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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef ADC_DISPLAY_OUT_NODE_HXX
#define ADC_DISPLAY_OUT_NODE_HXX

namespace output
{


/** @resp
    Represents a tree of names where each node can have only one parent,
    but a list of children.

    @see    Position
    @see    Tree
*/
class Node
{
public:
    typedef std::vector< Node* >    NodeList;
    typedef UINT32                  relative_id;

      // LIFECYCLE
    enum E_NullObject   { null_object };

                        Node();
    explicit            Node( E_NullObject );
                        ~Node();

    // OPERATORS
    bool                operator==( const Node& i_node ) const
                        { return pParent == i_node.pParent AND sName == i_node.sName; }

    bool                operator!=( const Node& i_node ) const
                        { return NOT operator==(i_node); }

    // OPERATIONS
    /// Seek, and if not existent, create.
    Node&               Provide_Child( const String& i_name );

    /// Seek, and if not existent, create.
    Node&               Provide_Child( const StringVector& i_path )
                        { return provide_Child(i_path.begin(), i_path.end()); }
      // INQUIRY
    intt                Depth() const           { return nDepth; }

    const String &      Name() const            { return sName; }

    /// @return Id of a namespace or class etc. this directory represents.
    relative_id         RelatedNameRoom() const { return nNameRoomId; }
    /// @return No delimiter at start, with delimiter at end.
    void                Get_Path(
                            StreamStr &         o_result,
                            intt                i_maxDepth = -1
                        ) const;

    void                Get_Chain(
                            StringVector &      o_result,
                            intt                i_maxDepth = -1
                        ) const;

    // ACCESS
    void                Set_RelatedNameRoom( relative_id i_nNameRoomId )
                        { nNameRoomId = i_nNameRoomId; }

    Node*               Parent()                { return pParent; }
    Node*               Child( const String& i_name )
                        { return find_Child(i_name); }

    /// @return a reference to a Node with Depth() == -1.
    static Node&        Null_();

private:
    // Local
                        Node(
                            const String&   i_name,
                            Node&           i_parent
                        );

    Node*               find_Child( const String& i_name );

    Node&               add_Child( const String& i_name );

    Node&               provide_Child(
                            StringVector::const_iterator i_next,
                            StringVector::const_iterator i_end
                        );
    // Data
    String              sName;
    Node*               pParent;
    NodeList            aChildren;
    intt                nDepth;
    relative_id         nNameRoomId;
};


}   // namespace output
#endif

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */