/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __ACCFRAMEEVENTLISTENER_HXX #define __ACCFRAMEEVENTLISTENER_HXX #include #include "AccEventListener.hxx" #include #include using namespace ::com::sun::star::uno; /** * AccFrameEventListener is inherited from AccEventListener. It handles the evnets * generated by Dialogs. The accessible roles are: FRAME and ROOT_PANE. * It defines the procedure of specific event handling related with frames and provides * the detailed support for some related methods. */ class AccFrameEventListener: public AccEventListener { public: AccFrameEventListener(com::sun::star::accessibility::XAccessible* pAcc, AccObjectManagerAgent* Agent); virtual ~AccFrameEventListener(); //AccessibleEventListener virtual void SAL_CALL notifyEvent( const ::com::sun::star::accessibility::AccessibleEventObject& aEvent ) throw (::com::sun::star::uno::RuntimeException); //for child changed event virtual void SAL_CALL handleChildChangedEvent(Any oldValue, Any newValue); //for visible data changed event virtual void SAL_CALL handleVisibleDataChangedEvent(); //for bound rect changed event virtual void SAL_CALL handleBoundrectChangedEvent(); //state changed virtual void SAL_CALL setComponentState(short state, bool enable); //virtual void SAL_CALL fireStatePropertyChange(short state, bool set); //virtual void SAL_CALL fireStateFocusdChange(bool enable); }; #endif