/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef MACOSX #include #else #include "saldatabasic.hxx" #endif static const unsigned long k32BitRedColorMask = 0x00ff0000; static const unsigned long k32BitGreenColorMask = 0x0000ff00; static const unsigned long k32BitBlueColorMask = 0x000000ff; static bool isValidBitCount( sal_uInt16 nBitCount ) { return (nBitCount == 1) || (nBitCount == 4) || (nBitCount == 8) || (nBitCount == 24) || (nBitCount == 32); } QuartzSalBitmap::QuartzSalBitmap() : mxCachedImage( nullptr ) , mnBits(0) , mnWidth(0) , mnHeight(0) , mnBytesPerRow(0) { } QuartzSalBitmap::~QuartzSalBitmap() { doDestroy(); } bool QuartzSalBitmap::Create(CGLayerHolder const & rLayerHolder, int nBitmapBits, int nX, int nY, int nWidth, int nHeight, bool bFlipped) { SAL_WARN_IF(!rLayerHolder.isSet(), "vcl", "QuartzSalBitmap::Create() from non-layered context"); // sanitize input parameters if( nX < 0 ) { nWidth += nX; nX = 0; } if( nY < 0 ) { nHeight += nY; nY = 0; } const CGSize aLayerSize = CGLayerGetSize(rLayerHolder.get()); if( nWidth >= static_cast(aLayerSize.width) - nX ) nWidth = static_cast(aLayerSize.width) - nX; if( nHeight >= static_cast(aLayerSize.height) - nY ) nHeight = static_cast(aLayerSize.height) - nY; if( (nWidth < 0) || (nHeight < 0) ) nWidth = nHeight = 0; // initialize properties mnWidth = nWidth; mnHeight = nHeight; mnBits = nBitmapBits ? nBitmapBits : 32; // initialize drawing context CreateContext(); // copy layer content into the bitmap buffer const CGPoint aSrcPoint = { static_cast(-nX), static_cast(-nY) }; if (maGraphicContext.isSet()) // remove warning { if( bFlipped ) { CGContextTranslateCTM( maGraphicContext.get(), 0, +mnHeight ); CGContextScaleCTM( maGraphicContext.get(), +1, -1 ); } CGContextDrawLayerAtPoint(maGraphicContext.get(), aSrcPoint, rLayerHolder.get()); } return true; } bool QuartzSalBitmap::Create( const Size& rSize, sal_uInt16 nBits, const BitmapPalette& rBitmapPalette ) { if( !isValidBitCount( nBits ) ) return false; maPalette = rBitmapPalette; mnBits = nBits; mnWidth = rSize.Width(); mnHeight = rSize.Height(); return AllocateUserData(); } bool QuartzSalBitmap::Create( const SalBitmap& rSalBmp ) { return Create( rSalBmp, rSalBmp.GetBitCount() ); } bool QuartzSalBitmap::Create( const SalBitmap& rSalBmp, SalGraphics* pGraphics ) { return Create( rSalBmp, pGraphics ? pGraphics->GetBitCount() : rSalBmp.GetBitCount() ); } bool QuartzSalBitmap::Create( const SalBitmap& rSalBmp, sal_uInt16 nNewBitCount ) { const QuartzSalBitmap& rSourceBitmap = static_cast(rSalBmp); if (isValidBitCount(nNewBitCount) && rSourceBitmap.m_pUserBuffer.get()) { mnBits = nNewBitCount; mnWidth = rSourceBitmap.mnWidth; mnHeight = rSourceBitmap.mnHeight; maPalette = rSourceBitmap.maPalette; if( AllocateUserData() ) { ConvertBitmapData( mnWidth, mnHeight, mnBits, mnBytesPerRow, maPalette, m_pUserBuffer.get(), rSourceBitmap.mnBits, rSourceBitmap.mnBytesPerRow, rSourceBitmap.maPalette, rSourceBitmap.m_pUserBuffer.get() ); return true; } } return false; } bool QuartzSalBitmap::Create( const css::uno::Reference< css::rendering::XBitmapCanvas >& /*xBitmapCanvas*/, Size& /*rSize*/, bool /*bMask*/ ) { return false; } void QuartzSalBitmap::Destroy() { doDestroy(); } void QuartzSalBitmap::doDestroy() { DestroyContext(); m_pUserBuffer.reset(); } void QuartzSalBitmap::DestroyContext() { if( mxCachedImage ) { CGImageRelease( mxCachedImage ); mxCachedImage = nullptr; } if (maGraphicContext.isSet()) { CGContextRelease(maGraphicContext.get()); maGraphicContext.set(nullptr); m_pContextBuffer.reset(); } } bool QuartzSalBitmap::CreateContext() { DestroyContext(); // prepare graphics context // convert image from user input if available const bool bSkipConversion = !m_pUserBuffer; if( bSkipConversion ) AllocateUserData(); // default to RGBA color space CGColorSpaceRef aCGColorSpace = GetSalData()->mxRGBSpace; CGBitmapInfo aCGBmpInfo = kCGImageAlphaNoneSkipFirst; // convert data into something accepted by CGBitmapContextCreate() size_t bitsPerComponent = 8; sal_uInt32 nContextBytesPerRow = mnBytesPerRow; if( mnBits == 32 ) { // no conversion needed for truecolor m_pContextBuffer = m_pUserBuffer; } else if( mnBits == 8 && maPalette.IsGreyPalette() ) { // no conversion needed for grayscale m_pContextBuffer = m_pUserBuffer; aCGColorSpace = GetSalData()->mxGraySpace; aCGBmpInfo = kCGImageAlphaNone; bitsPerComponent = mnBits; } // TODO: is special handling for 1bit input buffers worth it? else { // convert user data to 32 bit nContextBytesPerRow = mnWidth << 2; try { m_pContextBuffer = o3tl::make_shared_array(mnHeight * nContextBytesPerRow); if( !bSkipConversion ) { ConvertBitmapData( mnWidth, mnHeight, 32, nContextBytesPerRow, maPalette, m_pContextBuffer.get(), mnBits, mnBytesPerRow, maPalette, m_pUserBuffer.get() ); } } catch( const std::bad_alloc& ) { maGraphicContext.set(nullptr); } } if (m_pContextBuffer.get()) { maGraphicContext.set(CGBitmapContextCreate(m_pContextBuffer.get(), mnWidth, mnHeight, bitsPerComponent, nContextBytesPerRow, aCGColorSpace, aCGBmpInfo)); } if (!maGraphicContext.isSet()) m_pContextBuffer.reset(); return maGraphicContext.isSet(); } bool QuartzSalBitmap::AllocateUserData() { Destroy(); if( mnWidth && mnHeight ) { mnBytesPerRow = 0; switch( mnBits ) { case 1: mnBytesPerRow = (mnWidth + 7) >> 3; break; case 4: mnBytesPerRow = (mnWidth + 1) >> 1; break; case 8: mnBytesPerRow = mnWidth; break; case 24: mnBytesPerRow = (mnWidth << 1) + mnWidth; break; case 32: mnBytesPerRow = mnWidth << 2; break; default: assert(false && "vcl::QuartzSalBitmap::AllocateUserData(), illegal bitcount!"); } } bool alloc = false; if (mnBytesPerRow != 0 && mnBytesPerRow <= std::numeric_limits::max() / mnHeight) { try { m_pUserBuffer = o3tl::make_shared_array(mnBytesPerRow * mnHeight); alloc = true; } catch (std::bad_alloc &) {} } if (!alloc) { SAL_WARN( "vcl.quartz", "bad_alloc: " << mnWidth << "x" << mnHeight << " (" << mnBytesPerRow * mnHeight << " bytes)"); m_pUserBuffer.reset(); mnBytesPerRow = 0; } return m_pUserBuffer.get() != nullptr; } namespace { class ImplPixelFormat { public: static std::unique_ptr GetFormat( sal_uInt16 nBits, const BitmapPalette& rPalette ); virtual void StartLine( sal_uInt8* pLine ) = 0; virtual void SkipPixel( sal_uInt32 nPixel ) = 0; virtual Color ReadPixel() = 0; virtual void WritePixel( Color nColor ) = 0; virtual ~ImplPixelFormat() { } }; class ImplPixelFormat32 : public ImplPixelFormat // currently ARGB-format for 32bit depth { sal_uInt8* pData; public: virtual void StartLine( sal_uInt8* pLine ) override { pData = pLine; } virtual void SkipPixel( sal_uInt32 nPixel ) override { pData += nPixel << 2; } virtual Color ReadPixel() override { const Color c( pData[1], pData[2], pData[3] ); pData += 4; return c; } virtual void WritePixel( Color nColor ) override { *pData++ = 0; *pData++ = nColor.GetRed(); *pData++ = nColor.GetGreen(); *pData++ = nColor.GetBlue(); } }; class ImplPixelFormat24 : public ImplPixelFormat // currently BGR-format for 24bit depth { sal_uInt8* pData; public: virtual void StartLine( sal_uInt8* pLine ) override { pData = pLine; } virtual void SkipPixel( sal_uInt32 nPixel ) override { pData += (nPixel << 1) + nPixel; } virtual Color ReadPixel() override { const Color c( pData[2], pData[1], pData[0] ); pData += 3; return c; } virtual void WritePixel( Color nColor ) override { *pData++ = nColor.GetBlue(); *pData++ = nColor.GetGreen(); *pData++ = nColor.GetRed(); } }; class ImplPixelFormat8 : public ImplPixelFormat { private: sal_uInt8* pData; const BitmapPalette& mrPalette; const sal_uInt16 mnPaletteCount; public: explicit ImplPixelFormat8( const BitmapPalette& rPalette ) : pData(nullptr) , mrPalette(rPalette) , mnPaletteCount(rPalette.GetEntryCount()) { } virtual void StartLine( sal_uInt8* pLine ) override { pData = pLine; } virtual void SkipPixel( sal_uInt32 nPixel ) override { pData += nPixel; } virtual Color ReadPixel() override { const sal_uInt8 nIndex(*pData++); // Caution(!) rPalette.GetEntryCount() may be != (depth^^2)-1 (!) if(nIndex < mnPaletteCount) return mrPalette[nIndex]; else return COL_BLACK; } virtual void WritePixel( Color nColor ) override { *pData++ = static_cast< sal_uInt8 >( mrPalette.GetBestIndex( nColor ) ); } }; class ImplPixelFormat4 : public ImplPixelFormat { private: sal_uInt8* pData; const BitmapPalette& mrPalette; const sal_uInt16 mnPaletteCount; sal_uInt32 mnX; sal_uInt32 mnShift; public: explicit ImplPixelFormat4( const BitmapPalette& rPalette ) : pData(nullptr) , mrPalette(rPalette) , mnPaletteCount(rPalette.GetEntryCount()) , mnX(0) , mnShift(0) { } virtual void SkipPixel( sal_uInt32 nPixel ) override { mnX += nPixel; if( nPixel & 1 ) { mnShift ^= 4; } } virtual void StartLine( sal_uInt8* pLine ) override { pData = pLine; mnX = 0; mnShift = 4; } virtual Color ReadPixel() override { // Caution(!) rPalette.GetEntryCount() may be != (depth^^2)-1 (!) const sal_uInt8 nIndex(( pData[mnX >> 1] >> mnShift) & 0x0f); mnX++; mnShift ^= 4; if(nIndex < mnPaletteCount) return mrPalette[nIndex]; else return COL_BLACK; } virtual void WritePixel( Color nColor ) override { pData[mnX>>1] &= (0xf0 >> mnShift); pData[mnX>>1] |= (static_cast< sal_uInt8 >( mrPalette.GetBestIndex( nColor ) ) & 0x0f); mnX++; mnShift ^= 4; } }; class ImplPixelFormat1 : public ImplPixelFormat { private: sal_uInt8* pData; const BitmapPalette& mrPalette; const sal_uInt16 mnPaletteCount; sal_uInt32 mnX; public: explicit ImplPixelFormat1( const BitmapPalette& rPalette ) : pData(nullptr) , mrPalette(rPalette) , mnPaletteCount(rPalette.GetEntryCount()) , mnX(0) { } virtual void SkipPixel( sal_uInt32 nPixel ) override { mnX += nPixel; } virtual void StartLine( sal_uInt8* pLine ) override { pData = pLine; mnX = 0; } virtual Color ReadPixel() override { // Caution(!) rPalette.GetEntryCount() may be != (depth^^2)-1 (!) const sal_uInt8 nIndex( (pData[mnX >> 3 ] >> ( 7 - ( mnX & 7 ) )) & 1); mnX++; if(nIndex < mnPaletteCount) return mrPalette[nIndex]; else return COL_BLACK; } virtual void WritePixel( Color nColor ) override { if( mrPalette.GetBestIndex( nColor ) & 1 ) { pData[ mnX >> 3 ] |= 1 << ( 7 - ( mnX & 7 ) ); } else { pData[ mnX >> 3 ] &= ~( 1 << ( 7 - ( mnX & 7 ) ) ); } mnX++; } }; std::unique_ptr ImplPixelFormat::GetFormat( sal_uInt16 nBits, const BitmapPalette& rPalette ) { switch( nBits ) { case 1: return std::make_unique( rPalette ); case 4: return std::make_unique( rPalette ); case 8: return std::make_unique( rPalette ); case 24: return std::make_unique(); case 32: return std::make_unique(); default: assert(false); return nullptr; } return nullptr; } } // namespace void QuartzSalBitmap::ConvertBitmapData( sal_uInt32 nWidth, sal_uInt32 nHeight, sal_uInt16 nDestBits, sal_uInt32 nDestBytesPerRow, const BitmapPalette& rDestPalette, sal_uInt8* pDestData, sal_uInt16 nSrcBits, sal_uInt32 nSrcBytesPerRow, const BitmapPalette& rSrcPalette, sal_uInt8* pSrcData ) { if( (nDestBytesPerRow == nSrcBytesPerRow) && (nDestBits == nSrcBits) && ((nSrcBits != 8) || (rDestPalette.operator==( rSrcPalette ))) ) { // simple case, same format, so just copy memcpy( pDestData, pSrcData, nHeight * nDestBytesPerRow ); return; } // try accelerated conversion if possible // TODO: are other truecolor conversions except BGR->ARGB worth it? bool bConverted = false; if( (nSrcBits == 24) && (nDestBits == 32) ) { // TODO: extend bmpfast.cxx with a method that can be directly used here BitmapBuffer aSrcBuf; aSrcBuf.mnFormat = ScanlineFormat::N24BitTcBgr; aSrcBuf.mpBits = pSrcData; aSrcBuf.mnBitCount = nSrcBits; aSrcBuf.mnScanlineSize = nSrcBytesPerRow; BitmapBuffer aDstBuf; aDstBuf.mnFormat = ScanlineFormat::N32BitTcArgb; aDstBuf.mpBits = pDestData; aDstBuf.mnBitCount = nDestBits; aDstBuf.mnScanlineSize = nDestBytesPerRow; aSrcBuf.mnWidth = aDstBuf.mnWidth = nWidth; aSrcBuf.mnHeight = aDstBuf.mnHeight = nHeight; SalTwoRect aTwoRects(0, 0, mnWidth, mnHeight, 0, 0, mnWidth, mnHeight); bConverted = ::ImplFastBitmapConversion( aDstBuf, aSrcBuf, aTwoRects ); } if( !bConverted ) { // TODO: this implementation is for clarity, not for speed std::unique_ptr pD = ImplPixelFormat::GetFormat( nDestBits, rDestPalette ); std::unique_ptr pS = ImplPixelFormat::GetFormat( nSrcBits, rSrcPalette ); if( pD && pS ) { sal_uInt32 nY = nHeight; while( nY-- ) { pD->StartLine( pDestData ); pS->StartLine( pSrcData ); sal_uInt32 nX = nWidth; while( nX-- ) { pD->WritePixel( pS->ReadPixel() ); } pSrcData += nSrcBytesPerRow; pDestData += nDestBytesPerRow; } } } } Size QuartzSalBitmap::GetSize() const { return Size( mnWidth, mnHeight ); } sal_uInt16 QuartzSalBitmap::GetBitCount() const { return mnBits; } static struct pal_entry { sal_uInt8 mnRed; sal_uInt8 mnGreen; sal_uInt8 mnBlue; } const aImplSalSysPalEntryAry[ 16 ] = { { 0, 0, 0 }, { 0, 0, 0x80 }, { 0, 0x80, 0 }, { 0, 0x80, 0x80 }, { 0x80, 0, 0 }, { 0x80, 0, 0x80 }, { 0x80, 0x80, 0 }, { 0x80, 0x80, 0x80 }, { 0xC0, 0xC0, 0xC0 }, { 0, 0, 0xFF }, { 0, 0xFF, 0 }, { 0, 0xFF, 0xFF }, { 0xFF, 0, 0 }, { 0xFF, 0, 0xFF }, { 0xFF, 0xFF, 0 }, { 0xFF, 0xFF, 0xFF } }; static const BitmapPalette& GetDefaultPalette( int mnBits, bool bMonochrome ) { if( bMonochrome ) return Bitmap::GetGreyPalette( 1U << mnBits ); // at this point we should provide some kind of default palette // since all other platforms do so, too. static bool bDefPalInit = false; static BitmapPalette aDefPalette256; static BitmapPalette aDefPalette16; static BitmapPalette aDefPalette2; if( ! bDefPalInit ) { bDefPalInit = true; aDefPalette256.SetEntryCount( 256 ); aDefPalette16.SetEntryCount( 16 ); aDefPalette2.SetEntryCount( 2 ); // Standard colors unsigned int i; for( i = 0; i < 16; i++ ) { aDefPalette16[i] = aDefPalette256[i] = BitmapColor( aImplSalSysPalEntryAry[i].mnRed, aImplSalSysPalEntryAry[i].mnGreen, aImplSalSysPalEntryAry[i].mnBlue ); } aDefPalette2[0] = BitmapColor( 0, 0, 0 ); aDefPalette2[1] = BitmapColor( 0xff, 0xff, 0xff ); // own palette (6/6/6) const int DITHER_PAL_STEPS = 6; const sal_uInt8 DITHER_PAL_DELTA = 51; int nB, nG, nR; sal_uInt8 nRed, nGreen, nBlue; for( nB=0, nBlue=0; nB < DITHER_PAL_STEPS; nB++, nBlue += DITHER_PAL_DELTA ) { for( nG=0, nGreen=0; nG < DITHER_PAL_STEPS; nG++, nGreen += DITHER_PAL_DELTA ) { for( nR=0, nRed=0; nR < DITHER_PAL_STEPS; nR++, nRed += DITHER_PAL_DELTA ) { aDefPalette256[ i ] = BitmapColor( nRed, nGreen, nBlue ); i++; } } } } // now fill in appropriate palette switch( mnBits ) { case 1: return aDefPalette2; case 4: return aDefPalette16; case 8: return aDefPalette256; default: break; } const static BitmapPalette aEmptyPalette; return aEmptyPalette; } BitmapBuffer* QuartzSalBitmap::AcquireBuffer( BitmapAccessMode /*nMode*/ ) { // TODO: AllocateUserData(); if (!m_pUserBuffer.get()) return nullptr; BitmapBuffer* pBuffer = new BitmapBuffer; pBuffer->mnWidth = mnWidth; pBuffer->mnHeight = mnHeight; pBuffer->maPalette = maPalette; pBuffer->mnScanlineSize = mnBytesPerRow; pBuffer->mpBits = m_pUserBuffer.get(); pBuffer->mnBitCount = mnBits; switch( mnBits ) { case 1: pBuffer->mnFormat = ScanlineFormat::N1BitMsbPal; break; case 4: pBuffer->mnFormat = ScanlineFormat::N4BitMsnPal; break; case 8: pBuffer->mnFormat = ScanlineFormat::N8BitPal; break; case 24: pBuffer->mnFormat = ScanlineFormat::N24BitTcBgr; break; case 32: { pBuffer->mnFormat = ScanlineFormat::N32BitTcArgb; ColorMaskElement aRedMask(k32BitRedColorMask); aRedMask.CalcMaskShift(); ColorMaskElement aGreenMask(k32BitGreenColorMask); aGreenMask.CalcMaskShift(); ColorMaskElement aBlueMask(k32BitBlueColorMask); aBlueMask.CalcMaskShift(); pBuffer->maColorMask = ColorMask(aRedMask, aGreenMask, aBlueMask); break; } default: assert(false); } // some BitmapBuffer users depend on a complete palette if( (mnBits <= 8) && !maPalette ) pBuffer->maPalette = GetDefaultPalette( mnBits, true ); return pBuffer; } void QuartzSalBitmap::ReleaseBuffer( BitmapBuffer* pBuffer, BitmapAccessMode nMode ) { // invalidate graphic context if we have different data if( nMode == BitmapAccessMode::Write ) { maPalette = pBuffer->maPalette; if (maGraphicContext.isSet()) { DestroyContext(); } InvalidateChecksum(); } delete pBuffer; } CGImageRef QuartzSalBitmap::CreateCroppedImage( int nX, int nY, int nNewWidth, int nNewHeight ) const { if( !mxCachedImage ) { if (!maGraphicContext.isSet()) { if( !const_cast(this)->CreateContext() ) { return nullptr; } } mxCachedImage = CGBitmapContextCreateImage(maGraphicContext.get()); } CGImageRef xCroppedImage = nullptr; // short circuit if there is nothing to crop if( !nX && !nY && (mnWidth == nNewWidth) && (mnHeight == nNewHeight) ) { xCroppedImage = mxCachedImage; CFRetain( xCroppedImage ); } else { nY = mnHeight - (nY + nNewHeight); // adjust for y-mirrored context const CGRect aCropRect = { { static_cast(nX), static_cast(nY) }, { static_cast(nNewWidth), static_cast(nNewHeight) } }; xCroppedImage = CGImageCreateWithImageInRect( mxCachedImage, aCropRect ); } return xCroppedImage; } static void CFRTLFree(void* /*info*/, const void* data, size_t /*size*/) { std::free( const_cast(data) ); } CGImageRef QuartzSalBitmap::CreateWithMask( const QuartzSalBitmap& rMask, int nX, int nY, int nWidth, int nHeight ) const { CGImageRef xImage( CreateCroppedImage( nX, nY, nWidth, nHeight ) ); if( !xImage ) return nullptr; CGImageRef xMask = rMask.CreateCroppedImage( nX, nY, nWidth, nHeight ); if( !xMask ) return xImage; // CGImageCreateWithMask() only likes masks or greyscale images => convert if needed // TODO: isolate in an extra method? if( !CGImageIsMask(xMask) || rMask.GetBitCount() != 8)//(CGImageGetColorSpace(xMask) != GetSalData()->mxGraySpace) ) { const CGRect xImageRect=CGRectMake( 0, 0, nWidth, nHeight );//the rect has no offset // create the alpha mask image fitting our image // TODO: is caching the full mask or the subimage mask worth it? int nMaskBytesPerRow = ((nWidth + 3) & ~3); void* pMaskMem = std::malloc( nMaskBytesPerRow * nHeight ); CGContextRef xMaskContext = CGBitmapContextCreate( pMaskMem, nWidth, nHeight, 8, nMaskBytesPerRow, GetSalData()->mxGraySpace, kCGImageAlphaNone ); CGContextDrawImage( xMaskContext, xImageRect, xMask ); CFRelease( xMask ); CGDataProviderRef xDataProvider( CGDataProviderCreateWithData( nullptr, pMaskMem, nHeight * nMaskBytesPerRow, &CFRTLFree ) ); static const CGFloat* pDecode = nullptr; xMask = CGImageMaskCreate( nWidth, nHeight, 8, 8, nMaskBytesPerRow, xDataProvider, pDecode, false ); CFRelease( xDataProvider ); CFRelease( xMaskContext ); } if( !xMask ) return xImage; // combine image and alpha mask CGImageRef xMaskedImage = CGImageCreateWithMask( xImage, xMask ); CFRelease( xMask ); CFRelease( xImage ); return xMaskedImage; } /** creates an image from the given rectangle, replacing all black pixels with nMaskColor and make all other full transparent */ CGImageRef QuartzSalBitmap::CreateColorMask( int nX, int nY, int nWidth, int nHeight, Color nMaskColor ) const { CGImageRef xMask = nullptr; if (m_pUserBuffer.get() && (nX + nWidth <= mnWidth) && (nY + nHeight <= mnHeight)) { const sal_uInt32 nDestBytesPerRow = nWidth << 2; std::unique_ptr pMaskBuffer(new (std::nothrow) sal_uInt32[ nHeight * nDestBytesPerRow / 4] ); sal_uInt32* pDest = pMaskBuffer.get(); std::unique_ptr pSourcePixels = ImplPixelFormat::GetFormat( mnBits, maPalette ); if( pMaskBuffer && pSourcePixels ) { sal_uInt32 nColor; reinterpret_cast(&nColor)[0] = 0xff; reinterpret_cast(&nColor)[1] = nMaskColor.GetRed(); reinterpret_cast(&nColor)[2] = nMaskColor.GetGreen(); reinterpret_cast(&nColor)[3] = nMaskColor.GetBlue(); sal_uInt8* pSource = m_pUserBuffer.get(); // First to nY on y-axis, as that is our starting point (sub-image) if( nY ) pSource += nY * mnBytesPerRow; int y = nHeight; while( y-- ) { pSourcePixels->StartLine( pSource ); pSourcePixels->SkipPixel(nX); // Skip on x axis to nX sal_uInt32 x = nWidth; while( x-- ) { *pDest++ = ( pSourcePixels->ReadPixel() == 0 ) ? nColor : 0; } pSource += mnBytesPerRow; } CGDataProviderRef xDataProvider( CGDataProviderCreateWithData(nullptr, pMaskBuffer.release(), nHeight * nDestBytesPerRow, &CFRTLFree) ); xMask = CGImageCreate(nWidth, nHeight, 8, 32, nDestBytesPerRow, GetSalData()->mxRGBSpace, kCGImageAlphaPremultipliedFirst, xDataProvider, nullptr, true, kCGRenderingIntentDefault); CFRelease(xDataProvider); } } return xMask; } /** QuartzSalBitmap::GetSystemData Get platform native image data from existing image * * @param rData struct BitmapSystemData, defined in vcl/inc/bitmap.hxx * @return true if successful **/ bool QuartzSalBitmap::GetSystemData( BitmapSystemData& rData ) { bool bRet = false; if (!maGraphicContext.isSet()) CreateContext(); if (maGraphicContext.isSet()) { bRet = true; if ((CGBitmapContextGetBitsPerPixel(maGraphicContext.get()) == 32) && (CGBitmapContextGetBitmapInfo(maGraphicContext.get()) & kCGBitmapByteOrderMask) != kCGBitmapByteOrder32Host) { /** * We need to hack things because VCL does not use kCGBitmapByteOrder32Host, while Cairo requires it. * * Not sure what the above comment means. We don't use Cairo on macOS or iOS. * * This whole if statement was originally (before 2011) inside #ifdef CAIRO. Did we use Cairo on Mac back then? * Anyway, nowadays (since many years, I think) we don't, so should this if statement be dropped? Fun. */ CGImageRef xImage = CGBitmapContextCreateImage(maGraphicContext.get()); // re-create the context with single change: include kCGBitmapByteOrder32Host flag. CGContextHolder maGraphicContextNew(CGBitmapContextCreate(CGBitmapContextGetData(maGraphicContext.get()), CGBitmapContextGetWidth(maGraphicContext.get()), CGBitmapContextGetHeight(maGraphicContext.get()), CGBitmapContextGetBitsPerComponent(maGraphicContext.get()), CGBitmapContextGetBytesPerRow(maGraphicContext.get()), CGBitmapContextGetColorSpace(maGraphicContext.get()), CGBitmapContextGetBitmapInfo(maGraphicContext.get()) | kCGBitmapByteOrder32Host)); CFRelease(maGraphicContext.get()); // Needs to be flipped maGraphicContextNew.saveState(); CGContextTranslateCTM (maGraphicContextNew.get(), 0, CGBitmapContextGetHeight(maGraphicContextNew.get())); CGContextScaleCTM (maGraphicContextNew.get(), 1.0, -1.0); CGContextDrawImage(maGraphicContextNew.get(), CGRectMake( 0, 0, CGImageGetWidth(xImage), CGImageGetHeight(xImage)), xImage); // Flip back CGContextRestoreGState( maGraphicContextNew.get() ); CGImageRelease( xImage ); maGraphicContext = maGraphicContextNew; } rData.mnWidth = mnWidth; rData.mnHeight = mnHeight; } return bRet; } bool QuartzSalBitmap::ScalingSupported() const { return false; } bool QuartzSalBitmap::Scale( const double& /*rScaleX*/, const double& /*rScaleY*/, BmpScaleFlag /*nScaleFlag*/ ) { return false; } bool QuartzSalBitmap::Replace( const Color& /*rSearchColor*/, const Color& /*rReplaceColor*/, sal_uInt8 /*nTol*/ ) { return false; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */