/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __ACCOBJECT_HXX #define __ACCOBJECT_HXX #include #include #include #include #include #include #include #include "accHelper.hxx" #include "UAccCOM.h" class AccEventListener; class AccObjectManagerAgent; class AccObject; typedef std::map< const long, AccObject*,ltstr4 > IAccSelectionList; typedef std::vector IAccChildList; class AccObject { private: short m_accRole; long m_resID; HWND m_pParantID; sal_Bool m_bShouldDestroy; //avoid access COM interface when acc object is deleted IMAccessible* m_pIMAcc; AccObject* m_pParentObj; IAccChildList m_childrenList; AccEventListener* m_accListener; IAccSelectionList m_selectionList; ::com::sun::star::uno::Reference < ::com::sun::star::accessibility::XAccessible > m_xAccRef; ::com::sun::star::uno::Reference < ::com::sun::star::accessibility::XAccessibleAction > m_xAccActionRef; ::com::sun::star::uno::Reference < ::com::sun::star::accessibility::XAccessibleContext > m_xAccContextRef; sal_Bool ImplInitilizeCreateObj();//create COM object void UpdateActionDesc(); void UpdateRole(); DWORD GetMSAAStateFromUNO(short xState);//translate state from UNO to MSAA value ::com::sun::star::accessibility::XAccessibleSelection* GetXAccessibleSelection(); void GetExpandedState(sal_Bool* isExpandable, sal_Bool* isExpanded); ::rtl::OUString GetMAccessibleValueFromAny(::com::sun::star::uno::Any pAny); public: AccObject ( ::com::sun::star::accessibility::XAccessible* pXAcc = NULL,AccObjectManagerAgent* pAgent = NULL ,AccEventListener* accListener=NULL); virtual ~AccObject(); sal_Bool UpdateAccessibleInfoFromUnoToMSAA( ); //implement accessible information mapping void UpdateDefaultAction(); IMAccessible* GetIMAccessible(); //return COM interface in acc object ::com::sun::star::uno::Reference < ::com::sun::star::accessibility::XAccessible > GetXAccessible(); void SetResID(long id);//ResID means ChildID in MSAA long GetResID(); void SetParentHWND(HWND hWnd);//need to set top window handle when send event to AT HWND GetParentHWND(); void SetListener( AccEventListener* Listener ); AccEventListener* getListener(); void SetParentObj(AccObject* pParentAccObj); AccObject* GetParentObj(); void InsertChild( AccObject* pChild,short pos = LAST_CHILD); void DeleteChild( AccObject* pChild ); AccObject* NextChild(); void NotifyDestroy(sal_Bool ifDelete); sal_Bool ifShouldDestroy(); void DecreaseState(short xState );//call COM interface DecreaseState method void IncreaseState( short xState );//call COM interface IncreaseState method void SetName( com::sun::star::uno::Any newName); void SetValue( com::sun::star::uno::Any pAny ); void SetDescription( com::sun::star::uno::Any newDesc ); void SetRole( short Role ); short GetRole() const; void UpdateState(); void UpdateName(); void UpdateValue(); void UpdateAction(); void UpdateDescription(); void UpdateValidWindow(); void UpdateLocation(); void setFocus(); void unsetFocus(); void AddSelect(long index, AccObject* accObj); IAccSelectionList& GetSelection(); void setLocalizedResourceString(); }; #endif