/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include "vcl/svapp.hxx" #include "vcl/sysdata.hxx" #include "quartz/salvd.h" #ifdef MACOSX #include "osx/salinst.h" #include "osx/saldata.hxx" #include "osx/salframe.h" #else #include "headless/svpframe.hxx" #include "headless/svpgdi.hxx" #include "headless/svpinst.hxx" #include "headless/svpvd.hxx" #endif #include "quartz/salgdi.h" #include "quartz/utils.h" SalVirtualDevice* AquaSalInstance::CreateVirtualDevice( SalGraphics* pGraphics, long nDX, long nDY, sal_uInt16 nBitCount, const SystemGraphicsData *pData ) { // #i92075# can be called first in a thread SalData::ensureThreadAutoreleasePool(); #ifdef IOS if( pData ) return new AquaSalVirtualDevice( static_cast< AquaSalGraphics* >( pGraphics ), nDX, nDY, nBitCount, pData ); else { AquaSalVirtualDevice* pNew = new AquaSalVirtualDevice( NULL, nDX, nDY, nBitCount, NULL ); pNew->SetSize( nDX, nDY ); return pNew; } #else return new AquaSalVirtualDevice( static_cast< AquaSalGraphics* >( pGraphics ), nDX, nDY, nBitCount, pData ); #endif } AquaSalVirtualDevice::AquaSalVirtualDevice( AquaSalGraphics* pGraphic, long nDX, long nDY, sal_uInt16 nBitCount, const SystemGraphicsData *pData ) : mbGraphicsUsed( false ) , mxBitmapContext( NULL ) , mnBitmapDepth( 0 ) , mxLayer( NULL ) { SAL_INFO( "vcl.virdev", "AquaSalVirtualDevice::AquaSalVirtualDevice() this=" << this << " size=(" << nDX << "x" << nDY << ") bitcount=" << nBitCount << " pData=" << pData << " context=" << (pData ? pData->rCGContext : 0) ); if( pGraphic && pData && pData->rCGContext ) { // Create virtual device based on existing SystemGraphicsData // We ignore nDx and nDY, as the desired size comes from the SystemGraphicsData. // WTF does the above mean, SystemGraphicsData has no size field(s). mbForeignContext = true; // the mxContext is from pData (what "mxContext"? there is no such field anywhere in vcl;) mpGraphics = new AquaSalGraphics( /*pGraphic*/ ); if (nDX == 0) nDX = 1; if (nDY == 0) nDY = 1; mxLayer = CGLayerCreateWithContext( pData->rCGContext, CGSizeMake( nDX, nDY), NULL ); CG_TRACE( "CGLayerCreateWithContext(" << pData->rCGContext << "," << CGSizeMake( nDX, nDY) << ",NULL) = " << mxLayer ); mpGraphics->SetVirDevGraphics( mxLayer, pData->rCGContext ); } else { // create empty new virtual device mbForeignContext = false; // the mxContext is created within VCL mpGraphics = new AquaSalGraphics(); // never fails mnBitmapDepth = nBitCount; #ifdef MACOSX // inherit resolution from reference device if( pGraphic ) { AquaSalFrame* pFrame = pGraphic->getGraphicsFrame(); if( pFrame && AquaSalFrame::isAlive( pFrame ) ) { mpGraphics->setGraphicsFrame( pFrame ); mpGraphics->copyResolution( *pGraphic ); } } #endif if( nDX && nDY ) SetSize( nDX, nDY ); // NOTE: if SetSize does not succeed, we just ignore the nDX and nDY } } AquaSalVirtualDevice::~AquaSalVirtualDevice() { SAL_INFO( "vcl.virdev", "AquaSalVirtualDevice::~AquaSalVirtualDevice() this=" << this ); if( mpGraphics ) { mpGraphics->SetVirDevGraphics( NULL, NULL ); delete mpGraphics; mpGraphics = 0; } Destroy(); } void AquaSalVirtualDevice::Destroy() { SAL_INFO( "vcl.virdev", "AquaSalVirtualDevice::Destroy() this=" << this << " mbForeignContext=" << mbForeignContext ); if( mbForeignContext ) { // Do not delete mxContext that we have received from outside VCL mxLayer = NULL; return; } if( mxLayer ) { if( mpGraphics ) mpGraphics->SetVirDevGraphics( NULL, NULL ); CG_TRACE( "CGLayerRelease(" << mxLayer << ")" ); CGLayerRelease( mxLayer ); mxLayer = NULL; } if( mxBitmapContext ) { void* pRawData = CGBitmapContextGetData( mxBitmapContext ); rtl_freeMemory( pRawData ); CG_TRACE( "CGContextRelease(" << mxBitmapContext << ")" ); CGContextRelease( mxBitmapContext ); mxBitmapContext = NULL; } } SalGraphics* AquaSalVirtualDevice::AcquireGraphics() { if( mbGraphicsUsed || !mpGraphics ) return 0; mbGraphicsUsed = true; return mpGraphics; } void AquaSalVirtualDevice::ReleaseGraphics( SalGraphics* ) { mbGraphicsUsed = false; } bool AquaSalVirtualDevice::SetSize( long nDX, long nDY ) { SAL_INFO( "vcl.virdev", "AquaSalVirtualDevice::SetSize() this=" << this << " (" << nDX << "x" << nDY << ") mbForeignContext=" << mbForeignContext ); if( mbForeignContext ) { // Do not delete/resize mxContext that we have received from outside VCL return true; } if( mxLayer ) { const CGSize aSize = CGLayerGetSize( mxLayer ); CG_TRACE( "CGlayerGetSize(" << mxLayer << ") = " << aSize ); if( (nDX == aSize.width) && (nDY == aSize.height) ) { // Yay, we do not have to do anything :) return true; } } Destroy(); // create a Quartz layer matching to the intended virdev usage CGContextRef xCGContext = NULL; if( mnBitmapDepth && (mnBitmapDepth < 16) ) { mnBitmapDepth = 8; // TODO: are 1bit vdevs worth it? const int nBytesPerRow = (mnBitmapDepth * nDX + 7) / 8; void* pRawData = rtl_allocateMemory( nBytesPerRow * nDY ); #ifdef DBG_UTIL for (ssize_t i = 0; i < nBytesPerRow * nDY; i++) ((sal_uInt8*)pRawData)[i] = (i & 0xFF); #endif mxBitmapContext = CGBitmapContextCreate( pRawData, nDX, nDY, mnBitmapDepth, nBytesPerRow, GetSalData()->mxGraySpace, kCGImageAlphaNone ); CG_TRACE( "CGBitmapContextCreate(" << nDX << "x" << nDY << "x" << mnBitmapDepth << ") = " << mxBitmapContext ); xCGContext = mxBitmapContext; } else { #ifdef MACOSX // default to a NSView target context AquaSalFrame* pSalFrame = mpGraphics->getGraphicsFrame(); if( !pSalFrame || !AquaSalFrame::isAlive( pSalFrame )) { if( !GetSalData()->maFrames.empty() ) { // get the first matching frame pSalFrame = *GetSalData()->maFrames.begin(); } else { // ensure we don't reuse a dead AquaSalFrame on the very // unlikely case of no other frame to use pSalFrame = NULL; } // update the frame reference mpGraphics->setGraphicsFrame( pSalFrame ); } if( pSalFrame ) { // #i91990# NSWindow* pNSWindow = pSalFrame->getNSWindow(); if ( pNSWindow ) { NSGraphicsContext* pNSContext = [NSGraphicsContext graphicsContextWithWindow: pNSWindow]; if( pNSContext ) xCGContext = reinterpret_cast([pNSContext graphicsPort]); } else { // fall back to a bitmap context mnBitmapDepth = 32; const int nBytesPerRow = (mnBitmapDepth * nDX) / 8; void* pRawData = rtl_allocateMemory( nBytesPerRow * nDY ); #ifdef DBG_UTIL for (ssize_t i = 0; i < nBytesPerRow * nDY; i++) ((sal_uInt8*)pRawData)[i] = (i & 0xFF); #endif mxBitmapContext = CGBitmapContextCreate( pRawData, nDX, nDY, 8, nBytesPerRow, GetSalData()->mxRGBSpace, kCGImageAlphaNoneSkipFirst ); CG_TRACE( "CGBitmapContextCreate(" << nDX << "x" << nDY << "x32) = " << mxBitmapContext ); xCGContext = mxBitmapContext; } } #else mnBitmapDepth = 32; const int nBytesPerRow = (mnBitmapDepth * nDX) / 8; void* pRawData = rtl_allocateMemory( nBytesPerRow * nDY ); #ifdef DBG_UTIL for (ssize_t i = 0; i < nBytesPerRow * nDY; i++) ((sal_uInt8*)pRawData)[i] = (i & 0xFF); #endif mxBitmapContext = CGBitmapContextCreate( pRawData, nDX, nDY, 8, nBytesPerRow, GetSalData()->mxRGBSpace, kCGImageAlphaNoneSkipFirst ); CG_TRACE( "CGBitmapContextCreate(" << nDX << "x" << nDY << "x32) = " << mxBitmapContext ); xCGContext = mxBitmapContext; #endif } SAL_WARN_IF( !xCGContext, "vcl.quartz", "No context" ); const CGSize aNewSize = { static_cast(nDX), static_cast(nDY) }; mxLayer = CGLayerCreateWithContext( xCGContext, aNewSize, NULL ); CG_TRACE( "CGLayerCreateWithContext(" << xCGContext << "," << aNewSize << ",NULL) = " << mxLayer ); if( mxLayer && mpGraphics ) { // get the matching Quartz context CGContextRef xDrawContext = CGLayerGetContext( mxLayer ); CG_TRACE( "CGLayerGetContext(" << mxLayer << ") = " << xDrawContext ); mpGraphics->SetVirDevGraphics( mxLayer, xDrawContext, mnBitmapDepth ); } return (mxLayer != NULL); } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */