/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include "ximp3dscene.hxx" #include #include "xexptran.hxx" #include #include #include #include #include "eventimp.hxx" #include "descriptionimp.hxx" using namespace ::com::sun::star; using namespace ::xmloff::token; // dr3d:3dlight context SdXML3DLightContext::SdXML3DLightContext( SvXMLImport& rImport, sal_uInt16 nPrfx, const OUString& rLName, const css::uno::Reference< css::xml::sax::XAttributeList >& xAttrList) : SvXMLImportContext( rImport, nPrfx, rLName), maDiffuseColor(0x00000000), maDirection(0.0, 0.0, 1.0), mbEnabled(false), mbSpecular(false) { // read attributes for the 3DScene sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0; for(sal_Int16 i=0; i < nAttrCount; i++) { OUString sAttrName = xAttrList->getNameByIndex( i ); OUString aLocalName; sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName ); OUString sValue = xAttrList->getValueByIndex( i ); const SvXMLTokenMap& rAttrTokenMap = GetImport().GetShapeImport()->Get3DLightAttrTokenMap(); switch(rAttrTokenMap.Get(nPrefix, aLocalName)) { case XML_TOK_3DLIGHT_DIFFUSE_COLOR: { ::sax::Converter::convertColor(maDiffuseColor, sValue); break; } case XML_TOK_3DLIGHT_DIRECTION: { ::basegfx::B3DVector aVal; SvXMLUnitConverter::convertB3DVector(aVal, sValue); if (!rtl::math::isNan(aVal.getX()) && !rtl::math::isNan(aVal.getY()) && !rtl::math::isNan(aVal.getZ())) { maDirection = aVal; } else { SAL_WARN("xmloff", "NaNs found in light direction: " << sValue); } break; } case XML_TOK_3DLIGHT_ENABLED: { ::sax::Converter::convertBool(mbEnabled, sValue); break; } case XML_TOK_3DLIGHT_SPECULAR: { ::sax::Converter::convertBool(mbSpecular, sValue); break; } } } } SdXML3DLightContext::~SdXML3DLightContext() { } SdXML3DSceneShapeContext::SdXML3DSceneShapeContext( SvXMLImport& rImport, sal_uInt16 nPrfx, const OUString& rLocalName, const css::uno::Reference< css::xml::sax::XAttributeList>& xAttrList, uno::Reference< drawing::XShapes >& rShapes, bool bTemporaryShapes) : SdXMLShapeContext( rImport, nPrfx, rLocalName, xAttrList, rShapes, bTemporaryShapes ), SdXML3DSceneAttributesHelper( rImport ) { } SdXML3DSceneShapeContext::~SdXML3DSceneShapeContext() { } void SdXML3DSceneShapeContext::StartElement(const uno::Reference< xml::sax::XAttributeList>& xAttrList) { // create new 3DScene shape and add it to rShapes, use it // as base for the new 3DScene import AddShape( "com.sun.star.drawing.Shape3DSceneObject" ); if( mxShape.is() ) { SetStyle(); mxChildren.set( mxShape, uno::UNO_QUERY ); if( mxChildren.is() ) GetImport().GetShapeImport()->pushGroupForSorting( mxChildren ); SetLayer(); // set pos, size, shear and rotate SetTransformation(); } // read attributes for the 3DScene sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0; for(sal_Int16 i=0; i < nAttrCount; i++) { OUString sAttrName = xAttrList->getNameByIndex( i ); OUString aLocalName; sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName ); OUString sValue = xAttrList->getValueByIndex( i ); processSceneAttribute( nPrefix, aLocalName, sValue ); } // #91047# call parent function is missing here, added it if(mxShape.is()) { // call parent SdXMLShapeContext::StartElement(xAttrList); } } void SdXML3DSceneShapeContext::EndElement() { if(mxShape.is()) { uno::Reference< beans::XPropertySet > xPropSet(mxShape, uno::UNO_QUERY); if(xPropSet.is()) { setSceneAttributes( xPropSet ); } if( mxChildren.is() ) GetImport().GetShapeImport()->popGroupAndSort(); // call parent SdXMLShapeContext::EndElement(); } } SvXMLImportContext* SdXML3DSceneShapeContext::CreateChildContext( sal_uInt16 nPrefix, const OUString& rLocalName, const uno::Reference< xml::sax::XAttributeList>& xAttrList ) { SvXMLImportContext* pContext = nullptr; // #i68101# if( nPrefix == XML_NAMESPACE_SVG && (IsXMLToken( rLocalName, XML_TITLE ) || IsXMLToken( rLocalName, XML_DESC ) ) ) { pContext = new SdXMLDescriptionContext( GetImport(), nPrefix, rLocalName, xAttrList, mxShape ); } else if( nPrefix == XML_NAMESPACE_OFFICE && IsXMLToken( rLocalName, XML_EVENT_LISTENERS ) ) { pContext = new SdXMLEventsContext( GetImport(), nPrefix, rLocalName, xAttrList, mxShape ); } // look for local light context first else if(nPrefix == XML_NAMESPACE_DR3D && IsXMLToken( rLocalName, XML_LIGHT ) ) { // dr3d:light inside dr3d:scene context pContext = create3DLightContext( nPrefix, rLocalName, xAttrList ); } // call GroupChildContext function at common ShapeImport if(!pContext) { pContext = GetImport().GetShapeImport()->Create3DSceneChildContext( GetImport(), nPrefix, rLocalName, xAttrList, mxChildren); } // call parent when no own context was created if(!pContext) { pContext = SvXMLImportContext::CreateChildContext( nPrefix, rLocalName, xAttrList); } return pContext; } SdXML3DSceneAttributesHelper::SdXML3DSceneAttributesHelper( SvXMLImport& rImporter ) : mrImport( rImporter ), mbSetTransform( false ), mxPrjMode(drawing::ProjectionMode_PERSPECTIVE), mnDistance(1000), mnFocalLength(1000), mnShadowSlant(0), mxShadeMode(drawing::ShadeMode_SMOOTH), maAmbientColor(0x00666666), mbLightingMode(false), maVRP(0.0, 0.0, 1.0), maVPN(0.0, 0.0, 1.0), maVUP(0.0, 1.0, 0.0), mbVRPUsed(false), mbVPNUsed(false), mbVUPUsed(false) { } SdXML3DSceneAttributesHelper::~SdXML3DSceneAttributesHelper() { // release remembered light contexts, they are no longer needed for ( size_t i = maList.size(); i > 0; ) maList[ --i ]->ReleaseRef(); maList.clear(); } /** creates a 3d light context and adds it to the internal list for later processing */ SvXMLImportContext * SdXML3DSceneAttributesHelper::create3DLightContext( sal_uInt16 nPrfx, const OUString& rLName, const css::uno::Reference< css::xml::sax::XAttributeList >& xAttrList) { SvXMLImportContext* pContext = new SdXML3DLightContext(mrImport, nPrfx, rLName, xAttrList); // remember SdXML3DLightContext for later evaluation pContext->AddFirstRef(); maList.push_back( static_cast(pContext) ); return pContext; } /** this should be called for each scene attribute */ void SdXML3DSceneAttributesHelper::processSceneAttribute( sal_uInt16 nPrefix, const OUString& rLocalName, const OUString& rValue ) { if( XML_NAMESPACE_DR3D == nPrefix ) { if( IsXMLToken( rLocalName, XML_TRANSFORM ) ) { SdXMLImExTransform3D aTransform(rValue, mrImport.GetMM100UnitConverter()); if(aTransform.NeedsAction()) mbSetTransform = aTransform.GetFullHomogenTransform(mxHomMat); return; } else if( IsXMLToken( rLocalName, XML_VRP ) ) { ::basegfx::B3DVector aNewVec; SvXMLUnitConverter::convertB3DVector(aNewVec, rValue); if(aNewVec != maVRP) { maVRP = aNewVec; mbVRPUsed = true; } return; } else if( IsXMLToken( rLocalName, XML_VPN ) ) { ::basegfx::B3DVector aNewVec; SvXMLUnitConverter::convertB3DVector(aNewVec, rValue); if(aNewVec != maVPN) { maVPN = aNewVec; mbVPNUsed = true; } return; } else if( IsXMLToken( rLocalName, XML_VUP ) ) { ::basegfx::B3DVector aNewVec; SvXMLUnitConverter::convertB3DVector(aNewVec, rValue); if(aNewVec != maVUP) { maVUP = aNewVec; mbVUPUsed = true; } return; } else if( IsXMLToken( rLocalName, XML_PROJECTION ) ) { if( IsXMLToken( rValue, XML_PARALLEL ) ) mxPrjMode = drawing::ProjectionMode_PARALLEL; else mxPrjMode = drawing::ProjectionMode_PERSPECTIVE; return; } else if( IsXMLToken( rLocalName, XML_DISTANCE ) ) { mrImport.GetMM100UnitConverter().convertMeasureToCore(mnDistance, rValue); return; } else if( IsXMLToken( rLocalName, XML_FOCAL_LENGTH ) ) { mrImport.GetMM100UnitConverter().convertMeasureToCore(mnFocalLength, rValue); return; } else if( IsXMLToken( rLocalName, XML_SHADOW_SLANT ) ) { ::sax::Converter::convertNumber(mnShadowSlant, rValue); return; } else if( IsXMLToken( rLocalName, XML_SHADE_MODE ) ) { if( IsXMLToken( rValue, XML_FLAT ) ) mxShadeMode = drawing::ShadeMode_FLAT; else if( IsXMLToken( rValue, XML_PHONG ) ) mxShadeMode = drawing::ShadeMode_PHONG; else if( IsXMLToken( rValue, XML_GOURAUD ) ) mxShadeMode = drawing::ShadeMode_SMOOTH; else mxShadeMode = drawing::ShadeMode_DRAFT; return; } else if( IsXMLToken( rLocalName, XML_AMBIENT_COLOR ) ) { ::sax::Converter::convertColor(maAmbientColor, rValue); return; } else if( IsXMLToken( rLocalName, XML_LIGHTING_MODE ) ) { ::sax::Converter::convertBool(mbLightingMode, rValue); return; } } } /** this sets the scene attributes at this propertyset */ void SdXML3DSceneAttributesHelper::setSceneAttributes( const css::uno::Reference< css::beans::XPropertySet >& xPropSet ) { uno::Any aAny; // world transformation if(mbSetTransform) { xPropSet->setPropertyValue("D3DTransformMatrix", uno::Any(mxHomMat)); } // distance xPropSet->setPropertyValue("D3DSceneDistance", uno::Any(mnDistance)); // focalLength xPropSet->setPropertyValue("D3DSceneFocalLength", uno::Any(mnFocalLength)); // shadowSlant xPropSet->setPropertyValue("D3DSceneShadowSlant", uno::Any((sal_Int16)mnShadowSlant)); // shadeMode xPropSet->setPropertyValue("D3DSceneShadeMode", uno::Any(mxShadeMode)); // ambientColor xPropSet->setPropertyValue("D3DSceneAmbientColor", uno::Any(maAmbientColor)); // lightingMode xPropSet->setPropertyValue("D3DSceneTwoSidedLighting", uno::Any(mbLightingMode)); if( !maList.empty() ) { uno::Any aAny2; uno::Any aAny3; // set lights for( size_t a = 0; a < maList.size(); a++) { SdXML3DLightContext* pCtx = maList[ a ]; // set anys aAny <<= pCtx->GetDiffuseColor(); drawing::Direction3D aLightDir; aLightDir.DirectionX = pCtx->GetDirection().getX(); aLightDir.DirectionY = pCtx->GetDirection().getY(); aLightDir.DirectionZ = pCtx->GetDirection().getZ(); aAny2 <<= aLightDir; aAny3 <<= pCtx->GetEnabled(); switch(a) { case 0: { xPropSet->setPropertyValue("D3DSceneLightColor1", aAny); xPropSet->setPropertyValue("D3DSceneLightDirection1", aAny2); xPropSet->setPropertyValue("D3DSceneLightOn1", aAny3); break; } case 1: { xPropSet->setPropertyValue("D3DSceneLightColor2", aAny); xPropSet->setPropertyValue("D3DSceneLightDirection2", aAny2); xPropSet->setPropertyValue("D3DSceneLightOn2", aAny3); break; } case 2: { xPropSet->setPropertyValue("D3DSceneLightColor3", aAny); xPropSet->setPropertyValue("D3DSceneLightDirection3", aAny2); xPropSet->setPropertyValue("D3DSceneLightOn3", aAny3); break; } case 3: { xPropSet->setPropertyValue("D3DSceneLightColor4", aAny); xPropSet->setPropertyValue("D3DSceneLightDirection4", aAny2); xPropSet->setPropertyValue("D3DSceneLightOn4", aAny3); break; } case 4: { xPropSet->setPropertyValue("D3DSceneLightColor5", aAny); xPropSet->setPropertyValue("D3DSceneLightDirection5", aAny2); xPropSet->setPropertyValue("D3DSceneLightOn5", aAny3); break; } case 5: { xPropSet->setPropertyValue("D3DSceneLightColor6", aAny); xPropSet->setPropertyValue("D3DSceneLightDirection6", aAny2); xPropSet->setPropertyValue("D3DSceneLightOn6", aAny3); break; } case 6: { xPropSet->setPropertyValue("D3DSceneLightColor7", aAny); xPropSet->setPropertyValue("D3DSceneLightDirection7", aAny2); xPropSet->setPropertyValue("D3DSceneLightOn7", aAny3); break; } case 7: { xPropSet->setPropertyValue("D3DSceneLightColor8", aAny); xPropSet->setPropertyValue("D3DSceneLightDirection8", aAny2); xPropSet->setPropertyValue("D3DSceneLightOn8", aAny3); break; } } } } // CameraGeometry and camera settings drawing::CameraGeometry aCamGeo; aCamGeo.vrp.PositionX = maVRP.getX(); aCamGeo.vrp.PositionY = maVRP.getY(); aCamGeo.vrp.PositionZ = maVRP.getZ(); aCamGeo.vpn.DirectionX = maVPN.getX(); aCamGeo.vpn.DirectionY = maVPN.getY(); aCamGeo.vpn.DirectionZ = maVPN.getZ(); aCamGeo.vup.DirectionX = maVUP.getX(); aCamGeo.vup.DirectionY = maVUP.getY(); aCamGeo.vup.DirectionZ = maVUP.getZ(); xPropSet->setPropertyValue("D3DCameraGeometry", uno::Any(aCamGeo)); // #91047# set drawing::ProjectionMode AFTER camera geometry is set // projection "D3DScenePerspective" drawing::ProjectionMode xPropSet->setPropertyValue("D3DScenePerspective", uno::Any(mxPrjMode)); } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */