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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_vcl.hxx" #define _SV_WINDOW_CXX #include "svsys.h" #include "vcl/window.h" #include "vcl/window.hxx" #include "vcl/waitobj.hxx" #include "vcl/salgdi.hxx" #include "vcl/salnativewidgets.hxx" #include "vcl/salctrlhandle.hxx" #include "rtl/ustring.hxx" #include "vcl/button.hxx" using namespace rtl; // ----------------------------------------------------------------------- // These functions are mainly passthrough functions that allow access to // the SalFrame behind a Window object for native widget rendering purposes. // ----------------------------------------------------------------------- void Window::ImplInitSalControlHandle() { // create SalControlHandle on demand // not needed for ordinary windows // TODO: move creation to SalGraphics //if( !ImplGetWinData()->mpSalControlHandle ) // ImplGetWinData()->mpSalControlHandle = new SalControlHandle; } // ----------------------------------------------------------------------- BOOL Window::IsNativeControlSupported( ControlType nType, ControlPart nPart ) { if( !IsNativeWidgetEnabled() ) return FALSE; if ( !mpGraphics ) if ( !ImplGetGraphics() ) return FALSE; return( mpGraphics->IsNativeControlSupported(nType, nPart) ); } // ----------------------------------------------------------------------- BOOL Window::HitTestNativeControl( ControlType nType, ControlPart nPart, const Region& rControlRegion, const Point& aPos, BOOL& rIsInside ) { if( !IsNativeWidgetEnabled() ) return FALSE; if ( !mpGraphics ) if ( !ImplGetGraphics() ) return FALSE; ImplInitSalControlHandle(); Point aWinOffs; aWinOffs = OutputToScreenPixel( aWinOffs ); Region screenRegion( rControlRegion ); screenRegion.Move( aWinOffs.X(), aWinOffs.Y()); return( mpGraphics->HitTestNativeControl(nType, nPart, screenRegion, OutputToScreenPixel( aPos ), *ImplGetWinData()->mpSalControlHandle, rIsInside, this ) ); } // ----------------------------------------------------------------------- void Window::ImplMoveControlValue( ControlType nType, const ImplControlValue& aValue, const Point& rDelta ) const { if( aValue.getOptionalVal() ) { switch( nType ) { case CTRL_SCROLLBAR: { ScrollbarValue* pScVal = reinterpret_cast(aValue.getOptionalVal()); pScVal->maThumbRect.Move( rDelta.X(), rDelta.Y() ); pScVal->maButton1Rect.Move( rDelta.X(), rDelta.Y() ); pScVal->maButton2Rect.Move( rDelta.X(), rDelta.Y() ); } break; case CTRL_SPINBOX: case CTRL_SPINBUTTONS: { SpinbuttonValue* pSpVal = reinterpret_cast(aValue.getOptionalVal()); pSpVal->maUpperRect.Move( rDelta.X(), rDelta.Y() ); pSpVal->maLowerRect.Move( rDelta.X(), rDelta.Y() ); } break; case CTRL_TOOLBAR: { ToolbarValue* pTVal = reinterpret_cast(aValue.getOptionalVal()); pTVal->maGripRect.Move( rDelta.X(), rDelta.Y() ); } break; } } } BOOL Window::DrawNativeControl( ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState, const ImplControlValue& aValue, OUString aCaption ) { if( !IsNativeWidgetEnabled() ) return FALSE; /* if( !IsInPaint() && IsPaintTransparent() ) { // only required if called directly (ie, we're not in Paint() ): // force redraw (Paint()) for transparent controls // to trigger a repaint of the background Region aClipRgn( GetClipRegion() ); if( !rControlRegion.IsEmpty() ) aClipRgn.Intersect( rControlRegion ); Invalidate( aClipRgn, INVALIDATE_UPDATE ); return TRUE; } */ ImplInitSalControlHandle(); // make sure the current clip region is initialized correctly if ( !mpGraphics ) if ( !ImplGetGraphics() ) return FALSE; if ( mbInitClipRegion ) ImplInitClipRegion(); if ( mbOutputClipped ) return TRUE; if ( mbInitLineColor ) ImplInitLineColor(); if ( mbInitFillColor ) ImplInitFillColor(); // Convert the coordinates from relative to Window-absolute, so we draw // in the correct place in platform code Point aWinOffs; aWinOffs = OutputToScreenPixel( aWinOffs ); Region screenRegion( rControlRegion ); screenRegion.Move( aWinOffs.X(), aWinOffs.Y()); // do so for ImplControlValue members, also ImplMoveControlValue( nType, aValue, aWinOffs ); Region aTestRegion( GetActiveClipRegion() ); aTestRegion.Intersect( rControlRegion ); if( aTestRegion == rControlRegion ) nState |= CTRL_CACHING_ALLOWED; // control is not clipped, caching allowed BOOL bRet = mpGraphics->DrawNativeControl(nType, nPart, screenRegion, nState, aValue, *ImplGetWinData()->mpSalControlHandle, aCaption, this ); // transform back ImplControlValue members ImplMoveControlValue( nType, aValue, Point()-aWinOffs ); return bRet; } // ----------------------------------------------------------------------- BOOL Window::DrawNativeControlText(ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState, const ImplControlValue& aValue, OUString aCaption ) { if( !IsNativeWidgetEnabled() ) return FALSE; ImplInitSalControlHandle(); // make sure the current clip region is initialized correctly if ( !mpGraphics ) if ( !ImplGetGraphics() ) return false; if ( mbInitClipRegion ) ImplInitClipRegion(); if ( mbOutputClipped ) return true; if ( mbInitLineColor ) ImplInitLineColor(); if ( mbInitFillColor ) ImplInitFillColor(); // Convert the coordinates from relative to Window-absolute, so we draw // in the correct place in platform code Point aWinOffs; aWinOffs = OutputToScreenPixel( aWinOffs ); Region screenRegion( rControlRegion ); screenRegion.Move( aWinOffs.X(), aWinOffs.Y()); ImplMoveControlValue( nType, aValue, aWinOffs ); BOOL bRet = mpGraphics->DrawNativeControlText(nType, nPart, screenRegion, nState, aValue, *ImplGetWinData()->mpSalControlHandle, aCaption, this ); // transform back ImplControlValue members ImplMoveControlValue( nType, aValue, Point()-aWinOffs ); return bRet; } // ----------------------------------------------------------------------- BOOL Window::GetNativeControlRegion( ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState, const ImplControlValue& aValue, OUString aCaption, Region &rNativeBoundingRegion, Region &rNativeContentRegion ) { if( !IsNativeWidgetEnabled() ) return FALSE; if ( !mpGraphics ) if ( !ImplGetGraphics() ) return FALSE; ImplInitSalControlHandle(); // Convert the coordinates from relative to Window-absolute, so we draw // in the correct place in platform code Point aWinOffs; aWinOffs = OutputToScreenPixel( aWinOffs ); Region screenRegion( rControlRegion ); screenRegion.Move( aWinOffs.X(), aWinOffs.Y()); ImplMoveControlValue( nType, aValue, aWinOffs ); BOOL bRet = mpGraphics->GetNativeControlRegion(nType, nPart, screenRegion, nState, aValue, *ImplGetWinData()->mpSalControlHandle, aCaption, rNativeBoundingRegion, rNativeContentRegion, this ); if( bRet ) { // transform back native regions rNativeBoundingRegion.Move( -aWinOffs.X(), -aWinOffs.Y() ); rNativeContentRegion.Move( -aWinOffs.X(), -aWinOffs.Y() ); } // transform back ImplControlValue members ImplMoveControlValue( nType, aValue, Point()-aWinOffs ); return bRet; } // ----------------------------------------------------------------------- WaitObject::~WaitObject() { if ( mpWindow ) mpWindow->LeaveWait(); } // ----------------------------------------------------------------------- Size Window::GetOptimalSize(WindowSizeType eType) const { switch (eType) { case WINDOWSIZE_MINIMUM: return Size(); case WINDOWSIZE_PREFERRED: return GetOptimalSize( WINDOWSIZE_MINIMUM ); case WINDOWSIZE_MAXIMUM: default: return Size( LONG_MAX, LONG_MAX ); } } // ----------------------------------------------------------------------- void Window::ImplAdjustNWFSizes() { switch( GetType() ) { case WINDOW_CHECKBOX: ((CheckBox*)this)->ImplSetMinimumNWFSize(); break; case WINDOW_RADIOBUTTON: ((RadioButton*)this)->ImplSetMinimumNWFSize(); break; default: { // iterate over children Window* pWin = GetWindow( WINDOW_FIRSTCHILD ); while( pWin ) { pWin->ImplAdjustNWFSizes(); pWin = pWin->GetWindow( WINDOW_NEXT ); } } break; } }