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|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <basegfx/utils/gradienttools.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <basegfx/range/b2drange.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <com/sun/star/awt/Gradient2.hpp>
#include <osl/endian.h>
#include <algorithm>
#include <cmath>
namespace basegfx
{
bool ODFGradientInfo::operator==(const ODFGradientInfo& rODFGradientInfo) const
{
return getTextureTransform() == rODFGradientInfo.getTextureTransform()
&& getAspectRatio() == rODFGradientInfo.getAspectRatio()
&& getRequestedSteps() == rODFGradientInfo.getRequestedSteps();
}
const B2DHomMatrix& ODFGradientInfo::getBackTextureTransform() const
{
if(maBackTextureTransform.isIdentity())
{
const_cast< ODFGradientInfo* >(this)->maBackTextureTransform = getTextureTransform();
const_cast< ODFGradientInfo* >(this)->maBackTextureTransform.invert();
}
return maBackTextureTransform;
}
/** Most of the setup for linear & axial gradient is the same, except
for the border treatment. Factored out here.
*/
static ODFGradientInfo init1DGradientInfo(
const B2DRange& rTargetRange,
sal_uInt32 nSteps,
double fBorder,
double fAngle,
bool bAxial)
{
B2DHomMatrix aTextureTransform;
fAngle = -fAngle;
double fTargetSizeX(rTargetRange.getWidth());
double fTargetSizeY(rTargetRange.getHeight());
double fTargetOffsetX(rTargetRange.getMinX());
double fTargetOffsetY(rTargetRange.getMinY());
// add object expansion
const bool bAngleUsed(!fTools::equalZero(fAngle));
if(bAngleUsed)
{
const double fAbsCos(fabs(cos(fAngle)));
const double fAbsSin(fabs(sin(fAngle)));
const double fNewX(fTargetSizeX * fAbsCos + fTargetSizeY * fAbsSin);
const double fNewY(fTargetSizeY * fAbsCos + fTargetSizeX * fAbsSin);
fTargetOffsetX -= (fNewX - fTargetSizeX) / 2.0;
fTargetOffsetY -= (fNewY - fTargetSizeY) / 2.0;
fTargetSizeX = fNewX;
fTargetSizeY = fNewY;
}
const double fSizeWithoutBorder(1.0 - fBorder);
if(bAxial)
{
aTextureTransform.scale(1.0, fSizeWithoutBorder * 0.5);
aTextureTransform.translate(0.0, 0.5);
}
else
{
if(!fTools::equal(fSizeWithoutBorder, 1.0))
{
aTextureTransform.scale(1.0, fSizeWithoutBorder);
aTextureTransform.translate(0.0, fBorder);
}
}
aTextureTransform.scale(fTargetSizeX, fTargetSizeY);
// add texture rotate after scale to keep perpendicular angles
if(bAngleUsed)
{
const B2DPoint aCenter(0.5 * fTargetSizeX, 0.5 * fTargetSizeY);
aTextureTransform *= basegfx::utils::createRotateAroundPoint(aCenter, fAngle);
}
// add object translate
aTextureTransform.translate(fTargetOffsetX, fTargetOffsetY);
// prepare aspect for texture
const double fAspectRatio(fTools::equalZero(fTargetSizeY) ? 1.0 : fTargetSizeX / fTargetSizeY);
return ODFGradientInfo(aTextureTransform, fAspectRatio, nSteps);
}
/** Most of the setup for radial & ellipsoidal gradient is the same,
except for the border treatment. Factored out here.
*/
static ODFGradientInfo initEllipticalGradientInfo(
const B2DRange& rTargetRange,
const B2DVector& rOffset,
sal_uInt32 nSteps,
double fBorder,
double fAngle,
bool bCircular)
{
B2DHomMatrix aTextureTransform;
fAngle = -fAngle;
double fTargetSizeX(rTargetRange.getWidth());
double fTargetSizeY(rTargetRange.getHeight());
double fTargetOffsetX(rTargetRange.getMinX());
double fTargetOffsetY(rTargetRange.getMinY());
// add object expansion
if(bCircular)
{
const double fOriginalDiag(std::hypot(fTargetSizeX, fTargetSizeY));
fTargetOffsetX -= (fOriginalDiag - fTargetSizeX) / 2.0;
fTargetOffsetY -= (fOriginalDiag - fTargetSizeY) / 2.0;
fTargetSizeX = fOriginalDiag;
fTargetSizeY = fOriginalDiag;
}
else
{
fTargetOffsetX -= ((M_SQRT2 - 1) / 2.0 ) * fTargetSizeX;
fTargetOffsetY -= ((M_SQRT2 - 1) / 2.0 ) * fTargetSizeY;
fTargetSizeX = M_SQRT2 * fTargetSizeX;
fTargetSizeY = M_SQRT2 * fTargetSizeY;
}
const double fHalfBorder((1.0 - fBorder) * 0.5);
aTextureTransform.scale(fHalfBorder, fHalfBorder);
aTextureTransform.translate(0.5, 0.5);
aTextureTransform.scale(fTargetSizeX, fTargetSizeY);
// add texture rotate after scale to keep perpendicular angles
if(!bCircular && !fTools::equalZero(fAngle))
{
const B2DPoint aCenter(0.5 * fTargetSizeX, 0.5 * fTargetSizeY);
aTextureTransform *= basegfx::utils::createRotateAroundPoint(aCenter, fAngle);
}
// add defined offsets after rotation
if(!fTools::equal(0.5, rOffset.getX()) || !fTools::equal(0.5, rOffset.getY()))
{
// use original target size
fTargetOffsetX += (rOffset.getX() - 0.5) * rTargetRange.getWidth();
fTargetOffsetY += (rOffset.getY() - 0.5) * rTargetRange.getHeight();
}
// add object translate
aTextureTransform.translate(fTargetOffsetX, fTargetOffsetY);
// prepare aspect for texture
const double fAspectRatio(fTargetSizeY == 0.0 ? 1.0 : (fTargetSizeX / fTargetSizeY));
return ODFGradientInfo(aTextureTransform, fAspectRatio, nSteps);
}
/** Setup for rect & square gradient is exactly the same. Factored out
here.
*/
static ODFGradientInfo initRectGradientInfo(
const B2DRange& rTargetRange,
const B2DVector& rOffset,
sal_uInt32 nSteps,
double fBorder,
double fAngle,
bool bSquare)
{
B2DHomMatrix aTextureTransform;
fAngle = -fAngle;
double fTargetSizeX(rTargetRange.getWidth());
double fTargetSizeY(rTargetRange.getHeight());
double fTargetOffsetX(rTargetRange.getMinX());
double fTargetOffsetY(rTargetRange.getMinY());
// add object expansion
if(bSquare)
{
const double fSquareWidth(std::max(fTargetSizeX, fTargetSizeY));
fTargetOffsetX -= (fSquareWidth - fTargetSizeX) / 2.0;
fTargetOffsetY -= (fSquareWidth - fTargetSizeY) / 2.0;
fTargetSizeX = fTargetSizeY = fSquareWidth;
}
// add object expansion
const bool bAngleUsed(!fTools::equalZero(fAngle));
if(bAngleUsed)
{
const double fAbsCos(fabs(cos(fAngle)));
const double fAbsSin(fabs(sin(fAngle)));
const double fNewX(fTargetSizeX * fAbsCos + fTargetSizeY * fAbsSin);
const double fNewY(fTargetSizeY * fAbsCos + fTargetSizeX * fAbsSin);
fTargetOffsetX -= (fNewX - fTargetSizeX) / 2.0;
fTargetOffsetY -= (fNewY - fTargetSizeY) / 2.0;
fTargetSizeX = fNewX;
fTargetSizeY = fNewY;
}
const double fHalfBorder((1.0 - fBorder) * 0.5);
aTextureTransform.scale(fHalfBorder, fHalfBorder);
aTextureTransform.translate(0.5, 0.5);
aTextureTransform.scale(fTargetSizeX, fTargetSizeY);
// add texture rotate after scale to keep perpendicular angles
if(bAngleUsed)
{
const B2DPoint aCenter(0.5 * fTargetSizeX, 0.5 * fTargetSizeY);
aTextureTransform *= basegfx::utils::createRotateAroundPoint(aCenter, fAngle);
}
// add defined offsets after rotation
if(!fTools::equal(0.5, rOffset.getX()) || !fTools::equal(0.5, rOffset.getY()))
{
// use original target size
fTargetOffsetX += (rOffset.getX() - 0.5) * rTargetRange.getWidth();
fTargetOffsetY += (rOffset.getY() - 0.5) * rTargetRange.getHeight();
}
// add object translate
aTextureTransform.translate(fTargetOffsetX, fTargetOffsetY);
// prepare aspect for texture
const double fAspectRatio(fTargetSizeY == 0.0 ? 1.0 : (fTargetSizeX / fTargetSizeY));
return ODFGradientInfo(aTextureTransform, fAspectRatio, nSteps);
}
namespace utils
{
/* Tooling method to extract data from given BGradient
to ColorStops, doing some corrections, partially based
on given SingleColor */
void prepareColorStops(
const basegfx::BGradient& rGradient,
BColorStops& rColorStops,
BColor& rSingleColor)
{
if (rGradient.GetColorStops().isSingleColor(rSingleColor))
{
// when single color, preserve value in rSingleColor
// and clear the ColorStops, done.
rColorStops.clear();
return;
}
const bool bAdaptStartEndIntensity(100 != rGradient.GetStartIntens() || 100 != rGradient.GetEndIntens());
const bool bAdaptBorder(0 != rGradient.GetBorder());
if (!bAdaptStartEndIntensity && !bAdaptBorder)
{
// copy unchanged ColorStops & done
rColorStops = rGradient.GetColorStops();
return;
}
// prepare a copy to work on
basegfx::BGradient aWorkCopy(rGradient);
if (bAdaptStartEndIntensity)
{
aWorkCopy.tryToApplyStartEndIntensity();
// this can again lead to single color (e.g. both zero, so
// all black), so check again for it
if (aWorkCopy.GetColorStops().isSingleColor(rSingleColor))
{
rColorStops.clear();
return;
}
}
if (bAdaptBorder)
{
aWorkCopy.tryToApplyBorder();
}
// extract ColorStops, that's all we need here
rColorStops = aWorkCopy.GetColorStops();
}
/* Tooling method to synchronize the given ColorStops.
The intention is that a color GradientStops and an
alpha/transparence GradientStops gets synchronized
for export. */
void synchronizeColorStops(
BColorStops& rColorStops,
BColorStops& rAlphaStops,
const BColor& rSingleColor,
const BColor& rSingleAlpha)
{
if (rColorStops.empty())
{
if (rAlphaStops.empty())
{
// no AlphaStops and no ColorStops
// create two-stop fallbacks for both
rColorStops = BColorStops {
BColorStop(0.0, rSingleColor),
BColorStop(1.0, rSingleColor) };
rAlphaStops = BColorStops {
BColorStop(0.0, rSingleAlpha),
BColorStop(1.0, rSingleAlpha) };
}
else
{
// AlphaStops but no ColorStops
// create fallback synched with existing AlphaStops
for (const auto& cand : rAlphaStops)
{
rColorStops.emplace_back(cand.getStopOffset(), rSingleColor);
}
}
// preparations complete, we are done
return;
}
else if (rAlphaStops.empty())
{
// ColorStops but no AlphaStops
// create fallback AlphaStops synched with existing ColorStops using SingleAlpha
for (const auto& cand : rColorStops)
{
rAlphaStops.emplace_back(cand.getStopOffset(), rSingleAlpha);
}
// preparations complete, we are done
return;
}
// here we have ColorStops and AlphaStops not empty. Check if we need to
// synchronize both or if they are already usable/in a synched state so
// that they have same count and same StopOffsets
bool bNeedToSyncronize(rColorStops.size() != rAlphaStops.size());
if (!bNeedToSyncronize)
{
// check for same StopOffsets
BColorStops::const_iterator aCurrColor(rColorStops.begin());
BColorStops::const_iterator aCurrAlpha(rAlphaStops.begin());
while (!bNeedToSyncronize &&
aCurrColor != rColorStops.end() &&
aCurrAlpha != rAlphaStops.end())
{
if (fTools::equal(aCurrColor->getStopOffset(), aCurrAlpha->getStopOffset()))
{
aCurrColor++;
aCurrAlpha++;
}
else
{
bNeedToSyncronize = true;
}
}
}
if (bNeedToSyncronize)
{
// synchronize sizes & StopOffsets
BColorStops::const_iterator aCurrColor(rColorStops.begin());
BColorStops::const_iterator aCurrAlpha(rAlphaStops.begin());
BColorStops aNewColor;
BColorStops aNewAlpha;
BColorStops::BColorStopRange aColorStopRange;
BColorStops::BColorStopRange aAlphaStopRange;
bool bRealChange(false);
do {
const bool bColor(aCurrColor != rColorStops.end());
const bool bAlpha(aCurrAlpha != rAlphaStops.end());
if (bColor && bAlpha)
{
const double fColorOff(aCurrColor->getStopOffset());
const double fAlphaOff(aCurrAlpha->getStopOffset());
if (fTools::less(fColorOff, fAlphaOff))
{
// copy color, create alpha
aNewColor.emplace_back(fColorOff, aCurrColor->getStopColor());
aNewAlpha.emplace_back(fColorOff, rAlphaStops.getInterpolatedBColor(fColorOff, 0, aAlphaStopRange));
bRealChange = true;
aCurrColor++;
}
else if (fTools::more(fColorOff, fAlphaOff))
{
// copy alpha, create color
aNewColor.emplace_back(fAlphaOff, rColorStops.getInterpolatedBColor(fAlphaOff, 0, aColorStopRange));
aNewAlpha.emplace_back(fAlphaOff, aCurrAlpha->getStopColor());
bRealChange = true;
aCurrAlpha++;
}
else
{
// equal: copy both, advance
aNewColor.emplace_back(fColorOff, aCurrColor->getStopColor());
aNewAlpha.emplace_back(fAlphaOff, aCurrAlpha->getStopColor());
aCurrColor++;
aCurrAlpha++;
}
}
else if (bColor)
{
const double fColorOff(aCurrColor->getStopOffset());
aNewAlpha.emplace_back(fColorOff, rAlphaStops.getInterpolatedBColor(fColorOff, 0, aAlphaStopRange));
aNewColor.emplace_back(fColorOff, aCurrColor->getStopColor());
bRealChange = true;
aCurrColor++;
}
else if (bAlpha)
{
const double fAlphaOff(aCurrAlpha->getStopOffset());
aNewColor.emplace_back(fAlphaOff, rColorStops.getInterpolatedBColor(fAlphaOff, 0, aColorStopRange));
aNewAlpha.emplace_back(fAlphaOff, aCurrAlpha->getStopColor());
bRealChange = true;
aCurrAlpha++;
}
else
{
// no more input, break do..while loop
break;
}
}
while(true);
if (bRealChange)
{
// copy on 'real' change, that means data was added.
// This should always be the cease and should have been
// detected as such above, see bNeedToSyncronize
rColorStops = std::move(aNewColor);
rAlphaStops = std::move(aNewAlpha); // MCGR: tdf#155537 used wrong result here
}
}
}
sal_uInt32 calculateNumberOfSteps(
sal_uInt32 nRequestedSteps,
const BColor& rStart,
const BColor& rEnd)
{
const sal_uInt32 nMaxSteps(sal_uInt32((rStart.getMaximumDistance(rEnd) * 127.5) + 0.5));
if (0 == nRequestedSteps)
{
nRequestedSteps = nMaxSteps;
}
if(nRequestedSteps > nMaxSteps)
{
nRequestedSteps = nMaxSteps;
}
return std::max(sal_uInt32(1), nRequestedSteps);
}
ODFGradientInfo createLinearODFGradientInfo(
const B2DRange& rTargetArea,
sal_uInt32 nSteps,
double fBorder,
double fAngle)
{
return init1DGradientInfo(
rTargetArea,
nSteps,
fBorder,
fAngle,
false);
}
ODFGradientInfo createAxialODFGradientInfo(
const B2DRange& rTargetArea,
sal_uInt32 nSteps,
double fBorder,
double fAngle)
{
return init1DGradientInfo(
rTargetArea,
nSteps,
fBorder,
fAngle,
true);
}
ODFGradientInfo createRadialODFGradientInfo(
const B2DRange& rTargetArea,
const B2DVector& rOffset,
sal_uInt32 nSteps,
double fBorder)
{
return initEllipticalGradientInfo(
rTargetArea,
rOffset,
nSteps,
fBorder,
0.0,
true);
}
ODFGradientInfo createEllipticalODFGradientInfo(
const B2DRange& rTargetArea,
const B2DVector& rOffset,
sal_uInt32 nSteps,
double fBorder,
double fAngle)
{
return initEllipticalGradientInfo(
rTargetArea,
rOffset,
nSteps,
fBorder,
fAngle,
false);
}
ODFGradientInfo createSquareODFGradientInfo(
const B2DRange& rTargetArea,
const B2DVector& rOffset,
sal_uInt32 nSteps,
double fBorder,
double fAngle)
{
return initRectGradientInfo(
rTargetArea,
rOffset,
nSteps,
fBorder,
fAngle,
true);
}
ODFGradientInfo createRectangularODFGradientInfo(
const B2DRange& rTargetArea,
const B2DVector& rOffset,
sal_uInt32 nSteps,
double fBorder,
double fAngle)
{
return initRectGradientInfo(
rTargetArea,
rOffset,
nSteps,
fBorder,
fAngle,
false);
}
double getLinearGradientAlpha(const B2DPoint& rUV, const ODFGradientInfo& rGradInfo)
{
const B2DPoint aCoor(rGradInfo.getBackTextureTransform() * rUV);
// Ignore X, this is not needed at all for Y-Oriented gradients
// if(aCoor.getX() < 0.0 || aCoor.getX() > 1.0)
// {
// return 0.0;
// }
if(aCoor.getY() <= 0.0)
{
return 0.0; // start value for inside
}
if(aCoor.getY() >= 1.0)
{
return 1.0; // end value for outside
}
return aCoor.getY();
}
double getAxialGradientAlpha(const B2DPoint& rUV, const ODFGradientInfo& rGradInfo)
{
const B2DPoint aCoor(rGradInfo.getBackTextureTransform() * rUV);
// Ignore X, this is not needed at all for Y-Oriented gradients
//if(aCoor.getX() < 0.0 || aCoor.getX() > 1.0)
//{
// return 0.0;
//}
const double fAbsY(fabs(aCoor.getY()));
if(fAbsY >= 1.0)
{
return 1.0; // use end value when outside in Y
}
return fAbsY;
}
double getRadialGradientAlpha(const B2DPoint& rUV, const ODFGradientInfo& rGradInfo)
{
const B2DPoint aCoor(rGradInfo.getBackTextureTransform() * rUV);
if(aCoor.getX() < -1.0 || aCoor.getX() > 1.0 || aCoor.getY() < -1.0 || aCoor.getY() > 1.0)
{
return 0.0;
}
return 1.0 - std::hypot(aCoor.getX(), aCoor.getY());
}
double getEllipticalGradientAlpha(const B2DPoint& rUV, const ODFGradientInfo& rGradInfo)
{
const B2DPoint aCoor(rGradInfo.getBackTextureTransform() * rUV);
if(aCoor.getX() < -1.0 || aCoor.getX() > 1.0 || aCoor.getY() < -1.0 || aCoor.getY() > 1.0)
{
return 0.0;
}
double fAspectRatio(rGradInfo.getAspectRatio());
double t(1.0);
// MCGR: Similar to getRectangularGradientAlpha (please
// see there) we need to use aspect ratio here. Due to
// initEllipticalGradientInfo using M_SQRT2 to make this
// gradient look 'nicer' this correction seems not 100%
// correct, but is close enough for now
if(fAspectRatio > 1.0)
{
t = 1.0 - std::hypot(aCoor.getX() / fAspectRatio, aCoor.getY());
}
else if(fAspectRatio > 0.0)
{
t = 1.0 - std::hypot(aCoor.getX(), aCoor.getY() * fAspectRatio);
}
return t;
}
double getSquareGradientAlpha(const B2DPoint& rUV, const ODFGradientInfo& rGradInfo)
{
const B2DPoint aCoor(rGradInfo.getBackTextureTransform() * rUV);
const double fAbsX(fabs(aCoor.getX()));
if(fAbsX >= 1.0)
{
return 0.0;
}
const double fAbsY(fabs(aCoor.getY()));
if(fAbsY >= 1.0)
{
return 0.0;
}
return 1.0 - std::max(fAbsX, fAbsY);
}
double getRectangularGradientAlpha(const B2DPoint& rUV, const ODFGradientInfo& rGradInfo)
{
const B2DPoint aCoor(rGradInfo.getBackTextureTransform() * rUV);
double fAbsX(fabs(aCoor.getX()));
if(fAbsX >= 1.0)
{
return 0.0;
}
double fAbsY(fabs(aCoor.getY()));
if(fAbsY >= 1.0)
{
return 0.0;
}
// MCGR: Visualizations using the texturing method for
// displaying gradients (getBackTextureTransform is
// involved) show wrong results for GradientElliptical
// and GradientRect, this can be best seen when using
// less steps, e.g. just four. This thus has influence
// on cppcanvas (slideshow) and 3D textures, so needs
// to be corrected.
// Missing is to use the aspect ratio of the object
// in this [-1, -1, 1, 1] unified coordinate space
// after getBackTextureTransform is applied. Optically
// in the larger direction of the texturing the color
// step distances are too big *because* we are in that
// unit range now.
// To correct that, a kind of 'limo stretching' needs to
// be applied, adding space around the center
// proportional to the aspect ratio, so the intuitive
// idea would be to do
//
// fAbsX' = ((fAspectRatio - 1) + fAbsX) / fAspectRatio
//
// which scales from the center. This does not work, and
// after some thoughts it's clear why: It's not the
// position that needs to be moved (this cannot be
// changed), but the position *before* that scale has
// to be determined to get the correct, shifted color
// for the already 'new' position. Thus, turn around
// the expression as
//
// fAbsX' * fAspectRatio = fAspectRatio - 1 + fAbsX
// fAbsX' * fAspectRatio - fAspectRatio + 1 = fAbsX
// fAbsX = (fAbsX' - 1) * fAspectRatio + 1
//
// This works and can even be simply adapted for
// fAspectRatio < 1.0 aka vertical is bigger.
double fAspectRatio(rGradInfo.getAspectRatio());
if(fAspectRatio > 1.0)
{
fAbsX = ((fAbsX - 1) * fAspectRatio) + 1;
}
else if(fAspectRatio > 0.0)
{
fAbsY = ((fAbsY - 1) / fAspectRatio) + 1;
}
return 1.0 - std::max(fAbsX, fAbsY);
}
} // namespace utils
} // namespace basegfx
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