/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_INC_QUARTZ_SALGDI_H #define INCLUDED_VCL_INC_QUARTZ_SALGDI_H #include #include #include #ifdef MACOSX #include #include #include #else #include #include #endif #include #include #include #include #include #include #include #include #include #include #include class AquaSalFrame; class FontAttributes; class CoreTextStyle; class XorEmulation; // CoreText-specific physically available font face class CoreTextFontFace : public PhysicalFontFace { public: CoreTextFontFace( const FontAttributes&, sal_IntPtr nFontID ); virtual ~CoreTextFontFace() override; sal_IntPtr GetFontId() const override; int GetFontTable( uint32_t nTagCode, unsigned char* ) const; int GetFontTable( const char pTagName[5], unsigned char* ) const; FontCharMapRef GetFontCharMap() const; bool GetFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const; bool HasChar( sal_uInt32 cChar ) const; rtl::Reference CreateFontInstance(const FontSelectPattern&) const override; private: const sal_IntPtr mnFontId; mutable FontCharMapRef mxCharMap; mutable vcl::FontCapabilities maFontCapabilities; mutable bool mbFontCapabilitiesRead; }; class CoreTextStyle final : public LogicalFontInstance { friend rtl::Reference CoreTextFontFace::CreateFontInstance(const FontSelectPattern&) const; public: ~CoreTextStyle() override; void GetFontMetric( ImplFontMetricDataRef const & ); bool GetGlyphOutline(sal_GlyphId, basegfx::B2DPolyPolygon&, bool) const override; CFMutableDictionaryRef GetStyleDict( void ) const { return mpStyleDict; } /// <1.0: font is squeezed, >1.0 font is stretched, else 1.0 float mfFontStretch; /// text rotation in radian float mfFontRotation; /// faux bold - true, if font doesn't have proper bold variants bool mbFauxBold; private: explicit CoreTextStyle(const PhysicalFontFace&, const FontSelectPattern&); hb_font_t* ImplInitHbFont() override; bool ImplGetGlyphBoundRect(sal_GlyphId, tools::Rectangle&, bool) const override; /// CoreText text style object CFMutableDictionaryRef mpStyleDict; }; // TODO: move into cross-platform headers class SystemFontList { public: SystemFontList( void ); ~SystemFontList( void ); bool Init( void ); void AddFont( CoreTextFontFace* ); void AnnounceFonts( PhysicalFontCollection& ) const; CoreTextFontFace* GetFontDataFromId( sal_IntPtr nFontId ) const; private: CTFontCollectionRef mpCTFontCollection; CFArrayRef mpCTFontArray; std::unordered_map> maFontContainer; }; class AquaSalGraphics : public SalGraphics { CGLayerHolder maLayer; // Quartz graphics layer CGContextHolder maContextHolder; // Quartz drawing context XorEmulation* mpXorEmulation; int mnXorMode; // 0: off 1: on 2: invert only int mnWidth; int mnHeight; int mnBitmapDepth; // zero unless bitmap /// device resolution of this graphics long mnRealDPIX; long mnRealDPIY; /// path representing current clip region CGMutablePathRef mxClipPath; /// Drawing colors /// pen color RGBA RGBAColor maLineColor; /// brush color RGBA RGBAColor maFillColor; // Device Font settings rtl::Reference mpTextStyle[MAX_FALLBACK]; RGBAColor maTextColor; /// allows text to be rendered without antialiasing bool mbNonAntialiasedText; #ifdef MACOSX AquaSalFrame* mpFrame; #endif // Graphics types /// is this a printer graphics bool mbPrinter; /// is this a virtual device graphics bool mbVirDev; #ifdef MACOSX /// is this a window graphics bool mbWindow; #else // IOS // mirror AquaSalVirtualDevice::mbForeignContext for SvpSalGraphics objects related to such bool mbForeignContext; #endif public: AquaSalGraphics(); virtual ~AquaSalGraphics() override; bool IsPenVisible() const { return maLineColor.IsVisible(); } bool IsBrushVisible() const { return maFillColor.IsVisible(); } void SetWindowGraphics( AquaSalFrame* pFrame ); void SetPrinterGraphics( CGContextRef, long nRealDPIX, long nRealDPIY ); void SetVirDevGraphics(CGLayerHolder const & rLayer, CGContextRef, int nBitDepth = 0); #ifdef MACOSX void initResolution( NSWindow* ); void copyResolution( AquaSalGraphics& ); void updateResolution(); bool IsWindowGraphics() const { return mbWindow; } AquaSalFrame* getGraphicsFrame() const { return mpFrame; } void setGraphicsFrame( AquaSalFrame* pFrame ) { mpFrame = pFrame; } #endif void ImplDrawPixel( long nX, long nY, const RGBAColor& ); // helper to draw single pixels bool CheckContext(); CGContextRef GetContext(); #ifdef MACOSX void UpdateWindow( NSRect& ); // delivered in NSView coordinates void RefreshRect( const NSRect& ); #else void RefreshRect( const CGRect& ) {} #endif void RefreshRect(float lX, float lY, float lWidth, float lHeight); void SetState(); void UnsetState(); // InvalidateContext does an UnsetState and sets mrContext to 0 void InvalidateContext(); virtual SalGraphicsImpl* GetImpl() const override; virtual bool setClipRegion( const vcl::Region& ) override; // draw --> LineColor and FillColor and RasterOp and ClipRegion virtual void drawPixel( long nX, long nY ) override; virtual void drawPixel( long nX, long nY, Color nColor ) override; virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) override; virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) override; virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) override; virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) override; virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) override; virtual bool drawPolyPolygon( const basegfx::B2DHomMatrix& rObjectToDevice, const basegfx::B2DPolyPolygon&, double fTransparency) override; virtual bool drawPolyLineBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const PolyFlags* pFlgAry ) override; virtual bool drawPolygonBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const PolyFlags* pFlgAry ) override; virtual bool drawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const PolyFlags* const* pFlgAry ) override; virtual bool drawPolyLine( const basegfx::B2DHomMatrix& rObjectToDevice, const basegfx::B2DPolygon&, double fTransparency, double rLineWidth, const std::vector< double >* pStroke, // MM01 basegfx::B2DLineJoin, css::drawing::LineCap eLineCap, double fMiterMinimumAngle, bool bPixelSnapHairline) override; virtual bool drawGradient( const tools::PolyPolygon&, const Gradient& ) override { return false; }; // CopyArea --> No RasterOp, but ClipRegion virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth, long nSrcHeight, bool bWindowInvalidate ) override; // CopyBits and DrawBitmap --> RasterOp and ClipRegion // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) override; virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) override; virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, const SalBitmap& rTransparentBitmap ) override; virtual void drawMask( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, Color nMaskColor ) override; virtual std::shared_ptr getBitmap( long nX, long nY, long nWidth, long nHeight ) override; virtual Color getPixel( long nX, long nY ) override; // invert --> ClipRegion (only Windows or VirDevs) virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags) override; virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) override; virtual bool drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uInt32 nSize ) override; virtual bool blendBitmap( const SalTwoRect&, const SalBitmap& rBitmap ) override; virtual bool blendAlphaBitmap( const SalTwoRect&, const SalBitmap& rSrcBitmap, const SalBitmap& rMaskBitmap, const SalBitmap& rAlphaBitmap ) override; virtual bool drawAlphaBitmap( const SalTwoRect&, const SalBitmap& rSourceBitmap, const SalBitmap& rAlphaBitmap ) override; bool drawTransformedBitmap( const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY, const SalBitmap& rSourceBitmap, const SalBitmap* pAlphaBitmap) override; virtual bool drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency ) override; // native widget rendering methods that require mirroring #ifdef MACOSX protected: virtual bool isNativeControlSupported( ControlType nType, ControlPart nPart ) override; virtual bool hitTestNativeControl( ControlType nType, ControlPart nPart, const tools::Rectangle& rControlRegion, const Point& aPos, bool& rIsInside ) override; virtual bool drawNativeControl( ControlType nType, ControlPart nPart, const tools::Rectangle& rControlRegion, ControlState nState, const ImplControlValue& aValue, const OUString& aCaption ) override; virtual bool getNativeControlRegion( ControlType nType, ControlPart nPart, const tools::Rectangle& rControlRegion, ControlState nState, const ImplControlValue& aValue, const OUString& aCaption, tools::Rectangle &rNativeBoundingRegion, tools::Rectangle &rNativeContentRegion ) override; public: #endif // get device resolution virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ) override; // get the depth of the device virtual sal_uInt16 GetBitCount() const override; // get the width of the device virtual long GetGraphicsWidth() const override; // set the clip region to empty virtual void ResetClipRegion() override; // set the line color to transparent (= don't draw lines) virtual void SetLineColor() override; // set the line color to a specific color virtual void SetLineColor( Color nColor ) override; // set the fill color to transparent (= don't fill) virtual void SetFillColor() override; // set the fill color to a specific color, shapes will be // filled accordingly virtual void SetFillColor( Color nColor ) override; // enable/disable XOR drawing virtual void SetXORMode( bool bSet, bool bInvertOnly ) override; // set line color for raster operations virtual void SetROPLineColor( SalROPColor nROPColor ) override; // set fill color for raster operations virtual void SetROPFillColor( SalROPColor nROPColor ) override; // set the text color to a specific color virtual void SetTextColor( Color nColor ) override; // set the font virtual void SetFont( LogicalFontInstance*, int nFallbackLevel ) override; // get the current font's metrics virtual void GetFontMetric( ImplFontMetricDataRef&, int nFallbackLevel ) override; // get the repertoire of the current font virtual FontCharMapRef GetFontCharMap() const override; virtual bool GetFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const override; // graphics must fill supplied font list virtual void GetDevFontList( PhysicalFontCollection* ) override; // graphics must drop any cached font info virtual void ClearDevFontCache() override; virtual bool AddTempDevFont( PhysicalFontCollection*, const OUString& rFileURL, const OUString& rFontName ) override; // CreateFontSubset: a method to get a subset of glyhps of a font // inside a new valid font file // returns TRUE if creation of subset was successful // parameters: rToFile: contains an osl file URL to write the subset to // pFont: describes from which font to create a subset // pGlyphIDs: the glyph ids to be extracted // pEncoding: the character code corresponding to each glyph // pWidths: the advance widths of the corresponding glyphs (in PS font units) // nGlyphs: the number of glyphs // rInfo: additional outgoing information // implementation note: encoding 0 with glyph id 0 should be added implicitly // as "undefined character" virtual bool CreateFontSubset( const OUString& rToFile, const PhysicalFontFace* pFont, const sal_GlyphId* pGlyphIds, const sal_uInt8* pEncoding, sal_Int32* pWidths, int nGlyphs, FontSubsetInfo& rInfo // out parameter ) override; // GetEmbedFontData: gets the font data for a font marked // embeddable by GetDevFontList or NULL in case of error // parameters: pFont: describes the font in question // pDataLen: out parameter, contains the byte length of the returned buffer virtual const void* GetEmbedFontData(const PhysicalFontFace*, long* pDataLen) override; // frees the font data again virtual void FreeEmbedFontData( const void* pData, long nDataLen ) override; virtual void GetGlyphWidths( const PhysicalFontFace*, bool bVertical, std::vector< sal_Int32 >& rWidths, Ucs2UIntMap& rUnicodeEnc ) override; virtual std::unique_ptr GetTextLayout(int nFallbackLevel) override; virtual void DrawTextLayout( const GenericSalLayout& ) override; virtual bool supportsOperation( OutDevSupportType ) const override; virtual OUString getRenderBackendName() const override { return "aqua"; } virtual SystemGraphicsData GetGraphicsData() const override; private: // differences between VCL, Quartz and kHiThemeOrientation coordinate systems // make some graphics seem to be vertically-mirrored from a VCL perspective bool IsFlipped() const; void ApplyXorContext(); void Pattern50Fill(); UInt32 getState( ControlState nState ); UInt32 getTrackState( ControlState nState ); static bool GetRawFontData( const PhysicalFontFace* pFontData, std::vector& rBuffer, bool* pJustCFF ); }; // --- some trivial inlines #ifdef MACOSX inline void AquaSalGraphics::RefreshRect( const NSRect& rRect ) { RefreshRect( rRect.origin.x, rRect.origin.y, rRect.size.width, rRect.size.height ); } #endif #endif // INCLUDED_VCL_INC_QUARTZ_SALGDI_H /* vim:set shiftwidth=4 softtabstop=4 expandtab: */