/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __ACCCOMPONENTEVENTLISTENER_HXX #define __ACCCOMPONENTEVENTLISTENER_HXX #include #include "AccEventListener.hxx" #include #include using namespace ::com::sun::star::uno; /** * AccComponentEventListener is inherited from AccEventListener. It handles the evnets * generated by component controls. The accessible roles are: CHECK_BOX, ICON, LABEL, * MENU_ITEM, PUSH_BUTTON, RADIO_BUTTON, SCROLL_BAR, SEPARATOR, TOGGLE_BUTTON, TOOL_TIP, SPIN_BOX. * It defines the procedure of specific event handling related with components and provides * the detailed support for some related methods. */ class AccComponentEventListener: public AccEventListener { private: static FILE *output, *output2, *output3, *outacc;//used for debugging public: AccComponentEventListener(com::sun::star::accessibility::XAccessible* pAcc, AccObjectManagerAgent* Agent); virtual ~AccComponentEventListener(); //AccessibleEventListener virtual void SAL_CALL notifyEvent( const ::com::sun::star::accessibility::AccessibleEventObject& aEvent ) throw (::com::sun::star::uno::RuntimeException); //for value changed event virtual void SAL_CALL handleValueChangedEvent(Any oldValue, Any newValue); //for action changed event virtual void SAL_CALL handleActionChangedEvent(); //for text changed event virtual void SAL_CALL handleTextChangedEvent(Any oldValue, Any newValue); //for caret changed event virtual void SAL_CALL handleCaretChangedEvent(Any oldValue, Any newValue); //for visible data changed event virtual void SAL_CALL handleVisibleDataChangedEvent(); //for bound rect changed event virtual void SAL_CALL handleBoundrectChangedEvent(); virtual void SAL_CALL setComponentState(short state, bool enable); virtual void SAL_CALL fireStatePropertyChange(short state, bool set ); virtual void SAL_CALL fireStateFocusdChange(bool enable); void handleSelectionChangedEvent(); //add TEXT_SELECTION_CHANGED event void handleTextSelectionChangedEvent(); }; #endif