/************************************************************************* * * $RCSfile: window3.cxx,v $ * * $Revision: 1.3 $ * * last change: $Author: obo $ $Date: 2004-11-16 15:12:59 $ * * The Contents of this file are made available subject to the terms of * either of the following licenses * * - GNU Lesser General Public License Version 2.1 * - Sun Industry Standards Source License Version 1.1 * * Sun Microsystems Inc., October, 2000 * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2000 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * * Sun Industry Standards Source License Version 1.1 * ================================================= * The contents of this file are subject to the Sun Industry Standards * Source License Version 1.1 (the "License"); You may not use this file * except in compliance with the License. You may obtain a copy of the * License at http://www.openoffice.org/license.html. * * Software provided under this License is provided on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. * See the License for the specific provisions governing your rights and * obligations concerning the Software. * * The Initial Developer of the Original Code is: Sun Microsystems, Inc. * * Copyright: 2000 by Sun Microsystems, Inc. * * All Rights Reserved. * * Contributor(s): _______________________________________ * * ************************************************************************/ #define _SV_WINDOW_CXX #ifndef _SV_SVSYS_HXX #include #endif #ifndef _SV_WINDOW_H #include #endif #ifndef _SV_WINDOW_HXX #include #endif #ifndef _SV_SALGDI_HXX #include #endif #ifndef _SV_NATIVEWIDGETS_HXX #include #endif #ifndef _SV_SALCTRLHANDLE_HXX #include #endif #ifndef _RTL_USTRING_HXX_ #include #endif using namespace rtl; // ----------------------------------------------------------------------- // These functions are mainly passthrough functions that allow access to // the SalFrame behind a Window object for native widget rendering purposes. // ----------------------------------------------------------------------- void Window::ImplInitSalControlHandle() { // create SalControlHandle on demand // not needed for ordinary windows // TODO: move creation to SalGraphics //if( !ImplGetWinData()->mpSalControlHandle ) // ImplGetWinData()->mpSalControlHandle = new SalControlHandle; } // ----------------------------------------------------------------------- BOOL Window::IsNativeControlSupported( ControlType nType, ControlPart nPart ) { if( !IsNativeWidgetEnabled() ) return FALSE; if ( !mpGraphics ) if ( !ImplGetGraphics() ) return FALSE; return( mpGraphics->IsNativeControlSupported(nType, nPart) ); } // ----------------------------------------------------------------------- BOOL Window::HitTestNativeControl( ControlType nType, ControlPart nPart, const Region& rControlRegion, const Point& aPos, BOOL& rIsInside ) { if( !IsNativeWidgetEnabled() ) return FALSE; if ( !mpGraphics ) if ( !ImplGetGraphics() ) return FALSE; ImplInitSalControlHandle(); return( mpGraphics->HitTestNativeControl(nType, nPart, rControlRegion, aPos, *ImplGetWinData()->mpSalControlHandle, rIsInside, this ) ); } // ----------------------------------------------------------------------- BOOL Window::DrawNativeControl( ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState, const ImplControlValue& aValue, OUString aCaption ) { if( !IsNativeWidgetEnabled() ) return FALSE; /* if( !IsInPaint() && IsPaintTransparent() ) { // only required if called directly (ie, we're not in Paint() ): // force redraw (Paint()) for transparent controls // to trigger a repaint of the background Region aClipRgn( GetClipRegion() ); if( !rControlRegion.IsEmpty() ) aClipRgn.Intersect( rControlRegion ); Invalidate( aClipRgn, INVALIDATE_UPDATE ); return TRUE; } */ ImplInitSalControlHandle(); // make sure the current clip region is initialized correctly if ( !mpGraphics ) if ( !ImplGetGraphics() ) return FALSE; if ( mbInitClipRegion ) ImplInitClipRegion(); if ( mbOutputClipped ) return TRUE; if ( mbInitLineColor ) ImplInitLineColor(); if ( mbInitFillColor ) ImplInitFillColor(); // Convert the coordinates from relative to Window-absolute, so we draw // in the correct place in platform code Point aWinOffs; aWinOffs = OutputToScreenPixel( aWinOffs ); Region screenRegion( rControlRegion ); screenRegion.Move( aWinOffs.X(), aWinOffs.Y()); Region aTestRegion( GetActiveClipRegion() ); aTestRegion.Intersect( rControlRegion ); if( aTestRegion == rControlRegion ) nState |= CTRL_CACHING_ALLOWED; // control is not clipped, caching allowed return( mpGraphics->DrawNativeControl(nType, nPart, screenRegion, nState, aValue, *ImplGetWinData()->mpSalControlHandle, aCaption, this ) ); } // ----------------------------------------------------------------------- BOOL Window::DrawNativeControlText(ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState, const ImplControlValue& aValue, OUString aCaption ) { if( !IsNativeWidgetEnabled() ) return FALSE; ImplInitSalControlHandle(); // make sure the current clip region is initialized correctly if ( !mpGraphics ) if ( !ImplGetGraphics() ) return false; if ( mbInitClipRegion ) ImplInitClipRegion(); if ( mbOutputClipped ) return true; if ( mbInitLineColor ) ImplInitLineColor(); if ( mbInitFillColor ) ImplInitFillColor(); // Convert the coordinates from relative to Window-absolute, so we draw // in the correct place in platform code Point aWinOffs; aWinOffs = OutputToScreenPixel( aWinOffs ); Region screenRegion( rControlRegion ); screenRegion.Move( aWinOffs.X(), aWinOffs.Y()); return( mpGraphics->DrawNativeControlText(nType, nPart, screenRegion, nState, aValue, *ImplGetWinData()->mpSalControlHandle, aCaption, this ) ); } // ----------------------------------------------------------------------- BOOL Window::GetNativeControlRegion( ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState, const ImplControlValue& aValue, OUString aCaption, Region &rNativeBoundingRegion, Region &rNativeContentRegion ) { if( !IsNativeWidgetEnabled() ) return FALSE; if ( !mpGraphics ) if ( !ImplGetGraphics() ) return FALSE; ImplInitSalControlHandle(); return( mpGraphics->GetNativeControlRegion(nType, nPart, rControlRegion, nState, aValue, *ImplGetWinData()->mpSalControlHandle, aCaption, rNativeBoundingRegion, rNativeContentRegion, this ) ); } // -----------------------------------------------------------------------