/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_INC_SKIA_UTILS_H #define INCLUDED_VCL_INC_SKIA_UTILS_H #include #include #include #include #include #include #include #include #include #include #include #if defined __GNUC__ && !defined __clang__ #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wattributes" #pragma GCC diagnostic ignored "-Wshadow" #endif #include #if defined __GNUC__ && !defined __clang__ #pragma GCC diagnostic pop #endif #include #include namespace SkiaHelper { // Get the one shared GrDirectContext instance. GrDirectContext* getSharedGrDirectContext(); void disableRenderMethod(RenderMethod method); // Create SkSurface, GPU-backed if possible. VCL_DLLPUBLIC sk_sp createSkSurface(int width, int height, SkColorType type = kN32_SkColorType, SkAlphaType alpha = kPremul_SkAlphaType); inline sk_sp createSkSurface(const Size& size, SkColorType type = kN32_SkColorType, SkAlphaType alpha = kPremul_SkAlphaType) { return createSkSurface(size.Width(), size.Height(), type, alpha); } inline sk_sp createSkSurface(int width, int height, SkAlphaType alpha) { return createSkSurface(width, height, kN32_SkColorType, alpha); } inline sk_sp createSkSurface(const Size& size, SkAlphaType alpha) { return createSkSurface(size.Width(), size.Height(), kN32_SkColorType, alpha); } // Create SkImage, GPU-backed if possible. VCL_DLLPUBLIC sk_sp createSkImage(const SkBitmap& bitmap); // Call surface->makeImageSnapshot() and abort on failure. VCL_DLLPUBLIC sk_sp makeCheckedImageSnapshot(sk_sp surface); VCL_DLLPUBLIC sk_sp makeCheckedImageSnapshot(sk_sp surface, const SkIRect& bounds); inline Size imageSize(const sk_sp& image) { return Size(image->width(), image->height()); } inline SkColor toSkColor(Color color) { return SkColorSetARGB(color.GetAlpha(), color.GetRed(), color.GetGreen(), color.GetBlue()); } inline SkColor toSkColorWithTransparency(Color aColor, double fTransparency) { return SkColorSetA(toSkColor(aColor), 255 * (1.0 - fTransparency)); } inline SkColor toSkColorWithIntensity(Color color, int intensity) { return SkColorSetARGB(color.GetAlpha(), color.GetRed() * intensity / 100, color.GetGreen() * intensity / 100, color.GetBlue() * intensity / 100); } inline Color fromSkColor(SkColor color) { return Color(ColorAlpha, SkColorGetA(color), SkColorGetR(color), SkColorGetG(color), SkColorGetB(color)); } // Whether to use GetSkImage() that checks for delayed scaling or whether to access // the stored image directly without checks. enum DirectImage { Yes, No }; // Sets SkBlender that will do an invert operation. void setBlenderInvert(SkPaint* paint); // Sets SkBlender that will do a xor operation. void setBlenderXor(SkPaint* paint); // Must be called in any VCL backend before any Skia functionality is used. // If not set, Skia will be disabled. VCL_DLLPUBLIC void prepareSkia(std::unique_ptr (*createGpuWindowContext)(bool)); // Shared cache of images. void addCachedImage(const OString& key, sk_sp image); sk_sp findCachedImage(const OString& key); void removeCachedImage(sk_sp image); tools::Long maxImageCacheSize(); // Get checksum of the image content, only for raster images. Is cached, // but may still be somewhat expensive. uint32_t getSkImageChecksum(sk_sp image); // SkSurfaceProps to be used by all Skia surfaces. VCL_DLLPUBLIC const SkSurfaceProps* surfaceProps(); // Set pixel geometry to be used by SkSurfaceProps. VCL_DLLPUBLIC void setPixelGeometry(SkPixelGeometry pixelGeometry); inline bool isUnitTestRunning(const char* name = nullptr) { if (name == nullptr) { if (o3tl::IsRunningUnitTest()) return true; return !vcl::test::activeGraphicsRenderTest().isEmpty(); } const char* const testname = getenv("LO_TESTNAME"); if (testname != nullptr && std::string_view(name) == testname) return true; return vcl::test::activeGraphicsRenderTest().equalsAscii(name); } // Scaling done on the GPU is fast, but bicubic done in raster mode can be slow // if done too much, and it generally shouldn't be needed for to-screen drawing. // In that case use only BmpScaleFlag::Default, which is bilinear+mipmap, // which should be good enough (and that's what the "super" bitmap scaling // algorithm done by VCL does as well). inline BmpScaleFlag goodScalingQuality(bool isGPU) { return isGPU ? BmpScaleFlag::BestQuality : BmpScaleFlag::Default; } // Normal scaling algorithms have a poor quality when downscaling a lot. // https://bugs.chromium.org/p/skia/issues/detail?id=11810 suggests to use mipmaps // in such a case, which is annoying to do explicitly instead of Skia deciding which // algorithm would be the best, but now with Skia removing SkFilterQuality and requiring // explicitly being told what algorithm to use this appears to be the best we can do. // Anything scaled down at least this ratio will use linear+mipmaps. constexpr int downscaleRatioThreshold = 4; inline SkSamplingOptions makeSamplingOptions(BmpScaleFlag scalingType, SkMatrix matrix, int scalingFactor) { switch (scalingType) { case BmpScaleFlag::BestQuality: if (scalingFactor != 1) matrix.postScale(scalingFactor, scalingFactor); if (matrix.getScaleX() <= 1.0 / downscaleRatioThreshold || matrix.getScaleY() <= 1.0 / downscaleRatioThreshold) return SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kLinear); return SkSamplingOptions(SkCubicResampler::Mitchell()); case BmpScaleFlag::Default: // Use SkMipmapMode::kNearest for better quality when downscaling. SkMipmapMode::kLinear // would be even better, but it is not specially optimized in raster mode. return SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kNearest); case BmpScaleFlag::Fast: case BmpScaleFlag::NearestNeighbor: return SkSamplingOptions(SkFilterMode::kNearest, SkMipmapMode::kNone); default: assert(false); return SkSamplingOptions(); } } inline SkSamplingOptions makeSamplingOptions(BmpScaleFlag scalingType, const Size& srcSize, Size destSize, int scalingFactor) { switch (scalingType) { case BmpScaleFlag::BestQuality: if (scalingFactor != 1) destSize *= scalingFactor; if (srcSize.Width() / destSize.Width() >= downscaleRatioThreshold || srcSize.Height() / destSize.Height() >= downscaleRatioThreshold) return SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kLinear); return SkSamplingOptions(SkCubicResampler::Mitchell()); case BmpScaleFlag::Default: // As in the first overload, use kNearest. return SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kNearest); case BmpScaleFlag::Fast: case BmpScaleFlag::NearestNeighbor: return SkSamplingOptions(SkFilterMode::kNearest, SkMipmapMode::kNone); default: assert(false); return SkSamplingOptions(); } } inline SkSamplingOptions makeSamplingOptions(const SalTwoRect& rPosAry, int scalingFactor, int srcScalingFactor, bool isGPU) { // If there will be scaling, make it smooth, but not in unittests, as those often // require exact color values and would be confused by this. if (isUnitTestRunning()) return SkSamplingOptions(); // none Size srcSize(rPosAry.mnSrcWidth, rPosAry.mnSrcHeight); Size destSize(rPosAry.mnDestWidth, rPosAry.mnDestHeight); if (scalingFactor != 1) destSize *= scalingFactor; if (srcScalingFactor != 1) srcSize *= srcScalingFactor; if (srcSize != destSize) return makeSamplingOptions(goodScalingQuality(isGPU), srcSize, destSize, 1); return SkSamplingOptions(); // none } inline SkRect scaleRect(const SkRect& rect, int scaling) { return SkRect::MakeXYWH(rect.x() * scaling, rect.y() * scaling, rect.width() * scaling, rect.height() * scaling); } inline SkIRect scaleRect(const SkIRect& rect, int scaling) { return SkIRect::MakeXYWH(rect.x() * scaling, rect.y() * scaling, rect.width() * scaling, rect.height() * scaling); } #ifdef DBG_UTIL void prefillSurface(const sk_sp& surface); #endif VCL_DLLPUBLIC void dump(const SkBitmap& bitmap, const char* file); VCL_DLLPUBLIC void dump(const sk_sp& image, const char* file); VCL_DLLPUBLIC void dump(const sk_sp& surface, const char* file); VCL_DLLPUBLIC extern uint32_t vendorId; inline DriverBlocklist::DeviceVendor getVendor() { return DriverBlocklist::GetVendorFromId(vendorId); } } // namespace SkiaHelper // For unittests. namespace SkiaTests { VCL_DLLPUBLIC bool matrixNeedsHighQuality(const SkMatrix& matrix); } template inline std::basic_ostream& operator<<(std::basic_ostream& stream, const SkRect& rectangle) { if (rectangle.isEmpty()) return stream << "EMPTY"; else return stream << rectangle.width() << 'x' << rectangle.height() << "@(" << rectangle.x() << ',' << rectangle.y() << ")"; } template inline std::basic_ostream& operator<<(std::basic_ostream& stream, const SkIRect& rectangle) { if (rectangle.isEmpty()) return stream << "EMPTY"; else return stream << rectangle.width() << 'x' << rectangle.height() << "@(" << rectangle.x() << ',' << rectangle.y() << ")"; } template inline std::basic_ostream& operator<<(std::basic_ostream& stream, const SkRegion& region) { if (region.isEmpty()) return stream << "EMPTY"; stream << "("; SkRegion::Iterator it(region); for (int i = 0; !it.done(); it.next(), ++i) stream << "[" << i << "] " << it.rect(); stream << ")"; return stream; } template inline std::basic_ostream& operator<<(std::basic_ostream& stream, const SkMatrix& matrix) { return stream << "[" << matrix[0] << " " << matrix[1] << " " << matrix[2] << "]" << "[" << matrix[3] << " " << matrix[4] << " " << matrix[5] << "]" << "[" << matrix[6] << " " << matrix[7] << " " << matrix[8] << "]"; } template inline std::basic_ostream& operator<<(std::basic_ostream& stream, const SkImage& image) { // G - on GPU return stream << static_cast(&image) << " " << Size(image.width(), image.height()) << "/" << (SkColorTypeBytesPerPixel(image.imageInfo().colorType()) * 8) << (image.isTextureBacked() ? "G" : ""); } template inline std::basic_ostream& operator<<(std::basic_ostream& stream, const sk_sp& image) { if (image == nullptr) return stream << "(null)"; return stream << *image; } #endif // INCLUDED_VCL_INC_SKIA_UTILS_H /* vim:set shiftwidth=4 softtabstop=4 expandtab: */