/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_INC_SALLAYOUT_HXX #define INCLUDED_VCL_INC_SALLAYOUT_HXX #include #include #include #include #include #include #include #include // for typedef sal_UCS4 #include #include "salglyphid.hxx" #define MAX_FALLBACK 16 class SalGraphics; class PhysicalFontFace; struct GlyphItem; enum class SalLayoutFlags; namespace vcl { class TextLayoutCache; } // used for managing runs e.g. for BiDi, glyph and script fallback class VCL_PLUGIN_PUBLIC ImplLayoutRuns { private: int mnRunIndex; std::vector maRuns; public: ImplLayoutRuns() { mnRunIndex = 0; maRuns.reserve(8); } void Clear() { maRuns.clear(); } void AddPos( int nCharPos, bool bRTL ); void AddRun( int nMinRunPos, int nEndRunPos, bool bRTL ); bool IsEmpty() const { return maRuns.empty(); } void ResetPos() { mnRunIndex = 0; } void NextRun() { mnRunIndex += 2; } bool GetRun( int* nMinRunPos, int* nEndRunPos, bool* bRTL ) const; bool GetNextPos( int* nCharPos, bool* bRTL ); bool PosIsInRun( int nCharPos ) const; bool PosIsInAnyRun( int nCharPos ) const; }; class ImplLayoutArgs { public: // string related inputs LanguageTag maLanguageTag; SalLayoutFlags mnFlags; const OUString& mrStr; int mnMinCharPos; int mnEndCharPos; // performance hack vcl::TextLayoutCache const* m_pTextLayoutCache; // positioning related inputs const DeviceCoordinate* mpDXArray; // in pixel units DeviceCoordinate mnLayoutWidth; // in pixel units int mnOrientation; // in 0-3600 system // data for bidi and glyph+script fallback ImplLayoutRuns maRuns; ImplLayoutRuns maFallbackRuns; ImplLayoutArgs( const OUString& rStr, int nMinCharPos, int nEndCharPos, SalLayoutFlags nFlags, const LanguageTag& rLanguageTag, vcl::TextLayoutCache const* pLayoutCache); void SetLayoutWidth( DeviceCoordinate nWidth ) { mnLayoutWidth = nWidth; } void SetDXArray( const DeviceCoordinate* pDXArray ) { mpDXArray = pDXArray; } void SetOrientation( int nOrientation ) { mnOrientation = nOrientation; } void ResetPos() { maRuns.ResetPos(); } bool GetNextPos( int* nCharPos, bool* bRTL ) { return maRuns.GetNextPos( nCharPos, bRTL ); } bool GetNextRun( int* nMinRunPos, int* nEndRunPos, bool* bRTL ); void NeedFallback( int nMinRunPos, int nEndRunPos, bool bRTL ) { maFallbackRuns.AddRun( nMinRunPos, nEndRunPos, bRTL ); } // methods used by BiDi and glyph fallback bool NeedFallback() const { return !maFallbackRuns.IsEmpty(); } bool PrepareFallback(); private: void AddRun( int nMinCharPos, int nEndCharPos, bool bRTL ); }; // For nice SAL_INFO logging of ImplLayoutArgs values std::ostream &operator <<(std::ostream& s, ImplLayoutArgs const &rArgs); // all positions/widths are in font units // one exception: drawposition is in pixel units // Unfortunately there is little documentation to help implementors of // new classes derived from SalLayout ("layout engines"), and the code // and data structures are far from obvious. // For instance, I *think* the important virtual functions in the // layout engines are called in this order: // * InitFont() // * LayoutText() // * AdjustLayout(), any number of times (but presumably // usually not at all or just once) // * Optionally, DrawText() // Functions that just return information like GetTexWidth() and // FillDXArray() are called after LayoutText() and before DrawText(). // Another important questions is which parts of an ImplLayoutArgs can // be changed by callers between LayoutText() and AdjustLayout() // calls. It probably makes sense only if one assumes that the "string // related inputs" part are not changed after LayoutText(). // But why use the same ImplLayoutArgs structure as parameter for both // LayoutText() and AdjustLayout() in the first place? And why // duplicate some of the fields in both SalLayout and ImplLayoutArgs // (mnMinCharPos, mnEndCharPos, mnLayoutFlags==mnFlags, // mnOrientation)? Lost in history... class VCL_PLUGIN_PUBLIC SalLayout { public: virtual ~SalLayout(); // used by upper layers Point& DrawBase() { return maDrawBase; } const Point& DrawBase() const { return maDrawBase; } Point& DrawOffset() { return maDrawOffset; } const Point& DrawOffset() const { return maDrawOffset; } Point GetDrawPosition( const Point& rRelative = Point(0,0) ) const; virtual bool LayoutText( ImplLayoutArgs& ) = 0; // first step of layouting virtual void AdjustLayout( ImplLayoutArgs& ); // adjusting after fallback etc. virtual void InitFont() const {} virtual void DrawText( SalGraphics& ) const = 0; int GetUnitsPerPixel() const { return mnUnitsPerPixel; } int GetOrientation() const { return mnOrientation; } // methods using string indexing virtual sal_Int32 GetTextBreak(DeviceCoordinate nMaxWidth, DeviceCoordinate nCharExtra, int nFactor) const = 0; virtual DeviceCoordinate FillDXArray( DeviceCoordinate* pDXArray ) const = 0; virtual DeviceCoordinate GetTextWidth() const { return FillDXArray( nullptr ); } virtual void GetCaretPositions( int nArraySize, long* pCaretXArray ) const = 0; virtual bool IsKashidaPosValid ( int /*nCharPos*/ ) const { return true; } // i60594 // methods using glyph indexing virtual int GetNextGlyphs(int nLen, const GlyphItem** pGlyphs, Point& rPos, int&, const PhysicalFontFace** pFallbackFonts = nullptr) const = 0; virtual bool GetOutline( SalGraphics&, basegfx::B2DPolyPolygonVector& ) const; virtual bool GetBoundRect( SalGraphics&, tools::Rectangle& ) const; // used by glyph+font+script fallback virtual void MoveGlyph( int nStart, long nNewXPos ) = 0; virtual void DropGlyph( int nStart ) = 0; virtual void Simplify( bool bIsBase ) = 0; virtual std::shared_ptr CreateTextLayoutCache(OUString const&) const; protected: // used by layout engines SalLayout(); static int CalcAsianKerning( sal_UCS4, bool bLeft, bool bVertical ); private: SalLayout( const SalLayout& ) = delete; SalLayout& operator=( const SalLayout& ) = delete; protected: int mnMinCharPos; int mnEndCharPos; int mnUnitsPerPixel; int mnOrientation; mutable Point maDrawOffset; Point maDrawBase; }; class VCL_PLUGIN_PUBLIC MultiSalLayout : public SalLayout { public: virtual void DrawText( SalGraphics& ) const override; virtual sal_Int32 GetTextBreak(DeviceCoordinate nMaxWidth, DeviceCoordinate nCharExtra, int nFactor) const override; virtual DeviceCoordinate FillDXArray( DeviceCoordinate* pDXArray ) const override; virtual void GetCaretPositions( int nArraySize, long* pCaretXArray ) const override; virtual int GetNextGlyphs(int nLen, const GlyphItem** pGlyphs, Point& rPos, int&, const PhysicalFontFace** pFallbackFonts = nullptr) const override; virtual bool GetOutline( SalGraphics&, basegfx::B2DPolyPolygonVector& ) const override; virtual bool IsKashidaPosValid(int nCharPos) const override; // used only by OutputDevice::ImplLayout, TODO: make friend explicit MultiSalLayout( SalLayout& rBaseLayout ); void AddFallback( SalLayout& rFallbackLayout, ImplLayoutRuns const &, const PhysicalFontFace* pFallbackFont ); virtual bool LayoutText( ImplLayoutArgs& ) override; virtual void AdjustLayout( ImplLayoutArgs& ) override; virtual void InitFont() const override; void SetIncomplete(bool bIncomplete); protected: virtual ~MultiSalLayout() override; private: // dummy implementations virtual void MoveGlyph( int, long ) override {} virtual void DropGlyph( int ) override {} virtual void Simplify( bool ) override {} MultiSalLayout( const MultiSalLayout& ) = delete; MultiSalLayout& operator=( const MultiSalLayout& ) = delete; private: SalLayout* mpLayouts[ MAX_FALLBACK ]; const PhysicalFontFace* mpFallbackFonts[ MAX_FALLBACK ]; ImplLayoutRuns maFallbackRuns[ MAX_FALLBACK ]; int mnLevel; bool mbIncomplete; }; struct GlyphItem { int mnFlags; int mnCharPos; // index in string int mnOrigWidth; // original glyph width int mnNewWidth; // width after adjustments int mnXOffset; sal_GlyphId maGlyphId; Point maLinearPos; // absolute position of non rotated string int mnFallbackLevel; public: GlyphItem( int nCharPos, sal_GlyphId aGlyphId, const Point& rLinearPos, long nFlags, int nOrigWidth ) : mnFlags(nFlags) , mnCharPos(nCharPos) , mnOrigWidth(nOrigWidth) , mnNewWidth(nOrigWidth) , mnXOffset(0) , maGlyphId(aGlyphId) , maLinearPos(rLinearPos) , mnFallbackLevel(0) { } GlyphItem( int nCharPos, sal_GlyphId aGlyphId, const Point& rLinearPos, long nFlags, int nOrigWidth, int nXOffset ) : mnFlags(nFlags) , mnCharPos(nCharPos) , mnOrigWidth(nOrigWidth) , mnNewWidth(nOrigWidth) , mnXOffset(nXOffset) , maGlyphId(aGlyphId) , maLinearPos(rLinearPos) , mnFallbackLevel(0) { } enum { IS_IN_CLUSTER = 0x001, IS_RTL_GLYPH = 0x002, IS_DIACRITIC = 0x004, IS_VERTICAL = 0x008, IS_SPACING = 0x010, ALLOW_KASHIDA = 0x020 }; bool IsClusterStart() const { return ((mnFlags & IS_IN_CLUSTER) == 0); } bool IsRTLGlyph() const { return ((mnFlags & IS_RTL_GLYPH) != 0); } bool IsDiacritic() const { return ((mnFlags & IS_DIACRITIC) != 0); } bool IsVertical() const { return ((mnFlags & IS_VERTICAL) != 0); } bool IsSpacing() const { return ((mnFlags & IS_SPACING) != 0); } bool AllowKashida() const { return ((mnFlags & ALLOW_KASHIDA) != 0); } }; class VCL_PLUGIN_PUBLIC GenericSalLayout : public SalLayout { public: // used by layout engines void AppendGlyph( const GlyphItem& ); void Reserve(int size) { m_GlyphItems.reserve(size + 1); } virtual void ApplyDXArray(ImplLayoutArgs&) = 0; void Justify(DeviceCoordinate nNewWidth); void ApplyAsianKerning(const OUString& rStr); // used by upper layers virtual DeviceCoordinate GetTextWidth() const override; virtual DeviceCoordinate FillDXArray( DeviceCoordinate* pDXArray ) const override; virtual sal_Int32 GetTextBreak(DeviceCoordinate nMaxWidth, DeviceCoordinate nCharExtra, int nFactor) const override; virtual void GetCaretPositions( int nArraySize, long* pCaretXArray ) const override; // used by display layers virtual int GetNextGlyphs(int nLen, const GlyphItem** pGlyphs, Point& rPos, int&, const PhysicalFontFace** pFallbackFonts = nullptr) const override; protected: GenericSalLayout(); virtual ~GenericSalLayout() override; // for glyph+font+script fallback virtual void MoveGlyph( int nStart, long nNewXPos ) override; virtual void DropGlyph( int nStart ) override; virtual void Simplify( bool bIsBase ) override; virtual bool GetCharWidths(DeviceCoordinate* pCharWidths) const = 0; std::vector m_GlyphItems; private: mutable Point maBasePoint; GenericSalLayout( const GenericSalLayout& ) = delete; GenericSalLayout& operator=( const GenericSalLayout& ) = delete; }; #undef SalGraphics #endif // INCLUDED_VCL_INC_SALLAYOUT_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */