/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_WIN_SOURCE_GDI_WINLAYOUT_HXX #define INCLUDED_VCL_WIN_SOURCE_GDI_WINLAYOUT_HXX #include <rtl/ustring.hxx> #include <sallayout.hxx> #include <svsys.h> #include <win/salgdi.h> #include <usp10.h> // Graphite headers #include <config_graphite.h> #if ENABLE_GRAPHITE #include <graphite_layout.hxx> #endif class WinFontInstance; struct VisualItem; class WinLayout : public SalLayout { public: WinLayout(HDC, const WinFontFace&, WinFontInstance&, bool bUseOpenGL); virtual ~WinLayout(); virtual void InitFont() const override; void SetFontScale( float f ) { mfFontScale = f; } HFONT DisableFontScaling() const; SCRIPT_CACHE& GetScriptCache() const; /// In the non-OpenGL case, call the DrawTextImpl directly, otherwise make /// sure we draw to an interim texture. virtual void DrawText(SalGraphics&) const override; /// Draw to the provided HDC. virtual bool DrawTextImpl(HDC hDC, const Rectangle* pRectToErase, Point* pPos, int* pGetNextGlypInfo) const = 0; virtual bool CacheGlyphs(SalGraphics& rGraphics) const = 0; virtual bool DrawCachedGlyphs(SalGraphics& rGraphics) const = 0; HDC mhDC; // WIN32 device handle HFONT mhFont; // WIN32 font handle int mnBaseAdv; // x-offset relative to Layout origin float mfFontScale; // allows metrics emulation of huge font sizes bool mbUseOpenGL; ///< We need to render via OpenGL const WinFontFace& mrWinFontData; WinFontInstance& mrWinFontEntry; }; class SimpleWinLayout : public WinLayout { public: SimpleWinLayout(HDC, BYTE nCharSet, const WinFontFace&, WinFontInstance&, bool bUseOpenGL); virtual ~SimpleWinLayout(); virtual bool LayoutText( ImplLayoutArgs& ) override; virtual void AdjustLayout( ImplLayoutArgs& ) override; virtual bool DrawTextImpl(HDC hDC, const Rectangle* pRectToErase, Point* pPos, int* pGetNextGlypInfo) const override; virtual bool CacheGlyphs(SalGraphics& rGraphics) const override; virtual bool DrawCachedGlyphs(SalGraphics& rGraphics) const override; virtual int GetNextGlyphs( int nLen, sal_GlyphId* pGlyphs, Point& rPos, int&, DeviceCoordinate* pGlyphAdvances, int* pCharIndexes, const PhysicalFontFace** pFallbackFonts = NULL ) const override; virtual DeviceCoordinate FillDXArray( DeviceCoordinate* pDXArray ) const override; virtual sal_Int32 GetTextBreak(DeviceCoordinate nMaxWidth, DeviceCoordinate nCharExtra, int nFactor) const override; virtual void GetCaretPositions( int nArraySize, long* pCaretXArray ) const override; // for glyph+font+script fallback virtual void MoveGlyph( int nStart, long nNewXPos ) override; virtual void DropGlyph( int nStart ) override; virtual void Simplify( bool bIsBase ) override; protected: void Justify( DeviceCoordinate nNewWidth ); void ApplyDXArray( const ImplLayoutArgs& ); private: int mnGlyphCount; int mnCharCount; WCHAR* mpOutGlyphs; int* mpGlyphAdvances; // if possible this is shared with mpGlyphAdvances[] int* mpGlyphOrigAdvs; int* mpCharWidths; // map rel char pos to char width int* mpChars2Glyphs; // map rel char pos to abs glyph pos int* mpGlyphs2Chars; // map abs glyph pos to abs char pos bool* mpGlyphRTLFlags; // BiDi status for glyphs: true=>RTL mutable long mnWidth; int mnNotdefWidth; BYTE mnCharSet; }; class UniscribeLayout : public WinLayout { public: UniscribeLayout(HDC, const WinFontFace&, WinFontInstance&, bool bUseOpenGL); virtual bool LayoutText( ImplLayoutArgs& ) override; virtual void AdjustLayout( ImplLayoutArgs& ) override; virtual bool DrawTextImpl(HDC hDC, const Rectangle* pRectToErase, Point* pPos, int* pGetNextGlypInfo) const override; virtual bool CacheGlyphs(SalGraphics& rGraphics) const override; virtual bool DrawCachedGlyphs(SalGraphics& rGraphics) const override; virtual int GetNextGlyphs( int nLen, sal_GlyphId* pGlyphs, Point& rPos, int&, DeviceCoordinate* pGlyphAdvances, int* pCharPosAry, const PhysicalFontFace** pFallbackFonts = NULL ) const override; virtual DeviceCoordinate FillDXArray( DeviceCoordinate* pDXArray ) const override; virtual sal_Int32 GetTextBreak(DeviceCoordinate nMaxWidth, DeviceCoordinate nCharExtra, int nFactor) const override; virtual void GetCaretPositions( int nArraySize, long* pCaretXArray ) const override; virtual bool IsKashidaPosValid ( int nCharPos ) const override; // for glyph+font+script fallback virtual void MoveGlyph( int nStart, long nNewXPos ) override; virtual void DropGlyph( int nStart ) override; virtual void Simplify( bool bIsBase ) override; virtual void DisableGlyphInjection( bool bDisable ) override { mbDisableGlyphInjection = bDisable; } protected: virtual ~UniscribeLayout(); void Justify( DeviceCoordinate nNewWidth ); void ApplyDXArray( const ImplLayoutArgs& ); bool GetItemSubrange( const VisualItem&, int& rMinIndex, int& rEndIndex ) const; private: // item specific info SCRIPT_ITEM* mpScriptItems; // in logical order VisualItem* mpVisualItems; // in visual order int mnItemCount; // number of visual items // string specific info // everything is in logical order OUString msTheString; // Sadly we need it in GetNextGlyphs(), to be able to call GetVerticalFlags() int mnCharCapacity; WORD* mpLogClusters; // map from absolute_char_pos to relative_glyph_pos int* mpCharWidths; // map from absolute_char_pos to char_width int mnSubStringMin; // char_pos of first char in context // glyph specific info // everything is in visual order int mnGlyphCount; int mnGlyphCapacity; int* mpGlyphAdvances; // glyph advance width before justification int* mpJustifications; // glyph advance width after justification WORD* mpOutGlyphs; // glyphids in visual order GOFFSET* mpGlyphOffsets; // glyph offsets to the "naive" layout SCRIPT_VISATTR* mpVisualAttrs; // glyph visual attributes mutable int* mpGlyphs2Chars; // map from absolute_glyph_pos to absolute_char_pos // kashida stuff void InitKashidaHandling(); void KashidaItemFix( int nMinGlyphPos, int nEndGlyphPos ); bool KashidaWordFix( int nMinGlyphPos, int nEndGlyphPos, int* pnCurrentPos ); int mnMinKashidaWidth; int mnMinKashidaGlyph; bool mbDisableGlyphInjection; bool mbUseGLyphy; bool DrawCachedGlyphsUsingGLyphy(SalGraphics& rGraphics) const; bool DrawCachedGlyphsUsingTextures(SalGraphics& rGraphics) const; }; #if ENABLE_GRAPHITE class GraphiteLayoutWinImpl : public GraphiteLayout { public: GraphiteLayoutWinImpl(const gr_face * pFace, WinFontInstance & rFont) throw() : GraphiteLayout(pFace), mrFont(rFont) {}; virtual ~GraphiteLayoutWinImpl() throw() {}; virtual sal_GlyphId getKashidaGlyph(int & rWidth) override; private: WinFontInstance & mrFont; }; /// This class uses the SIL Graphite engine to provide complex text layout services to the VCL class GraphiteWinLayout : public WinLayout { private: gr_font * mpFont; grutils::GrFeatureParser * mpFeatures; mutable GraphiteLayoutWinImpl maImpl; public: GraphiteWinLayout(HDC hDC, const WinFontFace& rWFD, WinFontInstance& rWFE, bool bUseOpenGL) throw(); virtual ~GraphiteWinLayout(); // used by upper layers virtual bool LayoutText( ImplLayoutArgs& ) override; // first step of layout virtual void AdjustLayout( ImplLayoutArgs& ) override; // adjusting after fallback etc. virtual bool DrawTextImpl(HDC hDC, const Rectangle* pRectToErase, Point* pPos, int* pGetNextGlypInfo) const override; virtual bool CacheGlyphs(SalGraphics& rGraphics) const override; virtual bool DrawCachedGlyphs(SalGraphics& rGraphics) const override; // methods using string indexing virtual sal_Int32 GetTextBreak(DeviceCoordinate nMaxWidth, DeviceCoordinate nCharExtra=0, int nFactor=1) const override; virtual DeviceCoordinate FillDXArray( DeviceCoordinate* pDXArray ) const override; virtual void GetCaretPositions( int nArraySize, long* pCaretXArray ) const override; // methods using glyph indexing virtual int GetNextGlyphs(int nLen, sal_GlyphId* pGlyphIdxAry, ::Point & rPos, int&, DeviceCoordinate* pGlyphAdvAry = NULL, int* pCharPosAry = NULL, const PhysicalFontFace** pFallbackFonts = NULL ) const override; // used by glyph+font+script fallback virtual void MoveGlyph( int nStart, long nNewXPos ) override; virtual void DropGlyph( int nStart ) override; virtual void Simplify( bool bIsBase ) override; }; #endif // ENABLE_GRAPHITE #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */