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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SV_SALFRAME_H #define _SV_SALFRAME_H #include #include #include #ifndef PM_BIDI_INCLUDED #include #endif #ifndef __UCONV_H__ #include #endif #ifndef __UNIDEF_H__ #include #endif #ifndef __UNIKBD_H__ #include #endif //class SalFrame; class Os2SalGraphics; // ---------------- // - SalFrameData - // ---------------- //class SalFrameData class Os2SalFrame : public SalFrame { public: HWND mhWndFrame; // HWND-Frame HWND mhWndClient; // HWND-Client HAB mhAB; // HAB HPOINTER mhPointer; // Current MousePointer void* mpInst; // VCL-Instance //SALFRAMEPROC mpProc; // VCL-Proc Os2SalGraphics* mpGraphics; // current frame graphics Os2SalFrame* mpNextFrame; // pointer to next frame SystemEnvData maSysData; // system data SalFrameState maState; // frame state int mnShowState; // show state ULONG mnStyle; // SalFrameStyle long mnWidth; // Window-Witdth long mnHeight; // Window-Height SWP maFullScreenRect; // WindowRect befor FullScreenMode BOOL mbGraphics; // is Graphics used BOOL mbAllwayOnTop; // Allways on top modus BOOL mbVisible; // Visible Show/Hide-Status BOOL mbMinHide; // hide called from OS2 BOOL mbHandleIME; // TRUE: Wir handeln die IME-Messages BOOL mbConversionMode; // TRUE: Wir befinden uns im Conversion-Modus BOOL mbCandidateMode; // TRUE: Wir befinden uns im Candidate-Modus BOOL mbCaption; // has window a caption BOOL mbBorder; // has window a border BOOL mbFixBorder; // has window a fixed border BOOL mbSizeBorder; // has window a sizeable border BOOL mbNoIcon; // is an window without an icon BOOL mbFloatWin; // is a FloatingWindow BOOL mbFullScreen; // TRUE: in full screen mode BOOL mbPresentation; // TRUE: Presentation Mode running BOOL mbInShow; // innerhalb eines Show-Aufrufs BOOL mbRestoreMaximize; // Restore-Maximize BOOL mbInMoveMsg; // Move-Message wird verarbeitet BOOL mbInSizeMsg; // Size-Message wird verarbeitet BOOL mbFullScreenToolWin; // WS_EX_TOOLWINDOW reset in FullScreenMode BOOL mbDefPos; // default-position BOOL mbOverwriteState; // TRUE: WindowState darf umgesetzt werden int mnMinWidth; // min. client width in pixeln int mnMinHeight; // min. client height in pixeln int mnMaxWidth; // max. client width in pixeln int mnMaxHeight; // max. client height in pixeln static ULONG mnInputLang; // current Input Language KHAND mnKeyboardHandle; // current unicode keyboard static BOOL mbInReparent; // TRUE: ignore focus lost and gain due to reparenting private: Os2SalFrame* mpParentFrame; // parent frame pointer public: Os2SalFrame(); virtual ~Os2SalFrame(); virtual SalGraphics* GetGraphics(); virtual void ReleaseGraphics( SalGraphics* pGraphics ); virtual BOOL PostEvent( void* pData ); virtual void SetTitle( const XubString& rTitle ); virtual void SetIcon( USHORT nIcon ); virtual void SetMenu( SalMenu* pSalMenu ); virtual void DrawMenuBar(); virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle ); virtual void Show( BOOL bVisible, BOOL bNoActivate = FALSE ); virtual void Enable( BOOL bEnable ); virtual void SetMinClientSize( long nWidth, long nHeight ); virtual void SetMaxClientSize( long nWidth, long nHeight ); virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, USHORT nFlags ); virtual void GetClientSize( long& rWidth, long& rHeight ); virtual void GetWorkArea( RECTL& rRect ); virtual void GetWorkArea( Rectangle& rRect ); virtual SalFrame* GetParent() const; virtual void SetWindowState( const SalFrameState* pState ); virtual BOOL GetWindowState( SalFrameState* pState ); virtual void ShowFullScreen( BOOL bFullScreen, sal_Int32 nDisplay ); virtual void StartPresentation( BOOL bStart ); virtual void SetAlwaysOnTop( BOOL bOnTop ); virtual void ToTop( USHORT nFlags ); virtual void SetPointer( PointerStyle ePointerStyle ); virtual void CaptureMouse( BOOL bMouse ); virtual void SetPointerPos( long nX, long nY ); virtual void Flush(); virtual void Sync(); virtual void SetInputContext( SalInputContext* pContext ); virtual void EndExtTextInput( USHORT nFlags ); virtual String GetKeyName( USHORT nKeyCode ); virtual String GetSymbolKeyName( const XubString& rFontName, USHORT nKeyCode ); virtual BOOL MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode ); virtual LanguageType GetInputLanguage(); virtual SalBitmap* SnapShot(); virtual void UpdateSettings( AllSettings& rSettings ); virtual void Beep( SoundType eSoundType ); virtual const SystemEnvData* GetSystemData() const; virtual SalPointerState GetPointerState(); virtual void SetParent( SalFrame* pNewParent ); virtual bool SetPluginParent( SystemParentData* pNewParent ); virtual void SetBackgroundBitmap( SalBitmap* ); virtual void SetScreenNumber( unsigned int ); virtual void ResetClipRegion(); virtual void BeginSetClipRegion( ULONG nRects ); virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ); virtual void EndSetClipRegion(); }; #endif // _SV_SALFRAME_H