1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <canvas/debug.hxx>
#include <canvas/canvastools.hxx>
#include <toolkit/helper/vclunohelper.hxx>
#include <vcl/canvastools.hxx>
#include <basegfx/tools/canvastools.hxx>
#include <vcl/dibtools.hxx>
#include "spritedevicehelper.hxx"
#include "spritecanvas.hxx"
#include "spritecanvashelper.hxx"
#include "canvasbitmap.hxx"
using namespace ::com::sun::star;
namespace vclcanvas
{
SpriteDeviceHelper::SpriteDeviceHelper() :
mpBackBuffer()
{
}
void SpriteDeviceHelper::init( const OutDevProviderSharedPtr& pOutDev )
{
DeviceHelper::init(pOutDev);
// setup back buffer
OutputDevice& rOutDev( pOutDev->getOutDev() );
mpBackBuffer.reset( new BackBuffer( rOutDev ));
mpBackBuffer->setSize( rOutDev.GetOutputSizePixel() );
// #i95645#
#if defined( MACOSX )
// use AA on VCLCanvas for Mac
mpBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | mpBackBuffer->getOutDev().GetAntialiasing() );
#else
// switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
// is not required to do AA. It would need to be adapted to use it correctly
// (especially gradient painting). This will need extra work.
mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
#endif
}
::sal_Int32 SpriteDeviceHelper::createBuffers( ::sal_Int32 nBuffers )
{
(void)nBuffers;
// TODO(F3): implement XBufferStrategy interface. For now, we
// _always_ will have exactly one backbuffer
return 1;
}
void SpriteDeviceHelper::destroyBuffers()
{
// TODO(F3): implement XBufferStrategy interface. For now, we
// _always_ will have exactly one backbuffer
}
::sal_Bool SpriteDeviceHelper::showBuffer( bool, ::sal_Bool )
{
OSL_FAIL("Not supposed to be called, handled by SpriteCanvas");
return sal_False;
}
::sal_Bool SpriteDeviceHelper::switchBuffer( bool, ::sal_Bool )
{
OSL_FAIL("Not supposed to be called, handled by SpriteCanvas");
return sal_False;
}
void SpriteDeviceHelper::disposing()
{
// release all references
mpBackBuffer.reset();
DeviceHelper::disposing();
}
uno::Any SpriteDeviceHelper::isAccelerated() const
{
return DeviceHelper::isAccelerated();
}
uno::Any SpriteDeviceHelper::getDeviceHandle() const
{
return DeviceHelper::getDeviceHandle();
}
uno::Any SpriteDeviceHelper::getSurfaceHandle() const
{
if( !mpBackBuffer )
return uno::Any();
return uno::makeAny(
reinterpret_cast< sal_Int64 >(&mpBackBuffer->getOutDev()) );
}
void SpriteDeviceHelper::notifySizeUpdate( const awt::Rectangle& rBounds )
{
if( mpBackBuffer )
mpBackBuffer->setSize( ::Size(rBounds.Width,
rBounds.Height) );
}
void SpriteDeviceHelper::dumpScreenContent() const
{
DeviceHelper::dumpScreenContent();
static sal_Int32 nFilePostfixCount(0);
if( mpBackBuffer )
{
OUString aFilename = "dbg_backbuffer" + OUString::number(nFilePostfixCount) + OUString(".bmp");
SvFileStream aStream( aFilename, STREAM_STD_READWRITE );
const ::Point aEmptyPoint;
mpBackBuffer->getOutDev().EnableMapMode( sal_False );
mpBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
WriteDIB(mpBackBuffer->getOutDev().GetBitmap(aEmptyPoint, mpBackBuffer->getOutDev().GetOutputSizePixel()), aStream, false, true);
}
++nFilePostfixCount;
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|