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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SVP_SVPGDI_HXX #include #include #include #include class ServerFont; class SvpSalGraphics : public SalGraphics { basebmp::BitmapDeviceSharedPtr m_aDevice; basebmp::BitmapDeviceSharedPtr m_aOrigDevice; basebmp::BitmapDeviceSharedPtr m_aClipMap; bool m_bUseLineColor; basebmp::Color m_aLineColor; bool m_bUseFillColor; basebmp::Color m_aFillColor; basebmp::Color m_aTextColor; basebmp::DrawMode m_aDrawMode; ServerFont* m_pServerFont[ MAX_FALLBACK ]; sal_uInt32 m_eTextFmt; protected: virtual bool drawAlphaBitmap( const SalTwoRect&, const SalBitmap& rSourceBitmap, const SalBitmap& rAlphaBitmap ); virtual bool drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency ); public: SvpSalGraphics(); virtual ~SvpSalGraphics(); const basebmp::BitmapDeviceSharedPtr& getDevice() const { return m_aDevice; } void setDevice( basebmp::BitmapDeviceSharedPtr& rDevice ); // overload all pure virtual methods virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ); virtual USHORT GetBitCount(); virtual long GetGraphicsWidth() const; virtual void ResetClipRegion(); virtual void BeginSetClipRegion( ULONG nCount ); virtual BOOL unionClipRegion( long nX, long nY, long nWidth, long nHeight ); virtual bool unionClipRegion( const ::basegfx::B2DPolyPolygon& ); virtual void EndSetClipRegion(); virtual void SetLineColor(); virtual void SetLineColor( SalColor nSalColor ); virtual void SetFillColor(); virtual void SetFillColor( SalColor nSalColor ); virtual void SetXORMode( bool bSet, bool ); virtual void SetROPLineColor( SalROPColor nROPColor ); virtual void SetROPFillColor( SalROPColor nROPColor ); virtual void SetTextColor( SalColor nSalColor ); virtual USHORT SetFont( ImplFontSelectData*, int nFallbackLevel ); virtual void GetFontMetric( ImplFontMetricData*, int nFallbackLevel ); virtual ULONG GetKernPairs( ULONG nPairs, ImplKernPairData* pKernPairs ); virtual ImplFontCharMap* GetImplFontCharMap() const; virtual void GetDevFontList( ImplDevFontList* ); virtual void GetDevFontSubstList( OutputDevice* ); virtual bool AddTempDevFont( ImplDevFontList*, const String& rFileURL, const String& rFontName ); virtual BOOL CreateFontSubset( const rtl::OUString& rToFile, const ImplFontData*, sal_Int32* pGlyphIDs, sal_uInt8* pEncoding, sal_Int32* pWidths, int nGlyphs, FontSubsetInfo& rInfo ); virtual const Ucs2SIntMap* GetFontEncodingVector( const ImplFontData*, const Ucs2OStrMap** ppNonEncoded ); virtual const void* GetEmbedFontData( const ImplFontData*, const sal_Ucs* pUnicodes, sal_Int32* pWidths, FontSubsetInfo& rInfo, long* pDataLen ); virtual void FreeEmbedFontData( const void* pData, long nDataLen ); virtual void GetGlyphWidths( const ImplFontData*, bool bVertical, Int32Vector& rWidths, Ucs2UIntMap& rUnicodeEnc ); virtual BOOL GetGlyphBoundRect( long nIndex, Rectangle& ); virtual BOOL GetGlyphOutline( long nIndex, ::basegfx::B2DPolyPolygon& ); virtual SalLayout* GetTextLayout( ImplLayoutArgs&, int nFallbackLevel ); virtual void DrawServerFontLayout( const ServerFontLayout& ); virtual bool supportsOperation( OutDevSupportType ) const; virtual void drawPixel( long nX, long nY ); virtual void drawPixel( long nX, long nY, SalColor nSalColor ); virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ); virtual void drawRect( long nX, long nY, long nWidth, long nHeight ); virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ); virtual bool drawPolyLine( const ::basegfx::B2DPolygon&, double fTransparency, const ::basegfx::B2DVector& rLineWidths, basegfx::B2DLineJoin ); virtual void drawPolyLine( ULONG nPoints, const SalPoint* pPtAry ); virtual void drawPolygon( ULONG nPoints, const SalPoint* pPtAry ); virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ); virtual sal_Bool drawPolyLineBezier( ULONG nPoints, const SalPoint* pPtAry, const BYTE* pFlgAry ); virtual sal_Bool drawPolygonBezier( ULONG nPoints, const SalPoint* pPtAry, const BYTE* pFlgAry ); virtual sal_Bool drawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const BYTE* const* pFlgAry ); virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth, long nSrcHeight, USHORT nFlags ); virtual void copyBits( const SalTwoRect* pPosAry, SalGraphics* pSrcGraphics ); virtual void drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap ); virtual void drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap, SalColor nTransparentColor ); virtual void drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap, const SalBitmap& rTransparentBitmap ); virtual void drawMask( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap, SalColor nMaskColor ); virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ); virtual SalColor getPixel( long nX, long nY ); virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags ); virtual void invert( ULONG nPoints, const SalPoint* pPtAry, SalInvert nFlags ); virtual BOOL drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, ULONG nSize ); virtual SystemGraphicsData GetGraphicsData() const; virtual SystemFontData GetSysFontData( int nFallbacklevel ) const; }; #endif