/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #include #include #include #include #include #include "AccFrameEventListener.hxx" #include "AccObjectManagerAgent.hxx" #include "unomsaaevent.hxx" using namespace com::sun::star::uno; using namespace com::sun::star::accessibility; #include #include #ifndef _SV_SYSDATA_HXX #if defined( WIN ) || defined( WNT ) || defined( OS2 ) typedef sal_Int32 HWND; typedef sal_Int32 HMENU; typedef sal_Int32 HDC; typedef void *PVOID; typedef PVOID HANDLE; typedef HANDLE HFONT; #endif #include #endif AccFrameEventListener::AccFrameEventListener(com::sun::star::accessibility::XAccessible* pAcc, AccObjectManagerAgent* Agent) :AccEventListener(pAcc, Agent) { } AccFrameEventListener::~AccFrameEventListener() { } /** * Uno's event notifier when event is captured * @param AccessibleEventObject the event object which contains information about event */ void AccFrameEventListener::notifyEvent( const ::com::sun::star::accessibility::AccessibleEventObject& aEvent ) throw (::com::sun::star::uno::RuntimeException) { switch (aEvent.EventId) { case AccessibleEventId::CHILD: handleChildChangedEvent(aEvent.OldValue, aEvent.NewValue); break; case AccessibleEventId::VISIBLE_DATA_CHANGED: handleVisibleDataChangedEvent(); break; case AccessibleEventId::BOUNDRECT_CHANGED: handleBoundrectChangedEvent(); break; default: AccEventListener::notifyEvent(aEvent); break; } } /** * handle the VISIBLE_DATA_CHANGED event */ void AccFrameEventListener::handleVisibleDataChangedEvent() { AccEventListener::handleVisibleDataChangedEvent(); } /** * handle the BOUNDRECT_CHANGED event */ void AccFrameEventListener::handleBoundrectChangedEvent() { AccEventListener::handleBoundrectChangedEvent(); } /** * handle the CHILD event * @param oldValue the child to be deleted * @param newValue the child to be added */ void AccFrameEventListener::handleChildChangedEvent(Any oldValue, Any newValue) { Reference< XAccessible > xChild; if( newValue >>= xChild) { //create a new child if(xChild.is()) { XAccessible* pAcc = xChild.get(); VCLXWindow* pvclwindow = (VCLXWindow*)pAccessible; Window* window = pvclwindow->GetWindow(); const SystemEnvData* systemdata=window->GetSystemData(); //add this child pAgent->InsertAccObj( pAcc,pAccessible,(HWND)systemdata->hWnd); //add all oldValue's existing children pAgent->InsertChildrenAccObj(pAcc); pAgent->NotifyAccEvent(UM_EVENT_CHILD_ADDED, pAcc); } else {} } else if (oldValue >>= xChild) { //delete a existing child if(xChild.is()) { XAccessible* pAcc = xChild.get(); pAgent->NotifyAccEvent(UM_EVENT_CHILD_REMOVED, pAcc); //delete all oldValue's existing children pAgent->DeleteChildrenAccObj( pAcc ); //delete this child pAgent->DeleteAccObj( pAcc ); } else {} } } /** * set the new state and fire the MSAA event * @param state new state id * @param enable true if state is set, false if state is unset */ void AccFrameEventListener::setComponentState(short state, bool enable ) { // only the following state can be fired state event. switch (state) { case AccessibleStateType::ICONIFIED: // no msaa state break; case AccessibleStateType::VISIBLE: // UNO !VISIBLE == MSAA INVISIBLE if( enable ) pAgent->IncreaseState( pAccessible, AccessibleStateType::VISIBLE ); else pAgent->DecreaseState( pAccessible, AccessibleStateType::VISIBLE ); break; case AccessibleStateType::ACTIVE: // Only frames should be active // no msaa state mapping break; default: break; } }