/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_INC_SALMENU_HXX #define INCLUDED_VCL_INC_SALMENU_HXX #include #include #include struct SystemMenuData; class FloatingWindow; class SalFrame; struct SalItemParams { Image aImage; // Image VclPtr pMenu; // Pointer to Menu OUString aText; // Menu-Text MenuItemType eType; // MenuItem-Type sal_uInt16 nId; // item Id MenuItemBits nBits; // MenuItem-Bits }; struct SalMenuButtonItem { sal_uInt16 mnId; Image maImage; OUString maToolTipText; SalMenuButtonItem() : mnId( 0 ) {} SalMenuButtonItem( sal_uInt16 i_nId, Image aImg, OUString i_TTText ) : mnId( i_nId ), maImage(std::move( aImg )), maToolTipText(std::move( i_TTText )) {} }; class VCL_PLUGIN_PUBLIC SalMenuItem { public: virtual ~SalMenuItem(); }; class VCL_PLUGIN_PUBLIC SalMenu { public: virtual ~SalMenu(); /** * Return true, if the implementation supports a native menu bar * (or wants to suppress LO's menu bar, like on Mac). * * You might need to implement the matching SalFrame::SetMenu. **/ virtual bool HasNativeMenuBar() = 0; /** Return the height of the native menu bar. Must return 0, if it's hidden. */ virtual int GetMenuBarHeight() const; /** Change visibility of the native menu bar. */ virtual void ShowMenuBar(bool); virtual void InsertItem( SalMenuItem* pSalMenuItem, unsigned nPos ) = 0; virtual void RemoveItem( unsigned nPos ) = 0; virtual void SetSubMenu( SalMenuItem* pSalMenuItem, SalMenu* pSubMenu, unsigned nPos ) = 0; virtual void SetFrame( const SalFrame* pFrame ) = 0; virtual void SetItemBits( unsigned /*nPos*/, MenuItemBits /*nBits*/ ) {} virtual void CheckItem( unsigned nPos, bool bCheck ) = 0; virtual void EnableItem( unsigned nPos, bool bEnable ) = 0; virtual void SetItemText( unsigned nPos, SalMenuItem* pSalMenuItem, const OUString& rText )= 0; virtual void SetItemImage( unsigned nPos, SalMenuItem* pSalMenuItem, const Image& rImage ) = 0; virtual void SetAccelerator( unsigned nPos, SalMenuItem* pSalMenuItem, const vcl::KeyCode& rKeyCode, const OUString& rKeyName ) = 0; virtual void GetSystemMenuData( SystemMenuData* pData ) = 0; virtual bool ShowNativePopupMenu(FloatingWindow * pWin, const tools::Rectangle& rRect, FloatWinPopupFlags nFlags); virtual void ShowCloseButton(bool bShow); virtual bool AddMenuBarButton( const SalMenuButtonItem& ); // return false if not implemented or failure virtual void RemoveMenuBarButton( sal_uInt16 nId ); virtual void Update() {} virtual bool CanGetFocus() const { return false; } virtual bool TakeFocus() { return false; } // TODO: implement show/hide for the Win/Mac VCL native backends virtual void ShowItem( unsigned nPos, bool bShow ) { EnableItem( nPos, bShow ); } // return an empty rectangle if not implemented // return Rectangle( Point( -1, -1 ), Size( 1, 1 ) ) if menu bar buttons implemented // but rectangle cannot be determined virtual tools::Rectangle GetMenuBarButtonRectPixel( sal_uInt16 i_nItemId, SalFrame* i_pReferenceFrame ); virtual void ApplyPersona(); }; #endif // INCLUDED_VCL_INC_SALMENU_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */