/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include "fontsubset.hxx" #include "quartz/salbmp.h" #ifdef MACOSX #include "quartz/salgdi.h" #endif #include "quartz/utils.h" #ifdef IOS #include "saldatabasic.hxx" #endif #include "sft.hxx" #if defined(IOS) && defined(DBG_UTIL) // Variables in TiledView.m extern int DBG_DRAW_ROUNDS, DBG_DRAW_COUNTER, DBG_DRAW_DEPTH; #define DBG_DRAW_OPERATION(s,v) \ do { \ if (DBG_DRAW_ROUNDS >= 0) { \ if (DBG_DRAW_COUNTER++ > DBG_DRAW_ROUNDS) \ return v; \ SAL_DEBUG("===> " << s << " " << DBG_DRAW_COUNTER); \ } \ } while (false) #define DBG_DRAW_OPERATION_EXIT(s) \ do { \ if (DBG_DRAW_ROUNDS >= 0) \ SAL_DEBUG("<=== " << s << " " << DBG_DRAW_COUNTER); \ } while (false) #define DBG_DRAW_OPERATION_EXIT_EARLY(s) DBG_DRAW_OPERATION_EXIT(s << " exit early " << __LINE__) #else #define DBG_DRAW_OPERATION(s,v) /* empty */ #define DBG_DRAW_OPERATION_EXIT(s) /* empty */ #define DBG_DRAW_OPERATION_EXIT_EARLY(s) /* empty */ #endif using namespace vcl; static const basegfx::B2DPoint aHalfPointOfs ( 0.5, 0.5 ); static void AddPolygonToPath( CGMutablePathRef xPath, const basegfx::B2DPolygon& rPolygon, bool bClosePath, bool bPixelSnap, bool bLineDraw ) { // short circuit if there is nothing to do const int nPointCount = rPolygon.count(); if( nPointCount <= 0 ) { return; } (void)bPixelSnap; // TODO const bool bHasCurves = rPolygon.areControlPointsUsed(); for( int nPointIdx = 0, nPrevIdx = 0;; nPrevIdx = nPointIdx++ ) { int nClosedIdx = nPointIdx; if( nPointIdx >= nPointCount ) { // prepare to close last curve segment if needed if( bClosePath && (nPointIdx == nPointCount) ) { nClosedIdx = 0; } else { break; } } basegfx::B2DPoint aPoint = rPolygon.getB2DPoint( nClosedIdx ); if( bPixelSnap) { // snap device coordinates to full pixels aPoint.setX( basegfx::fround( aPoint.getX() ) ); aPoint.setY( basegfx::fround( aPoint.getY() ) ); } if( bLineDraw ) { aPoint += aHalfPointOfs; } if( !nPointIdx ) { // first point => just move there SAL_INFO( "vcl.cg", "CGPathMoveToPoint(" << xPath << ",NULL," << aPoint.getX() << "," << aPoint.getY() << ")"); CGPathMoveToPoint( xPath, nullptr, aPoint.getX(), aPoint.getY() ); continue; } bool bPendingCurve = false; if( bHasCurves ) { bPendingCurve = rPolygon.isNextControlPointUsed( nPrevIdx ); bPendingCurve |= rPolygon.isPrevControlPointUsed( nClosedIdx ); } if( !bPendingCurve ) // line segment { SAL_INFO( "vcl.cg", "CGPathAddLineToPoint(" << xPath << ",NULL," << aPoint.getX() << "," << aPoint.getY() << ")"); CGPathAddLineToPoint( xPath, nullptr, aPoint.getX(), aPoint.getY() ); } else // cubic bezier segment { basegfx::B2DPoint aCP1 = rPolygon.getNextControlPoint( nPrevIdx ); basegfx::B2DPoint aCP2 = rPolygon.getPrevControlPoint( nClosedIdx ); if( bLineDraw ) { aCP1 += aHalfPointOfs; aCP2 += aHalfPointOfs; } SAL_INFO( "vcl.cg", "CGPathAddCurveToPoint(" << xPath << ",NULL," << aCP1.getX() << "," << aCP1.getY() << "," << aCP2.getX() << "," << aCP2.getY() << "," << aPoint.getX() << "," << aPoint.getY() << ")" ); CGPathAddCurveToPoint( xPath, nullptr, aCP1.getX(), aCP1.getY(), aCP2.getX(), aCP2.getY(), aPoint.getX(), aPoint.getY() ); } } if( bClosePath ) { SAL_INFO( "vcl.cg", "CGPathCloseSubpath(" << xPath << ")" ); CGPathCloseSubpath( xPath ); } } static void AddPolyPolygonToPath( CGMutablePathRef xPath, const basegfx::B2DPolyPolygon& rPolyPoly, bool bPixelSnap, bool bLineDraw ) { // short circuit if there is nothing to do const int nPolyCount = rPolyPoly.count(); if( nPolyCount <= 0 ) { return; } for( int nPolyIdx = 0; nPolyIdx < nPolyCount; ++nPolyIdx ) { const basegfx::B2DPolygon rPolygon = rPolyPoly.getB2DPolygon( nPolyIdx ); AddPolygonToPath( xPath, rPolygon, true, bPixelSnap, bLineDraw ); } } bool AquaSalGraphics::CreateFontSubset( const OUString& rToFile, const PhysicalFontFace* pFontData, const sal_GlyphId* pGlyphIds, const sal_uInt8* pEncoding, sal_Int32* pGlyphWidths, int nGlyphCount, FontSubsetInfo& rInfo ) { // TODO: move more of the functionality here into the generic subsetter code // prepare the requested file name for writing the font-subset file OUString aSysPath; if( osl_File_E_None != osl_getSystemPathFromFileURL( rToFile.pData, &aSysPath.pData ) ) { return false; } // get the raw-bytes from the font to be subset std::vector aBuffer; bool bCffOnly = false; if( !GetRawFontData( pFontData, aBuffer, &bCffOnly ) ) { return false; } const OString aToFile( OUStringToOString( aSysPath, osl_getThreadTextEncoding())); // handle CFF-subsetting if( bCffOnly ) { // provide the raw-CFF data to the subsetter ByteCount nCffLen = aBuffer.size(); rInfo.LoadFont( FontSubsetInfo::CFF_FONT, &aBuffer[0], nCffLen ); // NOTE: assuming that all glyphids requested on Aqua are fully translated // make the subsetter provide the requested subset FILE* pOutFile = fopen( aToFile.getStr(), "wb" ); bool bRC = rInfo.CreateFontSubset( FontSubsetInfo::TYPE1_PFB, pOutFile, nullptr, pGlyphIds, pEncoding, nGlyphCount, pGlyphWidths ); fclose( pOutFile ); return bRC; } // TODO: modernize psprint's horrible fontsubset C-API // this probably only makes sense after the switch to another SCM // that can preserve change history after file renames // prepare data for psprint's font subsetter TrueTypeFont* pSftFont = nullptr; int nRC = ::OpenTTFontBuffer( static_cast(&aBuffer[0]), aBuffer.size(), 0, &pSftFont); if( nRC != SF_OK ) { return false; } // get details about the subsetted font TTGlobalFontInfo aTTInfo; ::GetTTGlobalFontInfo( pSftFont, &aTTInfo ); rInfo.m_nFontType = FontSubsetInfo::SFNT_TTF; rInfo.m_aPSName = OUString( aTTInfo.psname, std::strlen(aTTInfo.psname), RTL_TEXTENCODING_UTF8 ); rInfo.m_aFontBBox = Rectangle( Point( aTTInfo.xMin, aTTInfo.yMin ), Point( aTTInfo.xMax, aTTInfo.yMax ) ); rInfo.m_nCapHeight = aTTInfo.yMax; // Well ... rInfo.m_nAscent = aTTInfo.winAscent; rInfo.m_nDescent = aTTInfo.winDescent; // mac fonts usually do not have an OS2-table // => get valid ascent/descent values from other tables if( !rInfo.m_nAscent ) { rInfo.m_nAscent = +aTTInfo.typoAscender; } if( !rInfo.m_nAscent ) { rInfo.m_nAscent = +aTTInfo.ascender; } if( !rInfo.m_nDescent ) { rInfo.m_nDescent = +aTTInfo.typoDescender; } if( !rInfo.m_nDescent ) { rInfo.m_nDescent = -aTTInfo.descender; } // subset glyphs and get their properties // take care that subset fonts require the NotDef glyph in pos 0 int nOrigCount = nGlyphCount; sal_uInt16 aShortIDs[ 257 ]; sal_uInt8 aTempEncs[ 257 ]; int nNotDef = -1; assert( (nGlyphCount <= 256 && "too many glyphs for subsetting" )); for( int i = 0; i < nGlyphCount; ++i ) { aTempEncs[i] = pEncoding[i]; sal_GlyphId aGlyphId(pGlyphIds[i] & GF_IDXMASK); if( pGlyphIds[i] & GF_ISCHAR ) { bool bVertical = (pGlyphIds[i] & GF_ROTMASK) != 0; aGlyphId = ::MapChar( pSftFont, static_cast(aGlyphId), bVertical ); if( aGlyphId == 0 && pFontData->IsSymbolFont() ) { // #i12824# emulate symbol aliasing U+FXXX <-> U+0XXX aGlyphId = pGlyphIds[i] & GF_IDXMASK; aGlyphId = (aGlyphId & 0xF000) ? (aGlyphId & 0x00FF) : (aGlyphId | 0xF000 ); aGlyphId = ::MapChar( pSftFont, static_cast(aGlyphId), bVertical ); } } aShortIDs[i] = static_cast( aGlyphId ); if( !aGlyphId && nNotDef < 0 ) { nNotDef = i; // first NotDef glyph found } } if( nNotDef != 0 ) { // add fake NotDef glyph if needed if( nNotDef < 0 ) { nNotDef = nGlyphCount++; } // NotDef glyph must be in pos 0 => swap glyphids aShortIDs[ nNotDef ] = aShortIDs[0]; aTempEncs[ nNotDef ] = aTempEncs[0]; aShortIDs[0] = 0; aTempEncs[0] = 0; } // TODO: where to get bVertical? const bool bVertical = false; // fill the pGlyphWidths array // while making sure that the NotDef glyph is at index==0 TTSimpleGlyphMetrics* pGlyphMetrics = ::GetTTSimpleGlyphMetrics( pSftFont, aShortIDs, nGlyphCount, bVertical ); if( !pGlyphMetrics ) { return false; } sal_uInt16 nNotDefAdv = pGlyphMetrics[0].adv; pGlyphMetrics[0].adv = pGlyphMetrics[nNotDef].adv; pGlyphMetrics[nNotDef].adv = nNotDefAdv; for( int i = 0; i < nOrigCount; ++i ) { pGlyphWidths[i] = pGlyphMetrics[i].adv; } free( pGlyphMetrics ); // write subset into destination file nRC = ::CreateTTFromTTGlyphs( pSftFont, aToFile.getStr(), aShortIDs, aTempEncs, nGlyphCount, 0, nullptr, 0 ); ::CloseTTFont(pSftFont); return (nRC == SF_OK); } static inline void alignLinePoint( const SalPoint* i_pIn, float& o_fX, float& o_fY ) { o_fX = static_cast(i_pIn->mnX ) + 0.5; o_fY = static_cast(i_pIn->mnY ) + 0.5; } void AquaSalGraphics::copyBits( const SalTwoRect& rPosAry, SalGraphics *pSrcGraphics ) { if( !pSrcGraphics ) { pSrcGraphics = this; } //from unix salgdi2.cxx //[FIXME] find a better way to prevent calc from crashing when width and height are negative if( rPosAry.mnSrcWidth <= 0 || rPosAry.mnSrcHeight <= 0 || rPosAry.mnDestWidth <= 0 || rPosAry.mnDestHeight <= 0 ) { return; } #ifdef IOS // If called from idle layout, mrContext is NULL, no idea what to do if (!mrContext) return; #endif // accelerate trivial operations /*const*/ AquaSalGraphics* pSrc = static_cast(pSrcGraphics); const bool bSameGraphics = (this == pSrc) #ifdef MACOSX || (mbWindow && mpFrame && pSrc->mbWindow && (mpFrame == pSrc->mpFrame)) #endif ; if( bSameGraphics && (rPosAry.mnSrcWidth == rPosAry.mnDestWidth) && (rPosAry.mnSrcHeight == rPosAry.mnDestHeight)) { // short circuit if there is nothing to do if( (rPosAry.mnSrcX == rPosAry.mnDestX) && (rPosAry.mnSrcY == rPosAry.mnDestY)) { return; } // use copyArea() if source and destination context are identical copyArea( rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnSrcX, rPosAry.mnSrcY, rPosAry.mnSrcWidth, rPosAry.mnSrcHeight, false/*bWindowInvalidate*/ ); return; } ApplyXorContext(); pSrc->ApplyXorContext(); SAL_WARN_IF( !pSrc->mxLayer, "vcl.quartz", "AquaSalGraphics::copyBits() from non-layered graphics this=" << this ); const CGPoint aDstPoint = CGPointMake(+rPosAry.mnDestX - rPosAry.mnSrcX, rPosAry.mnDestY - rPosAry.mnSrcY); if( (rPosAry.mnSrcWidth == rPosAry.mnDestWidth && rPosAry.mnSrcHeight == rPosAry.mnDestHeight) && (!mnBitmapDepth || (aDstPoint.x + pSrc->mnWidth) <= mnWidth) && pSrc->mxLayer ) // workaround for a Quartz crash { // in XOR mode the drawing context is redirected to the XOR mask // if source and target are identical then copyBits() paints onto the target context though CGContextRef xCopyContext = mrContext; if( mpXorEmulation && mpXorEmulation->IsEnabled() ) { if( pSrcGraphics == this ) { xCopyContext = mpXorEmulation->GetTargetContext(); } } SAL_INFO( "vcl.cg", "CGContextSaveGState(" << xCopyContext << ")" ); CGContextSaveGState( xCopyContext ); const CGRect aDstRect = CGRectMake(rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnDestWidth, rPosAry.mnDestHeight); SAL_INFO( "vcl.cg", "CGContextClipToRect(" << xCopyContext << "," << aDstRect << ")" ); CGContextClipToRect( xCopyContext, aDstRect ); // draw at new destination // NOTE: flipped drawing gets disabled for this, else the subimage would be drawn upside down if( pSrc->IsFlipped() ) { SAL_INFO( "vcl.cg", "CGContextTranslateCTM(" << xCopyContext << ",0," << mnHeight << ")" ); CGContextTranslateCTM( xCopyContext, 0, +mnHeight ); SAL_INFO( "vcl.cg", "CGContextScaleCTM(" << xCopyContext << ",+1,-1)" ); CGContextScaleCTM( xCopyContext, +1, -1 ); } // TODO: pSrc->size() != this->size() SAL_INFO( "vcl.cg", "CGContextDrawLayerAtPoint(" << xCopyContext << "," << aDstPoint << "," << pSrc->mxLayer << ")" ); CGContextDrawLayerAtPoint( xCopyContext, aDstPoint, pSrc->mxLayer ); SAL_INFO( "vcl.cg", "CGContextRestoreGState(" << xCopyContext << ")" ); CGContextRestoreGState( xCopyContext ); // mark the destination rectangle as updated RefreshRect( aDstRect ); } else { SalBitmap* pBitmap = pSrc->getBitmap( rPosAry.mnSrcX, rPosAry.mnSrcY, rPosAry.mnSrcWidth, rPosAry.mnSrcHeight ); if( pBitmap ) { SalTwoRect aPosAry( rPosAry ); aPosAry.mnSrcX = 0; aPosAry.mnSrcY = 0; drawBitmap( aPosAry, *pBitmap ); delete pBitmap; } } } static void DrawPattern50( void*, CGContextRef rContext ) { static const CGRect aRects[2] = { { {0,0}, { 2, 2 } }, { { 2, 2 }, { 2, 2 } } }; SAL_INFO( "vcl.cg", "CGContextAddRects(" << rContext << ",aRects,2 )" ); CGContextAddRects( rContext, aRects, 2 ); SAL_INFO( "vcl.cg", "CGContextFillPath(" << rContext << ")" ); CGContextFillPath( rContext ); } static void getBoundRect( sal_uInt32 nPoints, const SalPoint *pPtAry, long &rX, long& rY, long& rWidth, long& rHeight ) { long nX1 = pPtAry->mnX; long nX2 = nX1; long nY1 = pPtAry->mnY; long nY2 = nY1; for( sal_uInt32 n = 1; n < nPoints; n++ ) { if( pPtAry[n].mnX < nX1 ) { nX1 = pPtAry[n].mnX; } else if( pPtAry[n].mnX > nX2 ) { nX2 = pPtAry[n].mnX; } if( pPtAry[n].mnY < nY1 ) { nY1 = pPtAry[n].mnY; } else if( pPtAry[n].mnY > nY2 ) { nY2 = pPtAry[n].mnY; } } rX = nX1; rY = nY1; rWidth = nX2 - nX1 + 1; rHeight = nY2 - nY1 + 1; } static SalColor ImplGetROPSalColor( SalROPColor nROPColor ) { SalColor nSalColor; if ( nROPColor == SalROPColor::N0 ) { nSalColor = MAKE_SALCOLOR( 0, 0, 0 ); } else { nSalColor = MAKE_SALCOLOR( 255, 255, 255 ); } return nSalColor; } // apply the XOR mask to the target context if active and dirty void AquaSalGraphics::ApplyXorContext() { if( !mpXorEmulation ) { return; } if( mpXorEmulation->UpdateTarget() ) { RefreshRect( 0, 0, mnWidth, mnHeight ); // TODO: refresh minimal changerect } } void AquaSalGraphics::copyArea( long nDstX, long nDstY,long nSrcX, long nSrcY, long nSrcWidth, long nSrcHeight, bool /*bWindowInvalidate*/ ) { SAL_WARN_IF( !mxLayer, "vcl.quartz", "AquaSalGraphics::copyArea() for non-layered graphics this=" << this ); #ifdef IOS if( !mxLayer ) return; #endif ApplyXorContext(); // in XOR mode the drawing context is redirected to the XOR mask // copyArea() always works on the target context though CGContextRef xCopyContext = mrContext; if( mpXorEmulation && mpXorEmulation->IsEnabled() ) { xCopyContext = mpXorEmulation->GetTargetContext(); } // drawing a layer onto its own context causes trouble on OSX => copy it first // TODO: is it possible to get rid of this unneeded copy more often? // e.g. on OSX>=10.5 only this situation causes problems: // mnBitmapDepth && (aDstPoint.x + pSrc->mnWidth) > mnWidth CGLayerRef xSrcLayer = mxLayer; // TODO: if( mnBitmapDepth > 0 ) { const CGSize aSrcSize = CGSizeMake(nSrcWidth, nSrcHeight); xSrcLayer = CGLayerCreateWithContext( xCopyContext, aSrcSize, nullptr ); SAL_INFO( "vcl.cg", "CGLayerCreateWithContext(" << xCopyContext << "," << aSrcSize << ",NULL) = " << xSrcLayer ); const CGContextRef xSrcContext = CGLayerGetContext( xSrcLayer ); SAL_INFO( "vcl.cg", "CGLayerGetContext(" << xSrcLayer << ") = " << xSrcContext ); CGPoint aSrcPoint = CGPointMake(-nSrcX, -nSrcY); if( IsFlipped() ) { SAL_INFO( "vcl.cg", "CGContextTranslateCTM(" << xSrcContext << ",0," << nSrcHeight << ")" ); CGContextTranslateCTM( xSrcContext, 0, +nSrcHeight ); SAL_INFO( "vcl.cg", "CGContextScaleCTM(" << xSrcContext << ",+1,-1)" ); CGContextScaleCTM( xSrcContext, +1, -1 ); aSrcPoint.y = (nSrcY + nSrcHeight) - mnHeight; } SAL_INFO( "vcl.cg", "CGContextDrawLayerAtPoint(" << xSrcContext << "," << aSrcPoint << "," << mxLayer << ")" ); CGContextDrawLayerAtPoint( xSrcContext, aSrcPoint, mxLayer ); } // draw at new destination const CGPoint aDstPoint = CGPointMake(+nDstX, +nDstY); SAL_INFO( "vcl.cg", "CGContextDrawLayerAtPoint(" << xCopyContext << "," << aDstPoint << "," << xSrcLayer << ")" ); CGContextDrawLayerAtPoint( xCopyContext, aDstPoint, xSrcLayer ); // cleanup if( xSrcLayer != mxLayer ) { SAL_INFO( "vcl.cg", "CGLayerRelease(" << xSrcLayer << ")" ); CGLayerRelease( xSrcLayer ); } // mark the destination rectangle as updated RefreshRect( nDstX, nDstY, nSrcWidth, nSrcHeight ); } #ifndef IOS void AquaSalGraphics::copyResolution( AquaSalGraphics& rGraphics ) { if( !rGraphics.mnRealDPIY && rGraphics.mbWindow && rGraphics.mpFrame ) { rGraphics.initResolution( rGraphics.mpFrame->getNSWindow() ); } mnRealDPIX = rGraphics.mnRealDPIX; mnRealDPIY = rGraphics.mnRealDPIY; } #endif bool AquaSalGraphics::blendBitmap( const SalTwoRect&, const SalBitmap& ) { return false; } bool AquaSalGraphics::blendAlphaBitmap( const SalTwoRect&, const SalBitmap&, const SalBitmap&, const SalBitmap& ) { return false; } bool AquaSalGraphics::drawAlphaBitmap( const SalTwoRect& rTR, const SalBitmap& rSrcBitmap, const SalBitmap& rAlphaBmp ) { DBG_DRAW_OPERATION("drawAlphaBitmap", true); if (rTR.mnSrcWidth != rTR.mnDestWidth || rTR.mnSrcHeight != rTR.mnDestHeight) { // TODO - would be better to scale it by the native code return false; } // An image mask can't have a depth > 8 bits (should be 1 to 8 bits) if( rAlphaBmp.GetBitCount() > 8 ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawAlphaBitmap"); return false; } // are these two tests really necessary? (see vcl/unx/source/gdi/salgdi2.cxx) // horizontal/vertical mirroring not implemented yet if( rTR.mnDestWidth < 0 || rTR.mnDestHeight < 0 ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawAlphaBitmap"); return false; } const QuartzSalBitmap& rSrcSalBmp = static_cast(rSrcBitmap); const QuartzSalBitmap& rMaskSalBmp = static_cast(rAlphaBmp); CGImageRef xMaskedImage = rSrcSalBmp.CreateWithMask( rMaskSalBmp, rTR.mnSrcX, rTR.mnSrcY, rTR.mnSrcWidth, rTR.mnSrcHeight ); if( !xMaskedImage ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawAlphaBitmap"); return false; } if ( CheckContext() ) { const CGRect aDstRect = CGRectMake( rTR.mnDestX, rTR.mnDestY, rTR.mnDestWidth, rTR.mnDestHeight); SAL_INFO( "vcl.cg", "CGContextDrawImage(" << mrContext << "," << aDstRect << "," << xMaskedImage << ")" ); CGContextDrawImage( mrContext, aDstRect, xMaskedImage ); RefreshRect( aDstRect ); } SAL_INFO( "vcl.cg", "CGImageRelease(" << xMaskedImage << ")"); CGImageRelease(xMaskedImage); DBG_DRAW_OPERATION_EXIT("drawAlphaBitmap"); return true; } bool AquaSalGraphics::drawTransformedBitmap( const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY, const SalBitmap& rSrcBitmap, const SalBitmap* pAlphaBmp ) { DBG_DRAW_OPERATION("drawTransformedBitmap", true); if( !CheckContext() ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawTransformedBitmap"); return true; } // get the Quartz image CGImageRef xImage = nullptr; const Size aSize = rSrcBitmap.GetSize(); const QuartzSalBitmap& rSrcSalBmp = static_cast(rSrcBitmap); const QuartzSalBitmap* pMaskSalBmp = static_cast(pAlphaBmp); if( !pMaskSalBmp) xImage = rSrcSalBmp.CreateCroppedImage( 0, 0, (int)aSize.Width(), (int)aSize.Height() ); else xImage = rSrcSalBmp.CreateWithMask( *pMaskSalBmp, 0, 0, (int)aSize.Width(), (int)aSize.Height() ); if( !xImage ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawTransformedBitmap"); return false; } // setup the image transformation // using the rNull,rX,rY points as destinations for the (0,0),(0,Width),(Height,0) source points SAL_INFO( "vcl.cg", "CGContextSaveGState(" << mrContext << ") " << ++mnContextStackDepth ); CGContextSaveGState( mrContext ); const basegfx::B2DVector aXRel = rX - rNull; const basegfx::B2DVector aYRel = rY - rNull; const CGAffineTransform aCGMat = CGAffineTransformMake( aXRel.getX()/aSize.Width(), aXRel.getY()/aSize.Width(), aYRel.getX()/aSize.Height(), aYRel.getY()/aSize.Height(), rNull.getX(), rNull.getY()); SAL_INFO( "vcl.cg", "CGContextConcatCTM(" << mrContext << "," << aCGMat << ")" ); CGContextConcatCTM( mrContext, aCGMat ); // draw the transformed image const CGRect aSrcRect = CGRectMake(0, 0, aSize.Width(), aSize.Height()); SAL_INFO( "vcl.cg", "CGContextDrawImage(" << mrContext << "," << aSrcRect << "," << xImage << ")" ); CGContextDrawImage( mrContext, aSrcRect, xImage ); SAL_INFO( "vcl.cg", "CGImageRelease(" << xImage << ")" ); CGImageRelease( xImage ); // restore the Quartz graphics state SAL_INFO( "vcl.cg", "CGContextRestoreGState(" << mrContext << ") " << mnContextStackDepth--); CGContextRestoreGState(mrContext); // mark the destination as painted const CGRect aDstRect = CGRectApplyAffineTransform( aSrcRect, aCGMat ); RefreshRect( aDstRect ); DBG_DRAW_OPERATION_EXIT("drawTransformedBitmap"); return true; } bool AquaSalGraphics::drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency ) { DBG_DRAW_OPERATION("drawAlphaRect", true); if( !CheckContext() ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawAlphaRect"); return true; } // save the current state SAL_INFO( "vcl.cg", "CGContextSaveGState(" << mrContext << ") " << ++mnContextStackDepth ); CGContextSaveGState( mrContext ); SAL_INFO( "vcl.cg", "CGContextSetAlpha(" << mrContext << "," << (100-nTransparency) * (1.0/100) << ")" ); CGContextSetAlpha( mrContext, (100-nTransparency) * (1.0/100) ); CGRect aRect = CGRectMake(nX, nY, nWidth-1, nHeight-1); if( IsPenVisible() ) { aRect.origin.x += 0.5; aRect.origin.y += 0.5; } SAL_INFO( "vcl.cg", "CGContextBeginPath(" << mrContext << ")" ); CGContextBeginPath( mrContext ); SAL_INFO( "vcl.cg", "CGContextAddRect(" << mrContext << "," << aRect << ")" ); CGContextAddRect( mrContext, aRect ); SAL_INFO( "vcl.cg", "CGContextDrawPath(" << mrContext << ",kCGPathFill)" ); CGContextDrawPath( mrContext, kCGPathFill ); // restore state SAL_INFO( "vcl.cg", "CGContextRestoreGState(" << mrContext << ") " << mnContextStackDepth--); CGContextRestoreGState(mrContext); RefreshRect( aRect ); DBG_DRAW_OPERATION_EXIT("drawAlphaRect"); return true; } void AquaSalGraphics::drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) { DBG_DRAW_OPERATION("drawBitmap",); if( !CheckContext() ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawBitmap"); return; } const QuartzSalBitmap& rBitmap = static_cast(rSalBitmap); CGImageRef xImage = rBitmap.CreateCroppedImage( (int)rPosAry.mnSrcX, (int)rPosAry.mnSrcY, (int)rPosAry.mnSrcWidth, (int)rPosAry.mnSrcHeight ); if( !xImage ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawBitmap"); return; } const CGRect aDstRect = CGRectMake(rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnDestWidth, rPosAry.mnDestHeight); SAL_INFO( "vcl.cg", "CGContextDrawImage(" << mrContext << "," << aDstRect << "," << xImage << ")" ); CGContextDrawImage( mrContext, aDstRect, xImage ); SAL_INFO( "vcl.cg", "CGImageRelease(" << xImage << ")" ); CGImageRelease( xImage ); RefreshRect( aDstRect ); DBG_DRAW_OPERATION_EXIT("drawBitmap"); } void AquaSalGraphics::drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, const SalBitmap& rTransparentBitmap ) { DBG_DRAW_OPERATION("drawBitmap",); if( !CheckContext() ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawBitmap"); return; } const QuartzSalBitmap& rBitmap = static_cast(rSalBitmap); const QuartzSalBitmap& rMask = static_cast(rTransparentBitmap); CGImageRef xMaskedImage( rBitmap.CreateWithMask( rMask, rPosAry.mnSrcX, rPosAry.mnSrcY, rPosAry.mnSrcWidth, rPosAry.mnSrcHeight ) ); if( !xMaskedImage ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawBitmap"); return; } const CGRect aDstRect = CGRectMake(rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnDestWidth, rPosAry.mnDestHeight); SAL_INFO( "vcl.cg", "CGContextDrawImage(" << mrContext << "," << aDstRect << "," << xMaskedImage << ")" ); CGContextDrawImage( mrContext, aDstRect, xMaskedImage ); SAL_INFO( "vcl.cg", "CGImageRelease(" << xMaskedImage << ")" ); CGImageRelease( xMaskedImage ); RefreshRect( aDstRect ); DBG_DRAW_OPERATION_EXIT("drawBitmap"); } #ifndef IOS bool AquaSalGraphics::drawEPS( long nX, long nY, long nWidth, long nHeight, void* pEpsData, sal_uLong nByteCount ) { // convert the raw data to an NSImageRef NSData* xNSData = [NSData dataWithBytes:pEpsData length:(int)nByteCount]; NSImageRep* xEpsImage = [NSEPSImageRep imageRepWithData: xNSData]; if( !xEpsImage ) { return false; } // get the target context if( !CheckContext() ) { return false; } // NOTE: flip drawing, else the nsimage would be drawn upside down SAL_INFO( "vcl.cg", "CGContextSaveGState(" << mrContext << ") " << ++mnContextStackDepth ); CGContextSaveGState( mrContext ); // CGContextTranslateCTM( mrContext, 0, +mnHeight ); SAL_INFO( "vcl.cg", "CGContextScaleCTM(" << mrContext << ",+1,-1)" ); CGContextScaleCTM( mrContext, +1, -1 ); nY = /*mnHeight*/ - (nY + nHeight); // prepare the target context NSGraphicsContext* pOrigNSCtx = [NSGraphicsContext currentContext]; [pOrigNSCtx retain]; // create new context NSGraphicsContext* pDrawNSCtx = [NSGraphicsContext graphicsContextWithGraphicsPort: mrContext flipped: IsFlipped()]; // set it, setCurrentContext also releases the prviously set one [NSGraphicsContext setCurrentContext: pDrawNSCtx]; // draw the EPS const NSRect aDstRect = NSMakeRect( nX, nY, nWidth, nHeight); const BOOL bOK = [xEpsImage drawInRect: aDstRect]; // restore the NSGraphicsContext [NSGraphicsContext setCurrentContext: pOrigNSCtx]; [pOrigNSCtx release]; // restore the original retain count SAL_INFO( "vcl.cg", "CGContextRestoreGState(" << mrContext << ") " << mnContextStackDepth--); CGContextRestoreGState( mrContext ); // mark the destination rectangle as updated RefreshRect( aDstRect ); return bOK; } #endif void AquaSalGraphics::drawLine( long nX1, long nY1, long nX2, long nY2 ) { DBG_DRAW_OPERATION("drawLine",); if( nX1 == nX2 && nY1 == nY2 ) { // #i109453# platform independent code expects at least one pixel to be drawn drawPixel( nX1, nY1 ); DBG_DRAW_OPERATION_EXIT_EARLY("drawLine"); return; } if( !CheckContext() ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawLine"); return; } SAL_INFO( "vcl.cg", "CGContextBeginPath(" << mrContext << ")" ); CGContextBeginPath( mrContext ); SAL_INFO( "vcl.cg", "CGContextMoveToPoint(" << mrContext << "," << static_cast(nX1)+0.5 << "," << static_cast(nY1)+0.5 << ")" ); CGContextMoveToPoint( mrContext, static_cast(nX1)+0.5, static_cast(nY1)+0.5 ); SAL_INFO( "vcl.cg", "CGContextAddLineToPoint(" << mrContext << "," << static_cast(nX2)+0.5 << "," << static_cast(nY2)+0.5 << ")" ); CGContextAddLineToPoint( mrContext, static_cast(nX2)+0.5, static_cast(nY2)+0.5 ); SAL_INFO( "vcl.cg", "CGContextDrawPath(" << mrContext << ",kCGPathStroke)" ); CGContextDrawPath( mrContext, kCGPathStroke ); Rectangle aRefreshRect( nX1, nY1, nX2, nY2 ); (void) aRefreshRect; // Is a call to RefreshRect( aRefreshRect ) missing here? DBG_DRAW_OPERATION_EXIT("drawLine"); } void AquaSalGraphics::drawMask( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, SalColor nMaskColor ) { DBG_DRAW_OPERATION("drawMask",); if( !CheckContext() ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawMask"); return; } const QuartzSalBitmap& rBitmap = static_cast(rSalBitmap); CGImageRef xImage = rBitmap.CreateColorMask( rPosAry.mnSrcX, rPosAry.mnSrcY, rPosAry.mnSrcWidth, rPosAry.mnSrcHeight, nMaskColor ); if( !xImage ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawMask"); return; } const CGRect aDstRect = CGRectMake(rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnDestWidth, rPosAry.mnDestHeight); SAL_INFO( "vcl.cg", "CGContextDrawImage(" << mrContext << "," << aDstRect << "," << xImage << ")" ); CGContextDrawImage( mrContext, aDstRect, xImage ); SAL_INFO( "vcl.cg", "CGImageRelease(" << xImage << ")" ); CGImageRelease( xImage ); RefreshRect( aDstRect ); DBG_DRAW_OPERATION_EXIT("drawMask"); } void AquaSalGraphics::drawPixel( long nX, long nY ) { // draw pixel with current line color ImplDrawPixel( nX, nY, maLineColor ); } void AquaSalGraphics::drawPixel( long nX, long nY, SalColor nSalColor ) { const RGBAColor aPixelColor( nSalColor ); ImplDrawPixel( nX, nY, aPixelColor ); } bool AquaSalGraphics::drawPolyLine( const basegfx::B2DPolygon& rPolyLine, double fTransparency, const basegfx::B2DVector& rLineWidths, basegfx::B2DLineJoin eLineJoin, css::drawing::LineCap eLineCap, double fMiterMinimumAngle) { DBG_DRAW_OPERATION("drawPolyLine", true); // short circuit if there is nothing to do const int nPointCount = rPolyLine.count(); if( nPointCount <= 0 ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawPolyLine"); return true; } #ifdef IOS if( !CheckContext() ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawPolyLine"); return false; } #endif // #i101491# Aqua does not support B2DLineJoin::NONE; return false to use // the fallback (own geometry preparation) // #i104886# linejoin-mode and thus the above only applies to "fat" lines if( (basegfx::B2DLineJoin::NONE == eLineJoin) && (rLineWidths.getX() > 1.3) ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawPolyLine"); return false; } // setup line attributes CGLineJoin aCGLineJoin = kCGLineJoinMiter; switch( eLineJoin ) { case basegfx::B2DLineJoin::NONE: aCGLineJoin = /*TODO?*/kCGLineJoinMiter; break; case basegfx::B2DLineJoin::Bevel: aCGLineJoin = kCGLineJoinBevel; break; case basegfx::B2DLineJoin::Miter: aCGLineJoin = kCGLineJoinMiter; break; case basegfx::B2DLineJoin::Round: aCGLineJoin = kCGLineJoinRound; break; } // convert miter minimum angle to miter limit CGFloat fCGMiterLimit = 1.0 / sin(fMiterMinimumAngle / 2.0); // setup cap attribute CGLineCap aCGLineCap(kCGLineCapButt); switch(eLineCap) { default: // css::drawing::LineCap_BUTT: { aCGLineCap = kCGLineCapButt; break; } case css::drawing::LineCap_ROUND: { aCGLineCap = kCGLineCapRound; break; } case css::drawing::LineCap_SQUARE: { aCGLineCap = kCGLineCapSquare; break; } } // setup poly-polygon path CGMutablePathRef xPath = CGPathCreateMutable(); SAL_INFO( "vcl.cg", "CGPathCreateMutable() = " << xPath ); AddPolygonToPath( xPath, rPolyLine, rPolyLine.isClosed(), !getAntiAliasB2DDraw(), true ); const CGRect aRefreshRect = CGPathGetBoundingBox( xPath ); SAL_INFO( "vcl.cg", "CGPathGetBoundingBox(" << xPath << ") = " << aRefreshRect ); // #i97317# workaround for Quartz having problems with drawing small polygons if( ! ((aRefreshRect.size.width <= 0.125) && (aRefreshRect.size.height <= 0.125)) ) { // use the path to prepare the graphics context SAL_INFO( "vcl.cg", "CGContextSaveGState(" << mrContext << ") " << ++mnContextStackDepth ); CGContextSaveGState( mrContext ); SAL_INFO( "vcl.cg", "CGContextBeginPath(" << mrContext << ")" ); CGContextBeginPath( mrContext ); SAL_INFO( "vcl.cg", "CGContextAddPath(" << mrContext << "," << xPath << ")" ); CGContextAddPath( mrContext, xPath ); // draw path with antialiased line CGContextSetShouldAntialias( mrContext, true ); SAL_INFO( "vcl.cg", "CGContextSetAlpha(" << mrContext << "," << 1.0 - fTransparency << ")" ); CGContextSetAlpha( mrContext, 1.0 - fTransparency ); CGContextSetLineJoin( mrContext, aCGLineJoin ); CGContextSetLineCap( mrContext, aCGLineCap ); CGContextSetLineWidth( mrContext, rLineWidths.getX() ); CGContextSetMiterLimit(mrContext, fCGMiterLimit); SAL_INFO( "vcl.cg", "CGContextDrawPath(" << mrContext << ",kCGPathStroke)" ); CGContextDrawPath( mrContext, kCGPathStroke ); SAL_INFO( "vcl.cg", "CGContextRestoreGState(" << mrContext << ") " << mnContextStackDepth-- ); CGContextRestoreGState( mrContext ); // mark modified rectangle as updated RefreshRect( aRefreshRect ); } SAL_INFO( "vcl.cg", "CGPathRelease(" << xPath << ")" ); CGPathRelease( xPath ); DBG_DRAW_OPERATION_EXIT("drawPolyLine"); return true; } bool AquaSalGraphics::drawPolyLineBezier( sal_uInt32, const SalPoint*, const sal_uInt8* ) { return false; } bool AquaSalGraphics::drawPolyPolygon( const basegfx::B2DPolyPolygon& rPolyPoly, double fTransparency ) { DBG_DRAW_OPERATION("drawPolyPolygon", true); // short circuit if there is nothing to do const int nPolyCount = rPolyPoly.count(); if( nPolyCount <= 0 ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawPolyPolygon"); return true; } // ignore invisible polygons if( (fTransparency >= 1.0) || (fTransparency < 0) ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawPolyPolygon"); return true; } // setup poly-polygon path CGMutablePathRef xPath = CGPathCreateMutable(); SAL_INFO( "vcl.cg", "CGPathCreateMutable() = " << xPath ); for( int nPolyIdx = 0; nPolyIdx < nPolyCount; ++nPolyIdx ) { const basegfx::B2DPolygon rPolygon = rPolyPoly.getB2DPolygon( nPolyIdx ); AddPolygonToPath( xPath, rPolygon, true, !getAntiAliasB2DDraw(), IsPenVisible() ); } const CGRect aRefreshRect = CGPathGetBoundingBox( xPath ); SAL_INFO( "vcl.cg", "CGPathGetBoundingBox(" << xPath << ") = " << aRefreshRect ); // #i97317# workaround for Quartz having problems with drawing small polygons if( ! ((aRefreshRect.size.width <= 0.125) && (aRefreshRect.size.height <= 0.125)) ) { // prepare drawing mode CGPathDrawingMode eMode; if( IsBrushVisible() && IsPenVisible() ) { eMode = kCGPathEOFillStroke; } else if( IsPenVisible() ) { eMode = kCGPathStroke; } else if( IsBrushVisible() ) { eMode = kCGPathEOFill; } else { SAL_WARN( "vcl.quartz", "Neither pen nor brush visible" ); SAL_INFO( "vcl.cg", "CGPathRelease(" << xPath << ")" ); CGPathRelease( xPath ); DBG_DRAW_OPERATION_EXIT_EARLY("drawPolyPolygon"); return true; } // use the path to prepare the graphics context SAL_INFO( "vcl.cg", "CGContextSaveGState(" << mrContext << ") " << ++mnContextStackDepth ); CGContextSaveGState( mrContext ); SAL_INFO( "vcl.cg", "CGContextBeginPath(" << mrContext << ")" ); CGContextBeginPath( mrContext ); SAL_INFO( "vcl.cg", "CGContextAddPath(" << mrContext << "," << xPath << ")" ); CGContextAddPath( mrContext, xPath ); // draw path with antialiased polygon CGContextSetShouldAntialias( mrContext, true ); SAL_INFO( "vcl.cg", "CGContextSetAlpha(" << mrContext << "," << 1.0 - fTransparency << ")" ); CGContextSetAlpha( mrContext, 1.0 - fTransparency ); SAL_INFO( "vcl.cg", "CGContextDrawPath(" << mrContext << "," << eMode << ")" ); CGContextDrawPath( mrContext, eMode ); SAL_INFO( "vcl.cg", "CGContextRestoreGState(" << mrContext << ") " << mnContextStackDepth-- ); CGContextRestoreGState( mrContext ); // mark modified rectangle as updated RefreshRect( aRefreshRect ); } SAL_INFO( "vcl.cg", "CGPathRelease(" << xPath << ")" ); CGPathRelease( xPath ); DBG_DRAW_OPERATION_EXIT("drawPolyPolygon"); return true; } void AquaSalGraphics::drawPolyPolygon( sal_uInt32 nPolyCount, const sal_uInt32 *pPoints, PCONSTSALPOINT *ppPtAry ) { DBG_DRAW_OPERATION("drawPolyPolygon",); if( nPolyCount <= 0 ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawPolyPolygon"); return; } if( !CheckContext() ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawPolyPolygon"); return; } // find bound rect long leftX = 0, topY = 0, maxWidth = 0, maxHeight = 0; getBoundRect( pPoints[0], ppPtAry[0], leftX, topY, maxWidth, maxHeight ); for( sal_uInt32 n = 1; n < nPolyCount; n++ ) { long nX = leftX, nY = topY, nW = maxWidth, nH = maxHeight; getBoundRect( pPoints[n], ppPtAry[n], nX, nY, nW, nH ); if( nX < leftX ) { maxWidth += leftX - nX; leftX = nX; } if( nY < topY ) { maxHeight += topY - nY; topY = nY; } if( nX + nW > leftX + maxWidth ) { maxWidth = nX + nW - leftX; } if( nY + nH > topY + maxHeight ) { maxHeight = nY + nH - topY; } } // prepare drawing mode CGPathDrawingMode eMode; if( IsBrushVisible() && IsPenVisible() ) { eMode = kCGPathEOFillStroke; } else if( IsPenVisible() ) { eMode = kCGPathStroke; } else if( IsBrushVisible() ) { eMode = kCGPathEOFill; } else { SAL_WARN( "vcl.quartz", "Neither pen nor brush visible" ); DBG_DRAW_OPERATION_EXIT_EARLY("drawPolyPolygon"); return; } // convert to CGPath SAL_INFO( "vcl.cg", "CGContextBeginPath(" << mrContext << ")" ); CGContextBeginPath( mrContext ); if( IsPenVisible() ) { for( sal_uInt32 nPoly = 0; nPoly < nPolyCount; nPoly++ ) { const sal_uInt32 nPoints = pPoints[nPoly]; if( nPoints > 1 ) { const SalPoint *pPtAry = ppPtAry[nPoly]; float fX, fY; alignLinePoint( pPtAry, fX, fY ); SAL_INFO( "vcl.cg", "CGContextMoveToPoint(" << mrContext << "," << fX << "," << fY << ")" ); CGContextMoveToPoint( mrContext, fX, fY ); pPtAry++; for( sal_uInt32 nPoint = 1; nPoint < nPoints; nPoint++, pPtAry++ ) { alignLinePoint( pPtAry, fX, fY ); SAL_INFO( "vcl.cg", "CGContextAddLineToPoint(" << mrContext << "," << fX << "," << fY << ")" ); CGContextAddLineToPoint( mrContext, fX, fY ); } SAL_INFO( "vcl.cg", "CGContextClosePath(" << mrContext << ")"); CGContextClosePath(mrContext); } } } else { for( sal_uInt32 nPoly = 0; nPoly < nPolyCount; nPoly++ ) { const sal_uInt32 nPoints = pPoints[nPoly]; if( nPoints > 1 ) { const SalPoint *pPtAry = ppPtAry[nPoly]; SAL_INFO( "vcl.cg", "CGContextMoveToPoint(" << mrContext << "," << pPtAry->mnX << "," << pPtAry->mnY << ")" ); CGContextMoveToPoint( mrContext, pPtAry->mnX, pPtAry->mnY ); pPtAry++; for( sal_uInt32 nPoint = 1; nPoint < nPoints; nPoint++, pPtAry++ ) { SAL_INFO( "vcl.cg", "CGContextAddLineToPoint(" << mrContext << "," << pPtAry->mnX << "," << pPtAry->mnY << ")" ); CGContextAddLineToPoint( mrContext, pPtAry->mnX, pPtAry->mnY ); } SAL_INFO( "vcl.cg", "CGContextClosePath(" << mrContext << ")"); CGContextClosePath(mrContext); } } } SAL_INFO( "vcl.cg", "CGContextDrawPath(" << mrContext << "," << (eMode == kCGPathFill ? "kCGPathFill" : (eMode == kCGPathEOFill ? "kCGPathEOFill" : (eMode == kCGPathFillStroke ? "kCGPathFillStroke" : (eMode == kCGPathEOFillStroke ? "kCGPathEOFillStroke" : "???")))) << ")" ); CGContextDrawPath( mrContext, eMode ); RefreshRect( leftX, topY, maxWidth, maxHeight ); DBG_DRAW_OPERATION_EXIT("drawPolyPolygon"); } void AquaSalGraphics::drawPolygon( sal_uInt32 nPoints, const SalPoint *pPtAry ) { DBG_DRAW_OPERATION("drawPolygon",); if( nPoints <= 1 ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawPolygon"); return; } if( !CheckContext() ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawPolygon"); return; } long nX = 0, nY = 0, nWidth = 0, nHeight = 0; getBoundRect( nPoints, pPtAry, nX, nY, nWidth, nHeight ); CGPathDrawingMode eMode; if( IsBrushVisible() && IsPenVisible() ) { eMode = kCGPathEOFillStroke; } else if( IsPenVisible() ) { eMode = kCGPathStroke; } else if( IsBrushVisible() ) { eMode = kCGPathEOFill; } else { SAL_WARN( "vcl.quartz", "Neither pen nor brush visible" ); return; } SAL_INFO( "vcl.cg", "CGContextBeginPath(" << mrContext << ")" ); CGContextBeginPath( mrContext ); if( IsPenVisible() ) { float fX, fY; alignLinePoint( pPtAry, fX, fY ); SAL_INFO( "vcl.cg", "CGContextMoveToPoint(" << mrContext << "," << fX << "," << fY << ")" ); CGContextMoveToPoint( mrContext, fX, fY ); pPtAry++; for( sal_uInt32 nPoint = 1; nPoint < nPoints; nPoint++, pPtAry++ ) { alignLinePoint( pPtAry, fX, fY ); SAL_INFO( "vcl.cg", "CGContextAddLineToPoint(" << mrContext << "," << fX << "," << fY << ")" ); CGContextAddLineToPoint( mrContext, fX, fY ); } } else { SAL_INFO( "vcl.cg", "CGContextMoveToPoint(" << mrContext << "," << pPtAry->mnX << "," << pPtAry->mnY << ")" ); CGContextMoveToPoint( mrContext, pPtAry->mnX, pPtAry->mnY ); pPtAry++; for( sal_uInt32 nPoint = 1; nPoint < nPoints; nPoint++, pPtAry++ ) { SAL_INFO( "vcl.cg", "CGContextAddLineToPoint(" << mrContext << "," << pPtAry->mnX << "," << pPtAry->mnY << ")" ); CGContextAddLineToPoint( mrContext, pPtAry->mnX, pPtAry->mnY ); } } SAL_INFO( "vcl.cg", "CGContextClosePath(" << mrContext << ")"); CGContextClosePath( mrContext ); SAL_INFO( "vcl.cg", "CGContextDrawPath(" << mrContext << "," << eMode << ")" ); CGContextDrawPath( mrContext, eMode ); RefreshRect( nX, nY, nWidth, nHeight ); DBG_DRAW_OPERATION_EXIT("drawPolygon"); } bool AquaSalGraphics::drawPolygonBezier( sal_uInt32, const SalPoint*, const sal_uInt8* ) { return false; } bool AquaSalGraphics::drawPolyPolygonBezier( sal_uInt32, const sal_uInt32*, const SalPoint* const*, const sal_uInt8* const* ) { return false; } void AquaSalGraphics::drawRect( long nX, long nY, long nWidth, long nHeight ) { DBG_DRAW_OPERATION("drawRect",); if( !CheckContext() ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawRect"); return; } CGRect aRect( CGRectMake(nX, nY, nWidth, nHeight) ); if( IsPenVisible() ) { aRect.origin.x += 0.5; aRect.origin.y += 0.5; aRect.size.width -= 1; aRect.size.height -= 1; } if( IsBrushVisible() ) { SAL_INFO( "vcl.cg", "CGContextFillRect(" << mrContext << "," << aRect << ")" ); CGContextFillRect( mrContext, aRect ); } if( IsPenVisible() ) { SAL_INFO( "vcl.cg", "CGContextStrokeRect(" << mrContext << "," << aRect << ")" ); CGContextStrokeRect( mrContext, aRect ); } RefreshRect( nX, nY, nWidth, nHeight ); DBG_DRAW_OPERATION_EXIT("drawRect"); } void AquaSalGraphics::drawPolyLine( sal_uInt32 nPoints, const SalPoint *pPtAry ) { DBG_DRAW_OPERATION("drawPolyLine",); if( nPoints < 1 ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawPolyLine"); return; } if( !CheckContext() ) { DBG_DRAW_OPERATION_EXIT_EARLY("drawPolyLine"); return; } long nX = 0, nY = 0, nWidth = 0, nHeight = 0; getBoundRect( nPoints, pPtAry, nX, nY, nWidth, nHeight ); float fX, fY; SAL_INFO( "vcl.cg", "CGContextBeginPath(" << mrContext << ")" ); CGContextBeginPath( mrContext ); alignLinePoint( pPtAry, fX, fY ); SAL_INFO( "vcl.cg", "CGContextMoveToPoint(" << mrContext << "," << fX << "," << fY << ")" ); CGContextMoveToPoint( mrContext, fX, fY ); pPtAry++; for( sal_uInt32 nPoint = 1; nPoint < nPoints; nPoint++, pPtAry++ ) { alignLinePoint( pPtAry, fX, fY ); SAL_INFO( "vcl.cg", "CGContextAddLineToPoint(" << mrContext << "," << fX << "," << fY << ")" ); CGContextAddLineToPoint( mrContext, fX, fY ); } SAL_INFO( "vcl.cg", "CGContextStrokePath(" << mrContext << ")" ); CGContextStrokePath(mrContext); RefreshRect( nX, nY, nWidth, nHeight ); DBG_DRAW_OPERATION_EXIT("drawPolyLine"); } sal_uInt16 AquaSalGraphics::GetBitCount() const { sal_uInt16 nBits = mnBitmapDepth ? mnBitmapDepth : 32;//24; return nBits; } SalBitmap* AquaSalGraphics::getBitmap( long nX, long nY, long nDX, long nDY ) { SAL_WARN_IF( !mxLayer, "vcl.quartz", "AquaSalGraphics::getBitmap() with no layer this=" << this ); ApplyXorContext(); QuartzSalBitmap* pBitmap = new QuartzSalBitmap; if( !pBitmap->Create( mxLayer, mnBitmapDepth, nX, nY, nDX, nDY) ) { delete pBitmap; pBitmap = nullptr; } return pBitmap; } SystemGraphicsData AquaSalGraphics::GetGraphicsData() const { SystemGraphicsData aRes; aRes.nSize = sizeof(aRes); aRes.rCGContext = mrContext; return aRes; } long AquaSalGraphics::GetGraphicsWidth() const { long w = 0; if( mrContext && ( #ifndef IOS mbWindow || #endif mbVirDev) ) { w = mnWidth; } #ifndef IOS if( w == 0 ) { if( mbWindow && mpFrame ) { w = mpFrame->maGeometry.nWidth; } } #endif return w; } SalColor AquaSalGraphics::getPixel( long nX, long nY ) { // return default value on printers or when out of bounds if( !mxLayer || (nX < 0) || (nX >= mnWidth) || (nY < 0) || (nY >= mnHeight)) { return COL_BLACK; } // prepare creation of matching a CGBitmapContext #if defined OSL_BIGENDIAN struct{ unsigned char b, g, r, a; } aPixel; #else struct{ unsigned char a, r, g, b; } aPixel; #endif // create a one-pixel bitmap context // TODO: is it worth to cache it? CGContextRef xOnePixelContext = CGBitmapContextCreate( &aPixel, 1, 1, 8, 32, GetSalData()->mxRGBSpace, kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Big ); SAL_INFO( "vcl.cg", "CGBitmapContextCreate(1x1x8) = " << xOnePixelContext ); // update this graphics layer ApplyXorContext(); // copy the requested pixel into the bitmap context if( IsFlipped() ) { nY = mnHeight - nY; } const CGPoint aCGPoint = CGPointMake(-nX, -nY); SAL_INFO( "vcl.cg", "CGContextDrawLayerAtPoint(" << xOnePixelContext << "," << aCGPoint << "," << mxLayer << ")" ); CGContextDrawLayerAtPoint( xOnePixelContext, aCGPoint, mxLayer ); SAL_INFO( "vcl.cg", "CGContextRelease(" << xOnePixelContext << ")" ); CGContextRelease( xOnePixelContext ); SalColor nSalColor = MAKE_SALCOLOR( aPixel.r, aPixel.g, aPixel.b ); return nSalColor; } void AquaSalGraphics::GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ) { #ifndef IOS if( !mnRealDPIY ) { initResolution( (mbWindow && mpFrame) ? mpFrame->getNSWindow() : nil ); } rDPIX = mnRealDPIX; rDPIY = mnRealDPIY; #else rDPIX = rDPIY = 200; // FIXME #endif } void AquaSalGraphics::ImplDrawPixel( long nX, long nY, const RGBAColor& rColor ) { if( !CheckContext() ) { return; } // overwrite the fill color SAL_INFO( "vcl.cg", "CGContextSetFillColor(" << mrContext << "," << rColor << ")" ); CGContextSetFillColor( mrContext, rColor.AsArray() ); // draw 1x1 rect, there is no pixel drawing in Quartz const CGRect aDstRect = CGRectMake(nX, nY, 1, 1); SAL_INFO( "vcl.cg", "CGContextFillRect(" << mrContext << "," << aDstRect << ")" ); CGContextFillRect( mrContext, aDstRect ); RefreshRect( aDstRect ); // reset the fill color SAL_INFO( "vcl.cg", "CGContextSetFillColor(" << mrContext << "," << maFillColor << ")" ); CGContextSetFillColor( mrContext, maFillColor.AsArray() ); } #ifndef IOS void AquaSalGraphics::initResolution( NSWindow* ) { // #i100617# read DPI only once; there is some kind of weird caching going on // if the main screen changes // FIXME: this is really unfortunate and needs to be investigated SalData* pSalData = GetSalData(); if( pSalData->mnDPIX == 0 || pSalData->mnDPIY == 0 ) { NSScreen* pScreen = nil; /* #i91301# many woes went into the try to have different resolutions on different screens. The result of these trials is that OOo is not ready for that yet, vcl and applications would need to be adapted. Unfortunately this is not possible in the 3.0 timeframe. So let's stay with one resolution for all Windows and VirtualDevices which is the resolution of the main screen This of course also means that measurements are exact only on the main screen. For activating different resolutions again just comment out the two lines below. if( pWin ) pScreen = [pWin screen]; */ if( pScreen == nil ) { NSArray* pScreens = [NSScreen screens]; if( pScreens && [pScreens count] > 0) { pScreen = [pScreens objectAtIndex: 0]; } } mnRealDPIX = mnRealDPIY = 96; if( pScreen ) { NSDictionary* pDev = [pScreen deviceDescription]; if( pDev ) { NSNumber* pVal = [pDev objectForKey: @"NSScreenNumber"]; if( pVal ) { // FIXME: casting a long to CGDirectDisplayID is evil, but // Apple suggest to do it this way const CGDirectDisplayID nDisplayID = (CGDirectDisplayID)[pVal longValue]; const CGSize aSize = CGDisplayScreenSize( nDisplayID ); // => result is in millimeters mnRealDPIX = static_cast((CGDisplayPixelsWide( nDisplayID ) * 25.4) / aSize.width); mnRealDPIY = static_cast((CGDisplayPixelsHigh( nDisplayID ) * 25.4) / aSize.height); } else { OSL_FAIL( "no resolution found in device description" ); } } else { OSL_FAIL( "no device description" ); } } else { OSL_FAIL( "no screen found" ); } // #i107076# maintaining size-WYSIWYG-ness causes many problems for // low-DPI, high-DPI or for mis-reporting devices // => it is better to limit the calculation result then static const int nMinDPI = 72; if( (mnRealDPIX < nMinDPI) || (mnRealDPIY < nMinDPI) ) { mnRealDPIX = mnRealDPIY = nMinDPI; } // Note that on a Retina display, the "mnRealDPIX" as // calculated above is not the true resolution of the display, // but the "logical" one, or whatever the correct terminology // is. (For instance on a 5K 27in iMac, it's 108.) So at // least currently, it won't be over 200. I don't know whether // this test is a "sanity check", or whether there is some // real reason to limit this to 200. static const int nMaxDPI = 200; if( (mnRealDPIX > nMaxDPI) || (mnRealDPIY > nMaxDPI) ) { mnRealDPIX = mnRealDPIY = nMaxDPI; } // for OSX any anisotropy reported for the display resolution is best ignored (e.g. TripleHead2Go) mnRealDPIX = mnRealDPIY = (mnRealDPIX + mnRealDPIY + 1) / 2; pSalData->mnDPIX = mnRealDPIX; pSalData->mnDPIY = mnRealDPIY; } else { mnRealDPIX = pSalData->mnDPIX; mnRealDPIY = pSalData->mnDPIY; } } #endif void AquaSalGraphics::invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags ) { if ( CheckContext() ) { CGRect aCGRect = CGRectMake( nX, nY, nWidth, nHeight); SAL_INFO( "vcl.cg", "CGContextSaveGState(" << mrContext << ") " << ++mnContextStackDepth); CGContextSaveGState(mrContext); if ( nFlags & SalInvert::TrackFrame ) { const CGFloat dashLengths[2] = { 4.0, 4.0 }; // for drawing dashed line CGContextSetBlendMode( mrContext, kCGBlendModeDifference ); SAL_INFO( "vcl.cg", "CGContextSetRGBStrokeColor(" << mrContext << ",{1,1,1,1})" ); CGContextSetRGBStrokeColor ( mrContext, 1.0, 1.0, 1.0, 1.0 ); CGContextSetLineDash ( mrContext, 0, dashLengths, 2 ); CGContextSetLineWidth( mrContext, 2.0); SAL_INFO( "vcl.cg", "CGContextStrokeRect(" << mrContext << "," << aCGRect << ")" ); CGContextStrokeRect ( mrContext, aCGRect ); } else if ( nFlags & SalInvert::N50 ) { //CGContextSetAllowsAntialiasing( mrContext, false ); CGContextSetBlendMode(mrContext, kCGBlendModeDifference); CGContextAddRect( mrContext, aCGRect ); Pattern50Fill(); } else // just invert { CGContextSetBlendMode(mrContext, kCGBlendModeDifference); SAL_INFO( "vcl.cg", "CGContextSetRGBFillColor(" << mrContext << ",{1,1,1,1})" ); CGContextSetRGBFillColor ( mrContext,1.0, 1.0, 1.0 , 1.0 ); SAL_INFO( "vcl.cg", "CGContextFillRect(" << mrContext << "," << aCGRect << ")" ); CGContextFillRect ( mrContext, aCGRect ); } SAL_INFO( "vcl.cg", "CGContextRestoreGState(" << mrContext << ") " << mnContextStackDepth-- ); CGContextRestoreGState( mrContext); RefreshRect( aCGRect ); } } namespace { CGPoint* makeCGptArray(sal_uInt32 nPoints, const SalPoint* pPtAry) { CGPoint *CGpoints = new CGPoint[nPoints]; if ( CGpoints ) { for(sal_uLong i=0;imxRGBSpace ); static const CGPatternRef mxP50Pattern = CGPatternCreate( nullptr, CGRectMake( 0, 0, 4, 4 ), CGAffineTransformIdentity, 4, 4, kCGPatternTilingConstantSpacing, false, &aCallback ); SAL_WARN_IF( !mrContext, "vcl.quartz", "mrContext is NULL" ); SAL_INFO( "vcl.cg", "CGContextSetFillColorSpace(" << mrContext << "," << mxP50Space << ")" ); CGContextSetFillColorSpace( mrContext, mxP50Space ); SAL_INFO( "vcl.cg", "CGContextSetFillPattern(" << mrContext << "," << mxP50Pattern << ",{1,1,1,1})" ); CGContextSetFillPattern( mrContext, mxP50Pattern, aFillCol ); SAL_INFO( "vcl.cg", "CGContextFillPath(" << mrContext << ")" ); CGContextFillPath( mrContext ); } void AquaSalGraphics::ResetClipRegion() { // release old path and indicate no clipping if( mxClipPath ) { SAL_INFO( "vcl.cg", "CGPathRelease(" << mxClipPath << ")" ); CGPathRelease( mxClipPath ); mxClipPath = nullptr; } if( CheckContext() ) { SetState(); } } void AquaSalGraphics::SetState() { SAL_INFO( "vcl.cg", "CGContextRestoreGState(" << mrContext << ") " << mnContextStackDepth--); CGContextRestoreGState( mrContext ); SAL_INFO( "vcl.cg", "CGContextSaveGState(" << mrContext << ") " << ++mnContextStackDepth ); CGContextSaveGState( mrContext ); // setup clipping if( mxClipPath ) { SAL_INFO( "vcl.cg", "CGContextBeginPath(" << mrContext << ")" ); CGContextBeginPath( mrContext ); // discard any existing path SAL_INFO( "vcl.cg", "CGContextAddPath(" << mrContext << "," << mxClipPath << ")" ); CGContextAddPath( mrContext, mxClipPath ); // set the current path to the clipping path SAL_INFO( "vcl.cg", "CGContextClip(" << mrContext << ")" ); CGContextClip( mrContext ); // use it for clipping } // set RGB colorspace and line and fill colors SAL_INFO( "vcl.cg", "CGContextSetFillColor(" << mrContext << "," << maFillColor << ")" ); CGContextSetFillColor( mrContext, maFillColor.AsArray() ); SAL_INFO( "vcl.cg", "CGContextSetStrokeColor(" << mrContext << "," << maLineColor << ")" ); CGContextSetStrokeColor( mrContext, maLineColor.AsArray() ); CGContextSetShouldAntialias( mrContext, false ); if( mnXorMode == 2 ) { CGContextSetBlendMode( mrContext, kCGBlendModeDifference ); } } void AquaSalGraphics::SetLineColor() { maLineColor.SetAlpha( 0.0 ); // transparent if( CheckContext() ) { SAL_INFO( "vcl.cg", "CGContextSetRGBStrokeColor(" << mrContext << "," << maLineColor << ")" ); CGContextSetRGBStrokeColor( mrContext, maLineColor.GetRed(), maLineColor.GetGreen(), maLineColor.GetBlue(), maLineColor.GetAlpha() ); } } void AquaSalGraphics::SetLineColor( SalColor nSalColor ) { maLineColor = RGBAColor( nSalColor ); if( CheckContext() ) { SAL_INFO( "vcl.cg", "CGContextSetRGBStrokeColor(" << mrContext << "," << maLineColor << ")" ); CGContextSetRGBStrokeColor( mrContext, maLineColor.GetRed(), maLineColor.GetGreen(), maLineColor.GetBlue(), maLineColor.GetAlpha() ); } } void AquaSalGraphics::SetFillColor() { maFillColor.SetAlpha( 0.0 ); // transparent if( CheckContext() ) { SAL_INFO( "vcl.cg", "CGContextSetRGBFillColor(" << mrContext << "," << maFillColor << ")" ); CGContextSetRGBFillColor( mrContext, maFillColor.GetRed(), maFillColor.GetGreen(), maFillColor.GetBlue(), maFillColor.GetAlpha() ); } } void AquaSalGraphics::SetFillColor( SalColor nSalColor ) { maFillColor = RGBAColor( nSalColor ); if( CheckContext() ) { SAL_INFO( "vcl.cg", "CGContextSetRGBFillColor(" << mrContext << "," << maFillColor << ")" ); CGContextSetRGBFillColor( mrContext, maFillColor.GetRed(), maFillColor.GetGreen(), maFillColor.GetBlue(), maFillColor.GetAlpha() ); } } bool AquaSalGraphics::supportsOperation( OutDevSupportType eType ) const { bool bRet = false; switch( eType ) { case OutDevSupportType::TransparentRect: case OutDevSupportType::B2DDraw: bRet = true; break; default: break; } return bRet; } bool AquaSalGraphics::setClipRegion( const vcl::Region& i_rClip ) { // release old clip path if( mxClipPath ) { SAL_INFO( "vcl.cg", "CGPathRelease(" << mxClipPath << ")" ); CGPathRelease( mxClipPath ); mxClipPath = nullptr; } mxClipPath = CGPathCreateMutable(); SAL_INFO( "vcl.cg", "CGPathCreateMutable() = " << mxClipPath ); // set current path, either as polypolgon or sequence of rectangles if(i_rClip.HasPolyPolygonOrB2DPolyPolygon()) { const basegfx::B2DPolyPolygon aClip(i_rClip.GetAsB2DPolyPolygon()); AddPolyPolygonToPath( mxClipPath, aClip, !getAntiAliasB2DDraw(), false ); } else { RectangleVector aRectangles; i_rClip.GetRegionRectangles(aRectangles); for(RectangleVector::const_iterator aRectIter(aRectangles.begin()); aRectIter != aRectangles.end(); ++aRectIter) { const long nW(aRectIter->Right() - aRectIter->Left() + 1); // uses +1 logic in original if(nW) { const long nH(aRectIter->Bottom() - aRectIter->Top() + 1); // uses +1 logic in original if(nH) { const CGRect aRect = CGRectMake( aRectIter->Left(), aRectIter->Top(), nW, nH); SAL_INFO( "vcl.cg", "CGPathAddRect(" << mxClipPath << ",NULL," << aRect << ")" ); CGPathAddRect( mxClipPath, nullptr, aRect ); } } } } // set the current path as clip region if( CheckContext() ) { SetState(); } return true; } void AquaSalGraphics::SetROPFillColor( SalROPColor nROPColor ) { if( ! mbPrinter ) { SetFillColor( ImplGetROPSalColor( nROPColor ) ); } } void AquaSalGraphics::SetROPLineColor( SalROPColor nROPColor ) { if( ! mbPrinter ) { SetLineColor( ImplGetROPSalColor( nROPColor ) ); } } void AquaSalGraphics::SetXORMode( bool bSet ) { // return early if XOR mode remains unchanged if( mbPrinter ) { return; } if( ! bSet && mnXorMode == 2 ) { CGContextSetBlendMode( mrContext, kCGBlendModeNormal ); mnXorMode = 0; return; } else if( bSet && mnXorMode == 0) { CGContextSetBlendMode( mrContext, kCGBlendModeDifference ); mnXorMode = 2; return; } if( (mpXorEmulation == nullptr) && !bSet ) { return; } if( (mpXorEmulation != nullptr) && (bSet == mpXorEmulation->IsEnabled()) ) { return; } if( !CheckContext() ) { return; } // prepare XOR emulation if( !mpXorEmulation ) { mpXorEmulation = new XorEmulation(); mpXorEmulation->SetTarget( mnWidth, mnHeight, mnBitmapDepth, mrContext, mxLayer ); } // change the XOR mode if( bSet ) { mpXorEmulation->Enable(); mrContext = mpXorEmulation->GetMaskContext(); mnXorMode = 1; } else { mpXorEmulation->UpdateTarget(); mpXorEmulation->Disable(); mrContext = mpXorEmulation->GetTargetContext(); mnXorMode = 0; } } #ifndef IOS void AquaSalGraphics::updateResolution() { SAL_WARN_IF( !mbWindow, "vcl", "updateResolution on inappropriate graphics" ); initResolution( (mbWindow && mpFrame) ? mpFrame->getNSWindow() : nil ); } #endif XorEmulation::XorEmulation() : m_xTargetLayer( nullptr ) , m_xTargetContext( nullptr ) , m_xMaskContext( nullptr ) , m_xTempContext( nullptr ) , m_pMaskBuffer( nullptr ) , m_pTempBuffer( nullptr ) , m_nBufferLongs( 0 ) , m_bIsEnabled( false ) { SAL_INFO( "vcl.quartz", "XorEmulation::XorEmulation() this=" << this ); } XorEmulation::~XorEmulation() { SAL_INFO( "vcl.quartz", "XorEmulation::~XorEmulation() this=" << this ); Disable(); SetTarget( 0, 0, 0, nullptr, nullptr ); } void XorEmulation::SetTarget( int nWidth, int nHeight, int nTargetDepth, CGContextRef xTargetContext, CGLayerRef xTargetLayer ) { SAL_INFO( "vcl.quartz", "XorEmulation::SetTarget() this=" << this << " (" << nWidth << "x" << nHeight << ") depth=" << nTargetDepth << " context=" << xTargetContext << " layer=" << xTargetLayer ); // prepare to replace old mask+temp context if( m_xMaskContext ) { // cleanup the mask context SAL_INFO( "vcl.cg", "CGContextRelease(" << m_xMaskContext << ")" ); CGContextRelease( m_xMaskContext ); delete[] m_pMaskBuffer; m_xMaskContext = nullptr; m_pMaskBuffer = nullptr; // cleanup the temp context if needed if( m_xTempContext ) { SAL_INFO( "vcl.cg", "CGContextRelease(" << m_xTempContext << ")" ); CGContextRelease( m_xTempContext ); delete[] m_pTempBuffer; m_xTempContext = nullptr; m_pTempBuffer = nullptr; } } // return early if there is nothing more to do if( !xTargetContext ) { return; } // retarget drawing operations to the XOR mask m_xTargetLayer = xTargetLayer; m_xTargetContext = xTargetContext; // prepare creation of matching CGBitmaps CGColorSpaceRef aCGColorSpace = GetSalData()->mxRGBSpace; CGBitmapInfo aCGBmpInfo = kCGImageAlphaNoneSkipFirst; int nBitDepth = nTargetDepth; if( !nBitDepth ) { nBitDepth = 32; } int nBytesPerRow = (nBitDepth == 16) ? 2 : 4; const size_t nBitsPerComponent = (nBitDepth == 16) ? 5 : 8; if( nBitDepth <= 8 ) { aCGColorSpace = GetSalData()->mxGraySpace; aCGBmpInfo = kCGImageAlphaNone; nBytesPerRow = 1; } nBytesPerRow *= nWidth; m_nBufferLongs = (nHeight * nBytesPerRow + sizeof(sal_uLong)-1) / sizeof(sal_uLong); // create a XorMask context m_pMaskBuffer = new sal_uLong[ m_nBufferLongs ]; m_xMaskContext = CGBitmapContextCreate( m_pMaskBuffer, nWidth, nHeight, nBitsPerComponent, nBytesPerRow, aCGColorSpace, aCGBmpInfo ); SAL_WARN_IF( !m_xMaskContext, "vcl.quartz", "mask context creation failed" ); SAL_INFO( "vcl.cg", "CGBitmapContextCreate(" << nWidth << "x" << nHeight << ") = " << m_xMaskContext ); // reset the XOR mask to black memset( m_pMaskBuffer, 0, m_nBufferLongs * sizeof(sal_uLong) ); // a bitmap context will be needed for manual XORing // create one unless the target context is a bitmap context if( nTargetDepth ) { m_pTempBuffer = static_cast(CGBitmapContextGetData( m_xTargetContext )); } if( !m_pTempBuffer ) { // create a bitmap context matching to the target context m_pTempBuffer = new sal_uLong[ m_nBufferLongs ]; m_xTempContext = CGBitmapContextCreate( m_pTempBuffer, nWidth, nHeight, nBitsPerComponent, nBytesPerRow, aCGColorSpace, aCGBmpInfo ); SAL_WARN_IF( !m_xTempContext, "vcl.quartz", "temp context creation failed" ); SAL_INFO( "vcl.cg", "CGBitmapContextCreate(" << nWidth << "x" << nHeight << ") = " << m_xTempContext ); } // initialize XOR mask context for drawing CGContextSetFillColorSpace( m_xMaskContext, aCGColorSpace ); CGContextSetStrokeColorSpace( m_xMaskContext, aCGColorSpace ); CGContextSetShouldAntialias( m_xMaskContext, false ); // improve the XorMask's XOR emulation a litte // NOTE: currently only enabled for monochrome contexts if( aCGColorSpace == GetSalData()->mxGraySpace ) { CGContextSetBlendMode( m_xMaskContext, kCGBlendModeDifference ); } // intialize the transformation matrix to the drawing target const CGAffineTransform aCTM = CGContextGetCTM( xTargetContext ); CGContextConcatCTM( m_xMaskContext, aCTM ); if( m_xTempContext ) { CGContextConcatCTM( m_xTempContext, aCTM ); } // initialize the default XorMask graphics state CGContextSaveGState( m_xMaskContext ); } bool XorEmulation::UpdateTarget() { SAL_INFO( "vcl.quartz", "XorEmulation::UpdateTarget() this=" << this ); if( !IsEnabled() ) { return false; } // update the temp bitmap buffer if needed if( m_xTempContext ) { SAL_WARN_IF( m_xTargetContext == nullptr, "vcl.quartz", "Target layer is NULL"); SAL_INFO( "vcl.cg", "CGContextDrawLayerAtPoint(" << m_xTempContext << "," << CGPointZero << "," << m_xTargetLayer << ")" ); CGContextDrawLayerAtPoint( m_xTempContext, CGPointZero, m_xTargetLayer ); } // do a manual XOR with the XorMask // this approach suffices for simple color manipulations // and also the complex-clipping-XOR-trick used in metafiles const sal_uLong* pSrc = m_pMaskBuffer; sal_uLong* pDst = m_pTempBuffer; for( int i = m_nBufferLongs; --i >= 0;) { *(pDst++) ^= *(pSrc++); } // write back the XOR results to the target context if( m_xTempContext ) { CGImageRef xXorImage = CGBitmapContextCreateImage( m_xTempContext ); SAL_INFO( "vcl.cg", "CGBitmapContextCreateImage(" << m_xTempContext << ") = " << xXorImage ); const int nWidth = (int)CGImageGetWidth( xXorImage ); const int nHeight = (int)CGImageGetHeight( xXorImage ); // TODO: update minimal changerect const CGRect aFullRect = CGRectMake(0, 0, nWidth, nHeight); SAL_INFO( "vcl.cg", "CGContextDrawImage(" << m_xTargetContext << "," << aFullRect << "," << xXorImage << ")" ); CGContextDrawImage( m_xTargetContext, aFullRect, xXorImage ); SAL_INFO( "vcl.cg", "CGImageRelease(" << xXorImage << ")" ); CGImageRelease( xXorImage ); } // reset the XorMask to black again // TODO: not needed for last update memset( m_pMaskBuffer, 0, m_nBufferLongs * sizeof(sal_uLong) ); // TODO: return FALSE if target was not changed return true; } void AquaSalGraphics::SetVirDevGraphics( CGLayerRef xLayer, CGContextRef xContext, int nBitmapDepth ) { SAL_INFO( "vcl.quartz", "SetVirDevGraphics() this=" << this << " layer=" << xLayer << " context=" << xContext ); #ifndef IOS mbWindow = false; #endif mbPrinter = false; mbVirDev = true; #ifdef IOS (void) nBitmapDepth; if( !xContext ) { // We will return early a few lines lower. // Undo the "stack initialization" done at the initial call of // this method, see end. SAL_INFO( "vcl.cg", "CGContextRestoreGState(" << mrContext << ") " << mnContextStackDepth--); CGContextRestoreGState( mrContext ); } #endif // set graphics properties mxLayer = xLayer; mrContext = xContext; #ifndef IOS mnBitmapDepth = nBitmapDepth; #endif #ifdef IOS mbForeignContext = xContext != NULL; #endif // return early if the virdev is being destroyed if( !xContext ) return; // get new graphics properties if( !mxLayer ) { mnWidth = CGBitmapContextGetWidth( mrContext ); mnHeight = CGBitmapContextGetHeight( mrContext ); SAL_INFO( "vcl.cg", "CGBitmapContextGetWidth&Height(" << mrContext << ") = " << mnWidth << "x" << mnHeight ); } else { const CGSize aSize = CGLayerGetSize( mxLayer ); mnWidth = static_cast(aSize.width); mnHeight = static_cast(aSize.height); SAL_INFO( "vcl.cg", "CGLayerGetSize(" << mxLayer << ") = " << aSize ); } // prepare graphics for drawing const CGColorSpaceRef aCGColorSpace = GetSalData()->mxRGBSpace; CGContextSetFillColorSpace( mrContext, aCGColorSpace ); CGContextSetStrokeColorSpace( mrContext, aCGColorSpace ); // re-enable XorEmulation for the new context if( mpXorEmulation ) { mpXorEmulation->SetTarget( mnWidth, mnHeight, mnBitmapDepth, mrContext, mxLayer ); if( mpXorEmulation->IsEnabled() ) { mrContext = mpXorEmulation->GetMaskContext(); } } // initialize stack of CGContext states SAL_INFO( "vcl.cg", "CGContextSaveGState(" << mrContext << ") " << ++mnContextStackDepth ); CGContextSaveGState( mrContext ); SetState(); } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */