1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_CANVAS_SOURCE_DIRECTX_DX_WINSTUFF_HXX
#define INCLUDED_CANVAS_SOURCE_DIRECTX_DX_WINSTUFF_HXX
#include <algorithm>
#include <memory>
#include <basegfx/numeric/ftools.hxx>
#define WIN32_LEAN_AND_MEAN
#include "prewin.h"
// Enabling Direct3D Debug Information Further more, with registry key
// \\HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Direct3D\D3D9Debugging\\EnableCreationStack
// set to 1, sets a backtrace each time an object is created to the
// following global variable: LPCWSTR CreationCallStack
#if OSL_DEBUG_LEVEL > 0
# define D3D_DEBUG_INFO
#endif
#include <d3d9.h>
typedef IDirect3DSurface9 surface_type;
#ifndef max
#define max(a,b) (((a) > (b)) ? (a) : (b))
#endif
#ifndef min
#define min(a,b) (((a) < (b)) ? (a) : (b))
#endif
#pragma warning(push, 1)
#pragma warning(disable: 4458)
#include <gdiplus.h>
#pragma warning(pop)
#undef max
#undef min
namespace dxcanvas
{
// some shared pointer typedefs to Gdiplus objects
typedef std::shared_ptr< Gdiplus::Graphics > GraphicsSharedPtr;
typedef std::shared_ptr< Gdiplus::GraphicsPath > GraphicsPathSharedPtr;
typedef std::shared_ptr< Gdiplus::Bitmap > BitmapSharedPtr;
typedef std::shared_ptr< Gdiplus::CachedBitmap > CachedBitmapSharedPtr;
typedef std::shared_ptr< Gdiplus::Font > FontSharedPtr;
typedef std::shared_ptr< Gdiplus::Brush > BrushSharedPtr;
typedef std::shared_ptr< Gdiplus::TextureBrush > TextureBrushSharedPtr;
/** COM object RAII wrapper
This template wraps a Windows COM object, transparently
handling lifetime issues the C++ way (i.e. releasing the
reference when the object is destroyed)
*/
template< typename T > class COMReference
{
public:
typedef T Wrappee;
COMReference() :
mp( nullptr )
{
}
/** Create from raw pointer
@attention This constructor assumes the interface is
already acquired (unless p is NULL), no additional AddRef
is called here.
This caters e.g. for all DirectX factory methods, which
return the created interfaces pre-acquired, into a raw
pointer. Simply pass the pointer to this class, but don't
call Release manually on it!
@example IDirectDrawSurface* pSurface;
pDD->CreateSurface(&aSurfaceDesc, &pSurface, NULL);
mpSurface = COMReference< IDirectDrawSurface >(pSurface);
*/
explicit COMReference( T* p ) :
mp( p )
{
}
COMReference( const COMReference& rNew ) :
mp( nullptr )
{
if( rNew.mp == nullptr )
return;
rNew.mp->AddRef(); // do that _before_ assigning the
// pointer. Just in case...
mp = rNew.mp;
}
COMReference& operator=( const COMReference& rRHS )
{
COMReference aTmp(rRHS);
std::swap( mp, aTmp.mp );
return *this;
}
~COMReference()
{
reset();
}
int reset()
{
int refcount = 0;
if( mp )
refcount = mp->Release();
mp = nullptr;
return refcount;
}
bool is() const { return mp != nullptr; }
T* get() const { return mp; }
T* operator->() const { return mp; }
T& operator*() const { return *mp; }
private:
T* mp;
};
}
#include "postwin.h"
#endif // INCLUDED_CANVAS_SOURCE_DIRECTX_DX_WINSTUFF_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|