/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_INC_SALFRAME_HXX #define INCLUDED_VCL_INC_SALFRAME_HXX #include "impdel.hxx" #include "salwtype.hxx" #include "salgeom.hxx" #include #include #include // complete vcl::Window for SalFrame::CallCallback under -fsanitize=function class AllSettings; class SalGraphics; class SalBitmap; class SalMenu; struct SalFrameState; struct SalInputContext; struct SystemEnvData; // SalFrame types enum class SalFrameToTop { NONE = 0x00, RestoreWhenMin = 0x01, ForegroundTask = 0x02, GrabFocus = 0x04, GrabFocusOnly = 0x08 }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; }; namespace vcl { class KeyCode; } namespace weld { class Window; } enum class FloatWinPopupFlags; // SalFrame styles enum class SalFrameStyleFlags { NONE = 0x00000000, DEFAULT = 0x00000001, MOVEABLE = 0x00000002, SIZEABLE = 0x00000004, CLOSEABLE = 0x00000008, // no shadow effect on Windows XP NOSHADOW = 0x00000010, // indicate tooltip windows, so they can always be topmost TOOLTIP = 0x00000020, // windows without windowmanager decoration, this typically only applies to floating windows OWNERDRAWDECORATION = 0x00000040, // dialogs DIALOG = 0x00000080, // the window containing the intro bitmap, aka splashscreen INTRO = 0x00000100, // partial fullscreen: fullscreen on one monitor of a multimonitor display PARTIAL_FULLSCREEN = 0x00800000, // system child window inside another SalFrame SYSTEMCHILD = 0x08000000, // plugged system child window PLUG = 0x10000000, // floating window FLOAT = 0x20000000, // toolwindows should be painted with a smaller decoration TOOLWINDOW = 0x40000000, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; }; // Extended frame style (sal equivalent to extended WinBits) typedef sal_uInt64 SalExtStyle; #define SAL_FRAME_EXT_STYLE_DOCUMENT SalExtStyle(0x00000001) #define SAL_FRAME_EXT_STYLE_DOCMODIFIED SalExtStyle(0x00000002) // Flags for SetPosSize #define SAL_FRAME_POSSIZE_X (sal_uInt16(0x0001)) #define SAL_FRAME_POSSIZE_Y (sal_uInt16(0x0002)) #define SAL_FRAME_POSSIZE_WIDTH (sal_uInt16(0x0004)) #define SAL_FRAME_POSSIZE_HEIGHT (sal_uInt16(0x0008)) struct SystemParentData; struct ImplSVEvent; /// A SalFrame is a system window (e.g. an X11 window). class VCL_PLUGIN_PUBLIC SalFrame : public vcl::DeletionNotifier , public SalGeometryProvider { private: // the VCL window corresponding to this frame VclPtr m_pWindow; SALFRAMEPROC m_pProc; Link m_aModalHierarchyHdl; protected: mutable std::unique_ptr m_xFrameWeld; public: SalFrame(); virtual ~SalFrame() override; SalFrameGeometry maGeometry = {}; ///< absolute, unmirrored values // SalGeometryProvider virtual long GetWidth() const override { return maGeometry.nWidth; } virtual long GetHeight() const override { return maGeometry.nHeight; } virtual bool IsOffScreen() const override { return false; } // SalGraphics or NULL, but two Graphics for all SalFrames // must be returned virtual SalGraphics* AcquireGraphics() = 0; virtual void ReleaseGraphics( SalGraphics* pGraphics ) = 0; // Event must be destroyed, when Frame is destroyed // When Event is called, SalInstance::Yield() must be returned virtual bool PostEvent(std::unique_ptr pData) = 0; virtual void SetTitle( const OUString& rTitle ) = 0; virtual void SetIcon( sal_uInt16 nIcon ) = 0; virtual void SetRepresentedURL( const OUString& ); virtual void SetMenu( SalMenu *pSalMenu ) = 0; virtual void DrawMenuBar() = 0; virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle ) = 0; // Before the window is visible, a resize event // must be sent with the correct size virtual void Show( bool bVisible, bool bNoActivate = false ) = 0; // Set ClientSize and Center the Window to the desktop // and send/post a resize message virtual void SetMinClientSize( long nWidth, long nHeight ) = 0; virtual void SetMaxClientSize( long nWidth, long nHeight ) = 0; virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ) = 0; virtual void GetClientSize( long& rWidth, long& rHeight ) = 0; virtual void GetWorkArea( tools::Rectangle& rRect ) = 0; virtual SalFrame* GetParent() const = 0; // Note: x will be mirrored at parent if UI mirroring is active SalFrameGeometry GetGeometry() const; const SalFrameGeometry& GetUnmirroredGeometry() const { return maGeometry; } virtual void SetWindowState( const SalFrameState* pState ) = 0; // return the absolute, unmirrored system frame state // if this returns false the structure is uninitialised [[nodiscard]] virtual bool GetWindowState( SalFrameState* pState ) = 0; virtual void ShowFullScreen( bool bFullScreen, sal_Int32 nDisplay ) = 0; virtual void PositionByToolkit( const tools::Rectangle&, FloatWinPopupFlags ) {}; // Enable/Disable ScreenSaver, SystemAgents, ... virtual void StartPresentation( bool bStart ) = 0; // Show Window over all other Windows virtual void SetAlwaysOnTop( bool bOnTop ) = 0; // Window to top and grab focus virtual void ToTop( SalFrameToTop nFlags ) = 0; // this function can call with the same // pointer style virtual void SetPointer( PointerStyle ePointerStyle ) = 0; virtual void CaptureMouse( bool bMouse ) = 0; virtual void SetPointerPos( long nX, long nY ) = 0; // flush output buffer virtual void Flush() = 0; virtual void Flush( const tools::Rectangle& ); virtual void SetInputContext( SalInputContext* pContext ) = 0; virtual void EndExtTextInput( EndExtTextInputFlags nFlags ) = 0; virtual OUString GetKeyName( sal_uInt16 nKeyCode ) = 0; // returns in 'rKeyCode' the single keycode that translates to the given unicode when using a keyboard layout of language 'aLangType' // returns false if no mapping exists or function not supported // this is required for advanced menu support virtual bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, vcl::KeyCode& rKeyCode ) = 0; // returns the input language used for the last key stroke // may be LANGUAGE_DONTKNOW if not supported by the OS virtual LanguageType GetInputLanguage() = 0; virtual void UpdateSettings( AllSettings& rSettings ) = 0; virtual void Beep() = 0; // returns system data (most prominent: window handle) virtual const SystemEnvData* GetSystemData() const = 0; // get current modifier, button mask and mouse position struct SalPointerState { sal_uLong mnState; Point maPos; // in frame coordinates }; virtual SalPointerState GetPointerState() = 0; virtual KeyIndicatorState GetIndicatorState() = 0; virtual void SimulateKeyPress( sal_uInt16 nKeyCode ) = 0; // set new parent window virtual void SetParent( SalFrame* pNewParent ) = 0; // reparent window to act as a plugin; implementation // may choose to use a new system window internally // return false to indicate failure virtual bool SetPluginParent( SystemParentData* pNewParent ) = 0; // move the frame to a new screen virtual void SetScreenNumber( unsigned int nScreen ) = 0; virtual void SetApplicationID( const OUString &rApplicationID) = 0; // shaped system windows // set clip region to none (-> rectangular windows, normal state) virtual void ResetClipRegion() = 0; // start setting the clipregion consisting of nRects rectangles virtual void BeginSetClipRegion( sal_uInt32 nRects ) = 0; // add a rectangle to the clip region virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ) = 0; // done setting up the clipregion virtual void EndSetClipRegion() = 0; virtual void SetModal(bool /*bModal*/) { } virtual bool GetModal() const { return false; } // return true to indicate tooltips are shown natively, false otherwise virtual bool ShowTooltip(const OUString& /*rHelpText*/, const tools::Rectangle& /*rHelpArea*/) { return false; } // return !0 to indicate popovers are shown natively, 0 otherwise virtual void* ShowPopover(const OUString& /*rHelpText*/, vcl::Window* /*pParent*/, const tools::Rectangle& /*rHelpArea*/, QuickHelpFlags /*nFlags*/) { return nullptr; } // return true to indicate popovers are shown natively, false otherwise virtual bool UpdatePopover(void* /*nId*/, const OUString& /*rHelpText*/, vcl::Window* /*pParent*/, const tools::Rectangle& /*rHelpArea*/) { return false; } // return true to indicate popovers are shown natively, false otherwise virtual bool HidePopover(void* /*nId*/) { return false; } virtual weld::Window* GetFrameWeld() const; // Callbacks (independent part in vcl/source/window/winproc.cxx) // for default message handling return 0 void SetCallback( vcl::Window* pWindow, SALFRAMEPROC pProc ); // returns the instance set vcl::Window* GetWindow() const { return m_pWindow; } void SetModalHierarchyHdl(const Link& rLink) { m_aModalHierarchyHdl = rLink; } void NotifyModalHierarchy(bool bModal) { m_aModalHierarchyHdl.Call(bModal); } // Call the callback set; this sometimes necessary for implementation classes // that should not know more than necessary about the SalFrame implementation // (e.g. input methods, printer update handlers). bool CallCallback( SalEvent nEvent, const void* pEvent ) const { return m_pProc && m_pProc( m_pWindow, nEvent, pEvent ); } }; #ifdef _WIN32 bool HasAtHook(); #endif #endif // INCLUDED_VCL_INC_SALFRAME_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */