/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include void BitmapWriteAccess::SetLineColor( const Color& rColor ) { delete mpLineColor; if( rColor.GetTransparency() == 255 ) mpLineColor = NULL; else mpLineColor = ( HasPalette() ? new BitmapColor( (sal_uInt8) GetBestPaletteIndex( rColor ) ) : new BitmapColor( rColor ) ); } void BitmapWriteAccess::SetFillColor( const Color& rColor ) { delete mpFillColor; if( rColor.GetTransparency() == 255 ) mpFillColor = NULL; else mpFillColor = ( HasPalette() ? new BitmapColor( (sal_uInt8) GetBestPaletteIndex( rColor ) ) : new BitmapColor( rColor ) ); } void BitmapWriteAccess::Erase( const Color& rColor ) { // convert the color format from RGB to palette index if needed // TODO: provide and use Erase( BitmapColor& method) BitmapColor aColor = rColor; if( HasPalette() ) aColor = BitmapColor( (sal_uInt8)GetBestPaletteIndex( rColor) ); // try fast bitmap method first if( ImplFastEraseBitmap( *mpBuffer, aColor ) ) return; // use the canonical method to clear the bitmap BitmapColor* pOldFillColor = mpFillColor ? new BitmapColor( *mpFillColor ) : NULL; const Point aPoint; const Rectangle aRect( aPoint, maBitmap.GetSizePixel() ); SetFillColor( rColor ); FillRect( aRect ); delete mpFillColor; mpFillColor = pOldFillColor; } void BitmapWriteAccess::DrawLine( const Point& rStart, const Point& rEnd ) { if( mpLineColor ) { const BitmapColor& rLineColor = *mpLineColor; long nX, nY; if ( rStart.X() == rEnd.X() ) { // Vertical Line const long nEndY = rEnd.Y(); nX = rStart.X(); nY = rStart.Y(); if ( nEndY > nY ) { for (; nY <= nEndY; nY++ ) SetPixel( nY, nX, rLineColor ); } else { for (; nY >= nEndY; nY-- ) SetPixel( nY, nX, rLineColor ); } } else if ( rStart.Y() == rEnd.Y() ) { // Horizontal Line const long nEndX = rEnd.X(); nX = rStart.X(); nY = rStart.Y(); if ( nEndX > nX ) { for (; nX <= nEndX; nX++ ) SetPixel( nY, nX, rLineColor ); } else { for (; nX >= nEndX; nX-- ) SetPixel( nY, nX, rLineColor ); } } else { const long nDX = labs( rEnd.X() - rStart.X() ); const long nDY = labs( rEnd.Y() - rStart.Y() ); long nX1; long nY1; long nX2; long nY2; if ( nDX >= nDY ) { if ( rStart.X() < rEnd.X() ) { nX1 = rStart.X(); nY1 = rStart.Y(); nX2 = rEnd.X(); nY2 = rEnd.Y(); } else { nX1 = rEnd.X(); nY1 = rEnd.Y(); nX2 = rStart.X(); nY2 = rStart.Y(); } const long nDYX = ( nDY - nDX ) << 1; const long nDY2 = nDY << 1; long nD = nDY2 - nDX; sal_Bool bPos = nY1 < nY2; for ( nX = nX1, nY = nY1; nX <= nX2; nX++ ) { SetPixel( nY, nX, rLineColor ); if ( nD < 0 ) nD += nDY2; else { nD += nDYX; if ( bPos ) nY++; else nY--; } } } else { if ( rStart.Y() < rEnd.Y() ) { nX1 = rStart.X(); nY1 = rStart.Y(); nX2 = rEnd.X(); nY2 = rEnd.Y(); } else { nX1 = rEnd.X(); nY1 = rEnd.Y(); nX2 = rStart.X(); nY2 = rStart.Y(); } const long nDYX = ( nDX - nDY ) << 1; const long nDY2 = nDX << 1; long nD = nDY2 - nDY; sal_Bool bPos = nX1 < nX2; for ( nX = nX1, nY = nY1; nY <= nY2; nY++ ) { SetPixel( nY, nX, rLineColor ); if ( nD < 0 ) nD += nDY2; else { nD += nDYX; if ( bPos ) nX++; else nX--; } } } } } } void BitmapWriteAccess::FillRect( const Rectangle& rRect ) { if( mpFillColor ) { const BitmapColor& rFillColor = *mpFillColor; Point aPoint; Rectangle aRect( aPoint, maBitmap.GetSizePixel() ); aRect.Intersection( rRect ); if( !aRect.IsEmpty() ) { const long nStartX = rRect.Left(); const long nStartY = rRect.Top(); const long nEndX = rRect.Right(); const long nEndY = rRect.Bottom(); for( long nY = nStartY; nY <= nEndY; nY++ ) for( long nX = nStartX; nX <= nEndX; nX++ ) SetPixel( nY, nX, rFillColor ); } } } void BitmapWriteAccess::DrawRect( const Rectangle& rRect ) { if( mpFillColor ) FillRect( rRect ); if( mpLineColor && ( !mpFillColor || ( *mpFillColor != *mpLineColor ) ) ) { DrawLine( rRect.TopLeft(), rRect.TopRight() ); DrawLine( rRect.TopRight(), rRect.BottomRight() ); DrawLine( rRect.BottomRight(), rRect.BottomLeft() ); DrawLine( rRect.BottomLeft(), rRect.TopLeft() ); } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */