/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include FunctionSet::~FunctionSet() { } inline bool SelectionEngine::ShouldDeselect( bool bModifierKey1 ) const { // return !( eSelMode == MULTIPLE_SELECTION && bModifierKey1 ); return eSelMode != MULTIPLE_SELECTION || !bModifierKey1; } // TODO: FunctionSet::SelectAtPoint raus /************************************************************************* |* |* SelectionEngine::SelectionEngine() |* *************************************************************************/ SelectionEngine::SelectionEngine( Window* pWindow, FunctionSet* pFuncSet, sal_uLong nAutoRepeatInterval ) : pWin( pWindow ), nUpdateInterval( nAutoRepeatInterval ) { eSelMode = SINGLE_SELECTION; pFunctionSet = pFuncSet; nFlags = SELENG_EXPANDONMOVE; nLockedMods = 0; aWTimer.SetTimeoutHdl( LINK( this, SelectionEngine, ImpWatchDog ) ); aWTimer.SetTimeout( nUpdateInterval ); } /************************************************************************* |* |* SelectionEngine::~SelectionEngine() |* *************************************************************************/ SelectionEngine::~SelectionEngine() { aWTimer.Stop(); } /************************************************************************* |* |* SelectionEngine::ImpWatchDog() |* *************************************************************************/ IMPL_LINK_NOARG(SelectionEngine, ImpWatchDog) { if ( !aArea.IsInside( aLastMove.GetPosPixel() ) ) SelMouseMove( aLastMove ); return 0; } /************************************************************************* |* |* SelectionEngine::SetSelectionMode() |* *************************************************************************/ void SelectionEngine::SetSelectionMode( SelectionMode eMode ) { eSelMode = eMode; } /************************************************************************* |* |* SelectionEngine::CursorPosChanging() |* *************************************************************************/ void SelectionEngine::CursorPosChanging( bool bShift, bool bMod1 ) { if ( !pFunctionSet ) return; if ( bShift && eSelMode != SINGLE_SELECTION ) { if ( IsAddMode() ) { if ( !(nFlags & SELENG_HAS_ANCH) ) { pFunctionSet->CreateAnchor(); nFlags |= SELENG_HAS_ANCH; } } else { if ( !(nFlags & SELENG_HAS_ANCH) ) { if( ShouldDeselect( bMod1 ) ) pFunctionSet->DeselectAll(); pFunctionSet->CreateAnchor(); nFlags |= SELENG_HAS_ANCH; } } } else { if ( IsAddMode() ) { if ( nFlags & SELENG_HAS_ANCH ) { // pFunctionSet->CreateCursor(); pFunctionSet->DestroyAnchor(); nFlags &= (~SELENG_HAS_ANCH); } } else { if( ShouldDeselect( bMod1 ) ) pFunctionSet->DeselectAll(); else pFunctionSet->DestroyAnchor(); nFlags &= (~SELENG_HAS_ANCH); } } } /************************************************************************* |* |* SelectionEngine::SelMouseButtonDown() |* *************************************************************************/ bool SelectionEngine::SelMouseButtonDown( const MouseEvent& rMEvt ) { nFlags &= (~SELENG_CMDEVT); if ( !pFunctionSet || !pWin || rMEvt.GetClicks() > 1 || rMEvt.IsRight() ) return false; sal_uInt16 nModifier = rMEvt.GetModifier() | nLockedMods; if ( nModifier & KEY_MOD2 ) return false; // in SingleSelection: Control-Taste filtern (damit auch // mit Ctrl-Click ein D&D gestartet werden kann) if ( nModifier == KEY_MOD1 && eSelMode == SINGLE_SELECTION ) nModifier = 0; Point aPos = rMEvt.GetPosPixel(); aLastMove = rMEvt; if( !rMEvt.IsRight() ) { pWin->CaptureMouse(); nFlags |= SELENG_IN_SEL; } else { nModifier = 0; } switch ( nModifier ) { case 0: // KEY_NO_KEY { bool bSelAtPoint = pFunctionSet->IsSelectionAtPoint( aPos ); nFlags &= (~SELENG_IN_ADD); if ( (nFlags & SELENG_DRG_ENAB) && bSelAtPoint ) { nFlags |= SELENG_WAIT_UPEVT; nFlags &= ~(SELENG_IN_SEL); pWin->ReleaseMouse(); return true; //auf STARTDRAG-Command-Event warten } if ( eSelMode != SINGLE_SELECTION ) { if( !IsAddMode() ) pFunctionSet->DeselectAll(); else pFunctionSet->DestroyAnchor(); nFlags &= (~SELENG_HAS_ANCH); // bHasAnchor = sal_False; } pFunctionSet->SetCursorAtPoint( aPos ); // Sonderbehandlung Single-Selection, damit Select+Drag // in einem Zug moeglich ist if (eSelMode == SINGLE_SELECTION && (nFlags & SELENG_DRG_ENAB)) nFlags |= SELENG_WAIT_UPEVT; return true; } case KEY_SHIFT: if ( eSelMode == SINGLE_SELECTION ) { pWin->ReleaseMouse(); nFlags &= (~SELENG_IN_SEL); return false; } if ( nFlags & SELENG_ADD_ALW ) nFlags |= SELENG_IN_ADD; else nFlags &= (~SELENG_IN_ADD); if( !(nFlags & SELENG_HAS_ANCH) ) { if ( !(nFlags & SELENG_IN_ADD) ) pFunctionSet->DeselectAll(); pFunctionSet->CreateAnchor(); nFlags |= SELENG_HAS_ANCH; } pFunctionSet->SetCursorAtPoint( aPos ); return true; case KEY_MOD1: // Control nur bei Mehrfachselektion erlaubt if ( eSelMode != MULTIPLE_SELECTION ) { nFlags &= (~SELENG_IN_SEL); pWin->ReleaseMouse(); return true; // Mausclick verschlucken } if ( nFlags & SELENG_HAS_ANCH ) { // pFunctionSet->CreateCursor(); pFunctionSet->DestroyAnchor(); nFlags &= (~SELENG_HAS_ANCH); } if ( pFunctionSet->IsSelectionAtPoint( aPos ) ) { pFunctionSet->DeselectAtPoint( aPos ); pFunctionSet->SetCursorAtPoint( aPos, sal_True ); } else { pFunctionSet->SetCursorAtPoint( aPos ); } return true; case KEY_SHIFT + KEY_MOD1: if ( eSelMode != MULTIPLE_SELECTION ) { pWin->ReleaseMouse(); nFlags &= (~SELENG_IN_SEL); return false; } nFlags |= SELENG_IN_ADD; //bIsInAddMode = sal_True; if ( !(nFlags & SELENG_HAS_ANCH) ) { pFunctionSet->CreateAnchor(); nFlags |= SELENG_HAS_ANCH; } pFunctionSet->SetCursorAtPoint( aPos ); return true; } return false; } /************************************************************************* |* |* SelectionEngine::SelMouseButtonUp() |* *************************************************************************/ bool SelectionEngine::SelMouseButtonUp( const MouseEvent& rMEvt ) { aWTimer.Stop(); //DbgOut("Up"); if( !pFunctionSet || !pWin ) { nFlags &= ~(SELENG_CMDEVT | SELENG_WAIT_UPEVT | SELENG_IN_SEL); return false; } if( !rMEvt.IsRight() ) { pWin->ReleaseMouse(); } if( (nFlags & SELENG_WAIT_UPEVT) && !(nFlags & SELENG_CMDEVT) && eSelMode != SINGLE_SELECTION) { // MouseButtonDown in Sel aber kein CommandEvent eingetrudelt // ==> deselektieren sal_uInt16 nModifier = aLastMove.GetModifier() | nLockedMods; if( nModifier == KEY_MOD1 || IsAlwaysAdding() ) { if( !(nModifier & KEY_SHIFT) ) { pFunctionSet->DestroyAnchor(); nFlags &= (~SELENG_HAS_ANCH); // nix Anker } pFunctionSet->DeselectAtPoint( aLastMove.GetPosPixel() ); nFlags &= (~SELENG_HAS_ANCH); // nix Anker pFunctionSet->SetCursorAtPoint( aLastMove.GetPosPixel(), sal_True ); } else { pFunctionSet->DeselectAll(); nFlags &= (~SELENG_HAS_ANCH); // nix Anker pFunctionSet->SetCursorAtPoint( aLastMove.GetPosPixel() ); } } nFlags &= ~(SELENG_CMDEVT | SELENG_WAIT_UPEVT | SELENG_IN_SEL); return true; } /************************************************************************* |* |* SelectionEngine::SelMouseMove() |* *************************************************************************/ bool SelectionEngine::SelMouseMove( const MouseEvent& rMEvt ) { if ( !pFunctionSet || !(nFlags & SELENG_IN_SEL) || (nFlags & (SELENG_CMDEVT | SELENG_WAIT_UPEVT)) ) return false; if( !(nFlags & SELENG_EXPANDONMOVE) ) return false; // auf DragEvent warten! aLastMove = rMEvt; // wenn die Maus ausserhalb der Area steht, dann wird die // Frequenz des SetCursorAtPoint() nur durch den Timer bestimmt if( aWTimer.IsActive() && !aArea.IsInside( rMEvt.GetPosPixel() )) return true; aWTimer.SetTimeout( nUpdateInterval ); aWTimer.Start(); if ( eSelMode != SINGLE_SELECTION ) { if ( !(nFlags & SELENG_HAS_ANCH) ) { pFunctionSet->CreateAnchor(); //DbgOut("Move:Creating anchor"); nFlags |= SELENG_HAS_ANCH; } } //DbgOut("Move:SetCursor"); pFunctionSet->SetCursorAtPoint( rMEvt.GetPosPixel() ); return true; } /************************************************************************* |* |* SelectionEngine::SetWindow() |* *************************************************************************/ void SelectionEngine::SetWindow( Window* pNewWin ) { if( pNewWin != pWin ) { if ( pWin && (nFlags & SELENG_IN_SEL) ) pWin->ReleaseMouse(); pWin = pNewWin; if ( pWin && ( nFlags & SELENG_IN_SEL ) ) pWin->CaptureMouse(); } } /************************************************************************* |* |* SelectionEngine::Reset() |* *************************************************************************/ void SelectionEngine::Reset() { aWTimer.Stop(); if ( nFlags & SELENG_IN_SEL ) pWin->ReleaseMouse(); nFlags &= ~(SELENG_HAS_ANCH | SELENG_IN_SEL); nLockedMods = 0; } /************************************************************************* |* |* SelectionEngine::Command() |* *************************************************************************/ void SelectionEngine::Command( const CommandEvent& rCEvt ) { // Timer aWTimer ist beim Aufspannen einer Selektion aktiv if ( !pFunctionSet || !pWin || aWTimer.IsActive() ) return; aWTimer.Stop(); nFlags |= SELENG_CMDEVT; if ( rCEvt.GetCommand() == COMMAND_STARTDRAG ) { if ( nFlags & SELENG_DRG_ENAB ) { DBG_ASSERT( rCEvt.IsMouseEvent(), "STARTDRAG: Not a MouseEvent" ); if ( pFunctionSet->IsSelectionAtPoint( rCEvt.GetMousePosPixel() ) ) { aLastMove = MouseEvent( rCEvt.GetMousePosPixel(), aLastMove.GetClicks(), aLastMove.GetMode(), aLastMove.GetButtons(), aLastMove.GetModifier() ); pFunctionSet->BeginDrag(); nFlags &= ~(SELENG_CMDEVT|SELENG_WAIT_UPEVT|SELENG_IN_SEL); } else nFlags &= ~SELENG_CMDEVT; } else nFlags &= ~SELENG_CMDEVT; } } void SelectionEngine::SetUpdateInterval( sal_uLong nInterval ) { if (nInterval < SELENG_AUTOREPEAT_INTERVAL_MIN) // Set a lower threshold. On Windows, setting this value too low // would cause selection to get updated indefinitely. nInterval = SELENG_AUTOREPEAT_INTERVAL_MIN; if (nUpdateInterval == nInterval) // no update needed. return; if (aWTimer.IsActive()) { // reset the timer right away on interval change. aWTimer.Stop(); aWTimer.SetTimeout(nInterval); aWTimer.Start(); } else aWTimer.SetTimeout(nInterval); nUpdateInterval = nInterval; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */