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path: root/basegfx/source/polygon/b3dpolygontools.cxx
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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: b3dpolygontools.cxx,v $
 * $Revision: 1.9 $
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_basegfx.hxx"
#include <osl/diagnose.h>
#include <basegfx/polygon/b3dpolygontools.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <basegfx/numeric/ftools.hxx>
#include <basegfx/range/b3drange.hxx>

#include <numeric>

//////////////////////////////////////////////////////////////////////////////

namespace basegfx
{
    namespace tools
    {
        // B3DPolygon tools
        void checkClosed(B3DPolygon& rCandidate)
        {
            while(rCandidate.count() > 1L
                && rCandidate.getB3DPoint(0L).equal(rCandidate.getB3DPoint(rCandidate.count() - 1L)))
            {
                rCandidate.setClosed(true);
                rCandidate.remove(rCandidate.count() - 1L);
            }
        }

        // Get successor and predecessor indices. Returning the same index means there
        // is none. Same for successor.
        sal_uInt32 getIndexOfPredecessor(sal_uInt32 nIndex, const ::basegfx::B3DPolygon& rCandidate)
        {
            OSL_ENSURE(nIndex < rCandidate.count(), "getIndexOfPredecessor: Access to polygon out of range (!)");

            if(nIndex)
            {
                return nIndex - 1L;
            }
            else if(rCandidate.count())
            {
                return rCandidate.count() - 1L;
            }
            else
            {
                return nIndex;
            }
        }

        sal_uInt32 getIndexOfSuccessor(sal_uInt32 nIndex, const ::basegfx::B3DPolygon& rCandidate)
        {
            OSL_ENSURE(nIndex < rCandidate.count(), "getIndexOfPredecessor: Access to polygon out of range (!)");

            if(nIndex + 1L < rCandidate.count())
            {
                return nIndex + 1L;
            }
            else
            {
                return 0L;
            }
        }

        ::basegfx::B3DRange getRange(const ::basegfx::B3DPolygon& rCandidate)
        {
            ::basegfx::B3DRange aRetval;
            const sal_uInt32 nPointCount(rCandidate.count());

            for(sal_uInt32 a(0L); a < nPointCount; a++)
            {
                const ::basegfx::B3DPoint aTestPoint(rCandidate.getB3DPoint(a));
                aRetval.expand(aTestPoint);
            }

            return aRetval;
        }

        B3DVector getNormal(const B3DPolygon& rCandidate)
        {
            B3DVector aRetval;
            const sal_uInt32 nPointCount(rCandidate.count());

            if(nPointCount > 2)
            {
                const B3DPoint aPrevPnt(rCandidate.getB3DPoint(nPointCount - 1L));
                B3DPoint aCurrPnt(rCandidate.getB3DPoint(0L));
                B3DVector aLastVector(aPrevPnt - aCurrPnt);

                for(sal_uInt32 a(0L); a < nPointCount; a++)
                {
                    const bool bLast(a + 1L == nPointCount);
                    const B3DPoint aNextPnt(rCandidate.getB3DPoint(bLast ? 0L : a + 1L));
                    const B3DVector aNextVector(aNextPnt - aCurrPnt);
                    aRetval += aLastVector.getPerpendicular(aNextVector);

                    // prepare next run
                    if(!bLast)
                    {
                        aLastVector = -aNextVector;
                        aCurrPnt = aNextPnt;
                    }
                }

                // normalize result
                aRetval.normalize();
            }

            return aRetval;
        }

        double getSignedArea(const B3DPolygon& rCandidate)
        {
            double fRetval(0.0);
            const sal_uInt32 nPointCount(rCandidate.count());

            if(nPointCount > 2)
            {
                const B3DVector aNormal(getNormal(rCandidate));
                sal_uInt16 nCase(3); // default: ignore z

                if(fabs(aNormal.getX()) > fabs(aNormal.getY()))
                {
                    if(fabs(aNormal.getX()) > fabs(aNormal.getZ()))
                    {
                        nCase = 1; // ignore x
                    }
                }
                else if(fabs(aNormal.getY()) > fabs(aNormal.getZ()))
                {
                    nCase = 2; // ignore y
                }

                for(sal_uInt32 a(0L); a < nPointCount; a++)
                {
                    const B3DPoint aPreviousPoint(rCandidate.getB3DPoint((!a) ? nPointCount - 1L : a - 1L));
                    const B3DPoint aCurrentPoint(rCandidate.getB3DPoint(a));

                    switch(nCase)
                    {
                        case 1: // ignore x
                            fRetval += aPreviousPoint.getZ() * aCurrentPoint.getY();
                            fRetval -= aPreviousPoint.getY() * aCurrentPoint.getZ();
                            break;
                        case 2: // ignore y
                            fRetval += aPreviousPoint.getX() * aCurrentPoint.getZ();
                            fRetval -= aPreviousPoint.getZ() * aCurrentPoint.getX();
                            break;
                        case 3: // ignore z
                            fRetval += aPreviousPoint.getX() * aCurrentPoint.getY();
                            fRetval -= aPreviousPoint.getY() * aCurrentPoint.getX();
                            break;
                    }
                }


                switch(nCase)
                {
                    case 1: // ignore x
                        fRetval /= 2.0 * aNormal.getX();
                        break;
                    case 2: // ignore y
                        fRetval /= 2.0 * aNormal.getY();
                        break;
                    case 3: // ignore z
                        fRetval /= 2.0 * aNormal.getZ();
                        break;
                }
            }

            return fRetval;
        }

        double getArea(const B3DPolygon& rCandidate)
        {
            double fRetval(0.0);

            if(rCandidate.count() > 2)
            {
                fRetval = getSignedArea(rCandidate);
                const double fZero(0.0);

                if(fTools::less(fRetval, fZero))
                {
                    fRetval = -fRetval;
                }
            }

            return fRetval;
        }

        double getEdgeLength(const ::basegfx::B3DPolygon& rCandidate, sal_uInt32 nIndex)
        {
            OSL_ENSURE(nIndex < rCandidate.count(), "getEdgeLength: Access to polygon out of range (!)");
            double fRetval(0.0);
            const sal_uInt32 nPointCount(rCandidate.count());

            if(nIndex < nPointCount)
            {
                if(rCandidate.isClosed() || ((nIndex + 1L) != nPointCount))
                {
                    const sal_uInt32 nNextIndex(getIndexOfSuccessor(nIndex, rCandidate));
                    const B3DPoint aCurrentPoint(rCandidate.getB3DPoint(nIndex));
                    const B3DPoint aNextPoint(rCandidate.getB3DPoint(nNextIndex));
                    const B3DVector aVector(aNextPoint - aCurrentPoint);
                    fRetval = aVector.getLength();
                }
            }

            return fRetval;
        }

        double getLength(const ::basegfx::B3DPolygon& rCandidate)
        {
            double fRetval(0.0);
            const sal_uInt32 nPointCount(rCandidate.count());

            if(nPointCount > 1L)
            {
                const sal_uInt32 nLoopCount(rCandidate.isClosed() ? nPointCount : nPointCount - 1L);

                for(sal_uInt32 a(0L); a < nLoopCount; a++)
                {
                    const sal_uInt32 nNextIndex(getIndexOfSuccessor(a, rCandidate));
                    const B3DPoint aCurrentPoint(rCandidate.getB3DPoint(a));
                    const B3DPoint aNextPoint(rCandidate.getB3DPoint(nNextIndex));
                    const B3DVector aVector(aNextPoint - aCurrentPoint);
                    fRetval += aVector.getLength();
                }
            }

            return fRetval;
        }

        ::basegfx::B3DPoint getPositionAbsolute(const ::basegfx::B3DPolygon& rCandidate, double fDistance, double fLength)
        {
            ::basegfx::B3DPoint aRetval;
            const sal_uInt32 nPointCount(rCandidate.count());

            if(nPointCount > 1L)
            {
                sal_uInt32 nIndex(0L);
                bool bIndexDone(false);
                const double fZero(0.0);
                double fEdgeLength(fZero);

                // get length if not given
                if(::basegfx::fTools::equalZero(fLength))
                {
                    fLength = getLength(rCandidate);
                }

                // handle fDistance < 0.0
                if(::basegfx::fTools::less(fDistance, fZero))
                {
                    if(rCandidate.isClosed())
                    {
                        // if fDistance < 0.0 increment with multiple of fLength
                        sal_uInt32 nCount(sal_uInt32(-fDistance / fLength));
                        fDistance += double(nCount + 1L) * fLength;
                    }
                    else
                    {
                        // crop to polygon start
                        fDistance = fZero;
                        bIndexDone = true;
                    }
                }

                // handle fDistance >= fLength
                if(::basegfx::fTools::moreOrEqual(fDistance, fLength))
                {
                    if(rCandidate.isClosed())
                    {
                        // if fDistance >= fLength decrement with multiple of fLength
                        sal_uInt32 nCount(sal_uInt32(fDistance / fLength));
                        fDistance -= (double)(nCount) * fLength;
                    }
                    else
                    {
                        // crop to polygon end
                        fDistance = fZero;
                        nIndex = nPointCount - 1L;
                        bIndexDone = true;
                    }
                }

                // look for correct index. fDistance is now [0.0 .. fLength[
                if(!bIndexDone)
                {
                    do
                    {
                        // get length of next edge
                        fEdgeLength = getEdgeLength(rCandidate, nIndex);

                        if(::basegfx::fTools::moreOrEqual(fDistance, fEdgeLength))
                        {
                            // go to next edge
                            fDistance -= fEdgeLength;
                            nIndex++;
                        }
                        else
                        {
                            // it's on this edge, stop
                            bIndexDone = true;
                        }
                    } while (!bIndexDone);
                }

                // get the point using nIndex
                aRetval = rCandidate.getB3DPoint(nIndex);

                // if fDistance != 0.0, move that length on the edge. The edge
                // length is in fEdgeLength.
                if(!::basegfx::fTools::equalZero(fDistance))
                {
                    sal_uInt32 nNextIndex(getIndexOfSuccessor(nIndex, rCandidate));
                    const ::basegfx::B3DPoint aNextPoint(rCandidate.getB3DPoint(nNextIndex));
                    double fRelative(fZero);

                    if(!::basegfx::fTools::equalZero(fEdgeLength))
                    {
                        fRelative = fDistance / fEdgeLength;
                    }

                    // add calculated average value to the return value
                    aRetval += ::basegfx::interpolate(aRetval, aNextPoint, fRelative);
                }
            }

            return aRetval;
        }

        ::basegfx::B3DPoint getPositionRelative(const ::basegfx::B3DPolygon& rCandidate, double fDistance, double fLength)
        {
            // get length if not given
            if(::basegfx::fTools::equalZero(fLength))
            {
                fLength = getLength(rCandidate);
            }

            // multiply fDistance with real length to get absolute position and
            // use getPositionAbsolute
            return getPositionAbsolute(rCandidate, fDistance * fLength, fLength);
        }

        ::basegfx::B3DPolyPolygon applyLineDashing(const ::basegfx::B3DPolygon& rCandidate, const ::std::vector<double>& raDashDotArray, double fFullDashDotLen)
        {
            ::basegfx::B3DPolyPolygon aRetval;

            if(0.0 == fFullDashDotLen && raDashDotArray.size())
            {
                // calculate fFullDashDotLen from raDashDotArray
                fFullDashDotLen = ::std::accumulate(raDashDotArray.begin(), raDashDotArray.end(), 0.0);
            }

            if(rCandidate.count() && fFullDashDotLen > 0.0)
            {
                const sal_uInt32 nCount(rCandidate.isClosed() ? rCandidate.count() : rCandidate.count() - 1L);
                sal_uInt32 nDashDotIndex(0L);
                double fDashDotLength(raDashDotArray[nDashDotIndex]);

                for(sal_uInt32 a(0L); a < nCount; a++)
                {
                    const sal_uInt32 nNextIndex(getIndexOfSuccessor(a, rCandidate));
                    const ::basegfx::B3DPoint aStart(rCandidate.getB3DPoint(a));
                    const ::basegfx::B3DPoint aEnd(rCandidate.getB3DPoint(nNextIndex));
                    ::basegfx::B3DVector aVector(aEnd - aStart);
                    double fLength(aVector.getLength());
                    double fPosOnVector(0.0);
                    aVector.normalize();

                    while(fLength >= fDashDotLength)
                    {
                        // handle [fPosOnVector .. fPosOnVector+fDashDotLength]
                        if(nDashDotIndex % 2)
                        {
                            ::basegfx::B3DPolygon aResult;

                            // add start point
                            if(fPosOnVector == 0.0)
                            {
                                aResult.append(aStart);
                            }
                            else
                            {
                                aResult.append( B3DPoint(aStart + (aVector * fPosOnVector)) );
                            }

                            // add end point
                            aResult.append( B3DPoint(aStart + (aVector * (fPosOnVector + fDashDotLength))) );

                            // add line to PolyPolygon
                            aRetval.append(aResult);
                        }

                        // consume from fDashDotLength
                        fPosOnVector += fDashDotLength;
                        fLength -= fDashDotLength;
                        nDashDotIndex = (nDashDotIndex + 1L) % raDashDotArray.size();
                        fDashDotLength = raDashDotArray[nDashDotIndex];
                    }

                    // handle [fPosOnVector .. fPosOnVector+fLength (bzw. end)]
                    if((fLength > 0.0) && (nDashDotIndex % 2))
                    {
                        ::basegfx::B3DPolygon aResult;

                        // add start and end point
                        const ::basegfx::B3DPoint aPosA(aStart + (aVector * fPosOnVector));
                        aResult.append(aPosA);
                        aResult.append(aEnd);

                        // add line to PolyPolygon
                        aRetval.append(aResult);
                    }

                    // consume from fDashDotLength
                    fDashDotLength -= fLength;
                }
            }

            return aRetval;
        }
    } // end of namespace tools
} // end of namespace basegfx

//////////////////////////////////////////////////////////////////////////////

// eof