: the widths of all glyphs from char code 0 to 255 // pWidths MUST support at least 256 members; // rInfo: additional outgoing information // pDataLen: out parameter, contains the byte length of the returned buffer virtual const void* GetEmbedFontData( const PhysicalFontFace*, const sal_Ucs* pUnicodes, sal_Int32* pWidths, FontSubsetInfo& rInfo, long* pDataLen ) SAL_OVERRIDE; // frees the font data again virtual void FreeEmbedFontData( const void* pData, long nDataLen ) SAL_OVERRIDE; virtual void GetGlyphWidths( const PhysicalFontFace*, bool bVertical, Int32Vector& rWidths, Ucs2UIntMap& rUnicodeEnc ) SAL_OVERRIDE; virtual bool GetGlyphBoundRect( sal_GlyphId, Rectangle& ) SAL_OVERRIDE; virtual bool GetGlyphOutline( sal_GlyphId, basegfx::B2DPolyPolygon& ) SAL_OVERRIDE; virtual SalLayout* GetTextLayout( ImplLayoutArgs&, int nFallbackLevel ) SAL_OVERRIDE; virtual void DrawServerFontLayout( const ServerFontLayout& ) SAL_OVERRIDE; virtual bool supportsOperation( OutDevSupportType ) const SAL_OVERRIDE; // Query the platform layer for control support virtual bool IsNativeControlSupported( ControlType nType, ControlPart nPart ) SAL_OVERRIDE; virtual SystemGraphicsData GetGraphicsData() const SAL_OVERRIDE; virtual SystemFontData GetSysFontData( int /* nFallbacklevel */ ) const SAL_OVERRIDE; private: // differences between VCL, Quartz and kHiThemeOrientation coordinate systems // make some graphics seem to be vertically-mirrored from a VCL perspective bool IsFlipped() const { return mbWindow; } void ApplyXorContext(); void Pattern50Fill(); UInt32 getState( ControlState nState ); UInt32 getTrackState( ControlState nState ); bool GetRawFontData( const PhysicalFontFace* pFontData, std::vector& rBuffer, bool* pJustCFF ); }; // --- some trivial inlines #if !defined(__LP64__) && !defined(NS_BUILD_32_LIKE_64) inline void AquaSalGraphics::RefreshRect( const CGRect& rRect ) { RefreshRect( rRect.origin.x, rRect.origin.y, rRect.size.width, rRect.size.height ); } #endif inline void AquaSalGraphics::RefreshRect( const NSRect& rRect ) { RefreshRect( rRect.origin.x, rRect.origin.y, rRect.size.width, rRect.size.height ); } #endif #endif // INCLUDED_VCL_INC_QUARTZ_SALGDI_H /* vim:set shiftwidth=4 softtabstop=4 expandtab: */