/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #define BUTTON_DRAW_FLATTEST (DrawButtonFlags::Flat | \ DrawButtonFlags::Pressed | \ DrawButtonFlags::Checked | \ DrawButtonFlags::Highlight) using namespace std; namespace { long AdjustRectToSquare( Rectangle &rRect ) { const long nWidth = rRect.GetWidth(); const long nHeight = rRect.GetHeight(); long nSide = std::min( nWidth, nHeight ); if ( nSide && !(nSide & 1) ) { // we prefer an odd size --nSide; } // Make the rectangle a square rRect.SetSize( Size( nSide, nSide ) ); // and place it at the center of the original rectangle rRect.Move( (nWidth-nSide)/2, (nHeight-nSide)/2 ); return nSide; } void ImplDrawSymbol( OutputDevice* pDev, Rectangle nRect, const SymbolType eType ) { const long nSide = AdjustRectToSquare( nRect ); if ( !nSide ) return; if ( nSide==1 ) { pDev->DrawPixel( Point( nRect.Left(), nRect.Top() ) ); return; } // Precalculate some values const long n2 = nSide/2; const long n4 = (n2+1)/2; const long n8 = (n4+1)/2; const Point aCenter = nRect.Center(); switch ( eType ) { case SymbolType::ARROW_UP: pDev->DrawPixel( Point( aCenter.X(), nRect.Top() ) ); for ( long i=1; i <= n2; ++i ) { ++nRect.Top(); pDev->DrawLine( Point( aCenter.X()-i, nRect.Top() ), Point( aCenter.X()+i, nRect.Top() ) ); } pDev->DrawRect( Rectangle( aCenter.X()-n8, nRect.Top()+1, aCenter.X()+n8, nRect.Bottom() ) ); break; case SymbolType::ARROW_DOWN: pDev->DrawPixel( Point( aCenter.X(), nRect.Bottom() ) ); for ( long i=1; i <= n2; ++i ) { --nRect.Bottom(); pDev->DrawLine( Point( aCenter.X()-i, nRect.Bottom() ), Point( aCenter.X()+i, nRect.Bottom() ) ); } pDev->DrawRect( Rectangle( aCenter.X()-n8, nRect.Top(), aCenter.X()+n8, nRect.Bottom()-1 ) ); break; case SymbolType::ARROW_LEFT: pDev->DrawPixel( Point( nRect.Left(), aCenter.Y() ) ); for ( long i=1; i <= n2; ++i ) { ++nRect.Left(); pDev->DrawLine( Point( nRect.Left(), aCenter.Y()-i ), Point( nRect.Left(), aCenter.Y()+i ) ); } pDev->DrawRect( Rectangle( nRect.Left()+1, aCenter.Y()-n8, nRect.Right(), aCenter.Y()+n8 ) ); break; case SymbolType::ARROW_RIGHT: pDev->DrawPixel( Point( nRect.Right(), aCenter.Y() ) ); for ( long i=1; i <= n2; ++i ) { --nRect.Right(); pDev->DrawLine( Point( nRect.Right(), aCenter.Y()-i ), Point( nRect.Right(), aCenter.Y()+i ) ); } pDev->DrawRect( Rectangle( nRect.Left(), aCenter.Y()-n8, nRect.Right()-1, aCenter.Y()+n8 ) ); break; case SymbolType::SPIN_UP: nRect.Top() += n4; pDev->DrawPixel( Point( aCenter.X(), nRect.Top() ) ); for ( long i=1; i <= n2; ++i ) { ++nRect.Top(); pDev->DrawLine( Point( aCenter.X()-i, nRect.Top() ), Point( aCenter.X()+i, nRect.Top() ) ); } break; case SymbolType::SPIN_DOWN: nRect.Bottom() -= n4; pDev->DrawPixel( Point( aCenter.X(), nRect.Bottom() ) ); for ( long i=1; i <= n2; ++i ) { --nRect.Bottom(); pDev->DrawLine( Point( aCenter.X()-i, nRect.Bottom() ), Point( aCenter.X()+i, nRect.Bottom() ) ); } break; case SymbolType::SPIN_LEFT: case SymbolType::FIRST: case SymbolType::PREV: case SymbolType::REVERSEPLAY: nRect.Left() += n4; if ( eType==SymbolType::FIRST ) { pDev->DrawLine( Point( nRect.Left(), nRect.Top() ), Point( nRect.Left(), nRect.Bottom() ) ); ++nRect.Left(); } pDev->DrawPixel( Point( nRect.Left(), aCenter.Y() ) ); for ( long i=1; i <= n2; ++i ) { ++nRect.Left(); pDev->DrawLine( Point( nRect.Left(), aCenter.Y()-i ), Point( nRect.Left(), aCenter.Y()+i ) ); } break; case SymbolType::SPIN_RIGHT: case SymbolType::LAST: case SymbolType::NEXT: case SymbolType::PLAY: nRect.Right() -= n4; if ( eType==SymbolType::LAST ) { pDev->DrawLine( Point( nRect.Right(), nRect.Top() ), Point( nRect.Right(), nRect.Bottom() ) ); --nRect.Right(); } pDev->DrawPixel( Point( nRect.Right(), aCenter.Y() ) ); for ( long i=1; i <= n2; ++i ) { --nRect.Right(); pDev->DrawLine( Point( nRect.Right(), aCenter.Y()-i ), Point( nRect.Right(), aCenter.Y()+i ) ); } break; case SymbolType::PAGEUP: pDev->DrawPixel( Point( aCenter.X(), nRect.Top() ) ); pDev->DrawPixel( Point( aCenter.X(), nRect.Top()+n2 ) ); for ( long i=1; i < n2; ++i ) { ++nRect.Top(); pDev->DrawLine( Point( aCenter.X()-i, nRect.Top() ), Point( aCenter.X()+i, nRect.Top() ) ); pDev->DrawLine( Point( aCenter.X()-i, nRect.Top()+n2 ), Point( aCenter.X()+i, nRect.Top()+n2 ) ); } break; case SymbolType::PAGEDOWN: pDev->DrawPixel( Point( aCenter.X(), nRect.Bottom() ) ); pDev->DrawPixel( Point( aCenter.X(), nRect.Bottom()-n2 ) ); for ( long i=1; i < n2; ++i ) { --nRect.Bottom(); pDev->DrawLine( Point( aCenter.X()-i, nRect.Bottom() ), Point( aCenter.X()+i, nRect.Bottom() ) ); pDev->DrawLine( Point( aCenter.X()-i, nRect.Bottom()-n2 ), Point( aCenter.X()+i, nRect.Bottom()-n2 ) ); } break; case SymbolType::RADIOCHECKMARK: case SymbolType::RECORD: { // Midpoint circle algorithm long x = 0; long y = n2; long p = 1 - n2; // Draw central line pDev->DrawLine( Point( aCenter.X(), aCenter.Y()-y ), Point( aCenter.X(), aCenter.Y()+y ) ); while ( x=0 ) { // Draw vertical lines close to sides pDev->DrawLine( Point( aCenter.X()+y, aCenter.Y()-x ), Point( aCenter.X()+y, aCenter.Y()+x ) ); pDev->DrawLine( Point( aCenter.X()-y, aCenter.Y()-x ), Point( aCenter.X()-y, aCenter.Y()+x ) ); --y; p -= 2*y; } ++x; p += 2*x+1; // Draw vertical lines close to center pDev->DrawLine( Point( aCenter.X()-x, aCenter.Y()-y ), Point( aCenter.X()-x, aCenter.Y()+y ) ); pDev->DrawLine( Point( aCenter.X()+x, aCenter.Y()-y ), Point( aCenter.X()+x, aCenter.Y()+y ) ); } } break; case SymbolType::STOP: pDev->DrawRect( nRect ); break; case SymbolType::PAUSE: pDev->DrawRect( Rectangle ( nRect.Left(), nRect.Top(), aCenter.X()-n8, nRect.Bottom() ) ); pDev->DrawRect( Rectangle ( aCenter.X()+n8, nRect.Top(), nRect.Right(), nRect.Bottom() ) ); break; case SymbolType::WINDSTART: pDev->DrawLine( Point( nRect.Left(), aCenter.Y()-n2+1 ), Point( nRect.Left(), aCenter.Y()+n2-1 ) ); ++nRect.Left(); // Intentional fall-through case SymbolType::WINDBACKWARD: pDev->DrawPixel( Point( nRect.Left(), aCenter.Y() ) ); pDev->DrawPixel( Point( nRect.Left()+n2, aCenter.Y() ) ); for ( long i=1; i < n2; ++i ) { ++nRect.Left(); pDev->DrawLine( Point( nRect.Left(), aCenter.Y()-i ), Point( nRect.Left(), aCenter.Y()+i ) ); pDev->DrawLine( Point( nRect.Left()+n2, aCenter.Y()-i ), Point( nRect.Left()+n2, aCenter.Y()+i ) ); } break; case SymbolType::WINDEND: pDev->DrawLine( Point( nRect.Right(), aCenter.Y()-n2+1 ), Point( nRect.Right(), aCenter.Y()+n2-1 ) ); --nRect.Right(); // Intentional fall-through case SymbolType::WINDFORWARD: pDev->DrawPixel( Point( nRect.Right(), aCenter.Y() ) ); pDev->DrawPixel( Point( nRect.Right()-n2, aCenter.Y() ) ); for ( long i=1; i < n2; ++i ) { --nRect.Right(); pDev->DrawLine( Point( nRect.Right(), aCenter.Y()-i ), Point( nRect.Right(), aCenter.Y()+i ) ); pDev->DrawLine( Point( nRect.Right()-n2, aCenter.Y()-i ), Point( nRect.Right()-n2, aCenter.Y()+i ) ); } break; case SymbolType::CLOSE: pDev->DrawLine( Point( nRect.Left(), nRect.Top() ), Point( nRect.Right(), nRect.Bottom() ) ); pDev->DrawLine( Point( nRect.Left(), nRect.Bottom() ), Point( nRect.Right(), nRect.Top() ) ); for ( long i=1; iDrawLine( Point( nRect.Left()+i, nRect.Top() ), Point( nRect.Right(), nRect.Bottom()-i ) ); pDev->DrawLine( Point( nRect.Left(), nRect.Top()+i ), Point( nRect.Right()-i, nRect.Bottom() ) ); pDev->DrawLine( Point( nRect.Left()+i, nRect.Bottom() ), Point( nRect.Right(), nRect.Top()+i ) ); pDev->DrawLine( Point( nRect.Left(), nRect.Bottom()-i ), Point( nRect.Right()-i, nRect.Top() ) ); } break; case SymbolType::ROLLDOWN: pDev->DrawLine( Point( nRect.Left(), nRect.Top() ), Point( nRect.Left(), nRect.Bottom() ) ); pDev->DrawLine( Point( nRect.Right(), nRect.Top() ), Point( nRect.Right(), nRect.Bottom() ) ); pDev->DrawLine( Point( nRect.Left(), nRect.Bottom() ), Point( nRect.Right(), nRect.Bottom() ) ); // Intentional fall-through case SymbolType::ROLLUP: pDev->DrawRect( Rectangle( nRect.Left(), nRect.Top(), nRect.Right(), nRect.Top()+n8 ) ); break; case SymbolType::CHECKMARK: { long n3 = nSide/3; nRect.Top() -= n3/2; nRect.Bottom() -= n3/2; // #106953# never mirror checkmarks if ( pDev->HasMirroredGraphics() && pDev->IsRTLEnabled() ) { // Draw a mirrored checkmark so that it looks "normal" in a // mirrored graphics device (double mirroring!) pDev->DrawLine( Point( nRect.Right(), nRect.Bottom()-n3 ), Point( nRect.Right()-n3, nRect.Bottom() ) ); pDev->DrawLine( Point( nRect.Right()-n3, nRect.Bottom() ), Point( nRect.Left(), nRect.Top()+n3 ) ); ++nRect.Top(); ++nRect.Bottom(); pDev->DrawLine( Point( nRect.Right(), nRect.Bottom()-n3 ), Point( nRect.Right()-n3, nRect.Bottom() ) ); pDev->DrawLine( Point( nRect.Right()-n3, nRect.Bottom() ), Point( nRect.Left(), nRect.Top()+n3 ) ); } else { pDev->DrawLine( Point( nRect.Left(), nRect.Bottom()-n3 ), Point( nRect.Left()+n3, nRect.Bottom() ) ); pDev->DrawLine( Point( nRect.Left()+n3, nRect.Bottom() ), Point( nRect.Right(), nRect.Top()+n3 ) ); ++nRect.Top(); ++nRect.Bottom(); pDev->DrawLine( Point( nRect.Left(), nRect.Bottom()-n3 ), Point( nRect.Left()+n3, nRect.Bottom() ) ); pDev->DrawLine( Point( nRect.Left()+n3, nRect.Bottom() ), Point( nRect.Right(), nRect.Top()+n3 ) ); } } break; case SymbolType::SPIN_UPDOWN: pDev->DrawPixel( Point( aCenter.X(), nRect.Top() ) ); pDev->DrawPixel( Point( aCenter.X(), nRect.Bottom() ) ); for ( long i=1; i < n2; ++i ) { ++nRect.Top(); --nRect.Bottom(); pDev->DrawLine( Point( aCenter.X()-i, nRect.Top() ), Point( aCenter.X()+i, nRect.Top() ) ); pDev->DrawLine( Point( aCenter.X()-i, nRect.Bottom() ), Point( aCenter.X()+i, nRect.Bottom() ) ); } break; case SymbolType::FLOAT: nRect.Right() -= n4; nRect.Top() += n4+1; pDev->DrawRect( Rectangle( nRect.Left(), nRect.Top(), nRect.Right(), nRect.Top()+n8 ) ); pDev->DrawLine( Point( nRect.Left(), nRect.Top()+n8 ), Point( nRect.Left(), nRect.Bottom() ) ); pDev->DrawLine( Point( nRect.Left(), nRect.Bottom() ), Point( nRect.Right(), nRect.Bottom() ) ); pDev->DrawLine( Point( nRect.Right(), nRect.Top()+n8 ), Point( nRect.Right(), nRect.Bottom() ) ); nRect.Right() += n4; nRect.Top() -= n4+1; nRect.Left() += n4; nRect.Bottom() -= n4+1; pDev->DrawRect( Rectangle( nRect.Left(), nRect.Top(), nRect.Right(), nRect.Top()+n8 ) ); pDev->DrawLine( Point( nRect.Left(), nRect.Top()+n8 ), Point( nRect.Left(), nRect.Bottom() ) ); pDev->DrawLine( Point( nRect.Left(), nRect.Bottom() ), Point( nRect.Right(), nRect.Bottom() ) ); pDev->DrawLine( Point( nRect.Right(), nRect.Top()+n8 ), Point( nRect.Right(), nRect.Bottom() ) ); break; case SymbolType::DOCK: pDev->DrawLine( Point( nRect.Left(), nRect.Top() ), Point( nRect.Right(), nRect.Top() ) ); pDev->DrawLine( Point( nRect.Left(), nRect.Top() ), Point( nRect.Left(), nRect.Bottom() ) ); pDev->DrawLine( Point( nRect.Left(), nRect.Bottom() ), Point( nRect.Right(), nRect.Bottom() ) ); pDev->DrawLine( Point( nRect.Right(), nRect.Top() ), Point( nRect.Right(), nRect.Bottom() ) ); break; case SymbolType::HIDE: pDev->DrawRect( Rectangle( nRect.Left()+n8, nRect.Bottom()-n8, nRect.Right()-n8, nRect.Bottom() ) ); break; case SymbolType::PLUS: pDev->DrawRect( Rectangle( nRect.Left(), aCenter.Y()-n8, nRect.Right(), aCenter.Y()+n8 ) ); pDev->DrawRect( Rectangle( aCenter.X()-n8, nRect.Top(), aCenter.X()+n8, nRect.Bottom() ) ); break; case SymbolType::DONTKNOW: case SymbolType::IMAGE: case SymbolType::HELP: break; } } void ImplDrawDPILineRect( OutputDevice *const pDev, Rectangle& rRect, const Color *const pColor, const bool bRound = false ) { long nLineWidth = pDev->GetDPIX()/300; long nLineHeight = pDev->GetDPIY()/300; if ( !nLineWidth ) nLineWidth = 1; if ( !nLineHeight ) nLineHeight = 1; if ( pColor ) { if ( (nLineWidth == 1) && (nLineHeight == 1) ) { pDev->SetLineColor( *pColor ); if( bRound ) { pDev->DrawLine( Point( rRect.Left()+1, rRect.Top()), Point( rRect.Right()-1, rRect.Top()) ); pDev->DrawLine( Point( rRect.Left()+1, rRect.Bottom()), Point( rRect.Right()-1, rRect.Bottom()) ); pDev->DrawLine( Point( rRect.Left(), rRect.Top()+1), Point( rRect.Left(), rRect.Bottom()-1) ); pDev->DrawLine( Point( rRect.Right(), rRect.Top()+1), Point( rRect.Right(), rRect.Bottom()-1) ); } else { pDev->SetFillColor(); pDev->DrawRect( rRect ); } } else { const long nWidth = rRect.GetWidth(); const long nHeight = rRect.GetHeight(); pDev->SetLineColor(); pDev->SetFillColor( *pColor ); pDev->DrawRect( Rectangle( rRect.TopLeft(), Size( nWidth, nLineHeight ) ) ); pDev->DrawRect( Rectangle( rRect.TopLeft(), Size( nLineWidth, nHeight ) ) ); pDev->DrawRect( Rectangle( Point( rRect.Left(), rRect.Bottom()-nLineHeight ), Size( nWidth, nLineHeight ) ) ); pDev->DrawRect( Rectangle( Point( rRect.Right()-nLineWidth, rRect.Top() ), Size( nLineWidth, nHeight ) ) ); } } rRect.Left() += nLineWidth; rRect.Top() += nLineHeight; rRect.Right() -= nLineWidth; rRect.Bottom() -= nLineHeight; } void ImplDraw2ColorFrame( OutputDevice *const pDev, Rectangle& rRect, const Color& rLeftTopColor, const Color& rRightBottomColor ) { pDev->SetLineColor( rLeftTopColor ); pDev->DrawLine( rRect.TopLeft(), rRect.BottomLeft() ); pDev->DrawLine( rRect.TopLeft(), rRect.TopRight() ); pDev->SetLineColor( rRightBottomColor ); pDev->DrawLine( rRect.BottomLeft(), rRect.BottomRight() ); pDev->DrawLine( rRect.TopRight(), rRect.BottomRight() ); // reduce drawing area ++rRect.Left(); ++rRect.Top(); --rRect.Right(); --rRect.Bottom(); } void ImplDrawButton( OutputDevice *const pDev, Rectangle aFillRect, const DrawButtonFlags nStyle ) { const StyleSettings& rStyleSettings = pDev->GetSettings().GetStyleSettings(); if ( (nStyle & DrawButtonFlags::Mono) || (rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) ) { const Color aBlackColor( COL_BLACK ); if ( nStyle & DrawButtonFlags::Default ) { // default selection shows a wider border ImplDrawDPILineRect( pDev, aFillRect, &aBlackColor ); } ImplDrawDPILineRect( pDev, aFillRect, &aBlackColor ); Size aBrdSize( 1, 1 ); if ( pDev->GetOutDevType() == OUTDEV_PRINTER ) { aBrdSize = pDev->LogicToPixel( Size( 20, 20 ), MapMode(MAP_100TH_MM) ); if ( !aBrdSize.Width() ) aBrdSize.Width() = 1; if ( !aBrdSize.Height() ) aBrdSize.Height() = 1; } pDev->SetLineColor(); pDev->SetFillColor( aBlackColor ); const Rectangle aOrigFillRect(aFillRect); if ( nStyle & (DrawButtonFlags::Pressed | DrawButtonFlags::Checked) ) { // shrink fill rect aFillRect.Left() += aBrdSize.Width(); aFillRect.Top() += aBrdSize.Height(); // draw top and left borders (aOrigFillRect-aFillRect) pDev->DrawRect( Rectangle( aOrigFillRect.Left(), aOrigFillRect.Top(), aOrigFillRect.Right(), aFillRect.Top()-1 ) ); pDev->DrawRect( Rectangle( aOrigFillRect.Left(), aOrigFillRect.Top(), aFillRect.Left()-1, aOrigFillRect.Bottom() ) ); } else { // shrink fill rect aFillRect.Right() -= aBrdSize.Width(); aFillRect.Bottom() -= aBrdSize.Height(); // draw bottom and right borders (aOrigFillRect-aFillRect) pDev->DrawRect( Rectangle( aOrigFillRect.Left(), aFillRect.Bottom()+1, aOrigFillRect.Right(), aOrigFillRect.Bottom() ) ); pDev->DrawRect( Rectangle( aFillRect.Right()+1, aOrigFillRect.Top(), aOrigFillRect.Right(), aOrigFillRect.Bottom() ) ); } if ( !(nStyle & DrawButtonFlags::NoFill) ) { // Hack: in monochrome mode on printers we like to have grey buttons if ( pDev->GetOutDevType() == OUTDEV_PRINTER ) pDev->SetFillColor( Color( COL_LIGHTGRAY ) ); else pDev->SetFillColor( Color( COL_WHITE ) ); pDev->DrawRect( aFillRect ); } } else { if ( nStyle & DrawButtonFlags::Default ) { const Color aDefBtnColor = rStyleSettings.GetDarkShadowColor(); ImplDrawDPILineRect( pDev, aFillRect, &aDefBtnColor ); } if ( nStyle & DrawButtonFlags::NoLeftLightBorder ) { pDev->SetLineColor( rStyleSettings.GetLightBorderColor() ); pDev->DrawLine( Point( aFillRect.Left(), aFillRect.Top() ), Point( aFillRect.Left(), aFillRect.Bottom() ) ); ++aFillRect.Left(); } Color aColor1; Color aColor2; if ( nStyle & (DrawButtonFlags::Pressed | DrawButtonFlags::Checked) ) { aColor1 = rStyleSettings.GetDarkShadowColor(); aColor2 = rStyleSettings.GetLightColor(); } else { if ( nStyle & DrawButtonFlags::NoLightBorder ) aColor1 = rStyleSettings.GetLightBorderColor(); else aColor1 = rStyleSettings.GetLightColor(); if ( (nStyle & BUTTON_DRAW_FLATTEST) == DrawButtonFlags::Flat ) aColor2 = rStyleSettings.GetShadowColor(); else aColor2 = rStyleSettings.GetDarkShadowColor(); } ImplDraw2ColorFrame( pDev, aFillRect, aColor1, aColor2 ); if ( !((nStyle & BUTTON_DRAW_FLATTEST) == DrawButtonFlags::Flat) ) { if ( nStyle & (DrawButtonFlags::Pressed | DrawButtonFlags::Checked) ) { aColor1 = rStyleSettings.GetShadowColor(); aColor2 = rStyleSettings.GetLightBorderColor(); } else { if ( nStyle & DrawButtonFlags::NoLightBorder ) aColor1 = rStyleSettings.GetLightColor(); else aColor1 = rStyleSettings.GetLightBorderColor(); aColor2 = rStyleSettings.GetShadowColor(); } ImplDraw2ColorFrame( pDev, aFillRect, aColor1, aColor2 ); } if ( !(nStyle & DrawButtonFlags::NoFill) ) { pDev->SetLineColor(); if ( nStyle & (DrawButtonFlags::Checked | DrawButtonFlags::DontKnow) ) pDev->SetFillColor( rStyleSettings.GetCheckedColor() ); else pDev->SetFillColor( rStyleSettings.GetFaceColor() ); pDev->DrawRect( aFillRect ); } } } void ImplDrawFrame( OutputDevice *const pDev, Rectangle& rRect, const StyleSettings& rStyleSettings, DrawFrameStyle nStyle, DrawFrameFlags nFlags ) { vcl::Window *const pWin = (pDev->GetOutDevType()==OUTDEV_WINDOW) ? static_cast(pDev) : NULL; const bool bMenuStyle(nFlags & DrawFrameFlags::Menu); // UseFlatBorders disables 3D style for all frames except menus // menus may use different border colors (eg on XP) // normal frames will be drawn using the shadow color // whereas window frame borders will use black bool bFlatBorders = !bMenuStyle && rStyleSettings.GetUseFlatBorders(); // no flat borders for standard VCL controls (ie formcontrols that keep their classic look) // will not affect frame windows (like dropdowns) if( bFlatBorders && pWin && pWin->GetType() == WINDOW_BORDERWINDOW && (pWin != pWin->ImplGetFrameWindow()) ) { // check for formcontrol, i.e., a control without NWF enabled Control *const pControl = dynamic_cast< Control* >( pWin->GetWindow( GetWindowType::Client ) ); if( !pControl || !pControl->IsNativeWidgetEnabled() ) bFlatBorders = false; } const bool bNoDraw(nFlags & DrawFrameFlags::NoDraw); if ( (rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) || (pDev->GetOutDevType() == OUTDEV_PRINTER) || bFlatBorders ) nFlags |= DrawFrameFlags::Mono; if( nStyle != DrawFrameStyle::NWF && pWin && pWin->IsNativeControlSupported(CTRL_FRAME, PART_BORDER) ) { long nControlFlags = static_cast(nStyle); nControlFlags |= static_cast(nFlags); nControlFlags |= static_cast(pWin->GetType()==WINDOW_BORDERWINDOW ? DrawFrameFlags::BorderWindowBorder : DrawFrameFlags::NONE); ImplControlValue aControlValue( nControlFlags ); Rectangle aBound, aContent; Rectangle aNatRgn( rRect ); if( pWin->GetNativeControlRegion(CTRL_FRAME, PART_BORDER, aNatRgn, ControlState::NONE, aControlValue, OUString(), aBound, aContent) ) { // if bNoDraw is true then don't call the drawing routine // but just update the target rectangle if( bNoDraw || pWin->DrawNativeControl( CTRL_FRAME, PART_BORDER, aContent, ControlState::ENABLED, aControlValue, OUString()) ) { rRect = aContent; return; } } } if ( nFlags & DrawFrameFlags::Mono ) { // no round corners for window frame borders const bool bRound = bFlatBorders && !(nFlags & DrawFrameFlags::WindowBorder); if ( bNoDraw ) { ImplDrawDPILineRect( pDev, rRect, NULL, bRound ); } else { Color aColor = bRound ? rStyleSettings.GetShadowColor() : pDev->GetSettings().GetStyleSettings().GetMonoColor(); // when the MonoColor wasn't set, check face color if ( (bRound && aColor.IsDark()) || ( (aColor == Color(COL_BLACK)) && pDev->GetSettings().GetStyleSettings().GetFaceColor().IsDark() ) ) { aColor = Color( COL_WHITE ); } ImplDrawDPILineRect( pDev, rRect, &aColor, bRound ); } } else { if ( bNoDraw ) { switch ( nStyle ) { case DrawFrameStyle::In: case DrawFrameStyle::Out: ++rRect.Left(); ++rRect.Top(); --rRect.Right(); --rRect.Bottom(); break; case DrawFrameStyle::Group: case DrawFrameStyle::DoubleIn: case DrawFrameStyle::DoubleOut: rRect.Left() += 2; rRect.Top() += 2; rRect.Right() -= 2; rRect.Bottom() -= 2; break; case DrawFrameStyle::NWF: // enough space for the native rendering rRect.Left() += 4; rRect.Top() += 4; rRect.Right() -= 4; rRect.Bottom() -= 4; break; default: break; } } else { switch ( nStyle ) { case DrawFrameStyle::Group: pDev->SetFillColor(); pDev->SetLineColor( rStyleSettings.GetLightColor() ); pDev->DrawRect( Rectangle( rRect.Left()+1, rRect.Top()+1, rRect.Right(), rRect.Bottom() ) ); pDev->SetLineColor( rStyleSettings.GetShadowColor() ); pDev->DrawRect( Rectangle( rRect.Left(), rRect.Top(), rRect.Right()-1, rRect.Bottom()-1 ) ); // adjust target rectangle rRect.Left() += 2; rRect.Top() += 2; rRect.Right() -= 2; rRect.Bottom() -= 2; break; case DrawFrameStyle::In: ImplDraw2ColorFrame( pDev, rRect, rStyleSettings.GetShadowColor(), rStyleSettings.GetLightColor() ); break; case DrawFrameStyle::Out: ImplDraw2ColorFrame( pDev, rRect, rStyleSettings.GetLightColor(), rStyleSettings.GetShadowColor() ); break; case DrawFrameStyle::DoubleIn: if( bFlatBorders ) { // no 3d effect ImplDraw2ColorFrame( pDev, rRect, rStyleSettings.GetShadowColor(), rStyleSettings.GetShadowColor() ); ImplDraw2ColorFrame( pDev, rRect, rStyleSettings.GetFaceColor(), rStyleSettings.GetFaceColor() ); } else { ImplDraw2ColorFrame( pDev, rRect, rStyleSettings.GetShadowColor(), rStyleSettings.GetLightColor() ); ImplDraw2ColorFrame( pDev, rRect, rStyleSettings.GetDarkShadowColor(), rStyleSettings.GetLightBorderColor() ); } break; case DrawFrameStyle::DoubleOut: if( bMenuStyle ) { ImplDraw2ColorFrame( pDev, rRect, rStyleSettings.GetMenuBorderColor(), rStyleSettings.GetDarkShadowColor() ); if ( !rStyleSettings.GetUseFlatMenus() ) { ImplDraw2ColorFrame( pDev, rRect, rStyleSettings.GetLightColor(), rStyleSettings.GetShadowColor() ); } } else { ImplDraw2ColorFrame( pDev, rRect, bFlatBorders ? // no 3d effect rStyleSettings.GetDarkShadowColor() : rStyleSettings.GetLightBorderColor(), rStyleSettings.GetDarkShadowColor() ); ImplDraw2ColorFrame( pDev, rRect, rStyleSettings.GetLightColor(), rStyleSettings.GetShadowColor() ); } break; case DrawFrameStyle::NWF: // no rendering, just enough space for the native rendering rRect.Left() += 4; rRect.Top() += 4; rRect.Right() -= 4; rRect.Bottom() -= 4; break; default: break; } } } } } // end anonymous namespace DecorationView::DecorationView(OutputDevice* pOutDev) : mpOutDev(pOutDev) {} void DecorationView::DrawSymbol( const Rectangle& rRect, SymbolType eType, const Color& rColor, DrawSymbolFlags nStyle ) { const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings(); const Rectangle aRect = mpOutDev->LogicToPixel( rRect ); const Color aOldLineColor = mpOutDev->GetLineColor(); const Color aOldFillColor = mpOutDev->GetFillColor(); const bool bOldMapMode = mpOutDev->IsMapModeEnabled(); Color nColor(rColor); mpOutDev->EnableMapMode( false ); if ( (rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) || (mpOutDev->GetOutDevType() == OUTDEV_PRINTER) ) nStyle |= DrawSymbolFlags::Mono; if ( nStyle & DrawSymbolFlags::Mono ) { // Monochrome: set color to black if enabled, to gray if disabled nColor = Color( ( nStyle & DrawSymbolFlags::Disable ) ? COL_GRAY : COL_BLACK ); } else { if ( nStyle & DrawSymbolFlags::Disable ) { // Draw shifted and brighter symbol for embossed look mpOutDev->SetLineColor( rStyleSettings.GetLightColor() ); mpOutDev->SetFillColor( rStyleSettings.GetLightColor() ); ImplDrawSymbol( mpOutDev, aRect + Point(1, 1) , eType ); nColor = rStyleSettings.GetShadowColor(); } } // Set selected color and draw the symbol mpOutDev->SetLineColor( nColor ); mpOutDev->SetFillColor( nColor ); ImplDrawSymbol( mpOutDev, aRect, eType ); // Restore previous settings mpOutDev->SetLineColor( aOldLineColor ); mpOutDev->SetFillColor( aOldFillColor ); mpOutDev->EnableMapMode( bOldMapMode ); } void DecorationView::DrawFrame( const Rectangle& rRect, const Color& rLeftTopColor, const Color& rRightBottomColor ) { Rectangle aRect = mpOutDev->LogicToPixel( rRect ); const Color aOldLineColor = mpOutDev->GetLineColor(); const bool bOldMapMode = mpOutDev->IsMapModeEnabled(); mpOutDev->EnableMapMode( false ); ImplDraw2ColorFrame( mpOutDev, aRect, rLeftTopColor, rRightBottomColor ); mpOutDev->SetLineColor( aOldLineColor ); mpOutDev->EnableMapMode( bOldMapMode ); } void DecorationView::DrawHighlightFrame( const Rectangle& rRect, DrawHighlightFrameStyle nStyle, bool bTestBackground ) { const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings(); Color aLightColor = rStyleSettings.GetLightColor(); Color aShadowColor = rStyleSettings.GetShadowColor(); if ( (rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) || (mpOutDev->GetOutDevType() == OUTDEV_PRINTER) ) { aLightColor = Color( COL_BLACK ); aShadowColor = Color( COL_BLACK ); } else if ( bTestBackground ) { Wallpaper aBackground = mpOutDev->GetBackground(); if ( aBackground.IsBitmap() || aBackground.IsGradient() ) { aLightColor = rStyleSettings.GetFaceColor(); aShadowColor = Color( COL_BLACK ); } else { Color aBackColor = aBackground.GetColor(); if ( (aLightColor.GetColorError( aBackColor ) < 32) || (aShadowColor.GetColorError( aBackColor ) < 32) ) { aLightColor = Color( COL_WHITE ); aShadowColor = Color( COL_BLACK ); if ( aLightColor.GetColorError( aBackColor ) < 32 ) aLightColor.DecreaseLuminance( 64 ); if ( aShadowColor.GetColorError( aBackColor ) < 32 ) aShadowColor.IncreaseLuminance( 64 ); } } } if ( nStyle == DrawHighlightFrameStyle::In ) { Color aTempColor = aLightColor; aLightColor = aShadowColor; aShadowColor = aTempColor; } DrawFrame( rRect, aLightColor, aShadowColor ); } Rectangle DecorationView::DrawFrame( const Rectangle& rRect, DrawFrameStyle nStyle, DrawFrameFlags nFlags ) { Rectangle aRect = rRect; bool bOldMap = mpOutDev->IsMapModeEnabled(); if ( bOldMap ) { aRect = mpOutDev->LogicToPixel( aRect ); mpOutDev->EnableMapMode( false ); } if ( !rRect.IsEmpty() ) { if ( nFlags & DrawFrameFlags::NoDraw ) ImplDrawFrame( mpOutDev, aRect, mpOutDev->GetSettings().GetStyleSettings(), nStyle, nFlags ); else { Color maOldLineColor = mpOutDev->GetLineColor(); Color maOldFillColor = mpOutDev->GetFillColor(); ImplDrawFrame( mpOutDev, aRect, mpOutDev->GetSettings().GetStyleSettings(), nStyle, nFlags ); mpOutDev->SetLineColor( maOldLineColor ); mpOutDev->SetFillColor( maOldFillColor ); } } if ( bOldMap ) { mpOutDev->EnableMapMode( bOldMap ); aRect = mpOutDev->PixelToLogic( aRect ); } return aRect; } Rectangle DecorationView::DrawButton( const Rectangle& rRect, DrawButtonFlags nStyle ) { if ( rRect.IsEmpty() ) { return rRect; } Rectangle aRect = rRect; const bool bOldMap = mpOutDev->IsMapModeEnabled(); if ( bOldMap ) { aRect = mpOutDev->LogicToPixel( aRect ); mpOutDev->EnableMapMode( false ); } const Color maOldLineColor = mpOutDev->GetLineColor(); const Color maOldFillColor = mpOutDev->GetFillColor(); ImplDrawButton( mpOutDev, aRect, nStyle ); mpOutDev->SetLineColor( maOldLineColor ); mpOutDev->SetFillColor( maOldFillColor ); // keep border free, although it is used at default representation ++aRect.Left(); ++aRect.Top(); --aRect.Right(); --aRect.Bottom(); if ( nStyle & DrawButtonFlags::NoLightBorder ) { ++aRect.Left(); ++aRect.Top(); } else if ( nStyle & DrawButtonFlags::NoLeftLightBorder ) { ++aRect.Left(); } if ( nStyle & DrawButtonFlags::Pressed ) { if ( (aRect.GetHeight() > 10) && (aRect.GetWidth() > 10) ) { aRect.Left() += 4; aRect.Top() += 4; aRect.Right() -= 1; aRect.Bottom() -= 1; } else { aRect.Left() += 3; aRect.Top() += 3; aRect.Right() -= 2; aRect.Bottom() -= 2; } } else if ( nStyle & DrawButtonFlags::Checked ) { aRect.Left() += 3; aRect.Top() += 3; aRect.Right() -= 2; aRect.Bottom() -= 2; } else { aRect.Left() += 2; aRect.Top() += 2; aRect.Right() -= 3; aRect.Bottom() -= 3; } if ( bOldMap ) { mpOutDev->EnableMapMode( bOldMap ); aRect = mpOutDev->PixelToLogic( aRect ); } return aRect; } void DecorationView::DrawSeparator( const Point& rStart, const Point& rStop, bool bVertical ) { Point aStart( rStart ), aStop( rStop ); const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings(); vcl::Window *const pWin = (mpOutDev->GetOutDevType()==OUTDEV_WINDOW) ? static_cast(mpOutDev.get()) : NULL; if(pWin) { ControlPart nPart = ( bVertical ? PART_SEPARATOR_VERT : PART_SEPARATOR_HORZ ); bool nativeSupported = pWin->IsNativeControlSupported( CTRL_FIXEDLINE, nPart ); ImplControlValue aValue; ControlState nState = ControlState::NONE; Rectangle aRect(rStart,rStop); if(nativeSupported && pWin->DrawNativeControl(CTRL_FIXEDLINE,nPart,aRect,nState,aValue,OUString())) return; } mpOutDev->Push( PushFlags::LINECOLOR ); if ( rStyleSettings.GetOptions() & StyleSettingsOptions::Mono ) mpOutDev->SetLineColor( Color( COL_BLACK ) ); else mpOutDev->SetLineColor( rStyleSettings.GetShadowColor() ); mpOutDev->DrawLine( aStart, aStop ); if ( !(rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) ) { mpOutDev->SetLineColor( rStyleSettings.GetLightColor() ); if( bVertical ) { aStart.X()++; aStop.X()++; } else { aStart.Y()++; aStop.Y()++; } mpOutDev->DrawLine( aStart, aStop ); } mpOutDev->Pop(); } void DecorationView::DrawHandle(const Rectangle& rRect, bool bVertical) { const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings(); Size aOutputSize = rRect.GetSize(); mpOutDev->SetLineColor(rStyleSettings.GetDarkShadowColor()); mpOutDev->SetFillColor(rStyleSettings.GetDarkShadowColor()); sal_Int32 nNumberOfPoints = 3; long nHalfWidth = aOutputSize.Width() / 2.0f; long nHalfHeight = aOutputSize.Height() / 2.0f; float fDistance = bVertical ? aOutputSize.Height() : aOutputSize.Width(); fDistance /= (nNumberOfPoints + 1); long nRadius = bVertical ? aOutputSize.Width() : aOutputSize.Height(); nRadius /= (nNumberOfPoints + 2); for (long i = 1; i <= nNumberOfPoints; i++) { Rectangle aLocation; if (bVertical) { aLocation = Rectangle(nHalfWidth - nRadius, round(fDistance * i) - nRadius, nHalfWidth + nRadius, round(fDistance * i) + nRadius); } else { aLocation = Rectangle(round(fDistance * i) - nRadius, nHalfHeight - nRadius, round(fDistance * i) + nRadius, nHalfHeight + nRadius); } mpOutDev->DrawEllipse(aLocation); } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */