/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include #include #include #if !HAVE_FEATURE_SKIA namespace SkiaHelper { bool isVCLSkiaEnabled() { return false; } bool isAlphaMaskBlendingEnabled() { return false; } } // namespace #else #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if defined(MACOSX) #include #endif #include #include #if defined(MACOSX) #include #endif #include #include #include #include #if defined _MSC_VER #pragma warning(disable : 4100) // "unreferenced formal parameter" #pragma warning(disable : 4324) // "structure was padded due to alignment specifier" #endif #if defined __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wunused-parameter" #endif #if defined __GNUC__ && !defined __clang__ #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wunused-parameter" #endif #include #if defined __GNUC__ && !defined __clang__ #pragma GCC diagnostic pop #endif #if defined __clang__ #pragma clang diagnostic pop #endif #include namespace SkiaHelper { static OUString getCacheFolder() { OUString url("${$BRAND_BASE_DIR/" LIBO_ETC_FOLDER "/" SAL_CONFIGFILE("bootstrap") ":UserInstallation}/cache/"); rtl::Bootstrap::expandMacros(url); osl::Directory::create(url); return url; } static void writeToLog(SvStream& stream, const char* key, const char* value) { stream.WriteOString(key); stream.WriteOString(": "); stream.WriteOString(value); stream.WriteChar('\n'); } OUString readLog() { SvFileStream logFile(getCacheFolder() + "/skia.log", StreamMode::READ); OUString sResult; OString sLine; while (logFile.ReadLine(sLine)) sResult += OStringToOUString(sLine, RTL_TEXTENCODING_UTF8) + "\n"; return sResult; } uint32_t vendorId = 0; #ifdef SK_VULKAN static void writeToLog(SvStream& stream, const char* key, std::u16string_view value) { writeToLog(stream, key, OUStringToOString(value, RTL_TEXTENCODING_UTF8).getStr()); } static OUString getDenylistFile() { OUString url("$BRAND_BASE_DIR/" LIBO_SHARE_FOLDER); rtl::Bootstrap::expandMacros(url); return url + "/skia/skia_denylist_vulkan.xml"; } static uint32_t driverVersion = 0; static OUString versionAsString(uint32_t version) { return OUString::number(version >> 22) + "." + OUString::number((version >> 12) & 0x3ff) + "." + OUString::number(version & 0xfff); } static std::string_view vendorAsString(uint32_t vendor) { return DriverBlocklist::GetVendorNameFromId(vendor); } // Note that this function also logs system information about Vulkan. static bool isVulkanDenylisted(const VkPhysicalDeviceProperties& props) { static const char* const types[] = { "other", "integrated", "discrete", "virtual", "cpu", "??" }; // VkPhysicalDeviceType driverVersion = props.driverVersion; vendorId = props.vendorID; OUString vendorIdStr = "0x" + OUString::number(props.vendorID, 16); OUString deviceIdStr = "0x" + OUString::number(props.deviceID, 16); OUString driverVersionString = versionAsString(driverVersion); OUString apiVersion = versionAsString(props.apiVersion); const char* deviceType = types[std::min(props.deviceType, SAL_N_ELEMENTS(types) - 1)]; CrashReporter::addKeyValue("VulkanVendor", vendorIdStr, CrashReporter::AddItem); CrashReporter::addKeyValue("VulkanDevice", deviceIdStr, CrashReporter::AddItem); CrashReporter::addKeyValue("VulkanAPI", apiVersion, CrashReporter::AddItem); CrashReporter::addKeyValue("VulkanDriver", driverVersionString, CrashReporter::AddItem); CrashReporter::addKeyValue("VulkanDeviceType", OUString::createFromAscii(deviceType), CrashReporter::AddItem); CrashReporter::addKeyValue("VulkanDeviceName", OUString::createFromAscii(props.deviceName), CrashReporter::Write); SvFileStream logFile(getCacheFolder() + "/skia.log", StreamMode::WRITE | StreamMode::TRUNC); writeToLog(logFile, "RenderMethod", "vulkan"); writeToLog(logFile, "Vendor", vendorIdStr); writeToLog(logFile, "Device", deviceIdStr); writeToLog(logFile, "API", apiVersion); writeToLog(logFile, "Driver", driverVersionString); writeToLog(logFile, "DeviceType", deviceType); writeToLog(logFile, "DeviceName", props.deviceName); SAL_INFO("vcl.skia", "Vulkan API version: " << apiVersion << ", driver version: " << driverVersionString << ", vendor: " << vendorIdStr << " (" << vendorAsString(vendorId) << "), device: " << deviceIdStr << ", type: " << deviceType << ", name: " << props.deviceName); bool denylisted = DriverBlocklist::IsDeviceBlocked(getDenylistFile(), DriverBlocklist::VersionType::Vulkan, driverVersionString, vendorIdStr, deviceIdStr); writeToLog(logFile, "Denylisted", denylisted ? "yes" : "no"); return denylisted; } #endif #ifdef SK_METAL static void writeSkiaMetalInfo() { SvFileStream logFile(getCacheFolder() + "/skia.log", StreamMode::WRITE | StreamMode::TRUNC); writeToLog(logFile, "RenderMethod", "metal"); } #endif static void writeSkiaRasterInfo() { SvFileStream logFile(getCacheFolder() + "/skia.log", StreamMode::WRITE | StreamMode::TRUNC); writeToLog(logFile, "RenderMethod", "raster"); // Log compiler, Skia works best when compiled with Clang. writeToLog(logFile, "Compiler", skia_compiler_name()); } #if defined(SK_VULKAN) || defined(SK_METAL) static std::unique_ptr getTemporaryWindowContext(); #endif static void checkDeviceDenylisted(bool blockDisable = false) { static bool done = false; if (done) return; SkiaZone zone; bool useRaster = false; switch (renderMethodToUse()) { case RenderVulkan: { #ifdef SK_VULKAN // First try if a GrDirectContext already exists. std::unique_ptr temporaryWindowContext; GrDirectContext* grDirectContext = sk_app::VulkanWindowContext::getSharedGrDirectContext(); if (!grDirectContext) { // This function is called from isVclSkiaEnabled(), which // may be called when deciding which X11 visual to use, // and that visual is normally needed when creating // Skia's VulkanWindowContext, which is needed for the GrDirectContext. // Avoid the loop by creating a temporary WindowContext // that will use the default X11 visual (that shouldn't matter // for just finding out information about Vulkan) and destroying // the temporary context will clean up again. temporaryWindowContext = getTemporaryWindowContext(); grDirectContext = sk_app::VulkanWindowContext::getSharedGrDirectContext(); } bool denylisted = true; // assume the worst if (grDirectContext) // Vulkan was initialized properly { denylisted = isVulkanDenylisted(sk_app::VulkanWindowContext::getPhysDeviceProperties()); SAL_INFO("vcl.skia", "Vulkan denylisted: " << denylisted); } else SAL_INFO("vcl.skia", "Vulkan could not be initialized"); if (denylisted && !blockDisable) { disableRenderMethod(RenderVulkan); useRaster = true; } #else SAL_WARN("vcl.skia", "Vulkan support not built in"); (void)blockDisable; useRaster = true; #endif break; } case RenderMetal: { #ifdef SK_METAL // First try if a GrDirectContext already exists. std::unique_ptr temporaryWindowContext; GrDirectContext* grDirectContext = sk_app::getMetalSharedGrDirectContext(); if (!grDirectContext) { // Create a temporary window context just to get the GrDirectContext, // as an initial test of Metal functionality. temporaryWindowContext = getTemporaryWindowContext(); grDirectContext = sk_app::getMetalSharedGrDirectContext(); } if (grDirectContext) // Metal was initialized properly { // Try to assume Metal always works, given that Mac doesn't have such as wide range of HW vendors as PC. // If there turns out to be problems, handle it similarly to Vulkan. SAL_INFO("vcl.skia", "Using Skia Metal mode"); writeSkiaMetalInfo(); } else { SAL_INFO("vcl.skia", "Metal could not be initialized"); disableRenderMethod(RenderMetal); useRaster = true; } #else SAL_WARN("vcl.skia", "Metal support not built in"); useRaster = true; #endif break; } case RenderRaster: useRaster = true; break; } if (useRaster) { SAL_INFO("vcl.skia", "Using Skia raster mode"); // software, never denylisted writeSkiaRasterInfo(); } done = true; } static bool skiaSupportedByBackend = false; static bool supportsVCLSkia() { if (!skiaSupportedByBackend) { SAL_INFO("vcl.skia", "Skia not supported by VCL backend, disabling"); return false; } return getenv("SAL_DISABLESKIA") == nullptr; } static void initInternal(); bool isVCLSkiaEnabled() { /** * The !bSet part should only be called once! Changing the results in the same * run will mix Skia and normal rendering. */ static bool bSet = false; static bool bEnable = false; static bool bForceSkia = false; // allow global disable when testing SystemPrimitiveRenderer since current Skia on Win does not // harmonize with using Direct2D and D2DPixelProcessor2D static const bool bTestSystemPrimitiveRenderer( nullptr != std::getenv("TEST_SYSTEM_PRIMITIVE_RENDERER")); if (bTestSystemPrimitiveRenderer) return false; // No hardware rendering, so no Skia // TODO SKIA if (Application::IsBitmapRendering()) return false; if (bSet) { return bForceSkia || bEnable; } /* * There are a number of cases that these environment variables cover: * * SAL_FORCESKIA forces Skia if disabled by UI options or denylisted * * SAL_DISABLESKIA avoids the use of Skia regardless of any option */ bSet = true; bForceSkia = !!getenv("SAL_FORCESKIA") || officecfg::Office::Common::VCL::ForceSkia::get(); bool bRet = false; bool bSupportsVCLSkia = supportsVCLSkia(); if (bForceSkia && bSupportsVCLSkia) { bRet = true; initInternal(); // don't actually block if denylisted, but log it if enabled, and also get the vendor id checkDeviceDenylisted(true); } else if (getenv("SAL_FORCEGL")) { // Skia usage is checked before GL usage, so if GL is forced (and Skia is not), do not // enable Skia in order to allow GL. bRet = false; } else if (bSupportsVCLSkia) { static bool bEnableSkiaEnv = !!getenv("SAL_ENABLESKIA"); bEnable = bEnableSkiaEnv; if (officecfg::Office::Common::VCL::UseSkia::get()) bEnable = true; // Force disable in safe mode if (Application::IsSafeModeEnabled()) bEnable = false; if (bEnable) { initInternal(); checkDeviceDenylisted(); // switch to raster if driver is denylisted } bRet = bEnable; } if (bRet) WatchdogThread::start(); CrashReporter::addKeyValue("UseSkia", OUString::boolean(bRet), CrashReporter::Write); return bRet; } bool isAlphaMaskBlendingEnabled() { return false; } static RenderMethod methodToUse = RenderRaster; static bool initRenderMethodToUse() { if (const char* env = getenv("SAL_SKIA")) { if (strcmp(env, "raster") == 0) { methodToUse = RenderRaster; return true; } #ifdef MACOSX if (strcmp(env, "metal") == 0) { methodToUse = RenderMetal; return true; } #else if (strcmp(env, "vulkan") == 0) { methodToUse = RenderVulkan; return true; } #endif SAL_WARN("vcl.skia", "Unrecognized value of SAL_SKIA"); abort(); } methodToUse = RenderRaster; if (officecfg::Office::Common::VCL::ForceSkiaRaster::get()) return true; #ifdef SK_METAL methodToUse = RenderMetal; #endif #ifdef SK_VULKAN methodToUse = RenderVulkan; #endif return true; } RenderMethod renderMethodToUse() { static bool methodToUseInited = initRenderMethodToUse(); if (methodToUseInited) // Used just to ensure thread-safe one-time init. return methodToUse; abort(); } void disableRenderMethod(RenderMethod method) { if (renderMethodToUse() != method) return; // Choose a fallback, right now always raster. methodToUse = RenderRaster; } // If needed, we'll allocate one extra window context so that we have a valid GrDirectContext // from Vulkan/MetalWindowContext. static std::unique_ptr sharedWindowContext; static std::unique_ptr (*createGpuWindowContextFunction)(bool) = nullptr; static void setCreateGpuWindowContext(std::unique_ptr (*function)(bool)) { createGpuWindowContextFunction = function; } GrDirectContext* getSharedGrDirectContext() { SkiaZone zone; assert(renderMethodToUse() != RenderRaster); if (sharedWindowContext) return sharedWindowContext->directContext(); // TODO mutex? // Set up the shared GrDirectContext from Skia's (patched) Vulkan/MetalWindowContext, if it's been // already set up. switch (renderMethodToUse()) { case RenderVulkan: #ifdef SK_VULKAN if (GrDirectContext* context = sk_app::VulkanWindowContext::getSharedGrDirectContext()) return context; #endif break; case RenderMetal: #ifdef SK_METAL if (GrDirectContext* context = sk_app::getMetalSharedGrDirectContext()) return context; #endif break; case RenderRaster: abort(); } static bool done = false; if (done) return nullptr; done = true; if (createGpuWindowContextFunction == nullptr) return nullptr; // not initialized properly (e.g. used from a VCL backend with no Skia support) sharedWindowContext = createGpuWindowContextFunction(false); GrDirectContext* grDirectContext = sharedWindowContext ? sharedWindowContext->directContext() : nullptr; if (grDirectContext) return grDirectContext; SAL_WARN_IF(renderMethodToUse() == RenderVulkan, "vcl.skia", "Cannot create Vulkan GPU context, falling back to Raster"); SAL_WARN_IF(renderMethodToUse() == RenderMetal, "vcl.skia", "Cannot create Metal GPU context, falling back to Raster"); disableRenderMethod(renderMethodToUse()); return nullptr; } #if defined(SK_VULKAN) || defined(SK_METAL) static std::unique_ptr getTemporaryWindowContext() { if (createGpuWindowContextFunction == nullptr) return nullptr; return createGpuWindowContextFunction(true); } #endif static RenderMethod renderMethodToUseForSize(const SkISize& size) { // Do not use GPU for small surfaces. The problem is that due to the separate alpha hack // we quite often may call GetBitmap() on VirtualDevice, which is relatively slow // when the pixels need to be fetched from the GPU. And there are documents that use // many tiny surfaces (bsc#1183308 for example), where this slowness adds up too much. // This should be re-evaluated once the separate alpha hack is removed (SKIA_USE_BITMAP32) // and we no longer (hopefully) fetch pixels that often. if (size.width() <= 32 && size.height() <= 32) return RenderRaster; return renderMethodToUse(); } sk_sp createSkSurface(int width, int height, SkColorType type, SkAlphaType alpha) { SkiaZone zone; assert(type == kN32_SkColorType || type == kAlpha_8_SkColorType); sk_sp surface; switch (renderMethodToUseForSize({ width, height })) { case RenderVulkan: case RenderMetal: { if (GrDirectContext* grDirectContext = getSharedGrDirectContext()) { surface = SkSurfaces::RenderTarget(grDirectContext, skgpu::Budgeted::kNo, SkImageInfo::Make(width, height, type, alpha), 0, surfaceProps()); if (surface) { #ifdef DBG_UTIL prefillSurface(surface); #endif return surface; } SAL_WARN_IF(renderMethodToUse() == RenderVulkan, "vcl.skia", "Cannot create Vulkan GPU offscreen surface, falling back to Raster"); SAL_WARN_IF(renderMethodToUse() == RenderMetal, "vcl.skia", "Cannot create Metal GPU offscreen surface, falling back to Raster"); } break; } default: break; } // Create raster surface as a fallback. surface = SkSurfaces::Raster(SkImageInfo::Make(width, height, type, alpha), surfaceProps()); assert(surface); if (surface) { #ifdef DBG_UTIL prefillSurface(surface); #endif return surface; } // In non-debug builds we could return SkSurface::MakeNull() and try to cope with the situation, // but that can lead to unnoticed data loss, so better fail clearly. abort(); } sk_sp createSkImage(const SkBitmap& bitmap) { SkiaZone zone; assert(bitmap.colorType() == kN32_SkColorType || bitmap.colorType() == kAlpha_8_SkColorType); switch (renderMethodToUseForSize(bitmap.dimensions())) { case RenderVulkan: case RenderMetal: { if (GrDirectContext* grDirectContext = getSharedGrDirectContext()) { sk_sp surface = SkSurfaces::RenderTarget( grDirectContext, skgpu::Budgeted::kNo, bitmap.info().makeAlphaType(kPremul_SkAlphaType), 0, surfaceProps()); if (surface) { SkPaint paint; paint.setBlendMode(SkBlendMode::kSrc); // set as is, including alpha surface->getCanvas()->drawImage(bitmap.asImage(), 0, 0, SkSamplingOptions(), &paint); return makeCheckedImageSnapshot(surface); } // Try to fall back in non-debug builds. SAL_WARN_IF(renderMethodToUse() == RenderVulkan, "vcl.skia", "Cannot create Vulkan GPU offscreen surface, falling back to Raster"); SAL_WARN_IF(renderMethodToUse() == RenderMetal, "vcl.skia", "Cannot create Metal GPU offscreen surface, falling back to Raster"); } break; } default: break; } // Create raster image as a fallback. sk_sp image = SkImages::RasterFromBitmap(bitmap); assert(image); return image; } sk_sp makeCheckedImageSnapshot(sk_sp surface) { sk_sp ret = surface->makeImageSnapshot(); assert(ret); if (ret) return ret; abort(); } sk_sp makeCheckedImageSnapshot(sk_sp surface, const SkIRect& bounds) { sk_sp ret = surface->makeImageSnapshot(bounds); assert(ret); if (ret) return ret; abort(); } namespace { // Image cache, for saving results of complex operations such as drawTransformedBitmap(). struct ImageCacheItem { OString key; sk_sp image; tools::Long size; // cost of the item }; } //namespace // LRU cache, last item is the least recently used. Hopefully there won't be that many items // to require a hash/map. Using o3tl::lru_map would be simpler, but it doesn't support // calculating cost of each item. static std::list imageCache; static tools::Long imageCacheSize = 0; // sum of all ImageCacheItem.size void addCachedImage(const OString& key, sk_sp image) { static bool disabled = getenv("SAL_DISABLE_SKIA_CACHE") != nullptr; if (disabled) return; tools::Long size = static_cast(image->width()) * image->height() * SkColorTypeBytesPerPixel(image->imageInfo().colorType()); imageCache.push_front({ key, image, size }); imageCacheSize += size; SAL_INFO("vcl.skia.trace", "addcachedimage " << image << " :" << size << "/" << imageCacheSize); const tools::Long maxSize = maxImageCacheSize(); while (imageCacheSize > maxSize) { assert(!imageCache.empty()); imageCacheSize -= imageCache.back().size; SAL_INFO("vcl.skia.trace", "least used removal " << imageCache.back().image << ":" << imageCache.back().size); imageCache.pop_back(); } } sk_sp findCachedImage(const OString& key) { for (auto it = imageCache.begin(); it != imageCache.end(); ++it) { if (it->key == key) { sk_sp ret = it->image; SAL_INFO("vcl.skia.trace", "findcachedimage " << key << " : " << it->image << " found"); imageCache.splice(imageCache.begin(), imageCache, it); return ret; } } SAL_INFO("vcl.skia.trace", "findcachedimage " << key << " not found"); return nullptr; } void removeCachedImage(sk_sp image) { for (auto it = imageCache.begin(); it != imageCache.end();) { if (it->image == image) { imageCacheSize -= it->size; assert(imageCacheSize >= 0); it = imageCache.erase(it); } else ++it; } } tools::Long maxImageCacheSize() { // Defaults to 4x 2000px 32bpp images, 64MiB. return officecfg::Office::Common::Cache::Skia::ImageCacheSize::get(); } static o3tl::lru_map checksumCache(256); static uint32_t computeSkPixmapChecksum(const SkPixmap& pixmap) { // Use uint32_t because that's what SkChecksum::Hash32() returns. static_assert(std::is_same_v); const size_t dataRowBytes = pixmap.width() << pixmap.shiftPerPixel(); if (dataRowBytes == pixmap.rowBytes()) return SkChecksum::Hash32(pixmap.addr(), pixmap.height() * dataRowBytes, 0); uint32_t sum = 0; for (int row = 0; row < pixmap.height(); ++row) sum = SkChecksum::Hash32(pixmap.addr(0, row), dataRowBytes, sum); return sum; } uint32_t getSkImageChecksum(sk_sp image) { // Cache the checksums based on the uniqueID() (which should stay the same // for the same image), because it may be still somewhat expensive. uint32_t id = image->uniqueID(); auto it = checksumCache.find(id); if (it != checksumCache.end()) return it->second; SkPixmap pixmap; if (!image->peekPixels(&pixmap)) abort(); // Fetching of GPU-based pixels is expensive, and shouldn't(?) be needed anyway. uint32_t checksum = computeSkPixmapChecksum(pixmap); checksumCache.insert({ id, checksum }); return checksum; } static sk_sp invertBlender; static sk_sp xorBlender; // This does the invert operation, i.e. result = color(255-R,255-G,255-B,A). void setBlenderInvert(SkPaint* paint) { if (!invertBlender) { // Note that the colors are premultiplied, so '1 - dst.r' must be // written as 'dst.a - dst.r', since premultiplied R is in the range (0-A). const char* const diff = R"( vec4 main( vec4 src, vec4 dst ) { return vec4( dst.a - dst.r, dst.a - dst.g, dst.a - dst.b, dst.a ); } )"; auto effect = SkRuntimeEffect::MakeForBlender(SkString(diff)); if (!effect.effect) { SAL_WARN("vcl.skia", "SKRuntimeEffect::MakeForBlender failed: " << effect.errorText.c_str()); abort(); } invertBlender = effect.effect->makeBlender(nullptr); } paint->setBlender(invertBlender); } // This does the xor operation, i.e. bitwise xor of RGB values of both colors. void setBlenderXor(SkPaint* paint) { if (!xorBlender) { // Note that the colors are premultiplied, converting to 0-255 range // must also unpremultiply. const char* const diff = R"( vec4 main( vec4 src, vec4 dst ) { return vec4( float(int(src.r * src.a * 255.0) ^ int(dst.r * dst.a * 255.0)) / 255.0 / dst.a, float(int(src.g * src.a * 255.0) ^ int(dst.g * dst.a * 255.0)) / 255.0 / dst.a, float(int(src.b * src.a * 255.0) ^ int(dst.b * dst.a * 255.0)) / 255.0 / dst.a, dst.a ); } )"; SkRuntimeEffect::Options opts; // Skia does not allow binary operators in the default ES2Strict mode, but that's only // because of OpenGL support. We don't use OpenGL, and it's safe for all modes that we do use. // https://groups.google.com/g/skia-discuss/c/EPLuQbg64Kc/m/2uDXFIGhAwAJ opts.maxVersionAllowed = SkSL::Version::k300; auto effect = SkRuntimeEffect::MakeForBlender(SkString(diff), opts); if (!effect.effect) { SAL_WARN("vcl.skia", "SKRuntimeEffect::MakeForBlender failed: " << effect.errorText.c_str()); abort(); } xorBlender = effect.effect->makeBlender(nullptr); } paint->setBlender(xorBlender); } static void initInternal() { // Set up all things needed for using Skia. SkGraphics::Init(); SkLoOpts::Init(); } void cleanup() { sharedWindowContext.reset(); imageCache.clear(); imageCacheSize = 0; invertBlender.reset(); xorBlender.reset(); } static SkSurfaceProps commonSurfaceProps; const SkSurfaceProps* surfaceProps() { return &commonSurfaceProps; } void setPixelGeometry(SkPixelGeometry pixelGeometry) { commonSurfaceProps = SkSurfaceProps(commonSurfaceProps.flags(), pixelGeometry); } // Skia should not be used from VCL backends that do not actually support it, as there will be setup missing. // The code here (that is in the vcl lib) needs a function for creating Vulkan/Metal context that is // usually available only in the backend libs. void prepareSkia(std::unique_ptr (*createGpuWindowContext)(bool)) { setCreateGpuWindowContext(createGpuWindowContext); skiaSupportedByBackend = true; } void dump(const SkBitmap& bitmap, const char* file) { dump(SkImages::RasterFromBitmap(bitmap), file); } void dump(const sk_sp& surface, const char* file) { surface->getCanvas()->flush(); dump(makeCheckedImageSnapshot(surface), file); } void dump(const sk_sp& image, const char* file) { SkBitmap bm; if (!as_IB(image)->getROPixels(getSharedGrDirectContext(), &bm)) return; SkPixmap pixmap; if (!bm.peekPixels(&pixmap)) return; SkPngEncoder::Options opts; opts.fFilterFlags = SkPngEncoder::FilterFlag::kNone; opts.fZLibLevel = 1; SkDynamicMemoryWStream stream; if (!SkPngEncoder::Encode(&stream, pixmap, opts)) return; sk_sp data = stream.detachAsData(); std::ofstream ostream(file, std::ios::binary); ostream.write(static_cast(data->data()), data->size()); } #ifdef DBG_UTIL void prefillSurface(const sk_sp& surface) { // Pre-fill the surface with deterministic garbage. SkBitmap bitmap; bitmap.allocN32Pixels(2, 2); SkPMColor* scanline; scanline = bitmap.getAddr32(0, 0); *scanline++ = SkPreMultiplyARGB(0xFF, 0xBF, 0x80, 0x40); *scanline++ = SkPreMultiplyARGB(0xFF, 0x40, 0x80, 0xBF); scanline = bitmap.getAddr32(0, 1); *scanline++ = SkPreMultiplyARGB(0xFF, 0xE3, 0x5C, 0x13); *scanline++ = SkPreMultiplyARGB(0xFF, 0x13, 0x5C, 0xE3); bitmap.setImmutable(); SkPaint paint; paint.setBlendMode(SkBlendMode::kSrc); // set as is, including alpha paint.setShader( bitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions())); surface->getCanvas()->drawPaint(paint); } #endif } // namespace #endif // HAVE_FEATURE_SKIA /* vim:set shiftwidth=4 softtabstop=4 expandtab: */