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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: sprite.hxx,v $
*
* $Revision: 1.7 $
*
* last change: $Author: kz $ $Date: 2005-11-02 13:03:59 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef INCLUDED_VCLCANVAS_SPRITE_HXX
#define INCLUDED_VCLCANVAS_SPRITE_HXX
#include <canvas/base/sprite.hxx>
class OutputDevice;
namespace vclcanvas
{
/** Specialization of ::canvas::Sprite interface, to also provide
redraw methods.
*/
class Sprite : public ::canvas::Sprite
{
public:
/** Redraw sprite at the stored position.
@param bBufferedUpdate
When true, the redraw does <em>not</em> happen directly on
the front buffer, but within a VDev. Used to speed up
drawing.
*/
virtual void redraw( OutputDevice& rOutDev,
bool bBufferedUpdate ) const = 0;
/** Redraw sprite at the given position.
@param rPos
Output position of the sprite. Overrides the sprite's own
output position.
@param bBufferedUpdate
When true, the redraw does <em>not</em> happen directly on
the front buffer, but within a VDev. Used to speed up
drawing.
*/
virtual void redraw( OutputDevice& rOutDev,
const ::basegfx::B2DPoint& rPos,
bool bBufferedUpdate ) const = 0;
};
}
#endif /* INCLUDED_VCLCANVAS_SPRITE_HXX */
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