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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_vcl.hxx" #include #include #include #include #include #include #include #include #include CDEIntegrator::CDEIntegrator() { meType = DtCDE; } CDEIntegrator::~CDEIntegrator() { } static int getHexDigit( const char c ) { if( c >= '0' && c <= '9' ) return (int)(c-'0'); else if( c >= 'a' && c <= 'f' ) return (int)(c-'a'+10); else if( c >= 'A' && c <= 'F' ) return (int)(c-'A'+10); return -1; } void CDEIntegrator::GetSystemLook( AllSettings& rSettings ) { static Color aColors[ 8 ]; static sal_Bool bRead = sal_False; static sal_Bool bValid = sal_False; if( ! bRead ) { // get used palette from xrdb char **ppStringList = 0; int nStringCount; XTextProperty aTextProperty; aTextProperty.value = 0; int i; static Atom nResMgrAtom = XInternAtom( mpDisplay, "RESOURCE_MANAGER", False ); if( XGetTextProperty( mpDisplay, RootWindow( mpDisplay, 0 ), &aTextProperty, nResMgrAtom ) && aTextProperty.value && XTextPropertyToStringList( &aTextProperty, &ppStringList, &nStringCount ) ) { // format of ColorPalette resource: // *n*ColorPalette: palettefile ByteString aLines; for( i=0; i < nStringCount; i++ ) aLines += ppStringList[i]; for( i = aLines.GetTokenCount( '\n' )-1; i >= 0; i-- ) { ByteString aLine = aLines.GetToken( i, '\n' ); int nIndex = aLine.Search( "ColorPalette" ); if( nIndex != STRING_NOTFOUND ) { int nPos = nIndex; nIndex+=12; const char* pStr = aLine.GetBuffer() +nIndex; while( *pStr && isspace( *pStr ) && *pStr != ':' ) { pStr++; nIndex++; } if( *pStr != ':' ) continue; pStr++, nIndex++; for( ; *pStr && isspace( *pStr ); pStr++, nIndex++ ) ; if( ! *pStr ) continue; int nIndex2 = nIndex; for( ; *pStr && ! isspace( *pStr ); pStr++, nIndex2++ ) ; ByteString aPaletteFile( aLine.Copy( nIndex, nIndex2 - nIndex ) ); // extract number before ColorPalette; for( ; nPos >= 0 && aLine.GetChar( nPos ) != '*'; nPos-- ) ; nPos--; for( ; nPos >= 0 && aLine.GetChar( nPos ) != '*'; nPos-- ) ; int nNumber = aLine.Copy( ++nPos ).ToInt32(); DBG_TRACE2( "found palette %d in resource \"%s\"", nNumber, aLine.GetBuffer() ); // found no documentation what this number actually means; // might be the screen number. 0 seems to be the right one // in most cases. if( nNumber ) continue; DBG_TRACE1( "Palette file is \"%s\".\n", aPaletteFile.GetBuffer() ); String aPath( aHomeDir ); aPath.AppendAscii( "/.dt/palettes/" ); aPath += String( aPaletteFile, gsl_getSystemTextEncoding() ); SvFileStream aStream( aPath, STREAM_READ ); if( ! aStream.IsOpen() ) { aPath = String::CreateFromAscii( "/usr/dt/palettes/" ); aPath += String( aPaletteFile, gsl_getSystemTextEncoding() ); aStream.Open( aPath, STREAM_READ ); if( ! aStream.IsOpen() ) continue; } ByteString aBuffer; for( nIndex = 0; nIndex < 8; nIndex++ ) { aStream.ReadLine( aBuffer ); // format is "#RRRRGGGGBBBB" DBG_TRACE1( "\t\"%s\".\n", aBuffer.GetBuffer() ); if( aBuffer.Len() ) { const char* pArr = (const char*)aBuffer.GetBuffer()+1; aColors[nIndex] = Color( getHexDigit( pArr[1] ) | ( getHexDigit( pArr[0] ) << 4 ), getHexDigit( pArr[5] ) | ( getHexDigit( pArr[4] ) << 4 ), getHexDigit( pArr[9] ) | ( getHexDigit( pArr[8] ) << 4 ) ); DBG_TRACE1( "\t\t%lx\n", aColors[nIndex].GetColor() ); } } bValid = sal_True; break; } } } if( ppStringList ) XFreeStringList( ppStringList ); if( aTextProperty.value ) XFree( aTextProperty.value ); } StyleSettings aStyleSettings = rSettings.GetStyleSettings(); // #i48001# set a default blink rate aStyleSettings.SetCursorBlinkTime( 500 ); if (bValid) { aStyleSettings.SetActiveColor( aColors[0] ); aStyleSettings.SetActiveColor2( aColors[0] ); aStyleSettings.SetActiveBorderColor( aColors[0] ); aStyleSettings.SetDeactiveColor( aColors[0] ); aStyleSettings.SetDeactiveColor2( aColors[0] ); aStyleSettings.SetDeactiveBorderColor( aColors[0] ); Color aActive = aColors[ 0 ].GetBlue() < 128 || aColors[ 0 ].GetGreen() < 128 || aColors[ 0 ].GetRed() < 128 ? Color( COL_WHITE ) : Color( COL_BLACK ); Color aDeactive = aColors[ 1 ].GetBlue() < 128 || aColors[ 1 ].GetGreen() < 128 || aColors[ 1 ].GetRed() < 128 ? Color( COL_WHITE ) : Color( COL_BLACK ); aStyleSettings.SetActiveTextColor( aActive ); aStyleSettings.SetDeactiveTextColor( aDeactive ); aStyleSettings.SetDialogTextColor( aDeactive ); aStyleSettings.SetMenuTextColor( aDeactive ); aStyleSettings.SetMenuBarTextColor( aDeactive ); aStyleSettings.SetButtonTextColor( aDeactive ); aStyleSettings.SetRadioCheckTextColor( aDeactive ); aStyleSettings.SetGroupTextColor( aDeactive ); aStyleSettings.SetLabelTextColor( aDeactive ); aStyleSettings.SetInfoTextColor( aDeactive ); aStyleSettings.Set3DColors( aColors[1] ); aStyleSettings.SetFaceColor( aColors[1] ); aStyleSettings.SetDialogColor( aColors[1] ); aStyleSettings.SetMenuColor( aColors[1] ); aStyleSettings.SetMenuBarColor( aColors[1] ); if ( aStyleSettings.GetFaceColor() == COL_LIGHTGRAY ) aStyleSettings.SetCheckedColor( Color( 0xCC, 0xCC, 0xCC ) ); else { // calculate Checked color Color aColor2 = aStyleSettings.GetLightColor(); BYTE nRed = (BYTE)(((USHORT)aColors[1].GetRed() + (USHORT)aColor2.GetRed())/2); BYTE nGreen = (BYTE)(((USHORT)aColors[1].GetGreen() + (USHORT)aColor2.GetGreen())/2); BYTE nBlue = (BYTE)(((USHORT)aColors[1].GetBlue() + (USHORT)aColor2.GetBlue())/2); aStyleSettings.SetCheckedColor( Color( nRed, nGreen, nBlue ) ); } } rSettings.SetStyleSettings( aStyleSettings ); }